Presentation Char modelling tips
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Transcript of Presentation Char modelling tips
L5 Digital AnimationModelling Tips
Deciding Factor
Which platform?
What method or tools to use?
High-end? Games?
Deciding polygon count and approaches
Tips!
TOPOLOGY! Topology! Topology!
Blocking (Keeping it simple first)
Box Modelling? Patch Modelling?
Where to hide seams?
Plan ahead!
Topology
Links
http://sinisthesia.blogspot.com/2011/06/character-development-workshop-part-1.html
http://www.creativecrash.com/tutorials/real-time-character-modeling-tutorial#tabs
Games Consideration
Similar workflow however the pipeline is much restrictive
Polygon Count limitation
Games engine and platform restriction
Topology is extremely important! Where to add details
Singular polygon in most cases (Depending on Design)
Games Consideration
Games Consideration
In LowPoly Textures plays an important role
Workflow
1. Design, Research, Profile, Storyboards
2. Blueprint/Model Sheet preparation
Character Sheet
Character Sheet
Alignment
Workflow
3. Keeping it Simple (Design Blocking)
4. Adding Details, Blending Shapes
5. Refinements
Blocking
Blocking
Refinement
Refinement
Smoothed
Workflow
6. UV Mapping, UnWrapping
Colour Map
Colour Map
Workflow
7. Rigging (Skeletons, Controllers, Weight Painting)
8. Rig Testing
Weight Painting
Weight Painting
Workflow
9. Animating (Blocking Poses, etc)
10. Compositing (Backdrop, Colour Correction, VFX)