Principle of design used in the graphic arts
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Transcript of Principle of design used in the graphic arts
PRINCIPLE OF DESIGN USED IN THE GRAPHIC ARTS
Balance
A feeling of visual equality in shape, form, value, color, etc. Balance can be symmetrical or evenly balanced or asymmetrical and un-evenly balanced. Objects, values, colors, textures, shapes, forms, etc., can be used in creating a balance in a composition.
Balance
Emphasis
Is a “center of interest”. An area that first attracts the attention in a compostion. This area is more important when compared to the other objects or elements in a composition. Emphasis can be created through the use of contrasting colors, placement and size of elements.
Emphasis
Pattern/ Repitition
Repeating visual elements such as line, color, shape, texture, value or image tends to unify the total effect of a work of art as well as create rhythm.
Pattern
Pattern
Proportion
Refers to the relative size and scale of the various elements in a design. The issue is the relationship between objects, or parts, of a whole.
Proportion
Movement
The path the viewer’s eye takes through the artwork, often to a focal area. It can be directed along lines, edges, shapes, and color. Movement is closely tied to rhythm.
Movement
Movement
Movement
Rhythm
Rhythm is described as timed movement in space. The presence of rhythm creates predictability and order in a composition. Rhythm relies heavily on pattern and movement.
Rhythm
Contrast
Refers to the arrangement of opposite elements (light vs. dark colors, rough vs. smooth textures, large vs. small shapes, etc.) in a piece so as to create visual interest, excitement and drama.
Contrast
Contrast
Unity
Occurs when all the elements of a piece combine to make a balanced, harmonious, complete whole. Unity is another of those hard-to-describe art terms but, when it is present, you eye and brain are pleased to see it.