Potential of the Internet for Mathematic Education Outline€¦ · MicroLearning, MOOC, OER,...
Transcript of Potential of the Internet for Mathematic Education Outline€¦ · MicroLearning, MOOC, OER,...
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Danube University Krems Department for Interactive Media and Educational Technologies
The Potential of the Internet for Mathematic Education MicroLearning, MOOC, OER, ePortfolio
and other Virtual Monsters
These Slides are licensed under a Creative Commons License :
Danube University Krems Department for Interactive Media and Educational Technologies
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• Learning Management Systems and Blended Learning Strategies"
• Two Case Studies of Educational Scenarios:"• Mobile Learning/Microlearning"• Collaborative Learning "
• Learning Theory & Educational Design"
• Conclusions"
Potential of the Internet for Mathematic Education Outline
July 2014 Peter Baumgartner
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Danube University Krems Department for Interactive Media and Educational Technologies
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Transfer"
• "factual knowledge, “know-that”"
• "Transfer of propositional knowledge"
• "to know, to remember"
• " Production of correct answers"
• "Verbal knowledge, Memorisation"
• " to teach, to explain"
Learning I"
Tutor"
• procedural knowledge, "know-how""
• "Presentation of pre-determined problems "
• to do, to practice"• "Selection of correct
method and its use"• Skill, Ability"
• "to observe, to help, to demonstrate"
Learning II"
Coach"
• "social Practice, "knowing-in-action""
• "Action in real (complex and social) situations"
• to cope, to master"• "Realisation of
adequate action strategies"
• Social Responsibilty"• to cooperate, to
support"
Learning III"
July 2014 Peter Baumgartner
Danube University Krems Department for Interactive Media and Educational Technologies
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Transfer material to the learning management system (LMS)
Transfer"
Course Repository"
Upload Material 1:1 to the LMS platform (Word, PDF)
Face-to-face study is supported by distribution of materials
Up-/Download changes responsibility structure
LMS is a tool for administrative support
Implementation step by step but organisation-wide
Transfer"
• "factual knowledge, “know-that”"
• "Transfer of propositional knowledge"
• "to know, to remember"
• " Production of correct answers"
• "Verbal knowledge, Memorisation"
• " to teach, to explain"
Teaching I"
July 2014 Peter Baumgartner
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Danube University Krems Department for Interactive Media and Educational Technologies
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Communication"
Enrichment"
Material prepared for the learning process („Study-Guide“)
Asynchronous Communication (Forum, email)
Integrate tasks and exercises LMS is a tool for the
communication process E-Moderation, E-Tutoring
necessary
Task, exercises and part of communication process are transferred to the LMS
Tutor"
• procedural knowledge, "know-how""
• "Presentation of pre-determined problems "
• to do, to practice"• "Selection of correct
method and its use"• Skill, Ability"
• "to observe, to help, to demonstrate"
Teaching II"
July 2014 Peter Baumgartner
Danube University Krems Department for Interactive Media and Educational Technologies
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Using the educational surplus value of blended learning scenarios systematically
Construction"
Blended Learning"
Special Design of Blended Learning Scenarios
Use of special tools: Wikis, Podcasts, Vodcasts, E-Portfolios
Develop tasks and exercises for virtual settings
LMS is an educational tool for learning and teaching
Self directed learning (projects) with personal responsibilities
Coach"
• "social Practice, "knowing-in-action""
• "Action in real (complex and social) situations"
• to cope, to master"• "Realisation of
adequate action strategies"
• Social Responsibilty"• to cooperate, to
support"
Teaching III"
July 2014 Peter Baumgartner
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Danube University Krems Department for Interactive Media and Educational Technologies
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Construction"
Blended Learning"
Special Design of Blended Learning Scenarios
Use of special tools: Wikis, Podcasts, Vodcasts, E-Portfolios
Develop tasks and exercises for virtual settings
LMS is an educational tool for learning and teaching
Self directed learning (projects) with personal responsibilities
Transfer"
Repository"
Upload Material 1:1 to the LMS platform (Word, PDF)
Face-to-face study is supported by distribution of materials
Up-/Download changes responsibility structure
LMS is a tool for administrative support
Implementation step by step but organisation-wide
Communication"
Enrichment"
Material prepared for the learning process („Study-Guide“)
Asynchronous Communication (Forum, email)
Integrate tasks and exercises
LMS is a tool for the communication process
E-Moderation, E-Tutoring necessary
July 2014 Peter Baumgartner
Danube University Krems Department for Interactive Media and Educational Technologies
Peter Baumgartner July 2014 8
Know-ledge
Cognitive Processes
Remem-ber
Under- stand
Apply Analyze Evaluate Create
Facts
Concepts
Proce- dures
Meta- cognitive
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Danube University Krems Department for Interactive Media and Educational Technologies
Peter Baumgartner July 2014 9
Know-ledge
Cognitive Processes
Remem-ber
Under- stand
Apply Analyze Evaluate Create
Facts
Concepts
Proce- dures
Meta- cognitive
Transfer" Tutor" Coach"
Teaching I" Teaching II" Teaching III"
Micro" Meso" Meso - Macro"
Danube University Krems Department for Interactive Media and Educational Technologies
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Student Workload: 1 ECTS ~ 25-30 Hours of Workload
For Example in our Department:
1 Modul = 3 ECTS = 1 face-to-face Seminar = 4 Months
July 2014 Peter Baumgartner
Monat -2 Monat -1 Monat 1 Monat 2
15h 20h 15h 15hPräsenztag (10h)Modulstart Modulabschluß
Month-1 Month-2 Month 1 Month 2
Start of Module Contact Time face2face
End of Module
Blended Learning Arrangement (Example)
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Danube University Krems Department for Interactive Media and Educational Technologies
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75 Hours of Self-Study Study-Guide Material Online-Assessment with
(semi)automatic Evaluation
AKT 1-2 Remember, Understand
Study-Guide Discussion forum, Tutoring
Assignments Discussion forum, Tutoring
Oral and/or written Exams
Assignments with Timetable and Interaction
Structure
AKT 3-4 Apply,
Analyse
Assignments Forming Groups, Coaching
Assignments Forming Groups, Coaching
Assignments with Timetable & Interacting of Groups(with self-directed
Coordination
Written Exams Projects,
E-Portfolio
AKT 5-6 Evaluate, Create
July 2014 Peter Baumgartner
Blended Learning Arrangement (DUK)
Danube University Krems Department for Interactive Media and Educational Technologies
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e.g. prearrangement and follow-up of complex tasks via LMS 1
e.g. f2f-explanation of a complex task which has to be done via LMS
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e.g. f2f-presentations and reflections of assignments 3
e.g. f2f-explanation of assignments with intermediate f2f-feedback
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e.g. f2f-explanation of assignments with f2f-examinations
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e.g. assignment via LMS with f2f-feedback and f2f-examination
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(Cf. Mastertheses by Sankofi/Szucsich 2007)
= Face to Face (f2f) = Timeline = Start/End of Module
Legend
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6 Structural Variations (Example-DUK)
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Danube University Krems Department for Interactive Media and Educational Technologies
July 2014 Peter Baumgartner
Educational action is the mapping of semantic relations into the time necessary for knowledge acquisition and competences under the perspective of validity claims.!
Peter Baumgartner Fundamental Theorem of Education
Adopted from (Meder 2006) Meder, N. (2006). Web-Didaktik: Eine neue Didaktik
webbasierten, vernetzten Lernens). Bertelsmann, Bielefeld.
Baumgartner, P. (2011). Taxonomie von Unterrichtsmethoden: Ein Plädoyer für didaktische Vielfalt. Münster: Waxmann.
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Danube University Krems Department for Interactive Media and Educational Technologies
July 2014 Peter Baumgartner
Validity Claims References to
the World
subjective objective
social
Theory of Communicative Action
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Danube University Krems Department for Interactive Media and Educational Technologies
July 2014 Peter Baumgartner
Validity Claims References to the World
subjective Develpment
of the own Personality
objective Subject, Theme, Material
social (Co-)Learner,
Tutor
Educational Setting
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Konstruktion"
Blended Learning"
Eigenes Design von Blended Learning Szenarien
Wikis, Podcasts, Vodcasts, E-Portfolios
Aufgaben und Übungen für Plattform entwickeln
LMS als pädagogisch-didaktisches Werkzeug
Eigenverantwortliche aktivierende Projekte
Transfer"
Materialdepot"
Materialien 1:1 auf die Plattform stellen (Word, PDF)
Präsenzstudium wird ergänzt
Up-/Download, Bringschuld wird zur Holschuld
LMS als administrative Unterstützung
Schrittweiser flächendeckender Ausbau
Kommunikation"
Anreicherung"
Materialien für das LMS aufbereitet („Study-Guide“)
Kommunikation asynchron (Forum, eMail)
Aufgaben und Übungen integrieren
LMS zur kommunikativen Unterstützung
E-Moderation, E-Tutoring notwendig
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Danube University Krems Department for Interactive Media and Educational Technologies
Perceive & Do (Debug)
Produce & Deposit
Practice & Discuss
Teaching & Facilitating
Tutoring & Managing
Coaching & Orchestrating
Interacting with Object
Interacting with Self &
other Subject (Human)
Interacting Self & with Society
Knowing-in-action
Reflecting-in-practice Reflecting-in-action
Artefact Environment
Competence Helix
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Case Study I: Microlearning Microlearning deals with relatively small learning units and short-term learning activities.… More frequently, the term is used in the domain of e-learning and related fields in the sense of a new paradigmatic perspective on learning processes in mediated environments. (Wikipedia)
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 19
Microlearning deals with relatively small learning units and
short-term learning activities. Generally, the term
"microlearning" refers to micro-perspectives in the context of
learning, education and training. More frequently, the term is
used in the domain of e-learning and related fields in the
sense of a new paradigmatic perspective on learning
processes in mediated environments. (Wikipedia)
http://en.wikipedia.org/w/index.php?title=Microlearning&oldid=597955821
Microlearning I: Definition
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner
Microlearning II: Examples
• reading a paragraph of text • listening to an informational (short) podcast or an
educational video-clip • memorizing a definition or formula • sorting a set of (microcontent) items by
(chrono)logical order • selecting an answer to a question • answering questions in quizzes
http://en.wikipedia.org/wiki/Microlearning#Dimensions_of_microlearning
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Danube University Krems Department for Interactive Media and Educational Technologies
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Educational Policy"
Curricula"
Educational Ensemble"Content Block"
(Several Hours)"
Educational Scenarios"(Minutes – Hours)"
Educational Interaction"(Seconds - Minutes"
Learning Time Workload
(ECTS)
Micro Level"
Meso Level"
Macro Level"
July 2014 Peter Baumgartner
Levels of Educational Design
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner
Microlearning IIIa: Dimensions • Subject Matter: Microcontent (small chunks of
information, „knowledge nuggets“) – Simple issues • Time: Microteaching (short learning time, seconds up
to 15 minutes) – Simple tasks, lower cognitive processes
• Learning Activity: Triggered by push technology to minimize cognitive load – Externally controlled instead of self-determined learning
• Validity: Facts & objectivity oriented – No other personal (emotional, social) development
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
Peter Baumgartner July 2014 23
Know-ledge
Cognitive Processes
Remem-ber
Under- stand
Apply Analyze Evaluate Create
Facts
Concepts
Proce- dures
Meta- cognitive M
icro
lear
ning
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning IV: Short-Period & Turbulent Environments
Travelling in tram
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning IV: Short-Period & Turbulent Environments
Waiting at the airport
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 26
Microlearning IV: Short-Period & Turbulent Environments
Waiting/Siting in a Café
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Microlearning IV: Short-Period & Turbulent Environments
Waiting room
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning IV: Short-Period & Turbulent Environments
Standing in line
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 29
Microlearning V: Mathematic Examples App for quickly finding formulas across multiple disciplines. It is focused on traditional math fields such as Algebra, Geometry and Calculus. MathRef allows users to add notes to equations, to save favorite equations and to copy text from within the app to e-mails or text editor.
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning V: Mathematic Examples Sometimes it is good to brush up on your math skills. Numbler is an innovative game that allows you to compete against the computer or friends in the style of "Words With Friends," but instead of creating words with your tiles, users are tasked with creating equations.
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning V: Mathematic Examples Offers answers to many math-related or number-centric questions. The computational knowledge engine can compute across 29 disciplines. You can get formula details, graphic representations and brief explanations to help you understand how the app arrived at a given solution.
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Microlearning V: Mathematic Examples Those studying advanced mathematics can download an app like Graphing Calculator by Mathlab. This free app provides its users with advanced operators, functions, an intuitive user interface and beautifully laid out graphs featuring slopes, roots and intersections -- just to name a few.
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner
MicroLearning IIIb: Dimensions • Subject Matter: Microcontent (small chunks of
information, „knowledge nuggets“) – Simple issues? • Time: Microteaching (short learning time, seconds up
to 15 minutes) – Simple tasks, lower cognitive processes?
• Learning Activity: Triggered by push technology to minimize cognitive load – Externally controlled instead of self-determined learning?
• Validity: Facts & objectivity oriented – No other personal (emotional, social) development?
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
Peter Baumgartner July 2014 34
Know-ledge
Cognitive Processes
Remem-ber
Under- stand
Apply Analyze Evaluate Create
Facts
Concepts
Proce- dures
Meta- cognitive M
icro
lear
ning
Mic
role
arn
ing
Mic
ro
lea
rn
ing
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 35
1. Mobile technology creates multiple new learning occasions.
2. Short (consecutive) learning time is not necessarily linked with simple cognitive tasks.
3. Learning opportunities outside educational institutions increases
4. Non-formal learning & informal learning needs to be better acknowledged and integrated into an overall learning design.
Summary Case Study I: Microlearning & Mobile Learning
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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Case Study II: Peer Production Peer production is a way of producing goods and services that relies on self-organizing communities of individuals who come together to produce a shared outcome. (Wikipedia)
We understand peer production as a mode of commons-based and oriented production in which participation is voluntary and predicated on the self-selection of tasks. (Journal of Peer Production)
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
Peter Baumgartner July 2014 37
Know-ledge
Cognitive Processes
Remem-ber
Under- stand
Apply Analyze Evaluate Create
Facts
Concepts
Proce- dures
Meta- cognitive P
eer
Pro
duct
ion
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 38
Peer Production in Wikipedia
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 39
Peer Production in Open Source Software
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 40
Social Software and Web 2.0
“Web 1.0”: Hyperlinks connects websites: one piece of content to another piece of
content
“Web 2.0”: Social Software connects to people with same interests
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http://www.librarything.com http://www.librarything.de
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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http://www.librarything.com http://www.librarything.de
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http://www.librarything.com http://www.librarything.de
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
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https://www.xing.com/
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Small World
Peter Baumgartner
Granovetter, Mark S. 1973. The Strength of Weak Ties. American Journal of Sociology 78, Nr. 6 (Juni): 1360–1380. http://www.jstor.org/stable/2776392 (Zugegriffen: 21. April 2013).
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 46
1. Collaborative Voting: Contributions with the best
community voting are placed at top articles.
2. Collaborative Indexing: Community members provide
relevant metadata.
3. Creation of networks: The friend of a friend of a
friend…
4. Communities of common interest: People evaluating
this article had also voted for these other articles.
Action Strategies with Social Software
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 47
e.g. wikipedia: very few people write many articles many people add sentences or correct typos
e.g. amazon: very few books are bestsellers, many books are slow sellers (“shopkeeper”)
Internet: Pareto Distribution
e.g. MOOC: very few participants are active and take all examinations, many people are passive and just bystanders (“witness learning”)
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
Cranshaw, J., & Kittur, A. (2011). The polymath project: lessons from a successful online collaboration in mathematics. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1865–1874). ACM. Retrieved from http://dl.acm.org/citation.cfm?id=1979213
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Massive Online Collaboration in Math. The Polymath Project
Currently 9 official Polymath Projects. Each of these projects focuses on a significant unsolved problem in mathematics. 3 published articles: pseudonym D. H. J. POLYMATH Case Study with Polymath1: Hales–Jewett theorem
General Blog: http://polymathprojects.org Wiki: http://michaelnielsen.org/polymath1/
Timothy Gowers Blog http://gowers.wordpress.com/ Terence Tao http://terrytao.wordpress.com/
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 49
Massive Online Collaboration in Math. The Polymath Project
The Hales–Jewett Theorem
The Hales–Jewett theorem asserts that for every r and every k there exists n such that every r-colouring of the n-dimensional grid {1,...,k}n contains a combinatorial line. A kind of generalization of game of tic-tac-toe, which cannot end in a draw, no matter how large n is, no matter how many people are playing provided only that it is played on a board of sufficiently high dimensions.
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 50
The Polymath Project
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 51
Massive Online Collaboration in Math. The Polymath Project
The Hales–Jewett Theorem February 1 - May 23, 2009: 1555 comments on 14 blogs entries (Gowers:8 / Tao: 6) 1228 to the subject, rest meta-comments
Number of Participants Number of Comments 39 1228 1 (Thimothy Gowers) 285 1 (Terrence Tao) 232 13 1 21 5 or less
Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 52
The Polymath Project
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Donau-Universität Krems Department für Interaktive Medien und Bildungstechnologien
July 2014 Peter Baumgartner 53
1. Online collaboration will increase and foster “Citizen
Science”
2. Voluntary collaboration, free of charge
3. Massive Collaboration („The wisdom of crowds“)
4. Open Culture: Free Access at all levels: Standards, Source
Code, APIs, Innovation, OER, OA… („mash ups“)
5. Acting Globally: No physical and geographical boundaries
6. Importance of informal learning will increase
Summary Case Study II: Peer Production
Danube University Krems Department for Interactive Media and Educational Technologies
July 2014
For every specified educational objective:
What is the educational surplus value in
using eLearning/technology?
Are there other (traditional) methods which
fit better the intended learning outcome?
Conclusion I Importance of Educational Surplus Value
Peter Baumgartner 54
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Danube University Krems Department for Interactive Media and Educational Technologies
Every educational technology, every
technology supported learning environment or
internet application implements a theoretical
learning model – irrespective of opinions and
believes of developers and teachers
July 2014
Conclusion II ICT is not educationally neutral
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Danube University Krems Department for Interactive Media and Educational Technologies
July 2014
1. There are different levels of educational design following different rules.
2. Different learning models are not exclusive but support each other. Educational variety instead of educational monoculture!
3. Design learning environments with objective, subjective and social learning subjects.
4. Design different modes of blended learning arrangements (face2face, eLearning) holistically.
Peter Baumgartner
Conclusion III a Educational Design
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July 2014
5. Learning is a social enterprise and needs active participation and personal responsibility.
6. For effective learning arrangements we need to design learning content AND the appropriate (technologically supported) communicational structure.
7. The importance of informal learning in combination with social software and web 2.0 will increase. We will need procedure for the Acknowledgement of Prior Experiential Learning (APEL)
Peter Baumgartner
Conclusion III b Educational Design
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Danube University Krems Department for Interactive Media and Educational Technologies
Thank you for your attention!
Peter Baumgartner http://www.donau-uni.ac.at/imb
http://www.peter.baumgartner.name http://twitter.com/pbaumgartner
These slides are licensed under a���Creative Commons License.
58 July 2014 Peter Baumgartner