Psfk trends 2015

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LIVE-WORK-PLAY-BETTER #PSFK2015 CONFERENCE

Transcript of Psfk trends 2015

LIVE-WORK-PLAY-BETTER

#PSFK2015 CONFERENCE

WHAT WAS IT ALL ABOUT?

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LIVE WORK PLAY

The concept of work-life balance is obsolete in the hyper-connected digital world we live in today. Let’s face it. Our lives are are on big blur as we shift from work to play by the minute. But it doesn’t have to be like that. This conference uncovers projects, practices, products and services we can all leverage to live, work, and play better.

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SO, WHAT WERE THE 3 THINGS I LEARNED?

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DISCONNECT TO CONNECT

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WE’RE ADDICTED TO LOOKING AT OUR PHONES EVERY SECOND OF THE DAY

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• We consume 417 minutes of screen media per day

• 84% of us say we spend “way too much time” on our phones

• 70% of Americans check their smartphones every 6 minutes

• 10% have checked their phone during sex

https://www.youtube.com/watch?v=pxlIE7fc-Vs

AT WORK, WE’RE EXPECTED TO BE ALWAYS-ON. AND IT’S KILLING US.

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• 41% of employees are required to be in contact outside of work

• 83% are stressed at work

• 52% say their stress levels have increased over the last five years

• Stress-related health issues cost the U.S. $180B per year

THERE’S AN ROI ON BEING PRESENT

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SCIENCE TELLS US THAT BEING PRESENT:

• Strengthens our immune systems

• Builds our relationships

• Gives us peace of mind

DIGITAL DETOX IN “WORK-TIME” AND YOUR “ME-TIME.”

• Meditate

• Plank Pose

• Yoga

• Lunch breaks

• Dance breaks

AND WHEN WE’RE BORED WE’RE BRILLIANT

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BORED & BRILLIANT PROJECT: A challenge that asks people to step away from their phones by deleting apps they go to in times of boredom.

• Minds need to wander to reach their full potential

• Inspiration strikes in the shower

• Novelty and creativity spark when minds are idle

SAMPLE CHALLENGES:

• Keep your phone in your pocket (on commutes)

• Photo-free day (no Snaps or Instagrams)

• Delete that app (you use most)

• Take a faux-cation (BRB. Attempting to detach my fingers from my phone)

http://www.wnyc.org/story/bored-brilliant-project-part-1/

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CHALLENGE EVERYTHING

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TECHNOLOGY SHOULD HELP US NOT HINDER US

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IMB WATSON AND X.AI ARE THE FUTURE: Magically schedule meetings with x.ai (artificial intelligence), find new recipes, and more.

• Problem: Multi-tasking is $*#& on the iPhone. Click click, email, click click, scheduling app, click click calendar, click click, email. Forget it, we won’t have coffee.

• Solution: x.ai is personal assistant who schedules meetings for you.

HOW IT WORKS:

• x.ai is not an app, not a plugin, not an extension, nothing to download, there’s no sign-in and no password.

• IBM’s Watson has already been used in multiple industries from food to healthcare to cyber security.

ONE SIZE FITS NO ONE

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NIKKI KAUFMAN OF NORMAL 3D CUSTOM FIT EARPHONES realized we are living in a Goldilocks world’s. No size is just right.

• Problem: Customization isn’t just important person to person. It matters ear to ear as you have a 20% variance in size.

• Solution: With 3D printing, Normal can go from a photo to a custom fit ear bud in less than 48 hours.

HOW IT WORKS:

• Download the app. Take ear selfies with a quarter. Select a color. Get your earphones 48 hours later.

http://nrml.com/

APPLE CAN HAVE THE WRIST. MORE OF THE BODY NEEDS WEARABLES.

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AMANDA PARKES OF PARKES AND MANUFACTURE NY looked to reinvent the fashion industry by tapping the two fastest growing markets Wearables & “Made in the USA.”

1st - She broke down the barrier between craft of manufacturing and the craft of design.

• Come in with a napkin sketch, leave with a garment

2nd - She sees “Biology as the next hardware revolution.”

• New batteries in your garments that recharge by washing them

THE FUTURE CAN’T BE WRITTEN. CULTURE > WORDS.

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ADAM LEIBSOHN OF GIPHY realized the power of GIFs as a replacement for words in a digital world.

• Problem: We don’t have time for words. They’re not descriptive enough for our culture anymore.

• Solution: GIFs

http://giphy.com/

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LEAVE ROOM FOR PLAY

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PLAY IS NOT A REWARD. WHEN WE PLAY WE LEARN.

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TOCCA BOCCA is the #1 children’s toy brand today that’s taking a stand on the benefits of play.

• Problem: Kids play 25% less than they did in the 70s because parents see it as a reward rather than a foundation of learning.

• Solution: Create digital toys. Not games. There’s no winning, losing, or high scores.

They’re designed for parents (customers) to like, but kids (users) to love.

SMALL EXPERIMENTS GROW INTO BIG IDEAS

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TIM RODGERS, creative partner at rehabstudio shows how even wacky, kooky, quirky, insane little ideas can become something huge.

• Problem: Connected doesn’t always mean useful.

• Solution: The Internet of Useless Things

• Problem: Billions of dollars are wasted at Christmas on unwanted gifts.

• Solution: Tinder for unwanted X-mas gifts a website that finds homes for unwanted gifts

• Problem: Life is finite. We should make the most of it.

• Solution: Life Clock a smart watch app that calculates your life expectancy and displays it as a constant reminder to #YOLO

https://rehabstudio.com/

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SO, JUST REMEMBER

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3 THINGS FROM #PSFK2015

DISCONNECT TO CONNECT

CHALLENGE EVERYTHING

LEAVE ROOM FOR PLAY

LIVE WORK PLAY