Production log

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Production Log Here is my base of my model I’m starting off with just a basic circular ball and I’ve already shaded the ball as a purple colour to make it stand out.

Transcript of Production log

Page 1: Production log

Production Log

Here is my base of my model I’m starting off with just a basic circular ball and I’ve already shaded the ball as a purple colour to make it stand out.

Page 2: Production log

I’ve now multishifted the back of my model to create the engine of my robot.

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Now I have done what I did on the back on the front but with a larger curve inwards and this is to create my robots eye, later on I will change the colour of

the pupil to give it a more diverse look.

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In this printscreen, you can see where I’ve sketched out the sides of the robot and this is where the dents going inwards will be that will give my robot a more

unique look.

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I have now made the dents in the sides of my robot and this is to reveal my robots core allowing it to have a more unique look.

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After finishing off creating all the sides of my robot I begin to surface him giving him different colours to make my model stand out.

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After surfacing my the left and right side I begin to surface the front and back of my robot, and I also surfaced the eye and pupil 2 different colours.

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I now repeat the process for my eye on my engine to give it some flare.

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After surfacing my model I transfer it over to Layout to add textures etc.

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Now after taking some keyframe pictures of my robot, I begin to use surface editor to give my robots shell a more metal like appearance and I give the engine, eye and core a more glow-like look to make it look more realistic as if it is alive.

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Here is what my finished and fully surfaced robot looks like in modeler before being rendered.

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Here is my finished model fully rendered, as you can see my robot is hovering and the surfaces I applied have taken affected.