Project System
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Transcript of Project System
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Knutpunkt 2010
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welcome at the lecture about educational larp Project System
Jana Jevická
Jiří Zlatohlávek
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civil association from Czech Republic
we make workshops, chamber larps, edu larps and experience larps
aimed on public
grants and international funds
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reasons for making Project System
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voters‘ passivity
lack of interrest about communism era among young people
distorted image about 40 years of our history, simplification, idealization
effort to combine education and experien-ce in a way that encourages young people to
think about totalism
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What is the
totalism
to you?
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themes of the project
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the boundaries of personal freedom
is it possible to stay morally clean when there‘s no right decision
the totalism in us — the fear of our own thoughts
exploitation of the social group on behalf of the superior group
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project‘s structure
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November 08: elections and the first ideas
December 08: applying for grants
May 09: creating the team, planning phase
June 09: public discussion about the themes
June — September: gamedesign, production, propagation, communicating with players
September — October: 3 realizations
November 09: 20th anniversary of the Velvet re-volution; public discussion with a witness of
the communism, confronting the experiences
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game weekend‘s structure
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pre-game workshops: 6 hours
game: 30 hours
debriefieng: 2 hours
closing worhkshop with reflexion of players experience: 3 hours
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game
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40 players
15 NPCs (some of being agents)
fictional totalitarian regime, transparent, logic
hierarchical society: officials, citizens, students, immigrants
corporate principles, uniformity
exchange of freedoms for social securities
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place
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summer resort as a model of a village
many different scenes suppporting the game in smaller groups
scenographic touches before and throughout the game
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story
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Day of Equality celebrations
student pranks and protest of the young
Commisar, investigation, represion and trial
personal stories vs. group stories vs. complex stories
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characters
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common people
different opinions on the main ideas
clear dramatic purpose of each character
inner hierarchy of the whole village and social groups
carefully designed social connections
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dramaturgy
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preset structure of main events: warm-up 7.15, breakfast 8.00, school 9.30, area cleaning 11.00, lunch 12.00, preparations of the celeb-
ration 13.30…
players weren‘t able to influence the order of events, but outcome of the events was in
player‘s hands
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player‘s outputs
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strong experience from a totalitarian setting
discovering hidden threats of totalitarianism: not only external threats, but constant pres-
sure on human pride
realization, that‘s not possible by frontal tea-ching — the experience bound with
understanding
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…when talking about totalitarian country, one only hears the classic „travelling was forbid-den“, but fails to realize, what a day in a such
world really looked like. What it all actual-ly covered. For me, the totalitarianism now starts where one is getting afraid, if she has
an acceptable and publishable opinion.
Irena Vovsová, age 16
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organizer‘s outputs
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many practical experiences: work in a big team, repetition of the game, logistics, game-
design for 55 characters
fulfilling the grant promisses
not only game, but a whole project
motivation for the next games
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outputs for Czech larp
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quality of the preparation
price
production
many new players
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conclusion
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it‘s hard not to be proud :-)
efforts to continue the project for middle schools and universities
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questions?