Promodel Tutorial 1 - DINUSdinus.ac.id/repository/docs/ajar/Promodel_Tutorial_1...– After...

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Transcript of Promodel Tutorial 1 - DINUSdinus.ac.id/repository/docs/ajar/Promodel_Tutorial_1...– After...

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Welcometo the

ProModel Release 4 Tutorial

It will take you approximately 20 minutes to complete this first, simple model. Follow the instructions for each step. You can press “ALT” and “TAB” simultaneously to switch between ProModel

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press “ALT” and “TAB” simultaneously to switch between ProModel and this presentation. Before trying each step, you may wish to view the animation for guidance. A few things first…

1. Your actions are shown in yellow2. Save after each step

(during the first save, you’ll have to enter a name -- we’ve chosen “tutorial.mod”)

3. You can advance to the next step just by pressing the “Page Down” key on your computer keyboard or clicking on the subject on the menu at left

4. Call ProModel toll free at (888)776-6633 if you have any questions!

Don’t forget...

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Step 1Click to View Animation

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• Create a New File– Select File ➝ New– In the “General Information” dialog box, type a

model name…in this case we’ll type: Tutorial Model

– Click on the OK button

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Click here to continue . . .

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Step 2

• Build Background Graphics

Click to View Animation

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• Build Background Graphics– Select from the Build menu,

Background Graphics ➝ Behind Grid– From the Edit menu, select Import Graphic– Change Files of type to Windows Metafile– Click on the file named tutorialback.WMF and

click on the Open button– Resize the imported graphic to fit in Layout

window

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Click here to continue . . .

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Step 3Click to View Animation

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• Build Locations Where Work Will Happen– Select Build ➝ Locations– Add four locations: Incoming_Queue,

Turning_Center, Machining_Center andOutgoing_Conv

– Place each on screen and add text labels

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Locations

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Step 4Click to View AnimationEntities

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• Add an Entity– Select Build ➝ Entities– Add one Entity by clicking on the flat plate

graphic and rename it as Product

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Entities

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Step 5• Add a Path Network

– Select Build ➝ Path Networks

Click to View Animation

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– Select Build Path Networks– Left click with mouse near one Location– Right click with mouse near next Location to

create a path segment– Repeat last two steps, ensuring that path

segments start on the end of previous segment– Click on button labeled Interfaces…– Click on each “node” (at end of path segments)

then click on adjacent Location to create Interface

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Step 6

• Add a Machinist

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• Add a Machinist– Select Build ➝ Resources– Add a Resource by clicking on the Machinist

graphic– Click on the Specs… button to open the

resource specification dialog box– Select the Path Network named Net1– Click the OK button

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Step 7

• Add Processing Logic– Select Build ➝ Processing

Click to View Animation

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– Select Build ➝ Processing– After selecting Product from the Tools

window, click in the layout on the Incoming_Queue, then on theTurning_Center, on the Turning_Center then on theMachining_Center, and so on

– Finish by selecting Route to Exit– {Add logic lines as shown in

animation}

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Step 8

• Schedule Product Arrivals

Click to View Animation

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• Schedule Product Arrivals– Select Build ➝ Arrivals– In the Tools window, click on the Entity called

Product– In the Layout window, click on the Location

called Incoming_Queue– Change the Arrival Frequency to 11.37 MIN

Arrivals

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Step 9Click to View Animation

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• Set Options, Save Model and Run!– Select Simulation ➝ Options– Click in the field labeled Run Hours– Type in 40 (to run for 40 hours)– Click on the OK button– Select Simulation ➝ Save & Run

Run Simulation

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Step 10

• View Simulation Results

Click to View Animation

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• View Simulation Results– After simulation is complete, select Yes to view

results (note that entities failed to arrive at Incoming_Queue because of its capacity limit)

– {View graphs and change graphing options as shown in animation}

View Output

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The End