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Transcript of Potential Emerging Technology PowerPoint
POTENTIALEDUCATIONALTECNOLOGIES
Norene Robinson
December 14, 2009
INTRO
5 K-12 Technology Trends for 2010 Slide 3, 4 and 5.
Study: Video Games Improve Preschooler Literacy
Slide 6,7,8 and 9.
Learning in 3-D Slide 10, 11, 12 and 13.
Keeping up with Technology in classrooms challenges Educators,
Administrators, and School Districts.
Newest Technologies Must
Have.
eBooks soon to be available for
TEXTBOOKS and integration into the
classroom.
Notebook’s LOWER$$$ ($200
-$300) allows teachers to bridge
the gap for students’
technology.
5 K-12 TECHNO TRENDS FOR 2010
Back to Intro slide
5 K-12 TECHNO TRENDS FOR 2010CONT’D
Personal Devices, smart phones and iPods can be
integrated and used as TOOLS for education.
New Student Assessment tool
readily available for TRACKING
individual student progress in classroom.
Interactive White Boards Resurgence
teaching tool due to Federal Economic Stimulus. Get students out of seats and up to
board for learning.
Back to Intro slide
TECHNO TRENDS REFLECTION
BELIEVE NEW TECHNO TRENDS ADD TO TEACHER’S CURRICULUM.POOR ECONOMY WILL DELAY APPLICATION TO SCHOOL SYSTEMS FOR MANY YEARS.EDUCATIONAL BELIEFS AT DISTRICT LEVEL MUST CHANGE AND PUT TECHNO TRENDS FOREMOST
Back to Intro slide
VIDEO GAMES IMPROVEPRESCHOOLER LITERACY
David Nagel 10/14/09
Educational Video GamesPositive impact on Literacy
Retention when integrated into curriculum.
Past studies show improvement resulted for Kindergarten age compared to those not exposed.
Link to Intro Slide
READY TO LEARN INITIATIVEClick icon to add picture
Study conducted by Education Development Center and SRI
International on behalf of Corporation for Public Broadcasting. (CPB)
The Study is called Summative Evaluation of Ready to Learn
Initiative.
Link to Intro Slide
POSITIVE STUDYRESULTS
10-WEEK LITERACY CURRICULUMVS
COMPARISON GROUPIMPROVED SKILLS
LITERACY CURRICULUM% Increase
COMPARISONGROUP
% Increase
LETTER NAMING
15.8—21.2 13.6—16.8
LETTER SOUNDS
5.8—10 5.9—6.3
STORY AND PRINT
CONCEPTS9.7—10.8 9.1—9.5
KNOWLEDGE OF LETTER NAME
2.4—2.7 2.3—2.5
Link to Intro Slide
VIDEO GAMES EDUCATIONALTOOL REFLECTION
RESULTS NOT A SURPRISE. BELIEVER OF EDUCATIONAL TV, HAVING 3 CHILDREN.
EDUCATIONAL VIDEO GAMES NEW. PREFERENCES: SESAME STREET, ELECTRIC COMPANY, MR. ROGERS AND READING RAINBOW.
MUST SUPPLIMENT WITH PRESCHOOL EDUCATION AND FIELD TRIPS TO MUSEUMS, LIBRARIES AND ZOOS. (MONTESSORI METHOD)
Link to Intro Slide
LEARNING IN 3-DMeris Stansbury eSchool News
Nov. /Dec. 2009
Link to Intro Slide
3-D VIDEOS ARE THEY THE NEXT LEARNING TOOL?
Could Revolutionize the way students learn.
Mainstream in Schools will make a Rapid Advance in teaching technology and learning.
1 in 3 Digital Screens are being replaced by 3-D, says CEO of University of Southern Cal. Entertainment Centers, David Wertheimer.
Texas Instruments made a DLP Chip available for 3-D Vision cutting expenses.
Link to Intro Slide
3-D VIDEO EDUCATIONAL ADVANTAGES
Allows individuals to see 3-D Perspectives being taught.
Need 3-D Vision Lenses and Haptic Devices to interact with Virtual World.
Most effective in Math, Science, Design and Engineering Education.
Boulder Colorado School System First to Implement 1000 3-D Videos in 51 schools.
3-D Adaptability to 2-D and back to 3-D.Link to Intro Slide
3-D VIDEO LEARNING REFLECTION
AWESOME ADVANCE FOR HIGHER EDUCATION PRIORITY FOR IMPLEMENTATION IN ELEMENTARY SCHOOLS LOW.
HIGH SCHOOL AND COLLEGE MATH, SCIENCE, DESIGN AND ENGINEERING HIGH PRIORITY.
TEXAS INSTRUMENTS DLP CHIP TECHNOLOGY ALLOWS FOR LOWER COST AND FUTURE INVESTMENT FOR SCHOOL DISTRICTS.
Link to Intro Slide
EMERGING TECHNOLOGYCONCLUSION
eBooks, Notebooks, Interactive white Boards, Personal Devices and Student Assessment Tool, are a MUST for School Districts Future Educational Advancement.
Educational Video Games Study Proves Preschool Literacy Improves.
3-D Video Education can Revolutionize Learning Perspective for Math, Science, Design and Engineering.
REFERENCES
McCrea, B. (2009)5 K-12 Technology Trends for 2010 The Journal. Spotlight. Retrieved from http://thejournal.com/Articles/2009/12/10/5-K12-Technology-Trends-for-2010.aspx
Nagel, D. (10/14/09) Study: Games, Video Improve Preschooler Literacy The Journal- Digital Media Retrieved from http://thejournal.com/articles/2009/10/14/study-games-video-improve-preschooler-literacy.
Stansbury, M. (11/12/2009) Learning in 3-D eSchool News-pg 9 Retrieved from http://www.eschoolnews.com/media/eschoolnews/eSchoolNewsNovDec09.pdf