Presents
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Transcript of Presents
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Presents
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From the creative minds of• Jordan Charette
– Architecture– menus
• John Kalberer– Graphics– engine technology
• Tim Turner– Artificial Intelligence– game control
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Game Synopsis
• Sandbox Game• Comedic style• Few similar games
Chomp is an action-packed open-world shark simulator.
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Genre
• Shark Simulator Physics• Satirical Cartoon World• Space Shooter Handling• Sandbox Game Component
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Gameplay Highlights
• Explore the World• Be the Antihero• Play the Minigames• Eat the Competition• Enjoy the comedy
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Player Motivation
• Eat everything you can• Grow bigger, faster, stronger• Gain new powers
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Target Customer
• Non-Casual Gamers
• Socially Risque humor
• “Explorer”
‘
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Marketing
http://www.valvesoftware.com
• 15 Million Potential customers• Online Distribution• Support for small developers
Valve’s Steam
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Hooks
• Comedic action• Upbeat• Involving• Eating
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Competition• “Jaws Unleashed” for Ps2.
3D game which received poor reviews.
• “Mad Shark”. 2D flash game.
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Screen Shot
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Screen Shot
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Backstory Longing to eat the humans on the local beach,
Chomp the shark sees their opportunity in a pair of mechanical legs (for sharks!).
Chomp must swim the oceans, gaining strength and new abilities in their quest to track down and obtain the elusive shark legs.
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Game Documentation• Game Memo• Game Treatment
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Win/Loss ConditionsWin• Player beats the final bossLoss• Player avatar looses all health
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Design Goals• Action-based: Vicarious interface and
game-play.• Visually Interesting: Cartoony visual
vocabulary.• Technology-Driven: Game pushes
design team’s envelope.• Sandbox: Free-play world.
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Milestones
1. Main Game Platform & Interfaces2. Interactive Avatar3. Level Manager Complete4. Support systems Complete5. Art Assets Complete6. Miniscripts complete
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Resources:
• http://animals.nationalgeographic.com/animals/photos/sharks.html
• http://www.shockwave.com/gamelanding/madshark.jsp
• http://www.jawsthegame.com/gallery.htm
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Sound Resourceshttp://www.freesound.org/samplesViewSingle.php?id=25819http://www.freesound.org/samplesViewSingle.php?id=48412http://www.freesound.org/samplesViewSingle.php?id=32930http://www.freesound.org/samplesViewSingle.php?id=13698http://www.freesound.org/samplesViewSingle.php?id=9431http://www.freesound.org/samplesViewSingle.php?id=9425http://www.freesound.org/samplesViewSingle.php?id=9088http://www.freesound.org/samplesViewSingle.php?id=9508http://www.freesound.org/samplesViewSingle.php?id=34678http://www.freesound.org/samplesViewSingle.php?id=19773http://www.freesound.org/samplesViewSingle.php?id=59312http://www.freesound.org/samplesViewSingle.php?id=3536http://www.newgrounds.com/audio/listen/145397 Matthew Winquisthttp://www.newgrounds.com/audio/listen/40416 Fanautichttp://www.freesound.org/samplesViewSingle.php?id=25077http://www.freesound.org/samplesViewSingle.php?id=13898http://www.freesound.org/samplesViewSingle.php?id=20186http://www.freesound.org/samplesViewSingle.php?id=23643
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Additional Materials• Enemy Chart• State Trans. Chart• Level 1 Map• Game Memo• Game Treatment• Game Script• Technical Standards• TOR Chart• Use Cases• UML Diagram
• Risk Management• Risk Evaluation MTX• Bug Report• Play Testing• Team Reports• Individual Reports• Jaws Evaluation
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Use Cases• AIControl• Animat• AnimatManager• AnimatProfile• ControlManager• SoundManager• SoundObject