Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and...

10
Practical Physically-Based Shading in Film and Game Production

Transcript of Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and...

Page 1: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Practical Physically-Based Shading in Film and Game Production

Page 2: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Course Page

§  Notes and slides now/soon!

bit.ly/s12shaders

Page 3: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Schedule

09:00 Intro: The Importance of Physically-Based Shading (Hill) 09:05 Background: Physics and Math of Shading (Hoffman) 09:30 Calibrating Lighting and Materials in Far Cry 3 (McAuley) 10:00 Beyond a Simple Physically-Based Blinn-Phong Model in Real-Time (Gotanda) 10:30 Break 10:45 Physical Production Shaders with OSL (Martinez) 11:15 Physically-Based Shading at Disney (Burley) 11:45 Reflection Model Design for WALL-E and Up (Smits)

Page 4: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

The Importance of

Physically-Based Shading

Page 5: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Physically-Based vs Photo Realism

“Photo-realistic rendering places emphasis on the appearance of its output rather than the techniques used to derive it. Anything goes, basically, as long as the final image looks nice.” - Greg Ward http://radsite.lbl.gov/radiance/refer/Notes/rendering_note.html

Page 6: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Mounting Complexity

§  Artists are the bottleneck §  Avoid:

§  100s of sliders §  Unintuitive, interconnected

values §  Complex shaders, passes

§  Aim for: §  Consistency of materials §  “Works out of the box”

Page 7: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Physically-Based Shading 101

§  Energy conservation:

Glossiness

Page 8: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

Physically-Based Shading 101

§  Energy conservation:

§  Avoids gloss-reflectance dependency

Glossiness

Page 9: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

It’s a Framework

§  Input data §  Calibrated textures §  Artist guidelines

§  Physical values §  Lights §  Material properties

§  Architecture §  Shading language §  Renderer

§  Bottom-line: less guesswork

Page 10: Practical Physically-Based Shading in - Self Shadow...Practical Physically-Based Shading in Film and Game Production . Edit this text to create a Heading ! ... 10:45 Physical Production

Edit this text to create a Heading

§  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing, 2 points before & after §  Longer bullets in the form of a paragraph are harder to

read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). §  Sub bullets look like this

It’s a Common Language

§  Easier to breakdown production problems §  “Why is my material too dark?” §  Artists can self-diagnose §  Missing effects can be reasoned about

§  My hope in the future: §  “I think you screwed up the energy

conservation of the Ashikhmin-Shirley model. Take a look at my simple test case.”

§  Language ó understanding