Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker...
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Transcript of Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker...
Virtual Me
Team: Trivia
Prepared By:Menna Hamza MohamedMohamed Hesham FadlMona Abdel Mageed El-KoussyYasmine Shaker Abdel Hameed
Supervised By:Dr. Magda Fayek
Agenda
Motion CaptureTracking TechniquesMarket SurveyVirtual MeHigh Level DesignTime PlanTools
Motion Capture
Motion Capture
The process of translating human motion to a digital model
GamesFast AnimationMoviesBio Medical AnalysisVR
Types of Tracking
Facial trackingFull body trackingHand trackingPartial body tracking
Tracking Techniques
1- Mechanical Motion Capture
Exoskeleton, joints connected to angular encoderPros:
No interference, No occlusionReal timeLarge capture range
Cons:Freedom of movement is limitedMechanical failures
2- Magnetic Motion Capture
Magnetic sensors and a constant magnetic field generatorPros:
No optical occlusionSensor orientation is directly given
Cons:External interferenceSmall capture rangeWiring and batteries
3- Optical Motion Capture
Using markers (reflective or emitting)Uses light intensity to determine marker position
Pros:Free movementCapture range
Cons:Optical occlusionExtensive pre-processing and post-processingControlled lighting condition
4- Marker-less Tracking
Using computer visionDetect Humans in the pictureUses techniques to extract motion information from the image
Silhouette detectionJoint detection
Market Survey
PhaseSpace
4:24 impulse cams 20:100 impulse active LEDsPrice: $29,950.00 to $123,950.00Features:
Full body motion tracking (including fingers using gloves)
Nintendo Wii
Accelerometer, optical sensors Gaming systemPrice: $199Limitations:
Can only track the motion of the hand Only useable with the Wii
Sony PS3 Eye
Web CamPrice:
Cam: $34.99 Play station 3: $299.00
Features: Recognizes hand and body movements
Limitations:Officially works only with Sony PS3Low resolution 640x480
Virtual Me
The Virtual Me Approach
A frame work for human motion captureColor based markersArbitrary number of camsDetect major limbs motion and orientationHopefully real time
Sample Application
Virtual GoalA simple game will be used as a demonstrationThe player will defend his goal from multiple ballsLimited translation motion
High Level Design
Camera Interface/ Frame
Sampler
Image Processing Component
Marker DetectorCapture Rate Adjustment
New Capture
Rate
HistoryCurrent Capture
Rate
Constraint Model
Video Feed
Marker Tracking Component
Marker Tracking
Component1
Marker Tracking
Component2
Marker Tracking
Componentk
Merging Component
Pose Constructor
Application
Interpolator
Time Plan
Timeline (cont’d)
Feb March April May June July
Research&
Design
Basic Components Implementati
on
Midterms
Initial Integrati
on
Adv. Components Implementati
on
Final Integrati
on
Final Exams
Testing& Optimizatio
n
TimelineResearch& Design
Basic Components Implementation
Midterms
Initial Integration
Advanced Components
Implementation
Final Integration
Final Exams
Feb March April May June July
Tools
Development
LanguageC++
ToolsMicrosoft Visual Studio 2008Open CV 2.0
Thank You
Questions?