Possible slides - O'Connor
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PROJECT: VIRTUAL ENVIRONMENTS (AN EXAMPLE)
New approaches for online* Teacher Education in STEM (Science, Technology, Engineering, & Math) Since 2007 the instructor has integrated Second Life into
online courses; areas have included: Whole class meetings for discussions, presentations, field trips, and
guest speakers Student teams meetings for planning , collaborating, & networking
In 2010, the instructor developed SER/VE, STEM Exploratory Read/Virtual Environment, a private research island a study was conducted with K12 students who were guided to science
research and theoretical game development that they presented in SER/VE– students responded well to this learning environment
These students, who are teachers, are developing their own science activities in SER/VE
* Students are working from home computers across the state
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