PORTFOLIO - WordPress.com 3D ARTIST LAURA DI CREDICO ... placing the glass corner on the ... The...
Transcript of PORTFOLIO - WordPress.com 3D ARTIST LAURA DI CREDICO ... placing the glass corner on the ... The...
LAURA DI CREDICO
via dell’Aventino 41, Lanciano66034 Italy
+39 333 6360165skype: elle_dc
https://bassouso.wordpress.com [email protected]
I am an architect passionate about 3d tools and imagery in general. I have a strong interest in photography, a natural visual storytelling ability and a keen eye for details.
In the last years I have developed a deep knowledge of color theory, lighting and composition. I
have an high proficiency in post-production tools and techniques and I like to produce 3d models and detailed asset via reference focusing on texturing.
Following the completion of my Master’s Degree in Architecture I have attended a Post-Graduate Degree in Digital Architecture (MADI) at IUAV, in Venice.
Among my latest professional experiences I have been the 3d artist for the concept outfitting of the Sauerbruch Hutton’s M9 Museum in Venice at Fondazione di Venezia; working side by side with curators and content editors.
After this experience I had the chance to improve my working knowledge as architectural visualization artist at RSI Studio in Paris where I have learned to work efficiently as part of a team maintaining a solid organization.
LAURA DI CREDICOArchitect, 3d Artist
[email protected]+39 333 63 60 165skype: elle_dc
https://bassouso.wordpress.com
PERSONAL INFORMATIONAddress Rue de Provence, 75009 - Paris (France) Via Guerrazzi 18, 40125 - Bologna (Italy)Nationality ItalianDate of birth 22/03/1986
TECHNICAL SKILLS
IND
ESIG
N
ILLU
STRA
TOR
AUTO
CAD
3DS
MA
X
MAR
VELO
US
DES
IGN
ER
CIN
EMA
4D
RHIN
OCE
ROS
CORO
NA
V-RA
Y
MAX
WEL
L
LIG
HTR
OO
M
PHO
TOSH
OP
DRAWINGMODELING
RENDERINGCOMPOSITING
WORK EXPERIENCE
EDUCATION
June - September 2015Fondazione di Venezia - Venezia (Italy)3d Artist @ M9 Mestre Museum
September - December 2015RSI Studio - Paris (France)Intern 3d Artist
June - July 2014Studio Zimei - Pescara (Italy)Architect - 3d Artist
March 2013 - July 2014Freelance Architect - 3d Artist
January 2014Successfully passed the national quali�cation test for being a professional Architect
January 2015 - January 2016 Digital Architecture Post Graduated Degree, IUAV, Venice (Italy)
July 2005High School Degree at “Liceo Classico Vittorio Emanuele II” in Lanciano (Italy)Final Mark 92/100
February 2013Master Degree in Architecture, UNICH, Pescara (Italy)Final Mark: 108/110
LANGUAGES
English IndependentFrench Basic
Italian Mother Language
LAURA DI CREDICOArchitect, 3d Artist
[email protected]+39 333 63 60 165skype: elle_dc
https://bassouso.wordpress.com
PERSONAL INFORMATIONAddress Rue de Provence, 75009 - Paris (France) Via Guerrazzi 18, 40125 - Bologna (Italy)Nationality ItalianDate of birth 22/03/1986
TECHNICAL SKILLS
IND
ESIG
N
ILLU
STRA
TOR
AUTO
CAD
3DS
MA
X
MAR
VELO
US
DES
IGN
ER
CIN
EMA
4D
RHIN
OCE
ROS
CORO
NA
V-RA
Y
MAX
WEL
L
LIG
HTR
OO
M
PHO
TOSH
OP
DRAWINGMODELING
RENDERINGCOMPOSITING
WORK EXPERIENCE
EDUCATION
June - September 2015Fondazione di Venezia - Venezia (Italy)3d Artist @ M9 Mestre Museum
September - December 2015RSI Studio - Paris (France)Intern 3d Artist
June - July 2014Studio Zimei - Pescara (Italy)Architect - 3d Artist
March 2013 - July 2014Freelance Architect - 3d Artist
January 2014Successfully passed the national quali�cation test for being a professional Architect
January 2015 - January 2016 Digital Architecture Post Graduated Degree, IUAV, Venice (Italy)
July 2005High School Degree at “Liceo Classico Vittorio Emanuele II” in Lanciano (Italy)Final Mark 92/100
February 2013Master Degree in Architecture, UNICH, Pescara (Italy)Final Mark: 108/110
LANGUAGES
English IndependentFrench Basic
Italian Mother Language
LAURA DI CREDICOArchitect, 3d Artist
[email protected]+39 333 63 60 165skype: elle_dc
https://bassouso.wordpress.com
PERSONAL INFORMATIONAddress Rue de Provence, 75009 - Paris (France) Via Guerrazzi 18, 40125 - Bologna (Italy)Nationality ItalianDate of birth 22/03/1986
TECHNICAL SKILLS
IND
ESIG
N
ILLU
STRA
TOR
AUTO
CAD
3DS
MA
X
MAR
VELO
US
DES
IGN
ER
CIN
EMA
4D
RHIN
OCE
ROS
CORO
NA
V-RA
Y
MAX
WEL
L
LIG
HTR
OO
M
PHO
TOSH
OP
DRAWINGMODELING
RENDERINGCOMPOSITING
WORK EXPERIENCE
EDUCATION
June - September 2015Fondazione di Venezia - Venezia (Italy)3d Artist @ M9 Mestre Museum
September - December 2015RSI Studio - Paris (France)Intern 3d Artist
June - July 2014Studio Zimei - Pescara (Italy)Architect - 3d Artist
March 2013 - July 2014Freelance Architect - 3d Artist
January 2014Successfully passed the national quali�cation test for being a professional Architect
January 2015 - January 2016 Digital Architecture Post Graduated Degree, IUAV, Venice (Italy)
July 2005High School Degree at “Liceo Classico Vittorio Emanuele II” in Lanciano (Italy)Final Mark 92/100
February 2013Master Degree in Architecture, UNICH, Pescara (Italy)Final Mark: 108/110
LANGUAGES
English IndependentFrench Basic
Italian Mother Language
PORTFOLIO
In this section is shown the visualization work related to architecture exteriors and environements. Through my experimentations I have used two different softwares for modeling, starting with cinema4d and then switching to 3ds max.
EXTERIORS - ENVIRONEMENTS
This work was inspired by the Nerman Museums of Art sited in Overland park, a college campus suburb in Kan-sas designed by Kyu Sung Woo Architects in 2007. I found it interesting for ist simple volumes and austerity. I tried to convey this caractheristcs in my visualization keeping the environement and the materials as simple as possi-ble and experimenting some lighting theories and tricks.
MUSEUM OF ART3ds max
v-rayforest packphotoshop
In this work my focus was on the use of perspective and lighting to convey depth. I’ve applied the rule of thirds to compose the image, placing the glass corner on the first third and shfting the lenses of the v-ray camera to align the horizontal low third with the horizon line.
CAMPO BAEZARSI WORKSHOP - M.A.D.I.
v-rayphotoshop
FULL IRISH3ds max
vrayphotoshop
This work was inspired by the fascination about the mood of the modern built environement from the Republic of Ireland and from the visual strenght of this house sited in Randalstown, County Antrim, by Alan Jones Architects.
This picture is one of the first realized with 3ds max in con-junction with v-ray. The idea was to experiment exterior lighting, for this I’ve used and HDRi to lighten the scene. The lake surface is a simple plane with a water material and a displacement map applied. The natural environement was created scattering the vegetation with forest pack.
THE ISLAND3ds max
forest packv-ray
photoshop
This work was inspired by the Summer House with Studio in Vejby by Henning Larsen. The whole building was modeled in every detail, including the structural elements.The vegetation was added in felix. I would like to clarify that I never try to do exactly the same building in the 3D version, I just use it as a starting reference point.
SOMMERHAUScinema4d
felix
In this outdoor space I’ve tried to make some experiments trying to render natural elements, like the stones, the water and the ground using only textures.
OUTDOOR SPACEcinema 4d
v-rayphotoshop
In this section is shown a series of images of inte-rior spaces. The focus is on lighting and texturing. In most cases I’ve realized all the maps from a sim-ple image, in some cases the materials are realized from scratch starting from pictures taken by myself. Some of these pictures are part of personal design projects.
INTERIORS
This image is a piece from a series of visualizations made for a residential project in Pescara, Italy.The palette of neutral colors was chosen by the client.
OPEN SPACE KITCHENcinema 4d
vrayphotoshop
In this scene I tried to convey an atmosphere of calm and concentration. When I was thinking about my approach for this interior, the target I set to myself was a retro style that I tried to achieve through the use of worn materials and natural lighting.
THE ARTIST’S PLACEcinema 4d
v-rayphotoshop
THE BEDROOMcinema 4d
marvelous designerv-ray
photoshop
This was my first attempt at using Marvelous Designer, a 3d design tool that caught my attention for the natural approach to creating fabric-related items.
BEDDING SETcinema 4d
marvelous designerv-ray
photoshop
In this picture can be seen the results of the modeling process of the various pieces composing the bed: base cover, bed sheets, pillows, and the blanket.
INTERIOR BLENDINGcinema 4dphotoshop
The main goal of this picture was to show a unique atmosphere, different moods and the feeling of living an indoor space blending with the outdoor in harmony.
CERAMICScinema 4d
maxwell render
I’ve tried to set up a simple scene inside of Cinema 4d to start using Maxwell Render. Scene objects were modeled in a rush inside of Cinema 4d just to have something of mine to display (I was inspired by some catalogue found on-line). The purpose of this exercise was to test lighting and materials inside of Maxwell.