Presenting Concepts to "Disoriented" Partners

11
RAPID CONCEPTS

description

The deck presents a sample of how multiple rapid concepts are presented to a "disoriented" client (aka, a client who is not sure about what he is exactly looking for). The deck exhibits a sample of multiple concepts for a gesture-based game company (i.e. Kinect), underlining the techniques of bundling, copy writing and imaging

Transcript of Presenting Concepts to "Disoriented" Partners

Page 1: Presenting Concepts to "Disoriented" Partners

RAPID CONCEPTS

Page 2: Presenting Concepts to "Disoriented" Partners
Page 3: Presenting Concepts to "Disoriented" Partners
Page 4: Presenting Concepts to "Disoriented" Partners
Page 5: Presenting Concepts to "Disoriented" Partners
Page 6: Presenting Concepts to "Disoriented" Partners
Page 7: Presenting Concepts to "Disoriented" Partners
Page 8: Presenting Concepts to "Disoriented" Partners
Page 9: Presenting Concepts to "Disoriented" Partners
Page 10: Presenting Concepts to "Disoriented" Partners
Page 11: Presenting Concepts to "Disoriented" Partners