Project Hammerhead - A 360° VR Visual Field Enhancement System
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Transcript of Project Hammerhead - A 360° VR Visual Field Enhancement System
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Project Hammerhead
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Motivation
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Background- VR and Computer Graphics Tools
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Depth Perception Monocular Clues -Provide depth information when viewing in one eye.• Perspective, Relative Size of objects.• Motion Parallex.
Binucular Clues -Provide depth information when viewing in both eyes.• Stereopsis – Triangulation.• Convergence
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Background- Panorama
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Paul Bourke Algoritm Stereoscopic Cylindrical 360 Panorama
❖ Creating for each eye a cylinrical panorma, which is made by slices.
❖ Each Slice is Rendered by a rotated camera.
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Algorithm - Stereoscopic Cylindrical 360 Panorama❖ Alignment the sterescope panorma the stereoscope panorams according to
the camera configuration.
❖ Two possible topologies: Parallel Configure - alignment is needed Toe-In Configure - panoramas already aligned
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Implementation Methods Environment
Platform
Algorithm
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Implementation - Adaptive Learning Environment Features
Field Of View - 120 to 360 degrees.
Sampling - uniforom/non-uniform sampling.
Split Screen - normal & extened FOV views.
Environments Components
Static Elements.
Moving Box - Linear movement.
Flying Box - circular motion.
Interactive Game.
Live Demo
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Implementation - Unity3D Games Plugin
FOV Extender plugin for Unity3D Google Cardboard Games.
Plug-N-Play - Initutive & Simple.
User is able to control FOV, using the device magnetic sensor.
Live Demo
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What’s NEXT? Algorithm Performance Improvements.
Using latest VR devices with extras accessories.
Using Sounds clues.
Cooperation with Brain Science depertement.
Oculus:
Head Tracking.
Unity:
Cameras’ number
Developing Google Cardboard games with adjusted VR gamification design
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THANK YOU