PowerPoint Presentation...Design Activity Redesign the Windows taskbar to support an arbitrarily...
Transcript of PowerPoint Presentation...Design Activity Redesign the Windows taskbar to support an arbitrarily...
CMSC434
Prototyping
Tuesday, March 26, 2013
Instructor: Jon Froehlich
TA: Matthew Mauriello
Intro to Human-Computer Interaction
Hall of Fame Hall of Shame
Design Activity
Redesign the Windows taskbar to
support an arbitrarily large number of
files open of the same type (with the
same program)
You solution can remix or derive from
existing solutions.
Affordances
Star Trek IV: The Voyage Home, 1986, directed by Leonard Nimoy, http://youtu.be/hShY6xZWVGE
Norman door!
Affordance refers to the
perceived & actual properties of a
thing that determine just how that
thing could possibly be used
Don Norman
Cognitive Scientist / Author
vertical handle cues pull behavior
Perceived Affordances
Affordances suggest how to
use the object
Can be dependent on the
Experience
Knowledge
Culture of the actor
Can make an action
easy/difficult
Affordances may be perceived
without actually existing
[From Bjoern Hartmann, Prof. at UC-Berkeley]
Affordances affect our perception of use
Can affordances change our behavior?
From my Moving Beyond Line Graphs BECC2010 talk, see http://bit.ly/jonuw, then
navigate to “talks”
In-N-Out Burger!
Battle of the Cans
Battle of the Cans
Duffy, Environment and Behavior, 2010
Duffy, Environment and Behavior, 2010
Affordances in UI design
What are the affordance of these graphical objects?
[From Bjoern Hartmann, Prof. at UC-Berkeley]
How about these?
[From Bjoern Hartmann, Prof. at UC-Berkeley]
I’m a button!
I’m a button!
I’m a button!
I’m a button
I’m a button
I’m a button Graphic design emphasizes affordances Helps user recognize objects as buttons
What does a click on the left pane do?
What does a click on the left pane do?
What are the scrollbar affordances?
[From Bjoern Hartmann, Prof. at UC-Berkeley]
[From Bjoern Hartmann, Prof. at UC-Berkeley]
Are touchscreens more natural?
A Magazine is an iPad That Does Not Work, http://youtu.be/aXV-yaFmQNk
[http://www.youtube.com/watch?v=ndkIP7ec3O8]
Virginia’s New iPad, http://youtu.be/ndkIP7ec3O8
Are touchscreens more natural?
[Moggridge, Designing Interactions, 2006]
Bill Atkinson Apple Engineer (1978-1990)
Prototyping Apple Lisa
[Moggridge, Designing Interactions, 2006]
Bill Atkinson Discussing the Apple Lisa UI Design Process, Moggridge, Designing Interactions, 2006
ChoosingFidelity
[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]
The Palm Pilot Started by Jeff Hawkins, 1996
Prototyping
The Palm Pilot
Jeff Hawkins Discussing the Palm Pilot Prototyping Process, Moggridge, Designing Interactions, 2006
VisualFidelity
[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]
Look and feel are the most
noticeable dimension of a prototype’s
fidelity and, if not properly selected,
can sidetrack prototype reviews. Go
hi-fi too soon and users will focus on
visual design, which is not
appropriate in early stages.
PaperPrototypes
[Nielsen Norman Group, http://www.nngroup.com/reports/prototyping/]
PrototypingNintendo
Open Access Prototype
FunctionalFidelity
[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]
Does the prototype reveal how the
solution will work (static) or does it
appear to be fully functional and
respond to user input (interactive)?
ContentFidelity
[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]
Displaying content? Early on, just
squiggly lines, then maybe dummy
text (though this can distract), then
actual content.
Proactive Parent, CMSC434 Sp2012
ChoosingFidelity
[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]
Sustainly, CMSC434 Sp2012
StaySafe, CMSC434 Sp2012