Portfolio

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Alison Lasseter Uzmann 33 Flinn Drive Savannah, Georgia 31406 [email protected] 912.484.3142 address email phone

description

Collection of works completed in class while attending Savannah College of Art ad Design. Main focus is on Interior Design projects.

Transcript of Portfolio

Alison Lasseter Uzmann

33 Flinn Drive Savannah, Georgia 31406 [email protected] 912.484.3142 address email phone

Contents

E-PAC Educational Performing Arts Center

Classroom Designed for Children with ADHD

Bywater Community Center

Garden Variety Experiential Dining

The Green Room Live Music Venue and Bar

Fibers Piece

Fine Art

Logo

Working Class Studio Dinnerware

pages 1-4

pages 5-10

pages 11-14

pages 15-18

pages 19-24

pages 25-26

pages 27-28

pages 29-30

pages 31-34

First floor Second floor

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E-PAC Educational Performing Arts Center Orlando, Florida

Place:A proposed college community built around wetlands in Florida.

Building:E-PAC is composed of 2 separate buildings that interact and can func-tion together, The larger building contains a grand theatre as well as a transformable theater that can open up to the black box theatre located in the education building.

Although conceptual plans were pro-posed for the building containing the grand theatre, the educational build-ing was further developed on the in-terior.

The performing arts center is meant to bring the community together, support growth and change, and attract tour-ists to the performances and events held on grounds. Third floor

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Concept

People gather together from all around the world to experi-ence organized performanc-es. They come to watch – sometimes in hopes of losing themselves in the story. They feel a connection with the performers. Everyone sitting around them seems to dis-appear. And then the lights come on…

Performing arts centers are traditionally buildings were performances are held in a centralized, enclosed space. The audience assembles into the designated area, take their seats, and watch what happens on the stage in front of them.

When these traditions of space and time are pushed to the limit, the building itself becomes part of the show and the passersby become performers.

The boundary between the exterior and interior spaces be-gins to blur. In this environment, the population is no longer brought together just to end up cutting everyone else out, they are brought together to interact amongst themselves and amongst their surround-ings. Thus creating a cultural hub and truly an unforgettable experience.

Interactive Architecture: The Pedestrian Becomes the Performer. The Building Becomes a Cultural Hub.

View of the lobby View of the cafe 3

Interactive Architecture: The Pedestrian Becomes the Performer. The Building Becomes a Cultural Hub. Finishes

Materials and space layout were cho-sen with the intent to create open-ness and flexibility. The 1st floor meet-ing room and the conference room located on the 3rd floor can be en-closed or left partially open with slid-ing panels. The wall of the bar goes up 40 ft. to the top of the 2nd floor and is covered with backlit panels that can be programmed with mov-ing colors or any image. The trans-parency, openness, and flexibility of the spaces allows for an ultimately collaborative environment.

View of the computer lab View of the student lounge

View of the conference room

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SOLITARY

-individual work -contemplation -self exploration

STUDENT TOTEACHER

-instruction -evaluation -understanding

STUDENT TOSTUDENT

-con�ding -sharing -relation

GROUP OFSTUDENTS

-activity -debate -integration

STUDENT TOENVIRONMENT

-create -express -manipulate

INATTENTIVE IMPULSIVE HYPERACTIVE

Because children with ADHD can have any combination of the prevailing characteristics of being inattentive, impulsive, and hyperactive; the en-vironment should be built to respond to these traits and satiate the child’s inherent needs.

Bodily movements naturally help chil-dren with ADHD to be attentive, and act as means of energy release.

Current classroom models house learning, but do not participate in the learning process. A learning environ-ment that requires bodily movement to function, allows for personalization of space, and fosters socialization will ultimately provide the atmosphere appropriate for any task, and any user.

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Learning with ADHD: Environment as Fosterer of Movement, Socialization, & Personalization

Master’s Thesis Project

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Promotes clarity, allowing user to stay on task longer.

Calming energy.

Invigorating,mood enhancing,stimulates interactivity

Color Psychology

Because of the distance between entry point and the structure holding the classrooms, paired with a child’s propensity to get distracted easily, it is important to design the main hallway in a way that will pull the user through the space.

Through a series of visually stimulating elements, the user is kept engaged. Through wonder and curiosity of what comes next, the user is never kept looking in one spot for too long.

The Curious Hallway

Identity Personalization

The Classroom Components

Choice

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Reconfiguration

Congregation Ownership

2 ComfortOwnership

Discovery

First floor Second floor

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Bywater Community CenterNew Orleans, Louisiana

History of Bywater

Used mainly for plantation land in the Colonial era, Bywater did not become a neighborhood until the 1940s.

Hurricane Katrina

As part of land on “the sliver by the river”, Bywater was spared from the worst of the hurricane flooding. Its lo-cation on the levee gives the land a slightly higher elevation.

Bywater Today

In the 1990s, Bywater demograph changed to artsy types, making it an eclectic neighborhood.

The area is mostly residential, charac-terized by brightly painted shotgun houses and scattered with small cof-fee shops, corner stores and cafes.

Neighborhood Needs

The inhabitants of Bywater could ben-efit from more small, local businesses within walking distance.

Childcare is needed and children in the area need a safe place to go after school.

The community has a lack of music and art education.Third floor

Conceptual models explore rhythm and transition in three-dimension. These models consider how the building can be effected by volume and space, reflection, and the spe-cific site surroundings.

The models also use the pattern of musical composition to reflect rhythm in structure. The effects of light in void and open spaces are based on musical notes.

Rhythm and Transition in Music Translated to Space

Concept

View of the cafe from the corner entrance View of the daycare

The existing building before the restoration. 13

Innovation Environment Education Preservation

Once used as a stable, the site has long been abandoned. It lies on the same block as the former Stallings Center - a recreational center with a pool, gymnasium, and outdoor basketball courts. Hurricane Katrina damaged the Center beyond re-pair, but there are plans to restore it in the near future.

The Bywater Community Center is meant to form a partnership with the Stallings Center, offering a more educational program. The first floor has a New Orleans corner-style cafe, a lobby, and a flexible meet-ing space that can open up to the outdoor courtyard for receptions, concerts, and gatherings.

The computer lab is situated above the cafe and has plenty of views to the exterior. On the third floor is a daycare featuring a safe outdoor deck for the children to play and eat lunch when the weather in nice. Between the Stallings Center and the Community Center, the Bywa-ter neighborhood can flourish while bringing the community members together.

View of the meeting space View of the lobby from the main entrance

Models of the proposed Bywater Community Center.

EXPLORE THE SITE:CHARLES H. MORRIS CENTER AT

TRUSTEE’S GARDEN

Trustee’s Garden is a place of revital-ization and restoration, and encour-ages the growth of gathering spaces for all different disciplines. The area is meant to be one that fosters healthy lifestyles through exercise, eating healthy foods and stimulating conver-sation.

VISION:

1. Experience a vibrant community of creative business.

2. Enjoy art, history, music, food, cul-tural activities, festivals and special events.

3. Relax in a place where you can sit, stroll and play in the common areas.

4. Learn about sustainability, health and wellness through educational opportunities.

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Garden Variety Savannah, Georgia A Center for Experiential Education,

Food Prep, Dining, Performance

THE YOUTH EXPERIENCE:Behind the scenes, young people in-volved in AWOL are learning about a healthy diet, self-respect, and self-awareness.

They tend the garden, cook in the kitchen, and work as servers and guides for the restaurant. They also perform and inform in the auditorium.

THE COMMUNITY EXPERIENCE:

The community comes to Garden Variety for a one-of-a-kind dining ex-perience. They move through the space as directed, focusing on differ-ent activities at each destination for an ultimate exploration of self through place.

MEET THE CLIENT:All Walks of Life (AWOL) is a nonprofit youth outreach program that aims at using Hip-Hop culture to encourage positive youth development.

CLIENT OBJECTIVES:

1. Create an environment that educates young people about the importance of personal nutrition and self-awareness.

2. Involve the community in fund rais-ing for All Walks of Life in order to ex-pand the youth outreach.

3. Provide an opportunity for the community to come together in a setting that promotes exploration of self and place.

4. Explore the meaning and influence of conceptual Hip-Hop in a setting that is based on food growth, prepa-ration and consumption.

5. Encourage participation in a new, hands-on way of dining and socializing.

Hip-Hop: Syncopated Movement

for an

Innovative Dining Experience

(that is synchronized with an educational experience).

Concept

Textured, 3-dimensional, and layered surfaces create the illusion of constant movement.

Gold, crystal, and wood finishes act as a fresh, natural base for fun and unex-pected pops of color.

Bright teals, pinks, and yellows add in-terest and a playful element inspired by youth and Hip-Hop.

Texture, Material, and Color Palette Inspiration

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THE LOBBY

you are you...

anticipation

THE CANDY ROOM

you are what you want to be...

conclude the experi-ence through self-ex-pression

THE BUBBLE ROOM

you are who you know...

meet and greet

THE AUDITORIUM

you are what you do...

engage in Hip-Hop

THE EVERGREEN ROOM

you are what you eat...

dine in an environ-ment surrounded by your food in its rawest form

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Second floorFirst floor

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The Green Room Live Music Venue and BarRichmond, Virginia

Richmond, Virginia

A recent $52 million restoration to the James River and Kanawha Canals (as well as the Haxall Canal) was de-signed to attract business to the res-taurants and nightclubs.

Ranked 3rd best city for business.

There is a significant art community. The Virginia Commonwealth University School of the Arts is constantly ranked as one of the best in the nation.

Objectives

To create a permanent space that can inform people of music and sus-tainable design.

A well designed music venue that is open to all music lovers of every status.

A place to showcase bands that are helping to save out planet in some way.

An innovation design for a typically dull type of facility.

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An Ecological Unit Where Living and Non-living Things Interact and are Connected to Function as a Whole.Textures and colors are used to create a relationship between rustic materials (representing living elements) and lush materials (representing non-living ele-ments).

Concept

Graffiti

The warehouse has a raw feel to it which inspired the graffiti strategi-cally painted on the walls. It cre-ates a fun, artsy, unfinished look to the lounge. Using local artists to contribute to the finishing touches of a space is a great way to pro-mote economical growth of a city as well as give the place a one-or-a-kind feel.View of the stage

View of the lounge View of the restroom View of the lounge 21

Lucky Strike Warehouse

Because of Richmond’s close prox-imity to the James River and the Kanawha Canal, many tobacco farmers were drawn to the area in the early 18th century. The popularity in tobacco growth sprouted what was called “Tobacco Row” - which was a collection of cigarette factories and warehouses along the river. Many of these facilities were multilevel brick buildings, constructed in a way to pro-tect against fire. The Lucky Strike Build-ing is the eastern most of this stretch of warehouses.

View of the lounge View of the lounge

View of the lounge

View of the stage

Stencil Design

This whimsical stencil of a girl blowing bubbles out of a microphone was de-signed using computer programs and hand drawings. It is a custom piece that can be found on the wall upon entering the lounge in The Green Room Music Venue and Bar. 23

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“Fabric of the Future” PieceComposed of nails glued onto plywood

I have always been drawn to the curves that make up French Baroque and Rococo motifs. There is some-thing soft and alluring to the intricate softness and the femininity they pos-ses. The concept behind this piece of work is to explore the juxtaposition of organic softness of a floral motif with the hard industrialness of nails and un-finished wood. The nails vary in color and shape to create a relief pattern that I first explored through detailed drawings. The form was then simpli-fied. Does something so intrusive as a nail deplete the softness of an organic form? Or does it morph into a beauti-ful component?

Process

Icecream Scoop Old Man

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Fine Art

Ice cream ScoopThis drawing, done with charcoal and white pastel, was an exercise in mak-ing the object pop from the back-ground without drawing an outline around it.

Old ManVery loose drawing, in charcoal, of a bust sculpture.

Knock-on-WoodA personal piece composed of torn pieces of paper celebrating my older sister and myself as life-long experi-mentations for our father, originally a self-taught photographer who later re-ceived a master’s degree in the sub-ject. Knock-on-Wood

Sketches

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Logo Design

ConceptMeant to be witty and ironic, the idea for this logo started out with a bird looking into a window because of how beautiful the interior of the build-ing is. Windows are used to allow the people inside of the building to keep touch with nature and the outside world. Sunlight pours into them, but they also can act as a frame around a beautiful landscape.

For a bird, who is privy to the experi-ence of freedom and beauty in the great outdoors, to be “jealous” of a confined space is unusual.

Simplifying the original drawing and anchoring the bird into a circular area are really what made the image look like a logo instead of an illustration. The flow and curve express my attrac-tion to rounded-out shapes in design.

Process

3 dinnerware collections designed for the Working Class Studio product line. Guidelines as follows:

1. Must fit within the Working Class Stu-dio brand.2. Designs to be based on research specific to existing Working Class Stu-dio products and consumers.3. 3 different collections that can be mixed and matched among them-selves.

Dinnerware designed for Working Class StudioSummer 2012

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Where’s the Rhombus?Collection 1

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Potpourri PartyCollection 2

Holy RollerCollection 3

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