Post mortem: Crack In
-
Upload
gabriel-alonso -
Category
Software
-
view
52 -
download
1
Transcript of Post mortem: Crack In
![Page 1: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/1.jpg)
Post-Mortem; Crack In
![Page 2: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/2.jpg)
Fallen Star Interactive
Aiming to the skies.
![Page 3: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/3.jpg)
olá!EQUIPE:
Gabriel Alonso,Gabriel Brasil,
Tainá Lima,Pedro França.
![Page 4: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/4.jpg)
PROCESSO DE DESENVOLVIMENTO
![Page 5: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/5.jpg)
![Page 6: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/6.jpg)
![Page 7: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/7.jpg)
APRENDIZADOS TÉCNICOS
![Page 8: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/8.jpg)
PROGRAMAÇÃO
- Inteligência artificial com o uso de listas- Usar intervalos de tempo mesmo se o jogo
estiver fechado- Integração com o Facebook- Integração de Unity Ads- Controle através de swipe- Scroll modificado.
![Page 9: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/9.jpg)
DESIGN
- Novas técnicas de arte,- Evolução na habilidade artística como um todo,- Novas referências que podem ser usadas no
futuro,- Adaptação maior com a arte flat,- Criação de animações
![Page 10: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/10.jpg)
DIFICULDADES DO DESENVOLVIMENTO
![Page 11: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/11.jpg)
DIFICULDADES ENCONTRADAS
- Falta de reuniões diárias,- Falta de um planejamento mais elaborado,- Atraso para iniciar o projeto.- Falta de comprometimento de um membro do
time.
O QUE FOI BOM PRO TIME
- Comunicação do time das sub-equipes fluíram perfeitamente
- Trabalho contínuo, sem picos apenas situacionais- Documentação (“Product Backlog) bem definido.
![Page 12: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/12.jpg)
LINK PARA A PÁGINA DO PROJETO
![Page 13: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/13.jpg)
PÁGINA NO ITCH.IO:
- https://gabriel-2.itch.io/crack-in
![Page 14: Post mortem: Crack In](https://reader033.fdocuments.us/reader033/viewer/2022042707/58f2c24e1a28ab75058b457b/html5/thumbnails/14.jpg)
obrigado!ALGUMA
PERGUNTA?
Visite-nos:http://bit.do/fallenstar