Promoting academic innovation by valuing and enabling disruptive design
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Transcript of Promoting academic innovation by valuing and enabling disruptive design
Promoting academic innovation by valuing and enabling disruptive designAndrew MiddletonHead of Innovation & Professional Development
@andrewmid
Introductions Hello! Why are we interested in curriculum design?
Session outline Introductions Curriculum Design @ SHU background Defining priorities for collaborative design teams Principle-based design and other approaches Designing a design lens Scenario-based design Building scenarios Devising and sharing other collaborative design methods Conclusions
Background:The Design Studio
Our Challenge: how to engage multiple stakeholders effectively in curriculum designStudents and others not directly involved in teachingWhy:breadth of experienceknowledgeperspectivesaccommodate diverse stakeholder requirementsHow:Two day design team immersive think tankPrinciple-based facilitation
disruptive design
generates alternatives
manages risksaccommodates multiple stakeholder
perspectives
suspends reality
tests different ideas safely
supports collaboration
encourages dialogue
addresses intended outcomes
changes perceptions of design
develops stakeholder relationships
develops staff
Opportunity, space and structureOpen and supportiveSpace: time, people, placeContained activityCritical friendshipCo-operation and collaborationSafe risked-based thinkingCommunal validation
Background:Why Studio?
Defining priorities for collaborative design teams
Analysing needs and identifying priorities•Radar Discussion tool
Alumni goldfish bowl - observed structured group discussion
Student evaluations (surveys or video evaluations) NSS analysis What else?
Principle-based design and other approaches
Principle-based facilitation“Rhetorical resources” – Nicol (2012) High level educational aspiration Problem domain/area of concern Practice-orientated principles A compelling narrative Examples of application Research evidence
– to focus useful conversation– e.g. stakeholder participation– e.g. graduate attributes– often set out in ‘literature’– what do the principles mean– associated case studies– associated ‘toolkits’
Key Tools Screencasts Priority analysis tool Design lens based upon the
Viewpoints (University of Ulster) method
Set of cards, each addressing ideas supporting one principle
Online resource-base (Toolkit)
Assessment & feedback lens from University of Ulster
Designing the Design Lens
Explored principles and frameworks found in academic literature on learner engagement
Reflected on their experience and expectations and generated examples of engaging practice
Generate new ideas using creativity methods (i.e. word association, photo elicitation, scenario writing)
Example: Learner Engagement development workshops for staff and students
Assessment & Feedback lens from University of Ulster
Activity: Principles of Digital LiteracyIdentify between 5 and 7 key ideas that together encapsulate what digital literacy means.
1. Ability to find, select, retrieve and use digital information
2….3.4.5.6.7.
Scenario-Based Design
“a concrete description of activity that the user engages in when performing a specific task, description sufficiently detailed so that design implications can be inferred and reasoned about”
- Carroll (1995)
“a concrete description of activity that the user engages in when performing a specific task, description sufficiently detailed so that design implications can be inferred and reasoned about”
- Carroll (1995)
Descriptions of the past, present or future
Risk-free tools for imagining the future and for asking ‘what-if..?’
Colourful narratives or process statements
'Good enough' representations of possibilities...
...or highly detailed Scenarios set the scene for
discussion Scenarios can concretise ideas for
development
About scenarios
Why use scenarios for curriculum design?Scenarios,Use diverse kinds and amounts of detailingPresent alternative consequences of actionCan be abstracted and categorisedHelp designers to recognise, capture, modify and reuse generalisations or patternsSupport reasoning Make design tasks accessible to diverse expert stakeholder groups
Scenarios address 6 challenges1. Reflect on designs and processes
2. Co-ordinate collaborative design action and reflection
3. Manage risk by having something that appears concrete and remains flexible
4. Manage the fluidity of design situations
5. Consider multiple views of an interaction
6. (Capture outputs of idea generation)
Designers have to continually make commitments without making commitments!Designers say “What if…”
Designers have to continually make commitments without making commitments!Designers say “What if…”
4 ways to use scenarios to support curriculum design
Collaborative design teams can,
1.Construct scenarios to work out and communicate their thinking
2.Construct scenarios to capture and communicate their thinking
3.Review or compare representations of existing pedagogy
4.Review or compare representations of proposed pedagogy
Forming successful scenarios - characteristics Goals, sub-goals or outcomes Settings Agents or actors playing primary or supporting roles
(descriptions of who is involved, how and why) Plot - sequences of actions and events done by or to the
actors or changes to the setting. Changes to events show how scenarios can be used dynamically to assess different decisions and outcomes.
Presenting successful scenarios Scenarios use natural language query and are presented
as short narratives and can use various media, e.g. Text Visualisations, diagrams, pictures, etc. Comic strips and storyboards Videos Multimedia Post-it notes
Activity: Facilitating the design of pedagogy to promote learner
Generate ideas for a New Staff Induction Programme using the Learner Engagement and Authentic Learning design lenses (or our Digital Literacy lens!).
Focus on a small part of the Induction Course which will be run over 3 x 2 hour workshops and be supported by online resources.
Work towards constructing a scenario statement to support the communication and evaluation of you idea
Activity: Build your scenarios!To capture and communicate your idea
Agree media
Include: Goals, sub-goals or outcomes Settings Agents or actors playing primary or supporting roles
(descriptions of who is involved, how and why) Plot - sequences of actions and events done by or to the
actors or changes to the setting. Changes to events show how scenarios can be used dynamically to assess different decisions and outcomes.
Activity: other approachesDevise and share other collaborative design methods Analyse what is needed and identify priorities Design together Capture ideas and develop them further Evaluate approaches
Breakout and feedback
ConclusionsCurriculum design activities and a key opportunity for
promoting academic innovationInvolving ‘others’ early is useful, difficult – but possible!Innovation is risky – but risk can be managed through
collaborative engagement and validation
Bryson, C., & Hand, L. (2007). The role of engagement in inspiring teaching and learning.
Innovations in Education and Teaching International, 44(4), pp.349–362. Carroll, J.M. (2000). Five reasons for scenario-based design. Interacting with Computers 13,
pp.43 – 60. Fowler, C.J.H, van Helvert, J; Gardner, M.G, and Scott, J.R. (2007). The use of scenarios in designing
and delivering learning systems. In: H. Beetham & R. Sharpe, Rethinking Pedagogy in a Digital Age:
Designing and delivering e-learning. London: Routledge Herrington, J. (2006). Authentic e-learning in higher education: design principles for
authentic learning environments and tasks. Online at:
http://researchrepository.murdoch.edu.au/5247 Nicol, D. (2012). Principles as discourse. JISC Webinar, 20th March 2012 Nicol, D., & Draper, S. (2009). A blueprint for transformational organisational change in higher education: REAP as a case study. In: Mayes, T., Morrison, D., Mellar, H., Bullen, P. &
Oliver, M., (eds) ‘Transforming higher education through technology-enhanced learning.’ York:
Higher Education Academy. O’Donnell, C., Masson, A., & Harrison, J. (2011). Encouraging creativity and reflection in
the curriculum. SEDA Spring Teaching Learning and Assessment Conference 2011,
"Academics for the 21st Century", 5th May 2011 - 06 May 2011, Holyrood Hotel, Edinburgh.
References