Programming Alice Alice is named in honor of Lewis Carroll’s Alice in Wonderland.
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Transcript of Programming Alice Alice is named in honor of Lewis Carroll’s Alice in Wonderland.
What is Programming?
Writing complete instructions describing steps a computer should follow to carry out some task
A program is written in a specific language such as C, Java, or AliceA computer system is used to execute a
program
Alice
Alice is an object-oriented programming language specifically designed to teach computer programming concepts
Developed by Carnegie-MellonAvailable as part of a freeware IDE
Getting Alice
If necessary, download the Alice systemwww.alice.org/downloads
On a Windows system, you will have to extract the Alice folder and create a shortcut to the Alice.exe file
Alice Environment
Alice Virtual WorldA 3-D environment containing objects that are
controlled via Alice programming instructions
Virtual World CreationA Template forms the backdrop for each worldObjects are added to the worldCode is written to control the world
Object Gallery
A collection of pre-made classes for use in your virtual world
Objects are built from the class template
Objects
Instantiated from 3-D Models (class)Each has…
height, width, and depthorientation (up, down,
left, right, front, back)center (rotation point)position (relative to
center of world)
Heig
ht
Width DepthFront
Up
Right
Cente
r
World
Each world also has a center and orientation
Green = UpBlue = FrontRed = Right
Object positions are relative to center of world
distance
Point of View
PositionHow far from world
center to object along each axis (red/right, green/above, blue/forward)
OrientationHow much object is
turned from the world's orientation
Properties
Objects have propertiesThe collection of property values represents the state of the objectAnimation occurs when we change an object's properties over time
Proprties of the object named
shakira
Scene Building
Choose templateAlice provides 6 basic
templates
Add objects from the gallery
Local or Web GallerySearch or Browse
Position and size objects to create the initial scene
Positioning Objects
Select ObjectBounding box and
orientation axes are visibleObject name is
highlighted in the Object Tree
Choose mouse interaction
Move Freely
Drag to change red and green positions (object move in fixed horizontal plane)Shift+Drag to move object verticallyCtrl+Drag to turn left or rightShift+Ctrl+Drag to tumble about object's center
Move Specifically
Specialized moves are also possible using the alternate buttons
Move Freely
Move Up/Down
Turn Left/Right Turn Forward/Back
Tumble
Resize
Copy
Resize and Copy
When Resize is selected, the mouse will make the object larger or smaller
As the object moves further from the camera, it will automatically appear smaller
Unselect after
copying!
Delete and Undo
Right-click on the object in the Object Tree and choose Delete
You can also right-click the object directly
The Undo and Redo buttons are convenient when you mistakenly reposition an object
You can reposition the WorldThis is usually accidental
Quad View
Used to see the world from four perspectives
Normal 3-D viewTop, Side, and Front views
In addition to the usual controls, a re-position and zoom tool are included for the top, side, and front view windows
Done Adding Objects
Click the Done button to return to the Programming view of the world
You can still reposition objects in this viewThe mouse acts as if in the Move Freely
setting
Camera
You can position the camera using the camera's driving tools below the World Window
Turn camera to the left or right
Turn forward (tip lens down)
Drive Forward or Backward
Turn backward (tip lens up)
Raise or lower camera
Slide camera left or right