Pokemon XY Guide
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Transcript of Pokemon XY Guide
Pokemon X and Y Guide
Table of Contents
Pokemon X and Y Guide1
Exp Training5
Guide5
Other Item Locations5
Statistics/Numbers5
Other Notes:6
PokeMart7
Battle Items and Vitamins7
Balls7
TMs7
BATTLE MAISON8
POKEMILES9
Breeding Pokemon10
Things you'll need before you start:10
Understanding the IV judge and checking for perfect IVs10
Step-by-step on getting a 5+ IV pokemon11
Hatching/breeding tips:13
Pokemon Chaining15
What is chaining?15
Why should I chain?15
What are the rules/steps to chaining?15
Ways in which a chain can break16
Some rare occurrences and how to deal with them17
Mega Stone Locations18
Pokemon-Amie20
What is Pokmon-Amie?20
Benefits20
Pokmon Stats20
Petting Your Pokmon21
Pok Puffs21
Pok Puff Types21
Pok Puff Flavours21
Mini-Games22
Berry Picker22
Head It22
Tile Game22
Fastest Method to 5/5 Affection23
O-Power Guide24
Technical Machines & Hidden Machines25
Illustration 1: Pokemon Gen 6 Type Matchups
Illustration 2: Lumiose City Map
Exp Training
Alright I have been doing some tests with the Exp Point Power and there seems to be a way to abuse the 3 minute timer by battling atRestaurant Le Wow! Simply use theExp Point O-Poweron yourself then do theTriple Battle Option. You will keep the Exp O-Power bonus for every battle since it is a battle chain! The Pokemon that you will battle are in the mid 60's.
To test this I started the first battle, waited 4 minutes to make sure the O-Power should have ended, then continued to the second battle which has an Audino.
Guide
The cost to do this is $100,000/run! You will make ~$170,000
back total after selling Mushrooms and using Amulet Coin
1. Go to Anistar City Pokemon Center and talk to the man in the top
left corner to gain theExp Point O-Power
2. Fly to the center of Luminose City, then make your way
toHibernal Avenue(between Rouge Plaza and Jaune Plaza).
3. EnterRestaurant Le Wow(Black building with 3 stars).
4. Use theExp Point O-Power(Second page in PSS, under the GTS
button).
5. Talk to the lady and choose theTriple Battleoption.
6. Battle the 5 trainers(If you want more money, pay attention to
how many turns they ask for you to complete them in).
7. When finished, exit the restaurant andrepeat from step 3.Other
Item Locations
Lucky Egg: Coumarine City Hotel(Fly to Coumarine and take the
train back, then exit the station and go north when possible into a
build. Girl will be on the left)
Amulet Coin: Parfum Palace(Inside the fireplace in one of the
rooms)
Statistics/Numbers
Sample:
Garchomp (Full Affection/Lucky Egg)
Normal Audino Kill:7,897 Exp. Points
Exp O-Power 1 Audino Kill:9,476 Exp. Points
Exp O-Power 2 Audino Kill:11,845 Exp. Points
Bonus Exp % Rate:
EXP Power Lvl 1: 20%
EXP Power Lvl 2: 50%
EXP Power Lvl 3: 100%
Number of Balm Mushrooms/run (Worth $6,250ea)
16-18
Other Notes:
I highly recommend getting your Pokemon that you want to train to full affection as it increases exp by 20%, as well as use a Lucky Egg.
Use moves that hit multiple Pokemon as well! Im currently using Earthquake, Heat Wave, and Dazzling Gleam with my Garchomp, Charizard, and Sylveon respectively.
You'll gain Balm Mushrooms for doing this which currently gives me around $100,000 per run as I don't go for the recommended turns. Finally, give one Pokemon an Amulet Coin to increase profits :)
If you want to gain the most money possible, be sure to do it in the amount of turns that you're told before the battle. This will help you get the 25 max Balm Mushrooms that is possible. Personally, I choose to ignore it and kill in 1 or 2 turns as you'll be doing this a lot and gaining a lot of money anyways :)
O-Powers recharge rate depends on how many steps you have on your 3DS step counter throughout the day. Once you hit 4,000 steps your O-Power's will recharge at 4x the normal rate.
This will work with all other restaurants! However,do notuse this at Sushi High Roller to grind as the difference in Pokemon levels and the $500,000 fee is not worth it.
PokeMart
I looked online for some sort of guide to what shops offered which items, and as I found nothing I decided to make one myself. All marts offer the same basic items depending on how far you are in the game, but in certain towns you can purchase specialty items from the right-hand clerk.
All prices listed here are standard and do not factor in Bargain Power (O-Power).
The marts in Central Lumiose, Camphrier, Ambrette, Geosenge, Dendemille, Couriway, and the Pokemon League do not sell any specialty items.
Battle Items and Vitamins
SANTALUNE
LAVERRE
X Speed, 350
Protein, 9800
X Attack, 500
Iron, 9800
X Defense, 550
Calcium, 9800
Guard Spec, 700
Zinc, 9800
Dire Hit, 650
Carbos, 9800
X Accuracy, 950
HP Up, 9800
X Sp. Atk, 350
X Sp. Def, 350
Balls
*Snowbelle City Mart sells all seven of these balls at the listed prices.
NORTH LUMIOSE
CYLLAGE
COUMARINE
Heal Ball, 300
Net Ball, 1000
Quick Ball, 1000
Net Ball, 1000
Nest Ball, 1000
Timer Ball, 1000
Nest Ball, 1000
Dusk Ball, 1000
Repeat Ball, 1000
Coumarine is also where you can find every type of Incense for 9600 each. Ride the monorail to get to the merchant. Next to him you will find a stand that offers one free random berry everyday.
TMs
SOUTH LUMIOSE
SHALOUR
ANISTAR
KILOUDE
TM78 Bulldoze, 10000
TM28 Dig, 10000
TM14 Blizzard, 70000
TM50 Overheat, 80000
TM76 Struggle Bug, 10000
TM84 Poison Jab, 10000
TM25 Thunder, 70000
TM93 Wild Charge, 50000
TM75 Swords Dance, 10000
TM20 Safeguard, 30000
TM38 Fire Blast, 70000
TM68 Giga Impact, 90000
TM11 Sunny Day, 50000
TM07 Hail, 50000
TM52 Focus Blast, 70000
TM33 Reflect, 30000
TM18 Rain Dance, 50000
TM37 Sandstorm, 50000
TM15 Hyper Beam, 90000
TM16 Light Screen, 30000
*South Lumiose is also where you can find the PokeMiles merchant.
There are also several shops outside of the Marts where you can get specialty items. Here are a few you can find in Lumiose City:
NORTH BLVD
AUTUMNAL AVE
VERNAL PLAZA
Lumiose Bakery
Pokeball Boutique
Herboriste
Menu changes.
Quick Ball, 1000
Heal Powder, 450
Dive Ball, 1000
Energy Powder, 500
Timer Ball, 1000
Energy Root, 800
Premier Ball, 200
Revival Herb, 2800
Heal Ball, 300
Stone Emporium
Net Ball, 1000
Fire Stone, 2100
Dusk Ball, 1000
Water Stone, 2100
Repeat Ball, 1000
Leaf Stone, 2100
Luxury Ball, 1000
Berry Juice Shoppe
Menu changes daily.
The old man in purple in the right corner of the Stone Emporium will sell you a different Kanto Starter Mega Stone every day, starting at 1,000,000. His prices change depending on your style rating, BUT you can only buy each stone ONCE.
This siteoffers a nice full guide to Lumiose City, so check that out for information on Cafes and Boutiques.
BATTLE MAISON
The Battle Maison is located in Kiloude City. All items are purchased with Battle Points (BP), which you can earn participating in Maison battles.
Vitamins (2)
Power Items (16)
Hold Items (16)
Hold Items (32)
Hold Items (48)
Evolution Items (32)
Protein
Power Bracer
Toxic Orb
White Herb
Wise Glasses
Protector
Calcium
Power Belt
Flame Orb
Power Herb
Choice Specs
Whipped Dream
Iron
Power Lens
Absorb Bulb
Scope Lens
Sachet
Zinc
Power Band
Cell Battery
Zoom Lens
Electirizer
Carbos
Power Anklet
Red Card
Wide Lens
Magmarizer
HP UP
Power Weight
Eject Button
Muscle Band
Reaper Cloth
Weakness Policy
Focus Band
Up-Grade
Ring Target
Choice Band
Dubious Disc
Choice Scarf
Assault Vest
Focus Sash
Razor Claw
Razor Fang
Bright Powder
Life Orb
Iron Ball
Air Balloon
Binding Band
Safety Goggles
Rare Candy
There is also an Ability Capsule for 200 BP.
TMs
Cost
TM48 Round
16
TM59 Incinerate
16
TM87 Swagger
24
TM60 Quash
24
TM05 Roar
24
TM23 Smack Down
32
TM34 Sludge Wave
32
TM51 Steel Wing
32
TM64 Explosion
48
TM67 Retaliate
48
TM72 Volt Switch
48
TM85 Dream Eater
48
POKEMILES
In the South Lumiose Pokemon Center, an old man in a suit will trade you prizes for PokeMiles. You can earn PokeMiles by participating in trades. I've been told that if you use Game Sync, you can get the prizes for half price, and that you can unlock new prizes this way. It may be better to not spend your miles in game.
Prize
Cost
Berry Juice
10
MooMoo Milk
20
Full Heal
30
Max Repel
35
Hyper Potion
60
Ultra Ball
60
Ether
120
Max Potion
125
Full Restore
300
Max Revive
400
Rare Candy
500
PP Up
1000
Breeding Pokemon
I have posted replies with this information in a few threads and I'd like to share it with all of you, in one place, so hopefully you can take advantage of IV breeding in gen 6 (which is easier than ever). This is my first time doing IV breeding, but I've successfully bred a 5 IV adamant dratini w/ hidden ability (the toughest of my future team).
Things you'll need before you start:
Dittos with perfect IVs in the five stats you want
Try to catch these in the friend safari: unlike in the wild, anything you catch there will have at least 2 perfect IVs, but it can have up to 5 supposedly. It's easier if you have a ditto with a lot of perfect IVs right off the bat.
Destiny Knot
Found in Cyllage City, from a maid in the hotel. When attached to a parent, it ensures the offspring inherits 5 out of its 6 stats fromeitherparent (no matter which parent holds it).
These items (except macho brace):http://bulbapedia.bulbagarden.net/wiki/EV-enhancing_item
16 BP each at the battle maison.
Everstone
From a scientist in the house on the left of Geosenge town. Passes down nature (can't forget about that).
Pokemon with theflame bodyormagma armorability in your party to speed up hatching
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Understanding the IV judge and checking for perfect IVs
(READ! Not sure why people are still asking 'How do I know if my IVs are perfect? How do I check IVs?')
How the IV judge (ace trainer, inside the Kiloude City pokemon center, on the left) works:
His dialog is similar to what's laid out in the tables there. Basically he will look over your pokemon, and the first thing he says is a general comment about its potential. If he says "outstanding" (the highest rating), it means its combined six IVs are 151 to 186 (the max).
Pokmon's Potential
IV Total
Decent
0 to 90
Above Average
91 to 120
Relatively Superior
121 to 150
Outstanding
151 to 186
Highest IV
Range
Rather Decent
0 to 15
Very Good
16 to 25
Fantastic
26 to 30
Can't Be Better
31
He will then go on to list its highest IVs, in the order of HP, ATK, DEF, SPATK, SPDEF, and SPEED. Keep in mind, the order he lists them off is always like that, and it is NOT the descending order of the stat values. If he mentions more than one stat, it means they aretiedfor your highest IV.
He may say something to the effect of "your highest stat is HP, ATK is also good, SPDEF is also good, SPEED is good too." This means HP, ATK, SPDEF, and SPEED are tied for your best IV, even though it's not explicitly stated as such.
After listing those stats, he'll make an overall comment on them. This is important. If he says "they can't be beat", that means the stat(s) he just listed are 31 IVs each. That's what you want.
He'll then go on to tell you if you have any particularly low ones. He might say "how do you get through battle with a DEF stat like that?" This means DEF is really low. I'd like someone to confirm if this means the stat is 0, as I'm unsure. Sometimes you actually WANT a Pokemon with the lowest possible speed, for example.
Another clue that you might have a VERY low IV somewhere in the mix, is if he lists 4 or more IVs as being very high ("fantastic" or "can't be beat") and yet your overall rating at the very beginning was NOT "outstanding" or even "relatively superior" but just "above average." This means that some of the other, unmentioned stats are dragging down the total.
Step-by-step on getting a 5+ IV pokemon
Does your pokemon have a hidden ability you want to pass down? If not, skip to step 2. If it has two standard abilities, I recommend just disregarding the ability for now, win 200 BP in the Battle Maison, buy an ability capsule, and use it later to switch abilities to the one you want.
1)Catch your pokemon with its hidden ability. Let's use Dratini as the example.Make sure it's male, so it can breed with a Ditto and pass down the ability. (In future steps, assume the Dratini is MALE, when breeding with a Ditto, to ensure the hidden ability is passed. I don't think a female will work with a Ditto, but someone can correct me IF they experienced otherwise.)Both male and female pokemon can pass down hidden abilities through a Ditto. It is NEVER a sure thing the offspring will carry it, so keep trying til it does.
2)Breed with a Ditto of the right nature. The Ditto should be holding the Everstone. Hatch the Dratini.
3)Attach Everstone to the offspring (Dratini). Put it back in the daycare with a Ditto that has the IV you want (Let's say it's ATK). Make sure the Ditto is holding power bracer. This will guarantee ATK is passed down. Hatch the new Dratini. Attach the Everstone to it (repeat on every step, always attach Everstone to the non-Ditto).
4)This Dratini has perfect IVs in ATK. Next we want SPEED. Attach power anklet to a Ditto with perfect SPEED IVs, then pair it up with our most recent Dratini. Here's where we might have to try multiple times. The next Dratini will be guaranteed to have max IVs in SPEED, but it may not have max IVs in ATK anymore. Why?
The resulting Dratini inherits 3 stats from its parents, and 3 are randomly generated. If ATK is one of the randomly generated IVs, it won't be max (unless you get lucky, which is unlikely). Even if it IS one of the inherited stats, it may be inherited from the Ditto, and not the Dratini. Remember, our Ditto does not have perfect ATK IVs, only SPEED. However, if you catch a Ditto with perfect ATK AND SPEED in the friend safari, this makes things easier. That means that as long as ATK is one of the 3 inherited, it will be perfect, cause both parents have perfect ATK.
We want to keep breeding until the judge in Kiloude city tells us both ATK and SPEED are max. This may take (quite) a few tries. NOTE: Attaching a different power item to both parents doesnotguarantee two perfect stats are passed down, and nature becomes randomized again since you took off Everstone, so I advise against this.
5)We now have a Dratini with perfect ATK, and perfect SPEED. Repeating the above steps with the other Dittos will only get you as far as 3 perfect IVs. The way to get 5 requires Destiny Knot, and preferably a Ditto with multiple perfect IVs (at least the two you are missing), in my case my very lovely 4 IV Ditto, which I caught with perfect HP, DEF, SPATK, and SPDEF.
6)Once you have parents who, between the two of them, have your five different perfect IVs, you can start using the Destiny Knot. I gave the Destiny Knot to the 4 IV Ditto. My ideal Dratini has perfect HP, ATK, DEF, SPDEF, and SPEED. I don't need SPATK. It canpossiblyinherit ATK and SPEED from the Dratini parent, and the other three from the Ditto, thanks to Destiny Knot.
It'simportant to notethat Destiny Knot simply expands the number of inherited parental IVs from 3 to 5. So 5 of Dratini's 6 stats are now coming from either of its parents, not necessarily the holder of Destiny Knot. This means that although we have the potential to produce that "ideal" Dratini I described, but it may not inherit the right stats from the right parent. I want SPEED from the Dratini parent, for example, but it may inherit imperfect SPEED from the Ditto instead, which would make it a dud.
All you can do now is hatch, hatch, hatch. Probability is a bitch. But here's a tip: during this step, you may hatch a Dratini with ATK, SPEED (the stats which the Ditto can't pass down for me), and other perfect IVs, but not all five you want. At this point, switch out the Dratini parent with this new Dratini to increase your chances of passing down perfect IVs. You may even decide to switch out the Ditto with another opposite-gender Dratini, assuming it has MORE perfect IVs. Just ensure that between the two, all five IVs you want are present. Eventually you'll get one with your five desired perfect IVs. This may take hours (as it did for me), especially since the hidden ability being passed is never a guarantee.
7)If you want six perfect IVs, do step 6 AGAIN, until you get another fiver with the same stats, of a different gender. Breed the two fivers together, one with Everstone, one with Destiny Knot. Destiny Knot can still only ensure 5 out of 6 will be passed down, but eventually, the sixth randomly determined stat will be perfect too. There's no trick to this part, just lots of hatching. However, I don't think this is necessary at all unless you run a mixed attacker, right?
Adapted from this method:http://www.reddit.com/r/pokemon/comments/1oke6r/guide_breeding_pok%C3%A9mon_with_three_31_ivs/
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Hatching/breeding tips:
Flame body and magma armor have the same effect: they halve the number of steps you need to take before hatching. Having both abilities in your party does not stack the effects.
If you do have access to a Ditto safari zone, catch a bunch and try to find ones with more perfect IVs. If they have commonly bred natures like Modest or Adamant, keep them too. I nickname my dittos based on their IVs and natures so I can reference them later. ('Atk/Def' is literally the name of my Ditto with perfect IVs in Attack and Defense). You might want to keep a few Dittos with Imposter in you encounter them (not that rare, in my experience), as there is no other way to obtain them.
Since you'll be doing a lot of walking, you might as well keep a pokemon who evolves via happiness in your party, with a Soothe Bell. For instance, I am breeding Togepi at the same time as another pokemon, because Togepi has to evolve into Togetic before I can breed him again (ugh).
One of the best places to hatch is right outside the day care, as the dirt road stretches from the cave entrance, through Camphrier City, to a ledge at the entrance of Route 5. The benefit of this is that you can see if the day care man is holding another egg when you pass him. Obviously, you want to be holding as many eggs as possible at one time so the steps you take hatch them all. Stay on your bike, and use the D-pad to go in a straight line, as the circle pad may make you veer off.
Another good place to hatch is the circle around the tower in the center of Lumiose City. You can get on your bike and just hold left or right, going around and around instead of back and forth.
Don't wind up with too many eggs, because you can't release them or get rid of them, except trading with someone else, which is tedious.Pokemon Chaining
During my playthrough of Pokemon X this past week, I found 2 shinies (Quagsire and Absol) in the wild. After I completed the game, I felt the thirst to acquire more and more shinies. I tried the masuda method, got the foreign ditto and everything, however I was instantly bored with it. My grievance with MMing for shinies is that there is no assurance of when you will get your shiny, if you ever actually do; it could be 3 eggs or 3000 eggs. I knew about chaining from previous gens, but never tried it out of fear for its complexity. Chaining can be frustrating, however it is very rewarding, as if you do it correctly, you are guaranteed a shiny.
What is chaining?
Chaining, in simple terms, is the act of encountering a pokemon over and over again using an item called the PokeRadar.For those of you that don't know, you get the PokeRadar after the Elite Four in Professor Sycamore's Lab in Lumiose City on the 2nd floor. The PokeRadar works like this: you use it in some grass and patches of grass around you shake, indicating a pokemon is in one of those patches. The PokeRadar recharges after you take 50 steps.Why should I chain?
Chaining on its own is very boring, and seemingly unimportant. However, if you are able to chain a pokemon 40 times successfully, certain "shiny patches" will start to show up every few resets of the PokeRadar. These patches indicate a shiny pokemon dwelling in this grass, aka when you enter the grass, you get shiny.What are the rules/steps to chaining?
While there are no concrete laws to chaining and everyone has their own methods, I will explain the method I have found works 100% of the time for me. It took me a disgusting amount of testing to figure these principles out.
Buy super repels. A lot of them. These will ensure that you do not break a chain of encounters by running into wild pokemon in the middle of chaining. Also, I should emphasize the phrasea lot of them.I usually bring around 200. Nothing is worse than running out of repels at a chain of 20. (I should mention max repels work fine as well, however it is more cost effective to use super repels as max repels only give 50 more steps for $200 more.)
Put a pokemon with moves that have a lot of PP in your party. I would highly suggest a pokemon with 2 moves with 20pp or 1 move with 40pp, as it makes counting much easier.
EDIT:/u/bgw92says to register the poke radar and unregister any other items, as using another key item breaks the chain.
Find a field of grass with at least 5 patches of grass by 5 patches. It is important to have a large field and this will be explained shortly.
Walk into roughly the middle of the field and use your PokeRadar, making sure you've already used a super repel. Several patches of grass will shake.
Walk into one of the patches of grass, being sure to remember the nature of the shaking. There are two types of shaking, I will refer to them as rough and soft shaking. Rough shaking is, well, rough shaking and soft shaking is the opposite.
If the pokemon you encounter is one that you would like to chain, KO it. This will ensure that the chain continues off of that pokemon. Congrats, you now have a chain of 1. (You can use a notepad to count your chains, but I find it's easier to count with your pokemon's PP.)
After you KO the pokemon, more grass will shake.PAY VERY CLOSE ATTENTION TO THE SHAKING GRASS. This is easily the hardest part of chaining as well as the most confusing. Not every grass will yield the pokemon you previously KO'ed. There are a few rules to making sure the pokemon is the same.1:The grass must be of the same nature of shaking, ie: if your first grass was a rough shaker, only go to rough patches.2:Only go to a patch that is at least 4 spaces horizontal or vertical away from you. There is much disagreement among this rule and you may find that another distance works better for you. However, if you're just starting, I would recommend doing everything in a very formulaic fashion.3:If no patches meet this criteria, simply reset the PokeRadar until a patch works. Do this by running back and forth inside the field of grass, taking care to not run over one of the patches that wouldn't work.4:If you KO a pokemon in a patch that is on the edge of the field (ie if the grass is not surrounded on all sides by other grass) you must reset your PokeRadar. Many chainers believe that KO'ing a pokemon on the edge of a field is a death sentence for your chain. This is only true if you do not reset after you KO an edge piece. If you neglect to reset, there is a good chance a shaking grass (even if it fits aforementioned criteria) will give a message saying "It seems there is no pokemon here," which will break your chain in a very demeaning manner.5:When you finally reach a chain of 40, pat yourself on the back and take a bathroom break (it's been stored up for awhile now I'm sure). When you come back, it is unnecessary to chain any more pokemon. Getting a chain of 40 or 70 yields the exact same odds of getting a shiny. What you should do is reset your PokeRadar over and over again until you see a patch that shines. I would suggest having the volume turned on at this point because when shiny patches appear they emit a pleasant sound. You shouldn't be able to miss the shiny patch, as it is made very clear which patch is shiny.6:Catch the shiny and bask in its shiny glory.
Ways in which a chain can break
Entering a patch of grass that does not have the pokemon you have been chaining.
Entering a patch of grass and having the message "It seems there is no pokemon here".
Leaving the field you are chaining in.
Turning off your game.
Using the roller skates.
EDIT:/u/thekingofnarwhalssaid he hatched an egg while chaining and it broke his chain.
EDIT:/u/Minkelolsaid his chain broke by encountering a wild pokemon even when he did everything right. This could confirm a very small chance that another pokemon can show up even if you do it right.
Some rare occurrences and how to deal with them
Sometimes if you enter a patch of grass on accident that does not fit the criteria, you may still encounter the pokemon you were chaining. In this case, you are very lucky. However, next time you may not be so lucky.
"Hey, I accidentally entered a patch of grass that had a different shaking than the one I've been using and I still found the same pokemon!" If you happen to notice when this happens (which you likely won't) you have two choices. Essentially, what has just happened is you have "reset" the type of grass your chain is associated with. This means you could continue the chain with the new grass shaking and everything is fine. However, if you're like me and cannot notice one patch as well as the other, I would suggest just resetting your chain, if it's still a pretty small chain.
After the Elite Four, you may have noticed a certain legendary bird occasionally occurring in wild grass. These guys are unaffected by repels, so many have come to believe that encountering a bird messes up your chain.THIS IS NOT TRUE, PRAISE GOOMY.The legendary bird runs away and has no effect on your chain. Zip. Nada. Zilch.
"Help! The pokemon I've been using to KO the others is out of PP!" Calm down. Using the menus for anything does not break your chain, even if you save. However, saving in the middle of a chain does nothing because when you reset your game a chain is broken.
"My power died!" Sorry, chain broken. Next time pay attention to the lovely notification on the bottom screen when your battery is low.
Well, I think that about covers it! If anyone has any additions, let me know and I shall add the information into the tutorial, giving you credit.
Mega Stone Locations
A lot of people are asking how to obtain the mega stones. Here's a list of them all and where you'll find them. Obviously, there will be some spoilers so proceed with caution.
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Abomasite
This is given to you when you save Abomasnow in Frost Cavern.
Absolite
You will get this stone when you defeat your rival in Kiloud City in the postgame.
Aerodactylite
This one is in Ambrette Town, where you'll get it from a scientist in the Fossil Lab. The scientist is located on the right side of the lab.
Aggronite
This one is found at night and is exclusive to Pokemon Y. When you enter Cyllage Gym, go to the right and climb the first wall, then climb the next wall on the right. It is on the ground around the corner.
Alakazite
This one is found at night. Find this Mega Stone on B3F of the Reflecting Cave in the postgame.
Ampharosite
Go in Azure Bay and you'll find an old man on an island who will give this to you. The man is standing next to a fisherman and the island is just south of the Sea Spirits Den entrance.
Banettite
Find it in the Chamber of Emptiness at night.
Blastoisenite
When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Squirtle and you'll get this Mega Stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 150,000 and is only available every three days.
Blazikenite
You get this from the event Torchic. You need to go to the main menu and choose Mystery Gift. Select Receive Gift, then Via Internet and you'll get the Torchic after visiting talking to the woman to the left of the desk in any Pokemon Center. It's holding the Blazikenite.
Charizardite X/Y
When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Charmander and you'll get this Mega Stone. Depending on the version of the game you have, you'll receive either the X or Y version of the stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 150,000 and is only available every three days.
Garchompite
This one is found at night. You'll find this one near a small tower near the end of Victory Road. The tower is behind a wall that needs to be destroyed by Rock Smash.
Gardevoirite
Find Diantha in Lumiose City, who is in a small cafe (Cafe Soleil). Trade any Pokemon with her to get a Ralts with the stone.
Gengarite
A black-haired woman will give you this in Lavarre City.
Gyaradosite
You can find this one at night. It's in the southeastern section of Couriway Town. There are three small waterfalls and this stone is in the middle one.
Heracronite
This one is found at night and is exclusive to Pokemon Y. It's found in some tall grass in Santalune Forest, near the Route 2 exit/entrance.
Houndoominite
This stone is found at night and is exclusive to Pokemon Y. In Route 16, there is a spot where two skaters are going around a rock formation. The stone is on the ground on the southern side.
Kangaskhanite
This one is found at night. Go inside Glittering Cave and take the first right. The stone will be found at the dead end.
Lucarionite
After defeating Korrina at the Tower of Mastery, she'll give you this.
Manectite
This stone is found at night and is exclusive to Pokemon X. In Route 16, there is a spot where two skaters are going around a rock formation. The stone is on the ground on the southern side.
Mawilite
This one is found at night. When you enter Shabboneau Castle, go to the left and use the stairs to get to the second floor. The stone is on the ground just north of the western staircase.
Medicahnite
This one is found at night. It can be found in Lavarre City, by a well.
Mewtwonite X/Y
The stone you receive depends on the version of the game you have. You'll get the stone when you capture Mewtwo in the cave west of Pokemon Village.
Pinsirite
This one is found at night and is exclusive to Pokemon X. It's found in some tall grass in Santalune Forest, near the Route 2 exit/entrance.
Scizorite
This one is found at night. It can be found behind the Abomasnow in Frost Cavern.
Tyranitarite
This one is found at night and is exclusive to Pokemon X. When you enter Cyllage Gym, go to the right and climb the first wall, then climb the next wall on the right. It is on the ground around the corner.
Venusaurite
When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Ivysaur and you'll get this Mega Stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 300,000 and is only available every three days.
Pokemon-AmieWhat is Pokmon-Amie?
Pokmon-Amie is a new mechanic introduced in Generation 6 that allows you to build bonds with your Pokmon. Pokmon-Amie can be accessed in-game using the L/R bumpers to switch between the PSS and Super Training tabs.
Trainers who have taken time to forge bonds with their Pokmon will see an improved performance in battle. More specifically, Pokmon have an increased chance to perform critical hits, evade incoming attacks and endure otherwise 1 hit knock-outs, amongst others.
Benefits
Pokmon with the strongest bonds will see the following benefits:
20% increase in experience gained;
Increased critical-hit ratio;
Increased evasion chance;
Chance to "shrug off" status effects;
Chance to endure a hit that would otherwise knock it out;
Certain Pokmon evolve when they reach a high Affection level.
Pokmon Stats
Each of your Pokmon has three stats that can be improved through playing with it in Pokmon-Amie.
Hunger:Obviously indicates how hungry your Pokmon is. Can be increased by feeding your Pokmon Pok Puffs (see below). This stat decreases slowly over time, however playing mini-games will make your Pokmon more hungry more quickly.
Enjoyment:This stat is increased by petting and playing mini-games with your Pokmon. Decreases over time.
Affection:Denotes the strength of the bond with your Pokmon.This stat will never decrease. Once Affection has increased to 5/5, you don't need to play with that Pokmon again, and it will see all the above in-battle benefits. Affection can be increased by collecting small hearts that your Pokmon emits when feeding it Puffs and petting it. Each level requires the following number of small hearts:
Level 1 - 1 heart;
Level 2 - 50 hearts;
Level 3 - 100 hearts;
Level 4 - 150 hearts;
Level 5 - 250 hearts.
Petting Your Pokmon
Most Pokmon have an area which they prefer to be petted, as well as an area they don't like you touching. You'll get more hearts per pet if you rub them in their preferred spot. Your Pokmon will give you visible clues to where they prefer to be petted (closed eyes, open mouth, head back, etc.). Additionally, the game will produce a low-pitched noise in areas the Pokmon dislikes, and a high-pitched noise in the area the Pokmon most prefers. Listen closely.
Pok Puffs
Pok Puffs are treats that you can feed your Pokmon whilst playing with it Pokmon-Amie. You can feed your Pokmon a Puff by tapping the icon in the upper left of the screen, then dragging the chosen Puff down to the Pokmon's mouth. Smaller Pokmon may take 3/4 bites, while larger Pokmon may only take 2. Pay attention to the speed at which your Pokmon eats. You'll be able to sense whether your Pokmon's getting full when it eats a Puff very slowly. When full, your Pokmon will refuse to eat the Puff you're holding.
Pok Puff Types
Pok Puffs fall into one of 5 categories, each awarding different numbers of hearts when fed to your Pokmon. The better you perform in mini-games, the better Puffs you will receive.
Regular Puff: awards 2 hearts - no decoration;
Frosted Puff: awards 3 hearts - swirly frosting;
Fancy Puff: awards 4 hearts - fruit/chocolate topping;
Deluxe Puff: awards 5 hearts - swirly frosting + topping;
Supreme Puff: awards [unknown] hearts - [unknown decoration].
Pok Puff Flavours
Pok Puffs come in a variety of flavours, and your Pokmon will have a personal preference based on their Nature. See this link to find out which your Pokmon prefers:Bulbapedia->Flavor
Sour: Citrus Puff (Orange)
Sweet: Sweet Puff (Pink)
Bitter: Mocha Puff (Brown + Light Brown)
Spicy: Spiced Puff (Dark Brown)
Dry: Mint Puff (Green)
Note: This info regarding flavours has come from other sources, and I'm not convinced that the flavour has an effect on the number of hearts received when feeding. There seems to be no change in the number of hearts, regardless of theoretical preference.
Mini-Games
In order to collect Pok Puffs (and to make your Pokmon hungry), you'll need to play mini-games with your chosen Pokmon. The number of Pok Puffs you'll receive upon completing the mini-game will be dependant on both the difficulty setting and how many stars you earn. Obviously, the harder the difficulty and the better you do, the higher quality Puffs will be awarded.
Berry Picker
Up to three of your Pokmon will appear at the bottom of the touch screen with a berry icon in a thought bubble above their head. Simply drag the corresponding berry from the tree to the correct Pokmon.
Easy:Three types of berry. Pokmon will wait for quite a while;
Normal:Five types of berry. Pokmon are more impatient and will leave promptly if you don't retrieve their chosen berry quickly;
Hard:Seven types of berry. Pokmon are very impatient and will leave quickly if you keep them waiting too long.
Head It
Balls of yarn will fall from the clouds above one of three of your Pokmon. You must tap the Pokmon when the yarn is just above their head to 'head it' back upwards. Pokmon have a 'sweet spot' where they can head the yarn. You get 3 points if you hit it in the sweet spot, or 1 point for a slight miss-hit. At the end of the game, a large ball of yarn falls. If you manage to head that one back up you get a large point bonus (and must be a wizard, because that's near impossible).
Easy:Yarns falls more slowly and is less frequent. The sweet spot is largest. 'Fever' mode kicks in at 5 consecutive heads (double points);
Normal:Yarn falls at a moderate speed and is more frequent. Slightly smaller sweet spot. 'Fever' mode after 15 consecutive heads (double points);
Hard:Yarn falls very quickly and very frequently. Sweet spot icon removed. 'Fever' mode after 15 consecutive heads (double points). Introduction of very quick-falling purple yarn.
Tile Game
You will be shown an image of three of your Pokmon, which will then get mixed up. All you need to do is rebuild the image by moving the tiles.Tip: Place the corners first, then work along the borders.Extra tip: Pressing B will pause the timer. This may help you locate the tile you need.
Easy:5x4 grid. 2 colour border;
Normal:6x5 grid. 3 colour border;
Hard:8x6 grid. Multiple colour/pattern border.
Fastest Method to 5/5 Affection
To do this, you will need to have unlocked the Unlimited game mode for the Head It mini-game.
1) First, select the Pokemon you wish to play with.
2) Pet it in it's preferred place until no more hearts are released.
3) Feed your Pokemon the highest quality Puffs you have available until your Pokemon is full.
4) Start an Unlimited game of Head It, and play until you will have at least 100 points. Then, purposely miss the remaining yarn balls and let the game end. You should be awarded at least 3 of the highest quality Puffs.
5) Play another Unlimited game of Head It, and play up to 100 points again.
6) Go to Step 2 and repeat.
Using this method, I was able to get around 35-40 hearts per cycle.
O-Power Guide
Route 5(Attack, Defense, HP, & Capture)
CamphrierHotel, second floor, far right room (Sp. Atk)
AmbretteHotel (Sp. Def)
CyllageHotel (Prize Money)
GeosengHotel (Speed)
ShalourPokemon Center (Critical)
CormarinePokemon Center (Befriending)
LumioseHotel Richissime, on North Blvd, between routes 16 and 14, near Hibernal Avenue (Bargain)
LaverrePokemon Center (Encounter)
DendemillePokemon Center (Accuracy)
AnistarPokemon Center (Exp Point)
CouriwayHotel (Stealth)
SnowbellePokemon Center (PP Restoring)
LumioseCafe Introversion, on South Blvd, between route 4 and 5, near Vernal AveMax Style and all other O-powers required(Hatching)
Technical Machines & Hidden Machines
Like the previous games, Pokmon X & Y have dozens of Technical Machines and Hidden Machines for you to use. These TMs, like in Black & White, are all usable unlimited times meaning there is only one of each.TM List
TM#
Name
Type
Cat
PP
Base Power
Accuracy
Effect
Location
TM01
Hone Claws
15
--
--
The user sharpens its claws to boost its Attack stat and accuracy.
Route 5
TM02
Dragon Claw
15
80
100
The user slashes the target with huge, sharp claws.
Victory Road
TM03
Psyshock
10
80
100
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Victory Road
TM04
Calm Mind
20
--
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Anistar City Gym
TM05
Roar
20
--
--
The target is scared off and replaced by another Pokmon in its party. In the wild, the battle ends.
Battle Maison Prize
TM06
Toxic
10
--
90
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Route 14
TM07
Hail
10
--
--
The user summons a hailstorm lasting five turns. It damages all Pokmon except the Ice type.
Shalour City PokMart
TM08
Bulk Up
20
--
--
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Snowbelle City
TM09
Venoshock
10
65
100
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Route 6
TM10
Hidden Power
15
60
100
A unique attack that varies in type and intensity depending on the Pokmon using it.
Anistar City
TM11
Sunny Day
5
--
--
The user intensifies the sun for five turns, powering up Fire-type moves.
Lumiose City PokMart
TM12
Taunt
20
--
100
The target is taunted into a rage that allows it to use only attack moves for three turns.
Lysandre Labs
TM13
Ice Beam
10
90
100
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Snowbelle City Gym
TM14
Blizzard
5
110
70
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Anistar City Pok Mart
TM15
Hyper Beam
5
150
90
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Anistar City Pok Mart
TM16
Light Screen
30
--
--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Kiloude City PokMart
TM17
Protect
10
--
--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Parfum Palace
TM18
Rain Dance
5
--
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Lumiose City PokMart
TM19
Roost
10
--
--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Route 8
TM20
Safeguard
25
--
--
The user creates a protective field that prevents status problems for five turns.
Shalour City PokMart
TM21
Frustration
20
--
100
A full-power attack that grows more powerful the less the user likes its Trainer.
Cyllage City
TM22
Solar Beam
10
120
100
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Route 21
TM23
Smack Down
15
50
100
The user throws a stone or projectile to attack an opponent. A flying Pokmon will fall to the ground when hit.
Battle Maison Prize
TM24
Thunderbolt
15
90
100
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Lumiose City Gym
TM25
Thunder
10
110
70
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Anistar City PokMart
TM26
Earthquake
10
100
100
The user sets off an earthquake that strikes those around it.
Route 22
TM27
Return
20
--
100
A full-power attack that grows more powerful the more the user likes its Trainer.
Route 4
TM28
Dig
10
80
100
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Shalour City PokMart
TM29
Psychic
10
90
100
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Pokmon Village
TM30
Shadow Ball
15
80
100
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Terminus Cave
TM31
Brick Break
15
75
100
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Terminus Cave
TM32
Double Team
15
--
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Anistar City Pokmon Center (9am)
TM33
Reflect
20
--
--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Kiloude City PokMart
TM34
Sludge Wave
10
95
100
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Battle Maison Prize
TM35
Flamethrower
15
90
100
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Anistar City Pokmon Center
TM36
Sludge Bomb
10
90
100
Unsanitary sludge is hurled at the target. It may also poison the target.
Route 19
TM37
Sandstorm
10
--
--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Shalour City PokMart
TM38
Fire Blast
5
110
85
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Anistar City Pok Mart
TM39
Rock Tomb
15
60
95
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Cyllage City Gym
TM40
Aerial Ace
20
60
--
The user confounds the target with speed, then slashes. The attack lands without fail.
Connecting Cave
TM41
Torment
15
--
100
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Laverre City
TM42
Facade
20
70
100
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Dendimelle Town
TM43
Flame Charge
20
50
100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Kalos Power Plant
TM44
Rest
10
--
--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Cyllage City
TM45
Attract
15
--
100
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Route 12
TM46
Thief
10
60
100
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Camphier Town
TM47
Low Sweep
20
65
100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
Tower of Mastery
TM48
Round
15
60
100
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Battle Maison Prize
TM49
Echoed Voice
15
40
100
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Lumiose City North Boulevard - Hotel Richisseme
TM50
Overheat
5
130
90
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Kiloude City Pok Mart
TM51
Steel Wing
25
70
90
The target is hit with wings of steel. It may also raise the user's Defense stat.
Battle Maison Prize
TM52
Focus Blast
5
120
70
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Anistar City Pok Mart
TM53
Energy Ball
10
90
100
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Route 20
TM54
False Swipe
40
40
100
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Lumiose City
TM55
Scald
15
80
100
The user shoots boiling hot water at its target. It may also leave the target with a burn.
Couriway Town
TM56
Fling
10
--
100
The user flings its held item at the target to attack. Its power and effects depend on the item.
Lost Hotel
TM57
Charge Beam
10
50
90
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Route 13
TM58
Sky Drop
10
60
100
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Kiloude City
TM59
Incinerate
15
30
100
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Battle Maison Prize
TM60
Quash
15
--
100
The user suppresses the target and makes its move go last.
Battle Maison Prize
TM61
Will-O-Wisp
15
--
85
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Route 14
TM62
Acrobatics
15
55
100
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Courmaline City
TM63
Embargo
15
--
100
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Courmaline City
TM64
Explosion
5
250
100
The user explodes to inflict damage on those around it. The user faints upon using this move.
Battle Maison Prize
TM65
Shadow Claw
15
70
100
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Glittering Cave
TM66
Payback
10
50
100
If the user moves after the target, this attack's power will be doubled.
Geosenge Town
TM67
Retaliate
5
70
100
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Battle Maison Prize
TM68
Giga Impact
5
150
90
The user charges at the target using every bit of its power. The user must rest on the next turn.
Kiloude City PokMart
TM69
Rock Polish
20
--
--
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Route 11
TM70
Flash
20
--
100
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Reflection Cave
TM71
Stone Edge
5
100
80
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Frost Cavern
TM72
Volt Switch
20
70
100
After making its attack, the user rushes back to switch places with a party Pokmon in waiting.
Battle Maison Prize
TM73
Thunder Wave
20
--
100
A weak electric charge is launched at the target. It causes paralysis if it hits.
Route 10
TM74
Gyro Ball
5
--
100
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Reflection Cave
TM75
Swords Dance
30
--
--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Lumiose City PokMart
TM76
Struggle Bug
20
50
100
While resisting, the user attacks the opposing Pokmon. The targets' Sp. Atk stat is reduced.
Lumiose City PokMart
TM77
Psych Up
10
--
--
The user hypnotizes itself into copying any stat change made by the target.
Anistar City PokMart 7pm
TM78
Bulldoze
20
60
100
The user stomps down on the ground and attacks everything in the area. Hit Pokmon's Speed stat is reduced.
Lumiose City PokMart
TM79
Frost Breath
10
60
90
The user blows a cold breath on the target. This attack always results in a critical hit.
Frost Cavern
TM80
Rock Slide
10
75
90
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Couriway Town
TM81
X-Scissor
15
80
100
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Azure Bay
TM82
Dragon Tail
10
60
90
The user knocks away the target and drags out another Pokmon in its party. In the wild, the battle ends.
Lumiose City Museum
TM83
Infestation
35
20
100
The target is infested and attacked for four to five turns. The target can't flee during this time.
Santalune City Gym
TM84
Poison Jab
20
80
100
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Shalour City PokMart
TM85
Dream Eater
15
100
100
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Battle Maison Prize
TM86
Grass Knot
20
--
100
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Courmaline City Gym
TM87
Swagger
15
--
90
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Battle Maison Prize
TM88
Sleep Talk
10
--
--
While it is asleep, the user randomly uses one of the moves it knows.
Random hotel
TM89
U-turn
20
70
100
After making its attack, the user rushes back to switch places with a party Pokmon in waiting.
Couriway Town
TM90
Substitute
10
--
--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Anistar City Pokmon Center
TM91
Flash Cannon
10
80
100
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Kiloude City
TM92
Trick Room
5
--
--
The user creates a bizarre area in which slower Pokmon get to move first for five turns.
Courmaline City
TM93
Wild Charge
15
90
100
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Kiloude City PokMart
TM94
Rock Smash
15
40
100
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Ambrette Town
TM95
Snarl
15
55
95
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Lost Hotel
TM96
Nature Power
20
--
--
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Ambrette Town Hotel
TM97
Dark Pulse
15
80
100
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Route 15
TM98
Power-Up Punch
30
40
100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Shalour City Gym
TM99
Dazzling Gleam
10
80
100
The user damages opposing Pokmon by emitting a powerful flash.
Laverre City Gym
TM100
Confide
20
--
--
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Courmaline City
HM01
Cut
30
50
95
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Parfum Palace - In Maze
HM02
Fly
15
90
95
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Courmaline City - From Professor Sycamore
HM03
Surf
15
90
100
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Shalour City - From Calem/Serena
HM04
Strength
15
80
100
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Cyllage City - From Grant
HM05
Waterfall
15
80
100
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Route 19 - From Shauna