PPET Unit-4 Material

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    K U M A R A V A D I V E L U 7 1 0 0 1 2 8 3 0 0 0 7 M E - P D D

    ( P T )

    R . N I T H Y A 7 1 0 0 1 2 8 3 0 0 1 0 I I - S E M

    R . S U B R A M A N I A N 7 1 0 0 1 2 8 3 0 0 1 5 A P R I L -

    2 0 1 3

    TEAM PRESENTATIONon

    INDUSTRIAL DESIGN

    Unit IV

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    What is Industrial Design?

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    The Industrial Designers Society of America (IDSA)

    defines Industrial Design as:

    Industrial design (ID) is the professional service of creating and

    developing concepts and specifications that optimize the function,

    value and appearance of products and systems for the mutual benefit

    of both user and manufacturer.

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    ID goals

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    Product utility -safe, easy to use, and intuitive

    Appearance - form, line, proportion, and color

    Communication of corporate image - through the visualquality

    Ease of maintenance and repair

    Low (mfg) costs

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    ID Importance to product design

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    Ergonomics needs

    Ease of use

    Ease of maintenance

    User interaction with the product

    Minimum knowledge of using it safety.

    Aestheti cs needs

    Amount of product differentiation required

    The importance of pride of ownership, image.

    Motivation to the design team (for their pride in product)

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    Product types from the ID point of view

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    Technology-driven products

    Engineering or technical requirement is paramount

    ID has little involvement

    Extreme cases of Intel chips and GE engines

    User-driven products

    Usually there is a high degree of user interaction for these products.

    The functionality and/or its aesthetic appeal are important

    ID works closely with marketing and engineering throughout the

    process.

    Classif ication of some common products

    See exhibit 10-8 on page 202

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    Timing of ID involvement

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    Technology-driven products

    During the later phases of product development

    In concept generation for user interface

    In concept testing for for customers for feedback.

    In detailed design and refinement for packaging and marketing

    User-driven products

    Throughout the entire process

    In need analysis for identifying customer needs.

    In concept generation for creating multiple concepts

    In concept testing for creating models

    In system level design for refining promising concepts

    IN detailed design for selecting final concept and coordinating eng-mfg.-marketing efforts.

    See Exhibit 10.9 on page 203

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    ID expenditures

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    Depending on the product type

    Hand-held medical instrument are the highest in termsof budget %

    Technology-driven products are the lowest

    See Exhibit 10-2 on page 192 for details

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    The ID Process

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    Investigate customer needs

    Conceptualize

    Preliminary refinement

    Further and final concept selection

    Control drawings of the final concept

    Coordinate with engineering and production.

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    I ndustr ial Design Case study:

    Motorola RAZR

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    Motorola Flip Phones

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    MicroTAC (1989) StarTAC (1993) V60 (2001) RAZR (2004)

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    Phase -1 : Identification of needs

    Small size & weight = thin phone

    Performance features:VGA camera, large keys with back lighting, color display withgraphics, Bluetooth for wireless headset

    Ergonomics: good user comfort, buttons were designed based on accepted industry

    standards, flip phone allowed answering or ending calls, new software for navigation, textmessaging

    Durability :withstand 1 meter drop test

    Materials :laser cut keypad, laser etching, magnesium hinge, anodized aluminum

    housing, composite antenna

    Appearance :futuristic look, became a status symbol, pride among owners

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    Phase 2 : ConceptualizationThumbnail Concept Sketches

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    Aim : Generate number ofconcepts

    Aid : Thumbnail sketches

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    Phase 3 : Preliminary RefinementSoft Models

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    Soft model

    Aim : Feasibility study ofconcepts

    Aid : Soft models

    Material : Foam / core board

    Scale : Full scale

    Result :Selection of promisingConcepts after Evaluation &modification

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    Phase 4 : Final Refinement & concept selectionHard Models

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    Hard model

    Aim : Gain additional feedback,color studies and customerreception

    Material : wood, dense foam, plasticor metal

    Scale : Full scale (Technically nonfunctional)

    Result : Final selection of concepts

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    The Impact ofComputer-Based Tools on the I.D.Process

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    Render ings using 2D & 3D model ing

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    Phase 5 : Control Drawings of the Final ConceptHard Models

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    Aim : Define final shape and key dimensions

    Aid : Control Drawings

    Contents : functionality, features, sizes, colors, surface finishes, andkey dimensions.

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    Phase 6 : Co ordinate with Engg & ProductionFinal Product

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    Developed Product Base Model of RAZR

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    Quality assessment of ID

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    User inter face Intuitive, safe, comfort, easy to use

    Emotional appeal

    Attractive, exciting, pride of owning and being o the team

    Users ability to maintain and repair product Easy, intuitive

    Appropriate use of resources

    Value (quality vs. cost)

    Product dif ferentiation

    Easy to stand out, recognize, & remember. Fit with or enhance corporate identity

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    Assessment of I.Ds Role RAZR Development Project

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    Motorola Flip Phones

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    MicroTAC (1989) StarTAC (1993) V60 (2001) RAZR (2004)