Programming Paradigms

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Jigar Gaglani

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Programming Paradigms. Jigar Gaglani. Paradigms. Programming paradigm is a fundamental style of computer programming Paradigms differ in concepts and abstractions used to represent the elements of program. Four main programming paradigms. Procedural/Imperative Functional Logic - PowerPoint PPT Presentation

Transcript of Programming Paradigms

Page 1: Programming Paradigms

Jigar Gaglani

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Programming paradigm is a fundamental style of computer programming

Paradigms differ in concepts and abstractions used to represent the elements of program

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Procedural/Imperative Functional Logic Object-Oriented

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Derived from latin word imperare means “to command”

It is based on commands that update variables in storage

Is a programming paradigm that describes computation in terms of statements that change a program state.

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It defines sequences of commands for the computer to perform

Imperative programming is characterized by programming with a state and commands

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In imperative programming, a name may be assigned to a value and later reassigned to another value.

A name is tied to two bindings, a binding to a location and to a value.

The location is called the l-value and the value is called the r-value.

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For example, • X := X+2

Assignment changes the value at a location.

A program execution generates a sequence of states

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The unstructured commands contains:• assignment command, • sequential composition of commands, • a provision to identify a command with a

label,• unconditional and conditional GOTO

commands

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The unconditional goto command has the form: • goto LABELi

The sequence of instructions next executed begin with the command labeled with LABELi.

The conditional goto command has the form: • if conditional expression then goto LABELi

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The goal of structured programming is to provide control structures that make it easier to reason about imperative programs.

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an IF statement corresponds to an If condition then command and a DO statement corresponds to a While condition Do command.

  • IF guard --> command FI=if guard then

command• DO guard --> command OD=while guard do

command 

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An imperative program can only be understood in terms of its execution behavior. 

Thus, the whole program may need to be examined in order to understand even a small portion of code.

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The program is built from one or more procedures

It provides a programmer a means to define precisely each step in the performance of a task.

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The ability to re-use the same code at different places in the program without copying it.

An easier way to keep track of program flow than a collection of "GOTO" or "JUMP" statements

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Declarative programming is a non-imperative style of programming

Does not explicitly list command or steps that need to be carried out to achieve the results.

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For example:• List<int> collection = new List<int>

{1,2,3,4,5 };

Imperative programming• List<int> results = new List<int>();• foreach(var num in collection){ if (num % 2 != 0) results.Add(num);}

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Declarative programming• var results = collection.Where( num=>num

%2 != 0);

Does not step through the collection

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Procedural• Assembler, Fortran, Cobol, C, etc

Non-Procedural• SQL, Visual Basic, etc etc.

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It treats computation as the evaluation of mathematical functions and avoids state and mutable data.

It emphasizes the application of functions, in contrast to the imperative programming style

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Functional programming is all about expressions.

Functions are used as objects in FP.

Functional Programming is about abstraction and reducing complexity

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spam = ['pork','ham','spices']numbers = [1,2,3,4,5]def eggs(item): return item

map(aFunction, aSequence)

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L = map(eggs, spam)print L

Same thing could have been done by: • for i in spam: L.append(i)

print L

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If we want to create a new list of only odd numbers :• def isOdd(n): return (n%2 != 0)• L = filter(isOdd, numbers)• print L

Alternatively• def isOdd(n): return (n%2 != 0)• for i in numbers:• if isOdd(i):• L.append(i)• print L

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It is the use of mathematical logic for computer programming

The problem-solving task is split between the programmer and theorem-prover

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To study logic programming means to study proofs.

It is based upon the fact of a backwards reasoning proof

Eg. :• If B1 and … and Bn then H

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Prolog is a general purpose logic programming language associated with artificial intelligence and computational linguistics

It is based on Facts and Rules

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Simple Facts:• Facts either consist of a particular item or a

relation between items.

For Eg :• the fact that it is sunny is represented by writing

the program : sunny.

We can now ask a query of Prolog by asking • ?- sunny.

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facts consist of a relation and the items that this refers to, called arguments

A general model is shown below:

relation(<argument1>,<argument2>,....,<argumentN> ).

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The basic Prolog terms are an integer, an atom, a variable or a structure.

Example : • likes(john,mary).

In the above fact john and mary are two atomes.

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Consider the following sentence : • 'All men are mortal'

We can express this as :• mortal(X) :- human(X).

Let us define the fact that Socrate is a human. • mortal(X) :- human(X). 

human(socrate).

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Now if we ask to prolog : • ?- mortal(socrate).

What prolog will respond ?

Why ?

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One of Prolog's most useful features is the simple way it lets us state generalizations.

Example:• enjoys(vincent,X) :- burger(X).

Vincent enjoys burgers, except Big Kahuna burgers, how do we state this in Prolog?

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As a first step, let's introduce another built in predicate fail/0

fail enables us to write some interesting programs, and in particular, it lets us define exceptions to general rules

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Consider the following code: • enjoys(vincent,X) :- big_kahuna_burger(X),!,

fail.enjoys(vincent,X) :- burger(X). burger(X) :- big_mac(X).burger(X) :- big_kahuna_burger(X).  big_mac(a).big_kahuna_burger(b).big_mac(c).

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The first two lines describe Vincent's preferences.

The last 4 lines describe a world containing 3 burgers, a, b, and c

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This is what happens:

• ?- enjoys(vincent,a).yes ?- enjoys(vincent,b).no ?- enjoys(vincent,c).yes

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The key is the combination of ! and fail in the first line

This cut-fail combination lets us define a form of negation called negation as failure

General notation: • neg(Goal) :- Goal,!,fail.

neg(Goal).

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For any Prolog goal, neg(Goal) will succeed precisely if Goal does not succeed.

Using our new neg predicate, we can describe Vincent's preferences as:• enjoys(vincent,X) :- burger(X), neg(big_kahu

na_burger(X)).

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Object-oriented programming (OOP) is a programming paradigm that uses "objects" – data structures consisting of datafields and methods together with their interactions – to design applications and computer programs.

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It is a paradigm where we focus real life objects while programming any solution.

We actually write behaviours of our programming objects, those behaviours are called methods in objected oriented programming.

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They enable programmers to create modules that do not need to be changed when a new type of object is added.

A programmer can simply create a new object that inherits many of its features from existing objects.

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Class Object Instance Method Message passing Inheritance Abstraction Encapsulation Polymorphism Decoupling

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Encapsulation:• a logical boundary around methods and

properties Inheritance Re-usability

• method overloading and overriding Information Hiding

• is achieved through "Access Modifiers"

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What are the differences between these programming paradigms, and are they better suited to particular problems or do any use-cases favor one over the others?

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http://en.wikipedia.org/wiki/Imperative_programming

http://www.emu.edu.tr/aelci/Courses/D-318/D-318-Files/plbook/imperati.htm

http://en.wikipedia.org/wiki/Procedural_programming

http://www.ocaml-tutorial.org/functional_programming

http://boklm.eu/prolog/page_4.html http://cs.union.edu/~striegnk/learn-prolog-

now/html/node90.html