Practical Incentives for High-achievers without High Cost.
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Transcript of Practical Incentives for High-achievers without High Cost.
RASPBERRY PI-CRAFTPractical Incentives for High-achievers without High Cost
I Admit It! This stuff is completely ripped off from
the following sources: “Python Programming Using Minecraft Pi and
Codecademy” by Craig Richardson– released under Creative Commons Share Alike 3.0
Minecraft for the Raspberry Pi
Premise Students verbally encouraged to
Initiative Hard Work Enthusiasm
Practical outcome for high achievers Teacher panic Give ‘em more work to keep busy Use ‘em as TA’s
Student Takeaway High Performance =
Extra work Work that no one else has to do Get stuck helping the “slow kids”
Mediocre Performance = I can take it easy and coast I don’t have to do more work I don’t have to be a teacher too
Long Term Consequence Question: Given a long-term (12 year)
reinforcement of those takeaways, what sort of employee is this student likely to become?
Resources for HA students How many sources for low-achievers can
anyone name? How about teaching strategies?
How many of your schools have ACTIVE “gifted/HA” programs?
What about funding resources?
This is NOT a Magic Bullet All students are different. However:
33 million copies of the game have been sold 20% went to children (under 15) Nearly all students have at least HEARD of
Minecraft.
The Appeal Giant digital LEGO set Nearly all children LIKE to create
Unlimited pieces Easy to undo and redo Free reign to do it “their way”
They can show off their creations
Alternatives Alice – CG movies created through
programming Scratch – similar to above, aimed at
younger students MinecraftEDU – a fuller version of
Minecraft that does not require a Mojang account.