Portfolio Bram de Vogel 2014

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description

 

Transcript of Portfolio Bram de Vogel 2014

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Personal info

& Select designs

B R A M D E V O G E L

P O R T F O L I O

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B R A M D E V O G E L

P O R T F O L I O 2 0 1 4

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H I ,I’m Bram.

Thank you for picking up my portfolio.

Inside you’ll find out more about who I am and how I

approach and envision design.

I’ve also included a small selection of works I

completed over the past few years.

I hope you’ll have as much pleasure reading my

portfolio as I had making it.

- Bram de Vogel

P.S.: like what you see? Feel free to say ‘hi’ at:

[email protected]

(+31) (0)6 46 13 43 32

www.bramdevogel.com

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Bram de Vogel / 20 / male

3rd year Industrial Design student @ University of Technology Eindhoven

Graphic designer @ De Jongens van de TU, Eindhoven

P E R S O N A L I T Y

Ambitious / gamer / perfectionist / modest / analytical / partybird / social / driven

/ tech-obsessed / chaotic / serious / intellectual / awesome / design nerd / facts &

trivia / sensitive / studious / pixeljunkie

S K I L L S E T / C O M P E T E N C I E SPhotoshop, Illustrator, InDesign

HTML, CSS, Java

Cinema 4D, Unreal Engine 3 (UDK)

Industrial design, graphic design (screen + print), web design, interaction design

I D E N T I T Y & S K I L L S

A b o u t M e

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V I S I O N

D E S I G N T H A T M A T T E R S

I wish to create innovative products

and solutions that can make a differ-

ence in your life and interactions. I

wish to work on designs that through

continued use may become part of

everyday life. Whether it be a per-

sonal (smart) device or a design for

a working or home environment, I

want my design to matter and put to

good use.

F O R M & F U N C T I O N

I believe in the integration of form

and function. The form communi-

cates the design’s functions and in-

teractions, while the interactions

reshape the form in a meaningful

way. A coherent, engaging (fun!) and

easy-to-use experience is key to the

success of a design.

Design should not be subject to aes-

thetics trends. Even after decades

have passed, a product should have

the same look and feel towards the

user as the designer had intend¬ed

at its inception. As Dieter Rams said,

timeless design retains its value and

pleasure to use.

M O D E R N I S M & M I N I M A L I S M

Inspired by modernist architecture,

I try to reflect its virtues in my work.

I love the purity of stark geometric

lines and shapes. I use minimal visual

aids to achieve focus on those things

that are truly important and let them

shine. In a world full of marketing blitz

and feature bloat, those products re-

duced to the simplicity of their core

vision are the ones that stand out.

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I N D U S T R I A L D E S I G N

W O R K S E L E C T I O N

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Industrial Design at the TU/e focuses on designing

intelligent systems, related products and services, for social

or societal transformation. A large emphasis is placed on

the design process. We research contexts, address open

challenges and try to discover new opportunities for

innovation through design.

It is a study with a vision that goes beyond traditional

product design.

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I n d u s t r i a l D e s i g n

P R O J E C T

F L I G H T

1 S T Y E A R

2 N D S E M E S T E R

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I n d u s t r i a l D e s i g n

P R O J E C T B R I E F

We had to design for the future “Internet Café 2020”: a place where

groups of new age entrepreneurs can (digitally) meet with similar groups

elsewhere for sharing knowledge and cooperation.

M E T A

C l i e n t

Brainport Eindhoven

Municipality of Eindhoven

University of Technology Eindhoven

Ye a r

2012

B1.2 semester

Ty p e

Industrial Design (group project)

Wo r k

Product / system design

FLIGHT is a fast, professional commu-

nication interface stimulating collabo-

ration in the 2020 office

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I n d u s t r i a l D e s i g n

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C O N C E P T D E S C R I P T I O N

FLIGHT is a communication interface for professionals in the

year 2020. Inspired by the rise of flexible working and the

complete integration of (digital) technology and data in our

lives, FLIGHT aims to develop more relevant communication

and stimulate collaboration between professionals.

Based around the physical interactions of “launching” and

“landing” of hand-written communications, FLIGHT brings

back fast, personal communication in a digital era. The system

is designed to encourage quick, relevant discussions to only

those people who may be interested in the particular topic.

The tessellated surface of the concept was inspired by ‘de

Blob,’ one of Eindhoven’s newer and iconic buildings.

D E S I G N P R O C E S S

+ In-situ research of flexible working environments

+ Developed vision on cities and work in 2020 and influence

of technology on our lives

+ Determined key issues to address:

1. Rise of flexible working, reduction of fixed working

places

2. Decline of quick, personal interactions / efficiency de-

cline in communication

3. Rise of Big Data; how can we still find relevant infor-

mation in times of exponentially increasing data out-

put?

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L A B Y R I N T HG A M E

I n d u s t r i a l D e s i g n

2 N D Y E A R

1 S T S E M E S T E R

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I n d u s t r i a l D e s i g n

P R O J E C T B R I E F

The project ‘Yes I Can!’ focused on designing and creating a computer game

to help the player cope with societal or peer pressures through an im-

proved feeling of self-worth.

M E T A

C l i e n t

University of Technology Eindhoven

Ye a r

2012 - 2013

B2.1 semester

Ty p e

Industrial design (individual)

Game design

Wo r k

Real-time 3D videogame

Labyrinth is an abstract, minimalist 3D

videogame that helps the player break

through a depressive thinking pattern

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I n d u s t r i a l D e s i g n

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C O N C E P T D E S C R I P T I O N

Labyrinth is a genre-defying game that aims to let the player

break through a depressive thinking pattern. The game tries

to empower the player by overcoming abstracted challenges

related to the real world. The confidence gained by triumph-

ing in the game and the reflection at the end may give the play-

er the push to have a more positive outlook and break out of

a depressive mindset. In the game, the player travels through

his subconscious in a story grounded on Dante Alighieri’s La

Divina Commedia.

Labyrinth combines platform elements with game parts

where no gameplay elements appear to be present at first, re-

sulting in a remarkable game experience. The game features

modernist and minimalist, abstract architectural landscapes

representing the player’s subconscious.

D E S I G N P R O C E S S

+ Evaluated games with emotional impact

+ Researched many psychological mechanisms and triggers

and various topics of game design

+ Wrote my own papers to serve as underlying foundation of

the game

+ Visual look derived from my findings and need for maxi-

mum effect with minimal means. Work of architect Tadao

Ando served as main inspiration

+ Used Unreal Engine 3 (UDK) with Lightmass to create

high-fidelity environments with HDR / GI lighting

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I n d u s t r i a l D e s i g n

The player’s room where he falls asleep and enters his sub-

conscious - before and after

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I n d u s t r i a l D e s i g n

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G R A P H I C D E S I G N

W O R K S E L E C T I O N

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Ever since I was young I have been interested in

graphic design. Since 2012 I have been able to turn my

hobby into work at de Jongens van de TU, a student-run

design bureau. Additionally I completed some projects

as a freelancer. In my role as graphic designer I design

websites, marketing material and brands.

While remaining true to my vision on design, in

my work I strive to create a clear, coherent and

characteristic message befitting each unique client.

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G r a p h i c D e s i g n

V A R I O U S W O R K

Filmgala

I created posters, wallpapers and tickets as promotional material for the Filmgala of the

Stedelijk Gymnasium ‘s-Hertogenbosch.

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4

Glasses, lipstick, false teeth, the contraceptive pill and even your mobile phone - we take for granted how commonplace human enhancements are. It is an exciting but feared era of modern science, where sci-fi imaginings are brought to life. What does the future, near and far, hold for humans? Is enhancement the next stage of evolution? Should any limits be imposed?

In a time where Lance Armstrong’s worldwide reputation just changed from a sports hero into a disrespected cheater, doping is the most despised kind of human enhancement. A hundred years ago, fair competition was perceived differently. Tom Hicks was the official winner of the 1904 Olympic marathon in London. The runner had received several doses of strychnine in brandy throughout the race to increase his endurance. Doping was acceptable at the time, but it was not allowed to do intensive training longer than four weeks.

_HANDICAPPED BECOMES HANDICAPABLE

How much freedom should we have to take advantage of new ways to improve our mental and physical performance? Everyone agrees technologies should be used to help the handicapped perform at the regular human level again, filling in parts of the human body that were missing… but can we go further than that? Should we surrender to our greediness and be better, faster and smarter than nature intended us to be? Should handicapped become, handicapable, and maybe even extrahandi? As an example take Tanya Vlach: a director who lost her eye and now wants a camera instead, which is connected to her brain similar to a normal eye. On top of that she wants her new ‘eye’ to be able to take pictures.

Look what we found box

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus.

Last summer, Oscar Pistorius, nicknamed the Blade Runner, became the first double leg amputee to participate in the Olympics, in the men’s 400 metres race. With his two prosthetics, called the ‘flex-foot cheetah’, he ran himself to the semi-finals. It became the subject of debate: how fair is it to compare artificial limbs with natural ankles and feet?

_WHAT IF..

Although people have long been dreaming of what it might mean to have superpowers and additive capabilities, it seems impossible to imagine these opportunities without considering potential dangers. It is an enduring aspect of the debate surrounding human enhancement: the question of not just what is possible but at what point we should stop. In every super hero movie there is a villain with similar super powers, always underlining the thin line between human enhancements for the good or the bad.

Lay-out Bram de Vogel - Text Tessa Steenkamp

e-Atelier

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus.

Lay-out Mitchell Jacobs - Text Nicolas Nelson

U N I D

For the UNID, magazine of Industrial Design @TU/e, I created the accompanying graph-

ics of 2-page article “New Humans” on human enhancement. The resulting graphics were

inspired by the question of human identity in the face of technology.

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G r a p h i c D e s i g n

D E E L I T B R A N D I N G

Design Bram de Vogel,De Jongens van de TU

2013

D E E L I T

Deelit is a new online, Dutch service where users may lend their goods to people nearby

for a small fee. In this respect it shares similarities with services such as AirBnB.

Within a limited timeframe and budget, my job was to design the entire website as well

as the complete branding. The design had to be catchy and trustworthy and adhere to

Dutch values, such as simplicity and honesty.

The project was on a very tight schedule, which led to the decision of designing the core

website first and the branding later. Although this meant that the programmers would

be able to code the system in time, this also resulted in a final branding style not com-

pletely consistent with the website design.

Currently Deelit is operating in open beta. Feedback from this phase will be used as in-

put for designing the next iteration.

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C l i e n tDeelit

Ye a r2012

Ty p eGraphic Design

Wo r k Website / Branding

deelitLeft

View of the user’s dashboard, where all

transactions and products can be man-

aged. (note: all images of users and prod-

ucts are placeholders)

Right

Tile view of products that can be rent

from other users. Left is the filter bar; the

top left tile is displaying its preview state.

Left

Product page, showing additional info,

option to immediately rent a product as

well as related products.

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G r a p h i c D e s i g n

++

D E D E E L I T F O R M U L E C O N S T R U C T I E

VA R I AT I E S

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S T U D I E B O E K E N D E L E N . N L

Deelit decided to create a subsite, part of Deelit, focused spe-

cifically on students renting each other study books. Within

the established branding guidelines, I created promotional

material to market the initiative.

LEFT: Excerpts of the branding guidelines booklet created

for Deelit.

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G r a p h i c D e s i g n

P R I N SPHOTO

PIET PRINSFotograaf

T 0 6 8 3 6 0 0 2 9 5

KVK 1 7 2 4 7 1 9 8

I N F O @ P R I N S P H OTO. N L

WWW.PRINSPHOTO.NL

Logo & Business Card

P R I N S P H O T O

Freelance photographer Piet Prins was looking to expand his

photography business and was in need of professional brand-

ing.

By meeting and talking together, we co-created a design brief

that reflected the core values of his business; professional-

ism, quality, experience and corporate.

I translated these values into an abstract, powerful and strik-

ing image. The final design was picked by the client.

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C l i e n tPiet Prins / Prins Photo

Ye a r2012

Ty p eGraphic Design

Wo r k Branding

KLEURVARIATIES

Fotografie is kleurrijk en veelzijdig, zo ook de mogelijkheden met het logo. Toe te passen op media waar geen tot zeer weinig foto’s worden getoond (zie

voorbeeld volgende pagina)

KARMOZIJN ZAKELIJK

GRASSCHEMERING

LICHT ICOON

This page

Excerpts from branding guidelines booklet for

Prins Photo.

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G r a p h i c D e s i g n

P R I N SPHOTO

PIET PRINSFotograaf

T 0 6 8 3 6 0 0 2 9 5

KVK 1 7 2 4 7 1 9 8

I N F O @ P R I N S P H OTO. N L

WWW.PRINSPHOTO.NL

Logo & Business Card

P R O T O S P A C E 2 0 1 3

ProtoSpace Utrecht was celebrating its fifth anniversary with

a festival called ‘ProtoSpace 2013.’ They wanted a special

logo for the occasion with a website for more information,

with the design (partly) based on their existing branding.

Inspired by the opportunities ProtoSpace offers for 3D print-

ing, the logo was inspired by an isometric 3D-cube, composed

of many other cubes. I created hundreds of color and shape

variations based on this versatile idea, with the final design

picked by the client.

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C l i e n tProtospace

Ye a r2013

Ty p eGraphic Design

Wo r k Branding, Web Design

M O N O C H R O O M

S T E M P E L S , L A S E R C U T T I N G E T C .

V A R I A T I E P A T R O O N G R O O T T E

PS

1 0 0 % 5 0 % 2 5 % 1 2 , 5 % 6 , 2 5 %

S C H A A L B A A R H E I DK L E U R E N

C47 M8 Y78 K0 C64 M0 Y100 K29 C55 M0 Y67 K58

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B R A M D E V O G E L | I N D U S T R I A L & G R A P H I C D E S I G N

b .w. d .vo g e l @ s t u d e n t . t u e . n l

( + 3 1 ) ( 0 ) 6 4 6 1 3 4 3 3 2

w w w. b ra m d evo g e l . c o m

Thanks for reading!