Production Journal of Kayangan Saga Game Trailer Cinematic (Induvidual work Progression)
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Transcript of Production Journal of Kayangan Saga Game Trailer Cinematic (Induvidual work Progression)
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INDUVIDUAL Journal
Mauroof Ibrahim, Semester 5, A271025
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Understanding the importance of acting in animation andhow to apply it to produce believable animation.
Individual progression:
Did some refinement on characters (Ciel and Maya)
Decided which character to model in 3D.
Discussed on a rough storyline for the Gametrailer
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Ciel
Ciel is the main character in the
gametrailer and the game called The
Art of Kayangan saga.
The initial designs of the characters
were done by game design students,
but we had to refine the characters
with optimum details so it will be easy
to animate.
The main concept of the character
were kept as untouched as possible.
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Maya
Maya is an oracle according to the
game and she was designed using the
concepts of Balinese dress.
She can absorb energy from plants
(Eion forest) to predict future or do
certain types of magic.
She will be the first character to be
introduced to the audience in the
gametrailer.
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Learning Elements in a story.
The importance of creating characters which you can connect with the
audience and to produce a story based on the characteristics of a certain
character.
Starting a story with a picture of the character in extreme critical
condition and emotion can be helpful to decide the sequence of events
which might follow or were followed.
The storyboarding process will become easier and visualizing the idea
would be fun.
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Individual progression:
Sketching rough storyboard
Making sketches on characters in conflict to learn how to create a story
based on the conflict
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Any more Ideas!
I drew a character, eating a light bulb.
He thought that bright ideas come
from light bulbs, because he always
see that the symbolic representation
of an idea is often a bulb. Having
thought thats the source of all ideas,
he managed to bite a bulb only to get
electrified.
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For the leak!
Another character is inspired by what
happens when you go to some of the
public toilets.
Either you have to hold your leak due
to the condition of the toilet or you
loose the leak.
But in rare cases, you also might
happen to jam your zip! How
unfortunate.
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Got to know the different ways of creating a story.
What are archetypes and the use of archetypes to portray
various types of characters to their fullest extent.
Learned how to make storyboard effectively bysubdividing sequences into beginning, middle and an end,then again sub-dividing them into a beginning, middleand an end to form a good understandable storyboard.
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Individual progression:
Rough Sketch on sub-divided storyboard.
I took the Opening sequence of the Game trailer.
Did low resolution model of Ciel and discussed on the corrections to be
made to the face.
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Rough Opening Sequence
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Low-Res (Ciel) 3D ModelingProgress
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Understanding the usage of X-ref in 3ds max and how it
will help in animation.
Individual Progression:
Made some adjustments to the Opening Sequence after consulting the
lecturers.
Did some more on high-resolution (Ciel) model. (have problems withclothing and making hair)
Decided on modeling the Environment of the opening sequence (Eion
Forest) after discussing with group leader.
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Hi-Res (Ciel) 3D ModelingProgress
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Storybord Refined - Opening
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Completing Storyboard and Making Kayangan Saga Title
Individual Progression:
Finished the overall storyboard in Photoshop. (with reference to handdrawn sketches by some of the group members)
Discussed with the lecturers on improvement of the scenes, cameramovement and angles.
Had to reduce the polygons on the main character since the characterwas initially made using Poser and then converted to an object for 3dsmax.
Made the Kayangan Saga Title sequence in After Effects
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Complete Storyboard(Page 1)
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Complete Storyboard(Page 2)
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Complete Storyboard(Page 3)
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Sketches received from someof the group members forstoryboard refinement
Robin
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Sketches received from someof the group members forstoryboard refinement
Stefanie
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Screen Shots of Kayangan SagaTitle sequence Production
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Screen Shots of Kayangan SagaTitle sequence Production
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Suggestions by lecturers onimprovement of the storyboard
Suggestions given by Ms. Mylene and Mr. Ayub forstoryboard
Make a scene with camera from the super soldiers back when he is killing the
woman. Take out scenes 4 and 5 Change the angle of the camera to high in the boy cornered scene. Show the face of super soldiers in scene 7 Put some space between the girl and the environment when she is running Close up on the face on scene 3 Put a scene of mini-boss hitting the main character (camera behind mini-boss
hands) to show his recoil
Though these suggestions were given, the changes were not implementedbecause the team leader decided not to and he wanted to move forward withthe storyboard we had finished in order to save time.
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Suggestions by Team leader onCiels improvements
Suggestions given by Robin for Ciels changes
Use the human model I made last semester and make changes to it
Nose shorter
Eyes going up
Leveled lips
Smaller jawbones
I took the human model I made last semester and tried to implement these
changes as much as I could. Then started testing on ways to make hair for the
character, and also made some small changes to the clothes.
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Test renders on the character changes.
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Modeling the Environment (Eion Forest)
Individual Progression:
Made some Trees
Modeled the terrain in hope to make grass
Arranged the trees on terrain
Tried to make aura using after effects
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Test renders on Environment(Trees and Terrain)
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Test renders on Environment(Trees and Terrain)
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Screen shots (aura movement)
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Continuation
Individual Progression:
Made terrain according to the storyboard scene 2
Combined objects from other group member (small plants)
Tried Camera movement
Adjusted placement of the trees
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Test renders on Environment (scene 2)
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Environment Modeling for Mayas Cove
Individual Progression:
Rough Sketches
Modeled terrain
Added backdrops
Textured water Discussed with Lecturers
Refined Model and staging
Added characteristic objects like domes
Textured most parts of the environment
Had problems with object merging and not showing the textures with the models Shazreen did. (small plants)
Tested waterfall
Adjusted the hill as Mr. Deric suggested
Did lighting and tested different shadows
Removed the small plants and re-merged them into the scene
Added more branches to the old tree on the hill
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Sketch / Test renders on Mayas Cove
(scene 3)
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Test renders on Mayas Cove (scene 3)
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Finalized Ciel's Model and Environment (Cove) Texturing
Individual Progression:
Recombined all the objects Made a forest around the cove because the camera has to move around
Tested different camera angles
Tried V-ray rendering
Made minor adjustments to Ciels model; hair, eyes, clothes hands andface
Finalized Ciels model.
Test renders on Mayas Cove
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Test renders on Maya s Cove
Final (scene 3) with cameramovement and lighting
V-ray LightingV-ray Lighting
V-ray LightingMental-ray Lighting
Mental-ray LightingMental-ray Lighting
V-ray Lighting V-ray Lighting
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Test renders on Ciels refinement
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Ciel Texturing and Opening scene setup
Individual Progression:
Got materials for texturing
After texturing, it was passed for rigging (for the 4 th time)
Had some problems with materials merging together when [Attach]objects were used
Mr. Ayub fixed the problem
Complete the Opening scene setup
Discussed with group leader if he wanted to fix the hair, and helped himwith fixing the way he wanted.
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Test renders on Ciels Texturing
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Test renders on Ciels Texturing
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Test renders on Opening scenesetup lighting and textures
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Test renders on Opening scenesetup lighting and textures
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Eion Woman Re-texturing
Individual Progression:
Due to a problem with mixing up of files the woman needed to be re-
textured before rigging.
Helped Stefanie in texturing Maya
Helped Ernie in texturing the boy
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Test renders on Eion woman
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Finalizing Opening Scene one
Individual Progression:
Finalizing the Opening scene colors on the ground
Rendering scene 0ne
Applied effects
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Finalizing Opening Scene
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Screen shots on application ofEffects (aura)
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Finalizing Opening Scene one
Individual Progression:
Mr. Deric suggested to make the shadows sharper on scene oneand to use Daylight system for lighting
The test renders looked dark therefore returned back to previous
lighting but kept the shadows sharper this time.
Re-rendered the scene and applied the effects
d l h
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Test renders using Daylightlighting system
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Lighting, Rendering and Applying effects
Individual Progression:
Rendered the scenes which were animated.
Helped in lighting up some scenes
Correction of camera angles
Applied effects on the finished renders
Had problems in almost all the opening scenes and fighting scenes crashing when putto render.
80% of the scenes had to re-rendered twice or thrice due to BLACK glitches in therendered images.
Helped in animating, applying effects, rendering, compositing, sound, compilation
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Lighting on scenes (Partial Involvement)
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After Effects on scenes (Individual)
Aft Eff t (P ti l
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After Effects on scenes (PartialInvolvement)
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First of all, to Allah, who made all things possible. Al'hamdhulillah.
A special thank goes to my helpful module facilitator, Ms. Mylene. The supervision and support that she gave
truly helped with the progression and smoothness of the production.
Mr. Ayub and Mr. Deric for the guidance in the production stages, storyline conceptualization and refining
elements of animation to give a better understanding of visual communication to the public. Furthermore,for their invaluable technical support throughout the process of production in 3D.
Mr. Marvy for his valuable time in opening the labs for our convenience even on holidays.
To all my group members for their persistent perseverance in the whole project endeavors, sleepless nights,to make it a successful and rnjoyable production.
My housemate for helping in render of some of the scenes.My family and friends for their support and love.