Project Report Open Source Courseware Animation Repository ... · Open Source Courseware Animation...
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Project Report
Open Source Courseware Animation Repository
Submitted to PRSG constituted by MHRD `
Investigators Prof. Sridhar Iyer Department of Computer Science and Engg.
Prof. Sahana Murthy IDP in Educational Technology
Indian Institute of Technology Bombay
CONTENTS PAGE NO. I. Preamble 2 II. Executive Summary 3 III. LO Creation Process 5 IV. Instructional Design – Template and Workshop 8 V. Learning Objects - Features and Classification 11 VI. LO Repository - Website 16 VII. LO Use and Evaluation 17 VIII. Blender :Training workshops, tutorials, repository of models 19 IX. Overall Contributions of Project OSCAR 21 X. Project Completion Plan 22
Appendix A : LO list 23 Appendix B: Blender Spoken-Tutorial list 30 Appendix C : Research papers 31 Appendix D : Pilot phase statistics 32 Appendix E : IDD template slides 33 Appendix F : Project OSCAR staff members 36 Appendix G: Utilization Certificate 37
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I. Preamble: The main aim of Project OSCAR is to develop high quality interactive animations and simulation (Learning Objects (LOs)) for college level Science and Engineering courses. In Project OSCAR, the LOs are based on L’Allier’s definition which states: A Learning Object is an independent structural experience that contains an objective, a learning activity and an assessment1. Figure 1 shows the structure of an LO.
Figure 1: Sample OSCAR LO A brief timeline of the project is as follows: Date Activity 24 Feb 2009 Pilot proposal submitted to NMEICT 31 Mar 2009 Pilot sanction received 20 Feb 2010 Pilot project completed 20 Feb 2010 Main phase DPR submitted to NMEICT standing committee Feb – Apr 2010 Review comments received 28 May 2010 Revised Main phase DPR submitted 24 Jan 2011 Main phase sanction received – First installment 26 Nov 2011 Review presentation made to NMEICT standing committee 03 Jan 2012 Second installment received 31 Mar 2012 Summary report submitted 11 Apr 2012 All NMEICT projects extended till June 2012 05 Jul 2012 All NMEICT projects extended till December 2012 29 Jul 2012 PRSG constituted 03 Oct 2012 First PRSG meeting 31 Dec 2012 Project closure date as given by NMEICT 1 [1] L'Allier, James J. (1997) Frame of Reference: NETg's Map to the Products, Their Structure and Core Beliefs.
Animation Demo
Learning objectives
Glossary of keywords
References for further reading Glossary of keywords
Self-assessment questionnaire
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The project documents are uploaded at: www.it.iitb.ac.in/oscar/reports.html This site has the following:
• Pilot Report • Main Phase DPR (after revision based on reviewer comments) • Intermediate Reports sent to MHRD so far • ID Templates and other documents generated • Report and presentation for this PRSG meeting • Video presentations for PRSG members attending remotely
Our goal during the pilot phase of this project was to come up with a mechanism to quickly develop high quality LOs on a large-scale, for college level Science and Engineering courses. We experimented with 5 different production models (See pilot phase report for details) and settled down on what we call the ‘Domain Owner Model’ for implementation in the Main phase. A summary process chart of this model is given in Section III. The completed LOs are uploaded at: http://oscar.iitb.ac.in . II. Executive Summary A. What is a Learning Object (LO)? There are various definitions of Learning Objects (LO). An OSCAR LO is an animation or simulation having the following properties: • Learning objectives • Interactivity: Ranging from basic (pace control and navigation control) to advanced (multiple
variable manipulation) • Text: Explanation of the concept and Glossary of terms • Self-Assessment: Questions and feedback on responses • Audio narration and transcript (available as per user’s choice) • Playing time (time to simply click through the LO): Ranging from 5 to 15 minutes. • Learning time (time to work through the LO activities): Ranging from 20 to 60 minutes. B. Deliverables The main deliverables that were approved and sanctioned for Project OSCAR are: • 300 Instructional Design (ID) Documents to be created • 300 Learning Objects to be developed. • 12 workshops to be conducted – 4 ID, 8 Blender • 600 people to be trained • Research papers and reports on evaluation and quality assessment to be written
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C. Budget Status
Budget Amount (Rupees)
Remarks
Budget requested 3,74,00,000 Amount Sanctioned 3,00,00,000 Funds Received 1,50,00,000 Rs. 90,00,000 (1st installment)
Rs. 60,00,000 (2nd installment) Payments (A) 1,06,98,903 IDD creation, LO development, workshops, manpower Blocked (B) 13,56,311 Pending payments, manpower Commitments (C) 19,00,000 Pending LO development, manpower, travel Net Expenditure (A + B +C)
1,39,55,214 Till January 2013
Funds remaining 10,44,786 Funds requested – next installment Nil
D. Activities Completed The deliverables achieved in the main phase from March 2010 till September 2012 are divided into 3 components: content generated, training activities conducted and research. The status of each of these is presented below. •••• Content generated
Table 1: Content Generated – ID Documents and Learning Objects Content Developed Under
Development To be developed
Total
IDD 247 31 - 278 LO 92 100 55 247
Appendix A contains the complete list of LOs .
Table 2: Content Generated – Blender spoken tutorials Content Completed Total
Blender Spoken-Tutorials
15 (script-writing, video capture, audio dub) 15
Appendix B contains the complete list of the Blender Spoken-Tutorials. •••• Training Activities
Table 3: Workshops Conducted Sr. No.
Workshop type
No. of workshops conducted
Skills taught Target audience No. of people trained
1 Instructional Design
4 • Principles and application of instructional design
• Visual communication principles
Faculty and P.G. students of IITB and other science and engineering colleges, OSCAR team members
236
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2 Blender Training and awareness
7 • Creating Blender 3D animations
• Awareness of Blender as open source 3-D animation tool
Faculty, UG and PG students of IITB and engineering colleges
196 (Blender skills) +
779 (Blender awareness)
TOTAL 975
• Research activities
5 research papers were presented in national and international conferences. The papers addressed various aspects of OSCAR LOs including production model, Blender repository creations and use of OSCAR LOs. The complete list of papers is given in Appendix C.
• Completed pilot phase objectives (till February 2010) are given in Appendix D.
III. LO Creation Process A typical LO creation process involves several team members, each playing their role at various stages of the process. The team members include:
• SME – Subject Matter Expert – provides the raw content • ID – Instruction Designer – takes the raw content, incorporates pedagogy and multimedia
design principles, and creates the detailed storyboard for the LO (which we call IDD) • GD - Graphic designer – incorporates visual design principles in the IDD so that the
corresponding LO has high usability • Animator – takes the IDD and programs the LO
Successful creation of high quality LOs requires frequent face-to face interactions between the team members. Usually there is synchronous discussion among all team members and the entire team is stationed at the same place. This makes it difficult to scale the production – that is, rapid creation of a large number of LOs is difficult in the above process. In the pilot phase, we experimented with various models of LO creation:
I. Online Model II. Individually Contacting Faculty
III. Tendering Model IV. Using Instructional Designers
See pilot phase report for details. The model of LO development we finalized for the current (main) phase is the ‘Domain Owner’ model, that we devised to scale production of LOs. The Domain Owner model minimizes the SME time involvement as well as interaction between ID and Animator, and allows scaling at low cost. We have found this process of LO development to be successful to scale production of LOs across a wide range of domains in Science and Engineering. Figure 2 shows an overview of the Domain Owner Model.
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Figure 2: Overview of “Domain Owner” model for the process of LO creation The ‘Domain Owner’ model is an asynchronous model of LO development. In order to scale up the production, the team comprising of SME, ID, Designer and Animator/Programmer could be geographically dispersed. The process of seamless integration of all the sub-processes into a coherent whole was achieved as outlined below – Stage 1: Concept Specification We conduct 2-hour workshops to find faculty interested in using LOs for their courses. We train the participating faculty to identify ideas that are suitable for LO creation, using a concept proposal form (CPF). Some of these faculty become domain owners (SME for a set of related topics). The domain owner identifies a set of concepts for which LOs will be useful to students. For each concept, the domain owner fills a ‘Concept Proposal Form’ (CPF) which has guidelines to clearly define the objective of the LO. Review: The CPF is reviewed by OSCAR team to confirm that there is no existing open-source LO already available for that concept. Stage 2: Content specifications in form of Instruction Design Document (IDD) The ID writers are typically post-graduate students or research assistants of the domain owner. We conduct 2-day workshops to train these ID writers in pedagogy, instructional design and visual communication, so that they keep both the animator’s and learner's requirements in mind. We provide them with an ID Template which has guidelines and checklists to help them with the detailed content specification for each concept. The product at this stage is the ‘Instructional Design Document’ (IDD). Review: The IDD is first reviewed by the domain owner to ensure that the content is correct, adequate and authentic. An ‘IDD Review Form’ provides a checklist of points that tend to be weak in such IDDs in general. Then the IDD comes to OSCAR team for review. Pedagogy
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experts review the IDD further to check if appropriate instructional design principles have been followed, such as sequencing and chunking the content, introducing analogy (if required), interactivity to promote active learning for the learner and assessment activities aligned to higher levels of Bloom’s taxonomy. After a few iterations of review, the IDD is finalized. Stage 3: Interface Design For some IDDs, we create the LOs in-house. For other IDDs, we create a tender for inviting bids from LO creation companies, and identify a suitable vendor. We provide visual communication guidelines (Graphic, Animation, Multimedia and Interaction design) for Graphic Designer (GD). For each IDD, the GD writer (either in-house or at vendor location) creates a ‘Storyboard’ to be used for programming the LO. The Storyboard specifies the user interface for the content, screen by screen, based on the instructions given in the IDD. Review: Visual Communication experts in the OSCAR team review the Storyboard, based on a ‘Design Review Checklist’. After a few iterations of review, the Storyboard is finalized. Stage 4: Implementation The Developers (either in-house or at the vendor location) now develop the LO based on the Storyboard. They communicate with the ID writer or SME once or twice, in asynchronous mode. Review: The LO is reviewed by the ID writer and the Domain Owner based on review checklists and LO review forms. Often the Domain Owner also gets the LO peer reviewed. Any refinement hence suggested is then incorporated by the developer. The final approved LO is uploaded in the OSCAR repository where the source code is also available for the open source community to develop further. We are documenting this process in detail so that it may be useful to other similar projects. Figure 3 shows a view of the LO production process from the perspective of the well-known software development V-Model.
Figure 3: Detailed ‘Domain Owner’ Production Process
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IV. Instructional Design for OSCAR LOs The instructional design stage of the LO development process is bridge between the subject matter expert (SME) and animator. It is a challenging stage from the LO production perspective, since the goal is to create materials (such as the Instructional Design document (IDD) and storyboard) which capture the domain knowledge of the SME, contain details of the instructional concept to be visualized in the LO and integrate suitable learning strategies. This knowledge and expertise needs to be entirely present in the materials so that the animator, who is not a domain expert, can develop the corresponding LO (often without interacting with the SME). Creating high quality ID documents is key to the achieving LOs with high effectiveness and usability. Typical LO production efforts have professionally trained instructional designers who create the IDD. Also, as described in Section III (LO creation process), in typical processes there is frequent face-to-face interaction of the instructional designer with the SME, graphic designer and animators. This interaction is minimal or absent in our process. The instructional designers in OSCAR are usually post-graduate students of the SME, who do not have professional expertise in ID. Hence, we have a two-fold goal for the ID stage of OSCAR LOs:
1. Create a template for writing ID documents that automatically incorporate some ID and multimedia design principles
2. Conduct ID workshops to train OSCAR IDD writers in principles of ID and multimedia design
(Henceforth we shall refer to the instructional design documents and storyboards as the ‘IDD’). A. Template for Instructional Design Documents We created a template for instructional designers to develop IDDs containing features to promote effectiveness and usability of the LOs created from the IDDs. The template is in the form of presentation slides that alternate instructions with blank areas that instructional designers can fill out as a worksheet. Figure 4 shows some slides of the OSCAR IDD template. Appendix E contains the entire IDD template. Use of IDD Template by instructional Designers After communicating with the SME, the instructional designer decides the pedagogical steps and strategies for the treatment of the LO topic. The instructional designer then explains the detailed steps and strategies, along with images, using the template. . The template offers scaffolding to the instructional designer in the form of prompts to include features based on ID principles. For example, the template contains a prompt to include learning objectives, and provides the stem of the learning objective statement: “After interacting with this LO, the learner will be able to …”. Other prompts in the template based on ID principles are : explaining the concept using analogies, including interactivity options (instructional designer is given a choice of slider bar, drop-down menu etc), and writing self-assessment questions. In the LO production process, the completed IDD is to be passed on to the animator, who needs to create the LO – a primarily visual object. To aid the animator comprehend the IDD and create
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appropriate visuals (including animation) for the LO, the template offers prompts to include images and details of motion.
Figure 4: Sample slides from OSCAR IDD template
IDD Template creation: We created the IDD template using a design-based research methodology. This is an iterative research and development process in which the product (here, the IDD template) is created using design principles, and its effectiveness is evaluated in each iteration with various stakeholders. In the OSCAR LO creation process, the important stakeholders for the IDD template are the instructional designer who uses the template to write the IDD, and the animator who uses the IDD to develop the LO. The template was iteratively revised over three cycles. In each iteration, we refined the IDD template based on results of user evaluation (for example, how usable is the IDD template by a novice instructional designer? how comprehensible is the IDD to the animator?). In addition, the SME and the student are stakeholders for the LO created from the IDD. Hence the LO created from the IDD (created from the template) is tested for SME review and student perception. Figure 5 shows a schematic diagram of the design based research methodology applied to the creation of the IDD template.
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Figure 5. Get diagram of DBR applied to OSCAR IDD template from Sameer. B. Instructional Design Training Workshops The goals of the ID workshop are:
i. to create awareness about ID principles and its importance ii. to train participants to develop IDDs that incorporate ID principles, contain precise
information for the animator on the steps of the LO (for example, what exactly has to be shown in the LO, for how long and in what sequence)
We have conducted 2-day ID workshops for post-graduate students and faculty from science/engineering colleges and IITB We have conducted 4 such workshops which are summarized in Table 4.
Table 4: ID Workshop Statistics Workshop Venues IIT Bombay; NMIMS, Mumbai; MS University, Baroda No. of ID workshops conducted 4 No. of faculty participants 74 No. of post-graduate students 162 Total no. of participants 236
Workshop details The workshop was conducted by OSCAR team members who collectively had expertise in instructional design, visual communication and animation. The workshop roadmap contained mini-presentations interspersed with discussions and hands-on activities to promote active learning.
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The workshop topics include:
• What are the different stages of ADDIE model • How to write Learning Objectives • How to choose concepts for animation • What features are required in a good learning object • How to write learning objectives • How to chunk content for presentation • What are the types of interactivity possible • Integrate interactivity while explaining the concept • Present the concept in a form understandable to the animator • Include Visual Communication principles • Frame questions that support the higher levels of Bloom’s Taxonomy such as
Application, Analysis, Synthesis, Evaluation. We consciously placed all examples and activities in the workshop in the context of subjects for which the participants of the particular workshops were domain experts. Since it is often difficult for subject matter experts to give instructions without technical jargon, we brought in experienced animators to give constructive feedback on which instructions they did not understand in the IDDs written by the participants. The activities in the workshop include:
• Worksheets to practice application of ID principles such as worksheets on performing need analysis, context analysis and learner analysis
• Think-pair-share activities to analyze and compare LOs on the basis of ID principles • Group activities to apply pedagogical principles for LO design
- choosing appropriate topic for visualization - deciding visuals and animation - incorporating appropriate interactivity - writing self-assessment questions and feedback
• Writing IDDs using OSCAR IDD template for chosen topic • Peer-review of IDDs created in the workshop • Revising IDD based on feedback given by OSCAR animators
Appendix F describes the detailed roadmap and activities in the ID workshops. V. Classification and Features of LOs A. Domains represented by OSCAR LOs We have successfully used the Domain Owner model to develop LOs in various domains of science and engineering. Each of the domains represented in Table 5, except for Civil and Environmental Engineering had a ‘Domain Owner’ who proposed the concepts, guided the IDD development and reviewed the LOs. We have used Flash, Java and Blender to animate OSCAR LOs. 32 out of the 247 main phase LOs were developed in Java, 5 in Blender and 210 in Flash.
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Table 5: Domains Represented in OSCAR LOs and IDDs Domains Learning Objects (LOs) Instructional design Documents (IDDs)
Bioscience & Engg. 48 98 Mechanical Engg. 01 01 Electrical Engg. 32 32 Chemistry 03 17 Physics - 21 Computer Science 03 12 Earth Science 02 27 Material Science 01 24 Chemical Engg. - 13 Civil Engg. 01 01 Environmental Sc. 01 01 Total 92 247
B. LO features OSCAR LOs have been designed based on pedagogical principles. They contain a range of features that have been known to promote learning. All OSCAR LOs contain:
• Learning Objectives stated at the beginning of the LO • Visualization as an animation or simulation of a scientific concept, process or principle • Multiple representations (visuals, graphs, text, equations) • Scaffolding through a glossary for keywords • References to websites and books for further information • Self-assessment via multiple choice questions and feedback to user’s responses • Varying levels of user interactivity (see sub-section C) to allow students to explore concepts
We have applied principles multimedia design of educational material, which lead to the following features:
• Chunking and segmenting of content • Audio narration through human voice (user controlled option) • Availability of audio transcript
Figures 6a, 6b, 6c and 6d show screenshots of a typical LO and its features.
Click for Glossary
Click for self-assesment
Click for further reading
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Figure 6a: Learning Objectives and other features of a typical OSCAR LO
Figure 6b: Multiple choice questions and feedback
Figure 6c: Simulation with user controlled variable manipulation. The different representations – graph, text explanation, equations are dynamically updated based on users’ choice of variables.
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Figure 6d: Glossary
C. Classification of LOs by Interactivity Level OSCAR LOs have been classified into three levels of interactivity: Basic, Intermediate and Advanced. Table 6 describes the various interactivity levels.. Figures 7a and 7b show examples of Intermediate and Advanced interactivity level.
Table 6: LO classification – Interactivity Types
LO Type Interactivity Features Number Example
Basic • Animation with play- pause • Audio option • Human voice as audio
narration • Audio transcript provided • Multiple choice questions for
self- assessment with feedback
107 (43%) Functions of DNA http://oscar.iitb.ac.in/onsiteDocumentsDirectory/Functions%20of%20DNA/Functions%20of%20DNA/index.html
Intermediate Features of Basic + Variable manipulation from given set (radio buttons, drag-drop)
102 (41%) Ensemble Averaging http://oscar.iitb.ac.in/onsiteDocumentsDirectory/Ensemble%20Averaging/Ensemble%20Averaging/shell.html
Advanced Features of Intermediate + User- defined variable manipulation (slider, input boxes)
38 (16%) 2R Manipulator http://oscar.iitb.ac.in/onsiteDocumentsDirectory/2R_Manipulator/2R_Manipulator/shell.html
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Figure 7a: Intermediate interactivity - Variable manipulation from drop-down menu
Figure 7b: Advanced Interactivity OSCAR LO
D. Classification of LOs by Animation Effort During the production stage, OSCAR LOs have been classified according to the estimate of the production complexity of the LO (programming time and expertise required of animator). Table 7 presents different levels of animation effort : Simple, Medium, Complex.
User –defined variable manipulation through slider bars or by moving the link arm through mouse
Output values
Drop-down menu for user to choose
Graph depending on user’s choice
Output values depending on user’s choice
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Table 7: LO classification – Animation Effort LO Type Definition Number
of LOs Simple Time taken to develop = 3 days
Expertise required = Basic programming for play and pause + multiple choice questions
158 (64%)
Medium Time taken to develop = 6 days Expertise required = Programming knowledge for Simple + drag-drop/drop-down menu/ radio buttons for variable manipulation
63 (25%)
Complex Time taken to develop = 12 days Expertise required = Expert knowledge of programming to execute user-defined variable manipulation through slider bars, input boxes which is represented visually.
26 (11%)
VI. LO Repository and OSCAR Website The IDDs and LOs are uploaded at: oscar.iitb.ac.in . These are classified according to subject. Users can search for individual LOs within specific subjects or browse the repository. Users also have the option of downloading all the LOs for a given subject. Figure 8 shows screenshots of the website.
Figure 8 : Screenshots of OSCAR LO repository
The backend is developed in Struts platform with Apache Tomcat 5.5 as the web-server and Postgres as the database. The technologies used are Java, JSP and Netbeans. The approximate size of the LOs uploaded so far is 25GB and that of the backend code written is 20GB.
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VII. Evaluation of OSCAR LOs OSCAR LOs have been evaluated in a number of ways using implicit (evaluation based on usage data of the LOs from the repository) and explicit evaluation methods (direct feedback from various users). Implicit Evaluation The view count and download count of each LO is captured on the OSCAR website www.oscar.iitb.ac.in . Figure 9 shows a screenshot of the view and download counts of LOs from electrical engineering.
Figure 9: Screenshot of Download and View counts of Electrical Engineering LOs
Table 8 shows the number of visits to the OSCAR website from various countries.
Table 8: Visits to OSCAR websites from various countries Country Visits India 15936
USA 334
Dominican Republic 142
United Kingdom 79
Brazil 62
Singapore 50
Saudi Arabia 37
Canada 33
Spain 31
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Explicit evaluation Direct feedback was obtained from three stakeholders:
i) Subject-matter experts giving a peer-review of LOs in their domain ii) Teachers who have used LOs in their teaching iii) Students who have interacted with LOs as part of their classroom learning
i) Peer review from SMEs 20 OSCAR LOs have been peer-reviewed based on an analytical rubric with both qualitative and quantitative descriptors that has been developed and published by CEMCA2. One more LO evaluation rubric, LORI 3 was also used simultaneously to record peer-reviews. Both instruments were used since none of them individually covered all of OSCAR’s goals. The number of peer-reviewers involved in this evaluation process was 42 faculty members from IITB as well as other engineering colleges of Mumbai. Overall 98% of faculty members were satisfied with the accuracy of the content and the pedagogy in the LOs. ii) Feedback from teacher-users We have received feedback on 61 OSCAR LOs that have been used in classroom teaching in IIT Bombay and other engineering colleges in various domains like Bioscience, Earth Science, Electrical Engineering and Mechanical Engineering. We conducted interviews of 12 teacher-users and observed 2 teachers in the classroom during use of LOs. Instructors used LOs in different instructional settings such as classroom, in the laboratory as a pre-lab activity, for distance education (included in NPTEL videos) and as homework activities (given as reference with assignment). iii) Student review We created an evaluation instrument to determine students’ perceptions of OSCAR LOs. Our questionnaire was based on LITE and LOESS questionnaires4. We tested our instrument for robustness, and have obtained high reliability and validity scores. The sample size of students covered in the evaluation study was 320. Students were studying in undergraduate programs in domains of Mechanical Engineering, Electrical Engineering and Computer Science from IITB and engineering colleges in Mumbai. Table 9 shows the results on some items of the questionnaire.
2 Quality Assurance of Multimedia Learning Materials. Developed by the Commonwealth Educational Media Centre for Asia, Commonwealth of Learning (CoL) http://www.cemca.org/Qualityassurance.htm 3 Nesbit, J. C., Belfer, K. & Leacock, T. (2003). Learning object review instrument (LORI). E-Learning Research and Assessment Network. 4 Kay R. and Knaack L. (2009), “Assessing Learning, Quality, and Engagement in Learning Objects: The Learning Object Evaluation Scale for Students (LOES-S),” ETR&D, vol. 57, no 2, pp. 147-168, 2009
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Table 9: Result of Quality Evaluation of OSCAR LOs with students Questionnaire Item Agree Neutral Disagree
The graphics and animations from the learning object helped me learn
84.2% 14.6% 1.2%
The instructions in the LO were easy to follow 82.2% 16.2% 1.5% The learning object was easy to use 83.8% 13.1% 3.1% The learning object was well organized 84.9% 14% 1.2% Overall, the learning object helped me learn 85.8% 12.7% 1.6%
VIII. Blender: Training, Tutorials and Repository of Models Blender is open-source 3D animation software especially suited to create educational animations of topics where 3-dimensional visualization is required. For example, cross section of a machine with fluid flowing inside, or concepts such as chirality which intrinsically need 3D visualization. Blender contains a complete 3D animation suite. It can be used to create 3D models, animate them and add interactivity. Blender is able to match the technical and aesthetic expectations of animation creators, and is comparable to proprietary tools. It is becoming increasingly popular in the entertainment domain, but its use for eLearning purposes has been on the rise worldwide. This has been showcased in for biology, medical, molecular and other visualizations. BioBlender (www.bioblender.org) is one such example. A. Workshops for Blender training and outreach While Blender can be a powerful tool for educational animations, it is primarily being used in the entertainment industry and is not being exploited for the education domain. A main reason is the lack of training programs. Hence Blender training is vital to build awareness about how blender can be used to model objects and develop 3D animations. It will also help in enhancing skills of the student community and professionals. We conducted two types of Blender workshops within Project OSCAR: 1) Blender Awareness and Outreach Talks The goal of these talks (2-4 hrs) is to raise awareness about Blender as an open-source 3D animation software with a wide toolset available, that enables it to define a complete pipeline (from modeling to sequence editing). The talks were conducted for different target audiences such as, faculty members, engineering students, fine arts students, and open source enthusiasts. 2) Training in creating Blender 3D models In these 5-day workshops, participants get hands-on training to create basic 3D models in Blender. They also gain programming experience in developing 3D animation using Blender models. Participants learn topics of modeling, texturing, lighting and rendering. The workshops are conducted via drill exercises, activities and assignments at appropriate stages to help participants obtain practice.
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The workshops were conducted in various parts of Maharshtra - IIT Bombay; PICT,Pune; WCE,Sangli; DJ Sanghvi,Mumbai; DonBosco,Mumbai; VJTI,Mumbai; J.J.School of arts, Mumbai. Table 10 summarizes the number of workshops conducted and the number of people trained in the workshops.
i Table 10: Blender workshop statistics
Expertise No. of workshops conducted
No. of people (faculty & students) trained
Blender (3-D) Basics 4 196 Blender awareness 3 779
Total 7 975
B. Blender Video Tutorials We created videos to teach the basics of Blender. The learning materials are in the form of Spoken-Tutorials which include screencasts of the software with running audio commentary. The tutorials contain the recording of a computer session where the use of Blender software to create models and animation is demonstrated in a step-by-step manner, with visuals and audio. These tutorials can be easily used for self-learning, as well as to conduct training workshops by facilitators. We created 15 tutorials on various basic topics (see Appendix B for a detailed list of topics). Tutorials on advanced topics are available from Blender site http://www.blender.org/education-help/tutorials/. C. Repository of Blender models We devised a methodology for creating Blender 3D models to use in animations (see item 4 in Appendix C – Research papers: “Creating Open Source Repository of 3D Models of Laboratory Equipments using Blender” for details). We created 40 models of 3D objects used in Physics and Chemistry domains, such as Vernier Callipers, ammeters and voltmeters, graduated glass beakers and flasks. The models are available on a repository of virtual laboratory components at http://oscar.iitb.ac.in/blenderrepository.do. We have created 25 animations using Blender models from this repository, for example: Distillation Column and SN1 reactions . Figure 10 shows samples of 3D models created using Blender.
Figure 10: Blender Models
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IX. Total Project Contributions We have been able to achieve the goal of scaling up production of high quality LOs to a national level. We have been successful in achieving effective asynchronous communication between SMEs, instructional designers, graphic designers and animators/programmers via the OSCAR developed IDD Template. Project OSCAR has resulted in the creation of different types of instructional material, all of which are freely available as open-source educational resources. OSCAR LOs are based on principles of pedagogy, multimedia design and graphic design. Their quality has been evaluated with students and peer-reviewers. A wide range of domains in college level engineering and science have been covered. The Spoken-Tutorials in Blender that we have created can be used by novice and intermediate animators intending to create 3D animation. Table 11 summarizes the instructional material developed via Project OSCAR. Project OSCAR has contributed to the development of human resources in terms of personnel trained in instructional design and Blender animation. Through various workshops and talks, several hundred students and teachers are now aware of the role of animation and Learning Objects in effective instruction. Table 12 summarizes the training programs and workshops conducted within Project OSCAR. In addition, 20-25 BE students have been trained via projects related to OSCAR. Project OSCAR has provided a platform for conducting research in learning and teaching. Ph.D. research scholars and other researchers are investigating educational problems such as, the design of effective e-learning material, integration of animations and simulations in teaching, and effectiveness evaluation of learning objects. Current research studies have resulted in the publication of articles, which are listed in Appendix C.
Table 11: Instructional material created Instructional item Number Learning Objects(Los) 316 Instructional Design Documents(IDDs) 347 Blender Spoken Tutorials 15
Table 12: Workshops conducted
Workshop type Number No. of people trained
Instructional Design 7 322 Blender training -cum-awareness 8 1025 LO skills 9 213 Flash 2 14 Total 26 1574
Project OSCAR has contributed know-how and material beyond the stated DPR deliverables. These can be used by other project teams which intend to create LOs for education. Available materials are:
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• 15 Blender video tutorials • Documents related to LO creation process • Template for ID document creation • Checklists for quality assurance of IDDs and LOs • ID Workshop materials • Outreach activities
X. Project Completion Plan A. Completion of remaining work (expected March 2013) We expect to complete final review upload 100 LOs which are already under development with animation vendors. In addition, we currently have 55 approved IDDs in stock which will be tendered out for development into LOs (expected date of tender October 15). 31 IDDs are being written by our Domain owners from the domains of Chemistry and Metallurgical Engineering. These 31 IDDs are expected to be in approved state by January, 2013. We also plan to conduct a workshop using the Blender spoken tutorials developed.
Table 13: Work remaining Deliverables Number Instructional Design Documents (IDDs) 31 Learning Objects(LOs) 55 Blender workshop based on Spoken-tutorials
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PRSG approval is sought for no-cost extension of completion date from 31st Dec 2012 to 31st March 2013. B. Project Closure We do not seek release of further funds (Rs. 1.5 Crores have been received out of the sanctioned Rs. 3 crores). We intend to close the project closure upon completion of above mentioned work. We request PRSG approval for the above.
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APPENDIX A
LIST OF OSCAR LEARNING OBJECTS (available on OSCAR website)
LO TOPIC COURSE INTERACTIVITY
DOMAIN BIOSCIENCE
Amino Acids: Building Blocks of Proteins Molecular & Cell biology Basic
Bacterial Transposons Microbial Genetics Basic
Carbohydrates Molecular & Cell biology Basic
Enzymes Basic Concepts and Kinetics Molecular & Cell biology Basic
Enzymes Catalytic and Regulatory Strategies Molecular & Cell biology Basic
Functions of DNA Molecular & Cell biology Basic
Fundamentals of Gene Regulation Molecular & Cell biology Basic
Genomics Molecular & Cell biology Basic
Genomics to Proteomics Molecular & Cell biology Intermediate
Hemoglobin Molecular & Cell biology Basic
Lipids and Biological Membranes Molecular & Cell biology Basic
Prokaryotes and Eukaryotes Molecular & Cell biology Intermediate
Protein Folding and Misfolding Molecular & Cell biology Intermediate
Recombinant DNA Technology Molecular & Cell biology Intermediate
RNA structure and function Molecular & Cell biology Basic
Structural levels of proteins Molecular & Cell biology Basic
Structure of DNA Molecular & Cell biology Basic
Transcriptomics Molecular & Cell biology Basic
2-DE Gel Analysis Proteomics Basic
Advanced Protein Electrophoresis Proteomics Basic
Application of Nanotechniques in Proteomics Proteomics Basic
Applications of Cell-free Expressed Protein Microarrays Proteomics Basic
Bioinformatics and Protein Database Concepts Proteomics Intermediate
Bioinformatics and Protein Sequence Analysis Proteomics Intermediate
Bioinformatics and Protein Structural Analysis Proteomics Intermediate
Cell free Expression Systems Proteomics Basic
Cell-Free Expression Microarrays Proteomics Intermediate
Electrophoresis Techniques-SDS and BN-PAGE Proteomics Basic
Fundamentals of Mass Spectrometry Proteomics Basic
Genome Databases and Analysis Proteomics Intermediate
Interactomics Proteomics Intermediate
Label Based Detection Techniques Proteomics Basic
Label-free Detection Techniques Proteomics Intermediate
Liquid chromatography-Mass spectroscopy Proteomics Basic
Matrix-Assisted Laser Desorption Ionization Time of Flight (MALDI TOF) Proteomics Intermediate
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MS Data Analysis for Proteomics Studies Proteomics Basic
Nanotechniques in Proteomics Proteomics Basic
Post-translational Modifications Proteomics Basic
Protein Microarray Applications Proteomics Basic
Preamble to Proteomics Proteomics Intermediate
Protein Microarrays Proteomics Basic
Proteomics Proteomics Intermediate
Quantitative Proteomics - ICAT Proteomics Basic
Quantitative Proteomics - iTRAQ Proteomics Basic
Quantitative Proteomics - SILAC Proteomics Basic
Recombinational Cloning Proteomics Basic
Systems Biology Proteomics Basic
Systems biology visualization Proteomics Intermediate
DOMAIN: CHEMISTRY
Identification of Symmetry Elements Stereochemistry Basic
Point Symmetry Stereochemistry Basic
Tetrahedral Crystal Field Splitting Inorganic Basic
Well Logging Petroleum Geoscience Intermediate
Siesmic Waves Geophysics Basic
DOMAIN: COMPUTER SCIENCE
Merge Sort Data Structures Advanced
Quick Sort Data Structures Advanced
Selection Sort Data Structures Advanced
DOMAIN: ELECTRICAL ENGINEERING
Binary Symmetric Channel Communication Theory Intermediate
Distance vector routing protocol Communication Theory Intermediate
Binary Exponential Backoff Computer Networks Advanced
A5/1 Stream Cipher Cryptography Basic
Line coding scheme Data Communications Intermediate
Maze Routing Data Structures Intermediate
Heap Sort Data Structures Intermediate
Huffman Tree Digital Communication Advanced
Boundary Extraction Digital Image Processing Intermediate
Closing Digital Image Processing Intermediate
Dilation Digital Image Processing Intermediate
Erosion Digital Image Processing Intermediate
Gaussian Smoothing Digital Image Processing Advanced
Histogram Equalization of Grey Scale Images Digital Image Processing Basic
Image Sharpening using Laplacian Digital Image Processing Intermediate
Image Thresholding Digital Image Processing Intermediate
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Laplacian of Gaussian Digital Image Processing Advanced
Logical operations on images Digital Image Processing Intermediate
Median Filtering Digital Image Processing Intermediate
High Boost Filtering Digital Image Processing Intermediate
Image Averaging Digital Image Processing Intermediate
Lempel-Ziv-Welch Compression Digital Image Processing Advanced
Opening Digital Image Processing Intermediate
Convolution coding Error correction codes Advance
Hamming Code Error correction codes Intermediate
Syndrome Decoding of Linear Block Code Error correction codes Advanced
The Party Problem Graph Theory Advanced
Priority queue and its Application in logic simulation Information Theory Advanced
Buffon's Needle Probability Theory Advance
Continuous Time Convolution Signals&Systems Intermediate
Transformation of Continuous Time Signals Signals&Systems Advanced
Discrete Time Convolution Signals&Systems Basic
Diffusion VLSI Technology Basic
DOMAIN: ENVIRONMENTAL SCIENCE
Clarification Dynamics and Limiting Flux Bioremediation Basic
DOMAIN: MECHANICAL ENGINEERING
Stirling Engine Cryogenic Engg. Basic
DOMAIN: METALLURGY AND MATERIAL SCIENCE
Equilibrium Defects Material Basic Learning Objects to be uploaded on OSCAR website by March 2013 (currently in IDD stage, LO being developed) 2D-gel scanning and image analysis_V3 Advanced
Basic instrumentation_V3 Advanced
Basics behind buffer preparation Advanced
Buffer preparation for Western Blot analysis_V3 Intermediate
Coomassie staining_V3 Intermediate
Cyanine dye labeling_V3 Intermediate
DIGE gel analysis_V3 Advanced
DIGE gel scanning_V3 Advanced
Enzyme Assay Advanced
Equilibration of IPG strips_V3 Advanced
Extraction of bacterial protein Intermediate
Extraction of cerebrospinal fluid protein Intermediate
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Extraction of plant protein Intermediate
Extraction of plasmodium protein Intermediate
Extraction of serum protein Intermediate
Immunohistochemistry Advanced
Immunoprecipitation_V3 Advanced
In gel digestion_V3 Intermediate
In solution digestion_V3 Intermediate
Isoelectric focusing_V3 Advanced
Isotope-coded affinity tags (ICAT) Advanced
LC-MSMS data analysis Advanced
Liquid chromatography - Gel filtration Advanced
Liquid chromatography - Ion exchange Advanced
Liquid phase isoelectric focusing_V3 Advanced
MALDI Molecular weight application_V3 Advanced
MALDI PTM application Advanced
MALDI-TOF data analysis Advanced
MALDI-TOF instrumentation_V3 Advanced
Matrix preparation for MALDI analysis_V3 Intermediate
Passive and Active rehydration_V3 Advanced
Phospho Staining_V3 Intermediate
Protein extraction from human brain tissue Intermediate
Protein quantification_V3 Advanced
Proteomic Profiling Global Advanced
Quantitative estimation of DNA and RNA_V3 Advanced
Removal of abundant proteins in serum Intermediate
Removal of salt by desalting Intermediate
SDS-PAGE gel analysis_V3 Advanced
SDS-PAGE_V3 Intermediate
Second dimension separation of proteins_V3 Intermediate
Silver staining_V3 Intermediate
Spot picking_V3 Advanced
Sub-cellular fractionation Intermediate
Western blot assay_V3 Advanced
DOMAIN: CHEMICAL ENGINEERING
Conformation of a single chain IDD Basic
Deformation of network Intermediate
Ductile-brittle Basic
Entanglement Basic
Gelation Intermediate
Lcpolymers Basic
Modified unit cell in polymer crystal Intermediate
Overlap concentration Basic
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Overlap concentration - Part 2 Basic
Polyelectrolyte Intermediate
Tacticity Intermediate
Time temperature superposition Basic
Wormlike micelle Basic
DOMAIN: CHEMISTRY
Cycloaddition reactions Basic
Diels alder Intermediate
Electro cyclic Basic
Felkin-Anh Basic Friedel Crafts Reaction Advanced
FT spectroscopy Basic
Isobaric Intermediate
Isochoric Intermediate
Newmann-Wedgedash Intermediate Phase Transfer Catalyst Basic
P-V Isotherm Intermediate The Sol-Gel Method of Preparation of Silica Intermediate Thin Layer Chromatography Basic
Wedgedash Newmann Intermediate
DOMAIN: COMPUTER SCIENCE
Bubble Sort Advanced
CSMA/CA Basic
CSMA/CD Basic
GO Back N Basic
GSM Basic
Insertion sort Advanced
I-TCP Basic
Process Scheduling Intermediate
Select repeat ARQ Advanced
DOMAIN: EARTH SCIENCE
Boudinage Basic
Buckle Foild Basic
Copy of coal seam Intermediate
Copy of Listric fault Intermediate
Copy of seath fold Intermediate
Crenulation cleavage Basic
Dominos or Bookself fault Basic
Faults Basic
Fold Mechanism Basic
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FPF Basic
Fracture Basic
Gondwana_breakup Basic
Isostasy Basic
Isostatic rebound Basic
Non Coaxial flow Basic
piggyback thrust sequence Basic
Prophyroblast Basic
Salt dome Basic
Sea floor spreading Basic
Shear Basic
Subduction Mechanism Basic
Tectonic deformation and sedimentary basin Basic
The Himalaya Intermediate
The Wilson cycle Basic
Transform Faults Basic
DOMAIN: METALLURGY AND MATERIAL SCIENCE
Coarsening Basic
Diffusion Basic
Dislocations Basic
Driving force for solidification Basic
Eutectic Phase Diagram Basic
Gibbs-Thomson effect Basic
Homogeneous Nucleation Advanced
IDDCC Clausius Clapeyron Intermediate
Interface coherency Basic
Interfacial-energy Basic
Microscopic state of meta during deformation Intermediate
Nucleation Vs Spinodal Basic
Peritectic Phase diagram Basic
Phase diagrams and microstructure formation Basic
Precipitation Hardening Basic
Simple Phase Diagram Basic
Solid solutions strengthening Basic
Solidification Micro structure Basic
Solution-models Basic
Tensile testing Basic
Types of Equilibrium Intermediate
Work Hardening Intermediate Zone refining Intermediate DOMAIN: PHYSICS
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Cartesian-polar_2D Advanced
Cartesian-polar_3D Advanced
Conductivity in extrinsic semiconductors Intermediate
Conductivity in intrinsic semiconductors Intermediate
Curl Basic
DC Josephson Effect Intermediate
Divergence Advanced
Energy band gap in intrinsic semiconductor Intermediate
Extrinsic semiconductor n type Intermediate
Extrinsic semiconductor n type Intermediate
Hole current version Basic
Intrinsic semiconductor versions5 Basic
Josephson tunnelling - SIN junction Basic
Josephson tunnelling – SIS junction Basic
Length contraction Intermediate
Meissner effect Basic
Polar-cartesian 2D Advanced
Superconductivity Intermediate
Simultaneity Intermediate
Time Dilation Advanced Vectors 2D Advanced
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APPENDIX B
LIST OF BLENDER VIDEO TUTORIALS
01_Blender Hardware Requirements
02_Blender Installation on Windows
03_Navigation of 3D Cursor
04_Navigation - Moving in 3D Space
05_Navigation - Camera View
06_Basic Description of the Blender interface
07_How To Change Window Types in Blender
08_Types of Windows - the File browser and the Info Panel
09_Types of Windows – the user preferences window
10_Types of windows - the Outliner panel
11_Types of Windows - Properties Part 1
12_Types of Windows - Properties Part 2
13_Types of Windows - Properties Part 3
14_Types of Windows - Properties Part 4
15_Types of Windows - Properties Part 5
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APPENDIX C
RESEARCH PAPERS
1. "Embedding visual communication principles in Instructional Design phase of Learning Object (LO) creation process" . S. Sahasrabudhe, S. Murthy and S. Iyer, Edmedia 2012, Denver, Colorado, USA. June 25-29 2012.
2. “Model for large scale development of learning objects.” Gargi Banerjee and Sahana Murthy. IEEE Proceedings of the 3rd International Conference on Technology for Education (T4E 2011), Chennai, India. July 14-16, 2011.
3. “Design and Evaluation of OSCAR Physics Learning Objects.” Anura Kenkre and Sahana Murthy. Presented at the Physics Education Research Conference-cum-Workshop, St. Bede’s college, Shimla. May 22-29, 2011.
4. “Creating Open Source Repository of 3D Models of Laboratory Equipments using Blender”. Shruti Dere, Sameer Sahasrabudhe and Sridhar Iyer. 2nd International IEEE Conference on Technology for Education (T4E 2010), Mumbai, India, July 1-3, 2010.
5. “Creating 3D Animations of Laboratory Experiments Using Open Source Tools”. Sameer Sahasrabudhe, Sridhar Iyer. International Conference on e-learning (ICEL), Toronto, Canada, July 2009.
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APPENDIX D
PILOT PHASE STATISTICS, SUBMITTED REPORT FEBRUARY 2010 • Experimented with different models of large scale LO development – finalized on
Domain Owner model
• 74 Instructional Design Documents developed and approved during review process • 69 Learning Objects (LOs) developed • 17 workshops conducted
- 9 Learning Objects awareness workshops for faculty, some faculty identified as Domain Owners through these workshops
- 3 Instructional Design workshops, - 5 LO development workshops (Blender, Flash)
• 322 people participated in workshops - 213 participated in Learning Objects awareness workshops - 59 people trained in Instructional Design workshops - 50 people trained in Blender 3D animation creation - 12 people trained in Flash workshops
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APPENDIX E
OSCAR INSTRUCTIONAL DESIGN TEMPLATE
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APPENDIX F
PROJECT OSCAR STAFF MEMBERS
Project Manager Malati Baru, C. Vijayalakshmi, Sameer Sahasrabudhe, Gargi Banerjee,
Software Engineer Anjaly C, Aruna Adil, Shruti Dere, Rashmi Madbhavi, Supriya Nanavare, Praveen Pal, P G Putharickal
Animator Nitin Ayer, , Bhanu, Monisha Banerjee, Pooja Bhavar, Pankaja Date, Sneha Deorukhkar, Bhairav Lahotkar, Sucheta Phatak, Amit Vengulekar
System Administrator Swati Patil, Sarika Shivsaran
Research staff Farida Khan, Arun Nair
Web Designer Sandeep Gaikwad, Swati Revandkar
Project Assistant Rekha Kale, Vidhya Chapke, Shalu Pal, Preeti Sharma
Designer Kaumudi Sahasrabudhe
PROJECT OSCAR DOMAIN OWNERS
DOMAIN FACULTY MEMBER
Bioscience Prof. Sanjeeva Srivastava, IIT Bombay
Chemistry Prof. Anindya Dutta, IIT Bombay
Chemical Engineering Prof, Abhijit Deshpande, IIT Madras Prof. Susy Verughese, IIT Madras
Electrical Engineering Prof. Saravanan Vijayakumaran, IIT Bombay Prof. Sachin Patkar, IIT Bombay
Earth Science Prof. Soumyajit Mukherjee, IIT Bombay
Mechanical Engineering Prof. Sai Jaganmohan, BITS Pilani
Metallurgy and Materials Science Prof. M. P. Gururajan, IIT Bombay Prof. Prita Pant, IIT Bombay
Physics Prof. Sahana Murthy, IIT Bombay
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APPENDIX G UTILIZATION CERTIFICATE