Presentation of Macromedia Flash
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Introduction to macromedia
flash
Macromediawas a former American graphics andweb-development software house(1992-2005)
headquartered in San Francisco, Californiathat
produced such products as Flashand Dreamweaver.
Its rival, Adobe Systems,acquired Macromedia onDecember 3, 2005 and controls the line of
Macromedia products.
It is a client application available in most web
browsers.
It features support for vector and raster graphics, a
native scripting language called Action Script and
bidirectional streaming of audio and video.
http://en.wikipedia.org/wiki/Software_househttp://en.wikipedia.org/wiki/San_Franciscohttp://en.wikipedia.org/wiki/Californiahttp://en.wikipedia.org/wiki/Adobe_Flashhttp://en.wikipedia.org/wiki/Adobe_Dreamweaverhttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Dreamweaverhttp://en.wikipedia.org/wiki/Adobe_Flashhttp://en.wikipedia.org/wiki/Californiahttp://en.wikipedia.org/wiki/San_Franciscohttp://en.wikipedia.org/wiki/Software_house -
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Macromedia Flash Macromedia's popular application Flash has
redefined the way web developers approach web design.
Websites made up of music, videos, and custom, graphic
intensive interfaces are all possible with Macromedia Flash
Macromedia Flash is an industry leading tool that supplies its
users with animations, presentations, and mind blowing websites,while doing this at a constant low bandwidth.
Flash is a program by Macromedia for creating interactive,
animated online content.
Animated simply means "to have movement" -- Flash content
does not have to be a cartoon.
It is commonly used to mimic software interface elements such
as scroll bars, drop-down menus, buttons, and navigational
systems.
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The term "Flash" has also come to mean the actual files created usingMacromedia s program of the same name.
Getting to know the Flash authoring environment makes you more
effective and efficient as you create movies.
You'll get to know the parts of the Flash window, which include theToolbar, Timeline, Stage, panels, and Property Inspector.
The Toolbar, also known as the Tools panel, contains tools that you canuse to draw, paint, select, and modify artwork.
The Timeline represents the overall structure of a Flash document andcontrols the content.
The Timeline consists of layers, frames, and scenes that make up aFlash document. Layers are like transparent sheets stacked on top of oneanother. Each layer can contain different images that appear on theStage.
A frame displays content at a specific moment on the Stage.
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Macromedia flash MX professional :
Flash MX Professional uses twoversions of the Flash Player for
authoring: the Flash MX
Professional 2004 test movie player
and the stand-alone player.
Whenever you select the Control
>Test Movie or Control > Test Scene
menu commands in Flash MXProfessional 2004, the test movie
player is started.
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Flash movies
A movie clip is a symbol which
(generally speaking) resides in thelibrary, with one or more instances of
it on stage.
Additional important things to
remember about movie clips: every
movie clip instance has its own
timeline, its own play head, and its
own functions and variables.
Every movie clip instance also has its
own name, which may be assigned byyou in the properties panel, or will be
assigned by Flash otherwise. A movie
clip always runs at the same frame rate
as the main timeline.
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Flash Toolbars
The menu bar at the top of theFlash application window displaysmenus with commandsfor controlling Flash functionality.
The menus include File, Edit,View, Insert, Modify, Text,Commands, Control, Window, andHelp. The edit bar, at the top of theTimeline, contains controls andinformation for editing scenes andsymbols, and for changing the
magnification level of the Stage.
The tools in the Tools panel letyou draw, paint, select, and modifyartwork, as well as change the viewof the Stage.
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Additional important things to remember
about movie clips:
The tools area contains drawing, painting, andselection tools.
The view area contains tools for zooming and
panning in the application window.
The colours area contains modifiers for stroke and
folklores.
The options area displays modifiers for the currently
selected tool. Modifiers affect the tool's painting or editing
operations
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Symbols:
A symbol is a reusable object used/created in Flash.
A Symbol can be reused throughout your movie orimported and used in other movies.
There are three types of symbols: Graphics, Buttons, andMovie clips.
A copy of a symbol used in the movie is called an
Instance, which can have its own independent properties(like colour, size, function, etc.) different from the originalsymbol.
All symbols used in a flash movie are stored in the Libraryfrom where you can drag-and-drop new instances of thesymbols into your movie.
When a symbol is edited all of its instances get updated,but changing the properties, effects or dimensions of aninstance of a symbol does not affect the original symbol or
other instances.
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Graphic symbols are
reusable static images thatare used mainly to createanimations.
Any drawn
vector/plaintext/importedbitmap (photo), orcombinations of these, canbe converted into a single
controllable object: as agraphic symbol.
They have only one framein their timeline
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Button symbols are used fortimeline navigation - They addinteractivity to the movie andrespond to mouse clicks, key
press or rollovers/rollout, andother actions.
You define the graphicsassociated with various buttonstates (Up/Over/Down/Hit), andthen assign actions to the
instance of a button. They have4 frames in their timeline - oneeach for the up, over and downstates, and one to define the hitarea of the button.
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Movie clip symbols are reusablepieces of flash animation - consisting
of one or more graphic/buttonsymbols - thus theyre flash movieswithin your flash movie.
They have their own non-restricted
Timeline (any number of layers andframes - just like the main timeline)that plays independent of the mainmovie's Timeline.
The best thing about using movieclips is that you can control themfrom action script - you can changetheir dimensions, position, colour,alpha, and other properties and can
even duplicate and delete them.
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Motion Guides are paths drawn by you
that your objects will follow. However, Motion Guides only work
with Motion Tweens.
Let's say you wanted to animate an a
bird flying in a curving path. You cando this by using a Motion Guide.
You can drag horizontal and vertical
guides from the rulers onto the Stage
when the rulers are displayed.
You can move guides, lock guides,
hide guides, and remove guides.
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You can also snap objects to guides, and changethe guide colour and snap tolerance (how close
objects must be to snap to a guide). Flash allows you to create nested timelines.
Drag gable guides appear on the Stage only whenthe Timeline in which they were created is active.
You can clear all the guides in the current editingmode--document-editing mode or symbol-editingmode.
If you clear guides in document-editing mode, allthe guides in the document are cleared.
If you clear guides in symbol-editing mode, allthe guides in all symbols are cleared.
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Animation in flash:
While working in Flash you willfind it necessary to create
simple animation sequences. InFlash, animation can be done infour basic ways: MotionTween Shape Tween Frame-
by-Frame Animation Guided
Motion Tween Creating MotionTween.
Timeline of Motion Tween Usethe Colour Panel of the
Properties inspector to reducethe Alpha value from100 to 32for the1stand last frames to
produce Simple AlphaTweening as shown in theExample.
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You can create Shape Tweened
animations using Shape option from
the Tween panel of the Propertiesinspector. Draw a vector using any of
the drawing tools in Flash, say a small
circle and remove its border.
Click the10th frame in the Timeline
and insert a Key Frame (F6). Nowdraw another shape say a diamond
using the rectangle tool without a
border.
Now right-click on any frame in
between these two Key Frames andselect Shape option from the Tween
panel of the Properties inspector.
Save your work and test the Movie
(Ctrl + Enter). That's it you have
learnt how to create Shape Tween inFlash.
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In Frame-by-Frame animationwe create the object for each
frame so as to produce ananimation sequence.
Insert Key frame (F6) andmove the alphabets so as to
produce an animation sequence. Repeat the above step as far as
desired to create Frame-by-Frame animation as shown inthe example.
Save your work and test theMovie (Ctrl + Enter). That's ityou have created an animationusing Frame-by-Frameanimation.
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Create a vector/plain text using
any of the drawing tools inFlash, say a text with 'Flash'typed and break it using BreakApart (Ctrl + B) as done in the
previous example and put each
alphabet indifferent layers andname the layers as shown in the
picture.
Insert a guide layer by right-clicking the topmost layer and
select 'Add Guide Layer'(Insert-->Timeline-->MotionGuide), draw any path using the
pencil tool in the guide layer asshown in the example.
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Now create Motion tween byselecting the object in the 1stframe and snapping itsregistration point to one end
of the path. Snap the object in the last
frame to the other end of thepath in the guide layer.
Repeat the same for all theobjects (alphabets) bysnapping their registration
points to the path in theguide layer.
Save your work and test theMovie (Ctrl + Enter). That'sit we have learnt how tocreate motion along a guided
path.
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Oldest version of flash: Compatible flash
player includes flash
6,7,8.
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Flash MX 2004 Flash 10, 10.1, 10.2
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Version released Comments
Future
Splash
Animator1995
Initial version of Flash with basic editingtools and a timeline. In December 1996,Macromedia acquired Future Splash andlater released it as Flash 1.0.
1 1996Flash 1 (December 1996) - a Macromedia re-branded version of the Future SplashAnimator.
2 1997
Flash 2 (June 1997) - the object library wasadded to Flash.
3 1998Flash 3 (31 May 1998) - the movie clipelement, Java script plug-in integration,transparency and an external stand aloneplayer was added to Flash.
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4
1999 Flash 4 (15 June 1999) - internal variables,
an input field, advanced Action script, and
streaming MP3.
5
2000 Flash 5 (24 August 2000)Java script like
Actionscript, Smart clips, HTML text formatting
added.
MX 2002 Flash MX (15 March 2002) - UI
Components, XML, compression, streaming
video codec.
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MX2004 2003 Flash MX 2004 (10 September 2003) - text alias,
Unicode, Action script 2.0, improved streaming video
codec, behaviours. Launch of a Pro version - all Flash
MX 2004 features plus a form and slide editor, webservices integration, Object Oriented Programming in
Action Script 2.0, and Media Playback components,
which encapsulate a complete MP3 and/or FLV player
in a component that may be placed in a SWF.
8 2005
Flash 8 (13 September 2005) - Added an external
interface allowing the host machine to
programmatically control Flash content. At the same
time the Pro version was released - with improvedhigher-quality of video codec and encoder. Added
Filters and Blending Modes for movie-clips and
buttons.
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