Principles of Design Ms. Prinkey.
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Transcript of Principles of Design Ms. Prinkey.
![Page 1: Principles of Design Ms. Prinkey.](https://reader035.fdocuments.us/reader035/viewer/2022062306/5a4d1ad37f8b9ab0599720b6/html5/thumbnails/1.jpg)
Principles of Design
Ms. Prinkey
![Page 2: Principles of Design Ms. Prinkey.](https://reader035.fdocuments.us/reader035/viewer/2022062306/5a4d1ad37f8b9ab0599720b6/html5/thumbnails/2.jpg)
Proportion
• Defined as – the way one part of a design relates in size to another part and the whole design.
• EX: Wooden chairs with thick legs would be in proportion to a bulky oak table.
• Designers know that certain shapes are more pleasing than others because of their proportions.
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Cathedrals were built disproportionate and largely over scaled.
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Scale
• Scale refers to the overall size of an object compared with other objects, especially humans.
• Difference between proportion and scale, proportion relates to itself and to the whole design, whereas scale is the object compared to other objects.
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Scale - For example:
• A lamp may be well proportioned, with a pleasing ratio of shade to base. To be in scale with a room, however, it must also be an appropriate size in relation to the other furnishings.
• A small lamp may be the right scale for a medium-sized nightstand but out of scale if placed on a large table.
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Balance• Gives the feeling of equal weight to
objects on both sides of a design’s center point.
• Symmetrical balance (formal balance) is achieved when objects on one side of an imaginary center line are the mirror image of those to the other side.
• Asymmetrical balance (informal) – objects on each side are unmatched BUT appear balanced.
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Emphasis
• Emphasis or focal point, is the point of greatest interest in a room or a living area.
• Can be, for example, one large framed painting or a collection of smaller items.
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Unity
• Feeling that all parts of a design belong together.
• Everything does not have to match for unity to be achieved! Some variety is needed to create interest.
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Rhythm
• Feeling of movement, leading the eye from one point to another.
• A specific color repeated at various points in a room creates a sense of rhythm.
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Examples
• Example of scale: chandeliers are built large to fit the size of the ceiling.
• Arches and curved lines show movement in the design of this building
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• Architects often make a smaller “to scale” building to test how the actual project will look.
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The small couch with the plant behind it gives a visual balance to a room
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The curved lines of the couch and table help the eye move around the room.
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Two smaller chairs help to balance the long couch.
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The large picture grouped with the smaller plates help to make a focal point.
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Smaller pictures above the couch help to create the focal point in this room.
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This console with the TV creates a huge focal point.
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The backboard to this bed creates a focal point. The repetition of the leaves helps to
create interest.