Principle of design used in the graphic arts

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PRINCIPLE OF DESIGN USED IN THE GRAPHIC ARTS

Transcript of Principle of design used in the graphic arts

Page 1: Principle of design used in the graphic arts

PRINCIPLE OF DESIGN USED IN THE GRAPHIC ARTS

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Balance

A feeling of visual equality in shape, form, value, color, etc.  Balance can be symmetrical or evenly balanced or asymmetrical and un-evenly balanced.  Objects, values, colors, textures, shapes, forms, etc., can be used in creating a balance in a composition.

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Balance

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Emphasis

Is a “center of interest”. An area that first attracts the attention in a compostion. This area is more important when compared to the other objects or elements in a composition. Emphasis can be created through the use of contrasting colors, placement and size of elements.

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Emphasis

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Pattern/ Repitition

Repeating visual elements such as line, color, shape, texture, value or image tends to unify the total effect of a work of art as well as create rhythm.

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Pattern

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Pattern

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Proportion

Refers to the relative size and scale of the various elements in a design. The issue is the relationship between objects, or parts, of a whole.

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Proportion

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Movement

The path the viewer’s eye takes through the artwork, often to a focal area. It can be directed along lines, edges, shapes, and color. Movement is closely tied to rhythm.

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Movement

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Movement

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Movement

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Rhythm

Rhythm is described as timed movement in space. The presence of rhythm creates predictability and order in a composition. Rhythm relies heavily on pattern and movement.

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Rhythm

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Contrast

Refers to the arrangement of opposite elements (light vs. dark colors, rough vs. smooth textures, large vs. small shapes, etc.) in a piece so as to create visual interest, excitement and drama.

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Contrast

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Contrast

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Unity

Occurs when all the elements of a piece combine to make a balanced, harmonious, complete whole. Unity is another of those hard-to-describe art terms but, when it is present, you eye and brain are pleased to see it.