Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ.

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Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ

Transcript of Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ.

Page 1: Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ.

Pre-Game/Dead Ball

AHSAA State Camp 2011

SJ/FJ/BJ

Page 2: Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ.

Time-Outs

BJ: Observe Team B. Normal Position.

SJ: Observe Team B. Position near 25 yard line on your end to assist with authorized conference. Time Timeout, 45 seconds 3 short blasts on whistle, 1 minute visually notify R.

FJ: Observe Team B. Position near 25 yard line on your end to assist with authorized

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Injury Time Out

• BJ: Observe Team B

• SJ: Observe Team B

• FJ: Observe Team B

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Timing Factors

• BJ: Play clock violations.

• SJ: Responsible for accuracy of the game clock and all timing situations (time out, following scores, media time outs) Play clock violations

• FJ: Secondary responsibility

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Injured / Bleeding Player

• BJ: Observe Team B’s huddle

• SJ: Observe Team B’s huddle

• FJ: Observe Team B’s huddle

• After play, summon trainer. Removed player has to sit out 1 play before returning. Blood must be removed from uniform as well.

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Concussion Symptoms

• Pg 96 in rule book.

• Treat player as injured player. Must sit out 1 play before returning to the game.

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Conferences

• Same as time out procedure.

• Referee must have an official with him.

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Measurements

• BJ: Go to down marker on Linesman’s side of field and assume sideline responsibilities. Check down on box. No team attendants on the field. New series: spot down marker. Short: return to your position.

• SJ: Monitor team on your sideline.

• FJ: Monitor team on your sideline.

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Reporting fouls• Identify foul

• Identify offending team including jersey color, offense/ defense, kicking/ receiving team.

• Identify offending player’s number or position.

• Indicate spot of foul, end of run or end of kick.

• Indicate status of ball when foul occurred.

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Player Equipment (uniform, cast)

Look during pre-game and during game.

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Field Condition and Layout

• Pre-game looking for holes and player safety concerns.

• As weather happens player safety concerns.

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Field MarkingsRule 1-2-3b NOTE 2

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Dead Ball

Definition of a ‘dead ball’

Simply a ball not in play.

The interval between downs.

The clock can be running or stopped.

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Intermission (Half Time)

BJ – Responsible for notifying the visiting team coach at 5 min mark.

FJ – Responsible for watching team when they return.

SJ – Responsible for timing intermission. Responsible for watching team when they return.

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Spot of Snap Designations

The captain may choose to free kick or snap anywhere between the hash

marks on the yard line through the spot of a fair catch or awarded fair catch. (6-

5-4)

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Time Factors- Errors in Timing

Can be human or mechanical errorMust be readily evidentResults in acknowledged discrepancyReasonably able to determine time

Note time of clock during dead ball intervals.Monitor closely if problems arise.

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Scoring Plays – Outside 5Yard-line

Try by Run or PassBJ – End Line Responsibility – Near middle of the fieldFJ – Goal Line and Intersection of Side Line on Press box sideSJ – Goal Line and Intersection of Side Line opposite Press box side

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Scoring Plays – From 5Yard-line to Goal line

Try by Run or PassBJ – End Line Responsibility – Near

middle of the fieldFJ – End Line and Intersection of

Side Line on Press box sideSJ – End Line and Intersection of

Side Line opposite Press box side

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Scoring Plays

Try by Kick and Field GoalBJ – Behind Upright on Side opposite Press box – Has Upright and CrossbarFJ - Behind Upright on Side of Press

box – Has UprightSJ – Position as an Extra Umpire on

Side opposite Press Box

Page 25: Pre-Game/Dead Ball AHSAA State Camp 2011 SJ/FJ/BJ.

Scoring Plays

Try by Run or PassBJ – End Line Responsibility – Near

middle of the fieldFJ – End Line and Intersection of Side

Line on Press box side lineSJ – End Line and Intersection of Side

Line opposite Press box side line

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Fouls/ Penalty Enforcement

Dead Ball Fouls Sound Whistle and Toss penalty

marker (not higher than head). DO NOT ALLOW the play to start.

Immediately Give the Timeout Signal. If it’s another official’s flag, cover flag if it

is in your area.

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Fouls/ Penalty Enforcement

Live Ball Fouls Observe foul, Withhold Whistle, and

Drop penalty marker at proper yard line. Continue Officiating

When Ball becomes dead, Give the Timeout Signal.

Report the foul to the Referee. Do not give a visible signal.

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Fouls/ Penalty EnforcementPenalty Enforcement

Stay clear of spot of foul.Ensure Umpire marks correct direction and distance.Avoid visiting while penalty is being assessed.Write down all unsportsmanlike conduct fouls.

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Overtime Procedure

Prior to Coin TossAll officials meet in the center of the field and discuss how penalties (if there are any) will be assessed.This is a 3 minute Intermission.Each team get 1 timeout.

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Overtime Procedure The winner of the coin toss will get the

choice of offense, defense, on a particular end.

The loser get the remaining choice.Each team will get one series of downs.The offense will put the ball in play on the defense’s 10 yard line (unless OT

started with a penalty).After the offense finishes it’s series of downs, the team on defense will then be on offense for a series of downs.

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Overtime Procedure The goal line is always the line to gain.When the defense gains control of the

ball, the series ends immediately.The offense can get a new series of

downs:Defensive pass interference

Roughing passer, snapper, holder, kicker

Blocked kick touched by defense beyond neutral zone and recover by offense

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Overtime Procedure

Field goal attempts may be attempted on any down.

Post scrimmage kicks are not applicable to the OT procedure..

If the game remains tied after each team has one series of downs, the OT

procedure will be repeated until a winner is determined (with a 2 minute

intermission).But no more coin tosses.

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Legal Ball and UseA tan-colored cover

One set of 8 or 12 evenly spaced laces

A continuous 1 in white or yellow stripe 3 to 3 ¼ inches from the end. Only 2

panels will have the stripe.

Weighs between 14 and 15 ounces

Inflated pressure of 12 ½ to 13 ½ psi.

SHALL INCLUDE the NHFS AUTHENTICATING MARK.

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Handling the Team Box

FJ and SJ has secondary responsibility for the team box. (BJ can help if

needed).Team Box is from the 25 to the 25, 2

yard off the sideline.Restricted Area is between the team

box and the sideline.No one can legally be in the restricted

area during a live ball.

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Game Equipment (Official’s)

Officials Uniform including Cap and Predominately Black Shoes

Whistle

Bean Bag

Penalty Flag

Down Indicator (Rubber Bands)

Pencil

Pad

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Game Equipment (Player’s) Helmet with Face Mask (clear visor)

Mouth/Teeth Protector – may not be completely clear or white

Jersey

Shoulder Pads

Pants (knee braces must be completely covered)

Legal shoes

Legal gloves if worn

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Weather Issues Develop an evacuation plan and identify

nearby shelters.When thunder is heard or a cloud-to-ground lightning bolt is seen, suspend play and take

shelter immediately.30 Minute Rule. Once play has been

suspended, wait at least 30 minutes after the last thunder/lightning is witnessed to resume

play.Any subsequent thunder/lightning restarts the

clock.Keep both coaches informed as best as

possible

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Unique and Emergency Situations Injuries:

ProlongedPower Loss:

Both Coaches and Game AdministrationFighting:

Try to stop, if unable:Step back and record numbers.

Official goes down:Bring ECO down if capable.Change to 5 man mechanics

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Pre-Game/Dead Ball

AHSAA State Camp 2011

SJ/FJ/BJ