Project Brainstorming

Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Project Brainstorming Computer Game 2011 Fall 2008-11683 Lee Sang Min


Computer Game 2011 Fall. Project Brainstorming. Project Brainstorming. Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade. ♣ 2008-11683 Lee Sang Min. Net Aooni Arcade. Based on original Aooni game. Aooni (want to kill Hiroshi). Hiroshi (must be alive). Original Rules. - PowerPoint PPT Presentation

Transcript of Project Brainstorming

Page 1: Project Brainstorming

Idea1 : Net Aooni ArcadeIdea2 : Shooting Arcade

Project BrainstormingProject Brainstorming

Computer Game 2011 Fall

♣ 2008-11683 Lee Sang Min

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Net Aooni Arcade

Based on original Aooni game


(want to kill Hiroshi)


(must be alive)

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Original Rules

Aooni game is horror arcade game

Hiroshi, main character, have to escape the haunted mansion

Aooni, scary blue ghost, appears surprisingly and wants to kill Hiroshi

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Original Rules

But this arcade game always gives same course to clear

Once cleared, loses attraction

Offline (inactive)

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Net Aooni already exist

Aooni VS Players

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Problem & Suggestion

Only competition among people ”Natural Aooni”, who kill both Aooni

group and Players group is needed

Mission is too simple Different mission for each member

X-man system One member for each Aooni group and

Players group is trap

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Game Play

Map is randomized 20 ~ 30 maps are linked randomly. (but limited map


When start, Players group receives mission Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players)

Natural Aooni appears at random time and space Appears more frequently as time elapses

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How to victory

If Players group success all missions then win

If all players are killed by Aooni or Natrual Aooni then lose Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players)

If all Aoonis are killed by Players or Natural Aooni then win Player can kill Aoonis with some items

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Technical Issues

Network game is very hard!! Synchronization challenges But offline multiplayer mode as a

alternative is boring


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Alternative : vs CPU

Replace Player group and Aooni group as CPU Of course fun factor decreases No “Natural Aooni”

Challenge : algorithm Not that hard, but movements have to

seem natural

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Shooting Arcade

Shooting game + RPG + User match

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Original Rules

Player aims to destroy all enemy planes.

Enemy planes shots several bullet, which damages player when touched

Player can get several item (usually powerups such as bomb etc)

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Original Rules

Player meets several stages with various enemies

Usually there is a boss at the end of stage

Sometimes games carries with small or large scale of stories

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There are numerous shooting games but its principle is essentially same

Game is focused on either difficulty (bullet) or visual performance (graphic)

After once cleared, users are interested in scoring (repeating with same course)

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RPG concept is added Enemy = Monster (HP/MP/ATT/DF) One may gather golds and buy items which

makes various effects to player Important : all player goods are saved as

internet! (like common online RPG games)

Dynamic stage mapping Each stage is reconstructed time to time by

some algorithm

Supports online trade Also important factor of RPG games Make users want to be strong – addiction(?)

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Technological Issue

Graphic, fast collision detection algorithm It is not that easy to keep 50~60 fps

with various effects and many number of bullets

Development environment is important

Optional : resources (images, icons for enemy, items etc)

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Thank you for attentionThank you for attention