Presenting Concepts to "Disoriented" Partners
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RAPID CONCEPTS
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The deck presents a sample of how multiple rapid concepts are presented to a "disoriented" client (aka, a client who is not sure about what he is exactly looking for). The deck exhibits a sample of multiple concepts for a gesture-based game company (i.e. Kinect), underlining the techniques of bundling, copy writing and imaging
Transcript of Presenting Concepts to "Disoriented" Partners
RAPID CONCEPTS