Proximity and Hierarchy Principle of Design. Pecking order.

28
Proximity and Hierarchy Principle of Design

Transcript of Proximity and Hierarchy Principle of Design. Pecking order.

Page 1: Proximity and Hierarchy Principle of Design. Pecking order.

Proximity and HierarchyPrinciple of Design

Page 2: Proximity and Hierarchy Principle of Design. Pecking order.

HierarchyPecking order.

Page 3: Proximity and Hierarchy Principle of Design. Pecking order.

Visual Hierarchy

•Visual hierarchy is the ranking of important of the elements in a composition.

•The most important element is at the top of the list. This is your focal point, or center of interest.

•From the focal point, the eye goes down the list of importance, around to each element.

•Your job is to establish this list and make sure the viewer travels the correct pathway around the elements.

Page 4: Proximity and Hierarchy Principle of Design. Pecking order.

Be Decisive.No wishy-washy visual hierarchy paths. The visual hierarchy should be OBVIOUS.

Page 5: Proximity and Hierarchy Principle of Design. Pecking order.

Control the ranking

•Use principles of design to control the path the viewer travels…▫Size▫Color▫Contrast▫Value▫Proximity (grouping)

Page 6: Proximity and Hierarchy Principle of Design. Pecking order.

Size

•Bigger/biggest can draw the eye as well as

•Smaller/smallest.

Page 7: Proximity and Hierarchy Principle of Design. Pecking order.

Color

•Variations in color can draw the eye.•Maybe a red focal point, where the rest of

the composition is shades of gray?

Page 8: Proximity and Hierarchy Principle of Design. Pecking order.

Contrast

•Contrast is using difference to create emphasis.

•For instance:▫black and white▫pattern and plain▫complementary colors▫color and no color▫jagged or soft▫etc.

Page 9: Proximity and Hierarchy Principle of Design. Pecking order.

Value

•Value refers to a ranking of light to dark.•A difference in value can draw the eye,

much like contrast (light on dark or vice versa).

Page 10: Proximity and Hierarchy Principle of Design. Pecking order.

Proximity

•Proximity we learned a little about last semester, and earlier this week.

•It refers to how you group elements and/or information.

Page 11: Proximity and Hierarchy Principle of Design. Pecking order.

ProximityThe state of being near.

Page 12: Proximity and Hierarchy Principle of Design. Pecking order.

Text S

ize a

nd

Weig

ht

BORING and not very effective.When does the club meet? How many readings are there?

Page 13: Proximity and Hierarchy Principle of Design. Pecking order.

Gettin

g B

ette

rItems that are intellectually connected should be visually connected.

Page 14: Proximity and Hierarchy Principle of Design. Pecking order.

Ah

h M

uch

bette

r…Look how much you know just at a glance! Compare it to the first composition.How many readings are there? When are they? You know right away!

Page 15: Proximity and Hierarchy Principle of Design. Pecking order.

Mess.

The goal was probably to make this seem interesting, energetic and fun. Instead it looks like a giant mess and you can’t find any information about it!

Page 16: Proximity and Hierarchy Principle of Design. Pecking order.

Bette

r.Clear communication is always better than amateur design.While this might not be all that interesting, at least the viewer knows what is going on.

Page 17: Proximity and Hierarchy Principle of Design. Pecking order.

Not b

ad

…cou

ld b

e b

ette

r.Spacing is off. You can’t tell at a glance that some of these headline looking things are actually part of the following paragraphs.Lots and lots of broken up white space.

Page 18: Proximity and Hierarchy Principle of Design. Pecking order.

Bette

r.Organization is clearer.Less puzzle piece white space.More breathing room.

Page 19: Proximity and Hierarchy Principle of Design. Pecking order.

Men

us

Menus are an excellent example of when proximity and grouping is essential.

Page 20: Proximity and Hierarchy Principle of Design. Pecking order.

Men

u…

bette

r.What changed? Is it better? Why?

Page 21: Proximity and Hierarchy Principle of Design. Pecking order.

Men

u…

even

bette

r!Now, what has changed?Is it better?How so?

Page 22: Proximity and Hierarchy Principle of Design. Pecking order.

Men

u…

yep

an

oth

er o

ne.

What is different?Is it better?Why?

Page 23: Proximity and Hierarchy Principle of Design. Pecking order.

Web

site

Everything here is ranked the same. What is important?

Page 24: Proximity and Hierarchy Principle of Design. Pecking order.

Web

site

…b

ette

r. You already know how to do this in your brain! Now you just need to apply it to visual organization.

Page 25: Proximity and Hierarchy Principle of Design. Pecking order.

Summary• When several items are in close proximity to

each other, they become one visual unit rather than several separate units. Items relating to each other should be grouped together. Be conscious of where your eye is going: ▫Where do you start looking?▫What path do you follow?▫Where do you end up?▫After you've read it, where does your eye go next?

• You should be able to follow a logical progression through the piece, from a definite beginning to a definite end.

Page 26: Proximity and Hierarchy Principle of Design. Pecking order.

Purpose• The basic purpose of proximity is to organize. • Other principles come into play as well, but

simply grouping related elements together into closer proximity automatically creates organization. If the information is organized, it is more likely to be read and more likely to be remembered.

• As a by-product of organizing the communication, you also create more appealing (more organized) white space (designers' favorite thing).

Page 27: Proximity and Hierarchy Principle of Design. Pecking order.

How To

•Squint your eyes slightly and count the number of visual elements on the page by counting the number of times your eye stops.

•If there are more than three to five items on the page (of course it depends on the piece), see which of the separate elements can be grouped together into closer proximity to become one visual unit.

Page 28: Proximity and Hierarchy Principle of Design. Pecking order.

Common Errors• Don't stick things in the corners or in the middle just

because the space is empty.• Avoid too many separate elements on a page.• Avoid leaving equal amounts of white space between

elements unless each group is part of a subset.• Avoid even a split second of confusion over whether

a headline, subhead, caption, graphic, etc., belongs with its related material. Create a relationshipamong elements with close proximity.

• Don't create relationships with elements that don't belong together! If they are not related, move them apart from each other.