Prototyping & Failure: The Art of Design Rama Hoetzlein, 2007 Lecture Notes Univ. of California...

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Prototyping & Failure: The Art of Design Rama Hoetzlein, 2007 Lecture Notes Univ. of California Santa Barbara

Transcript of Prototyping & Failure: The Art of Design Rama Hoetzlein, 2007 Lecture Notes Univ. of California...

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Prototyping & Failure:The Art of Design

Rama Hoetzlein, 2007Lecture NotesUniv. of California Santa Barbara

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Johann Joachim Becher (from Tecnhical Curiosita, Schott, 1664)

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H.P. Gramatke, magnetic car

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Jove, 1867 Pat. 42/1867

Source: Hans-Peter Gramatke, Unpublished Works, http://www.hp-gramatke.net/index.htm

Guillaume, 1928Belgium Pat. 359840

Blain, 1979Kameroon Pat. OA6413

Smeretchanski, 2003France Pat. 1828716

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Peter Schmalenbach, 2006

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What is a sketch?

What is the purpose of a sketch?

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1. To explain and communicateFrancesco di Giorgio (1439-1502)

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2. To think

Leonardo da Vinci, Flying Machine, 1490

Albrecht Durer, Multiple Views of the Foot, ~1500

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Challenge:

• Vertical lift for an X, Y, Z machine

• Must lift a heavy weight with an accuracy of 1 mm

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Different types of lifts(pulley, rack & pinion,jackscrew, lead screw

Like lead screw most...(high accuracy and travel)

But realize.. a grove is necessaryas both ends of screw must be fixed.

Idea.. Put screw off-center.Travel bar attached to it.

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Design is coming together.

Ready for CAD?

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Design is coming together

Ready for CAD?

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Low friction..

But just a bad idea!

(Too many parts)

More compact..

This looks familiar.

Maybe I can use an existing track system.

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Essential Parts:

1x Pre-assembled Lead Screw2x Pre-assembled Rail system2x Square tube stock2x Flat plate

Low friction. Accurate. Long travel (3 ft). Final touch: Counterweights?

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Sketching

Concept Sketching

Design Sketching

Drawing

• Messy! Thats ok!• Thinking happens here.• No guidelines. Imperfect perspective is ok.• Do lots of them.... but don’t hand these in.

• Guidelines.• Communication happens here.• Perspective and shading important.• No dimensions or tolerances

• Dimensions and critical tolerances.• All details present. • Multiple view and sections to make even more clear. • Is it really ready for CAD?

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Prototypes

Sculpture

Prototype

1 object. First one is the last one (usually).

1 object. Test object for a final design. Plan to make lots.

Early stage: Like a concept sketch.Late stage: First one ready for thorough testing.

FinishedDesign

Many objects. Everything must be working and tested.(Mistake here are costly!)

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Conceptual Prototype

Use whatever materials you want! LEGOs, wood, toothpicks.

Expect it may breakdown. But you learn the weakest design points.

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Low-Cost Camera Boom

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Prototypes & TestingDiscover real world limitations. e.g. strength of materials, dominant forces

Discover design issues impossible to see in a sketch. e.g. camera booms must be absolutely silent.

Discover limitations of design. e.g. what is the range? weight limits?

Discover new options hard to visualize on paper.

Discover if it actually works!

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Timewave

Rama Hoetzlein & Kimberly Iarossi, 2005

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Issues

Poor communication Language barriersLast minute changes Vertical to horizontalOverly ambitious Started with fancy CAD renderingLimited time 1 weekOverworked crew 30 other artists (big exhibition)No time to test Still working day before exhibitUnforeseen I broke tube day of the exhibit

Sketch early, Prototype early, Communicate, Do tests

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All is was not lost... There’s always next time.

Engineering is a learning experience. Even when you’re experienced.It takes a lot of bad ideas to produce a few good ones. Sketch a lot !

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