APM JointContents Introduction.....6 Preliminaries .....6 Hardware and software ...
PLUG IT IN 2 Hardware and Software. 1.Introduction to Hardware 2.Introduction to Software.
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Transcript of PLUG IT IN 2 Hardware and Software. 1.Introduction to Hardware 2.Introduction to Software.
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PLUG IT IN 2Hardware and Software
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1. Introduction to Hardware2. Introduction to Software
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>>>1. Discuss strategic issues that link hardware
design to business strategy.
2. Differentiate between the two major types of software.
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Introduction to Hardware
PI2.1• Hardware• Strategic Hardware Issues• Computer Hierarchy• Input and Output Technologies• The Central Processing Unit (CPU)• Computer Memory
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Hardware
Hardware Consists of:– Central Processing Unit (CPU)– Primary Storage– Secondary Storage– Input Technologies– Output Technologies– Communication Technologies
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Strategic Hardware Issues
• How do organizations keep up with the rapid price reductions and performance advancements in hardware?
• How often should an organization upgrade its computers and storage systems?
• Will upgrades increase personal and organizational productivity?
• How can you measure productivity increases?
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Strategic Hardware Issues
• Portable computers and advanced communications technologies have enabled employees to work from home or from anywhere.
• Will these new work styles benefit employees and the organization?
• How do organizations manage such new work styles?
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Strategic Hardware Issues (continued)
• How do organizations manage employees who use their own portable devices (e.g., tablets and smartphones) for both personal and work purposes?
• That is, how do organizations handle the bring-your-own-device (BYOD) phenomenon?
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Computer Hierarchy
• Supercomputers• Mainframe Computers• Midrange Computers• Microcomputers• Desktop PC• Thin-client systems• Laptop and Notebook Computers
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Computer Hierarchy (continued)
• Netbooks• Tablet Computers• Wearable Computers
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Computer Hierarchy (continued)
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PURCHASING A COMPUTER
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Input Technologies
• Graphics tablet• Joystick• Touchscreen• Stylus• Digital Pen• Web Camera (Webcam)• Voice Recognition• Gesture-based Input
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Input Technologies (continued)
• Wii• Microsoft Connect• Leap Motion Controller• Automated Teller Machine (ATM)• Magnetic Strip Reader• Point-of-sale Terminals• Barcode scanners
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Input Technologies (continued)
• Optical Mark Reader• Magnetic Ink Character Reader• Optical Character Reader• Sensors• Cameras• Radio-Frequency Identification
(RFID)
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Output Technologies
• Monitors• Cathode Ray Tubes (CRT)• Liquid Crystal Displays (LCDs)• Flexible Displays• Organic Light-emitting Diodes
(OLED)• Retinal Scanning Displays
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Output Technologies (continued)
• Heads-up Displays• Printers (laser, Inkjet, Thermal)• Plotters• Voice Output• Electronic Book Reader• Pocket Projector
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Central Processing Unit
• How the CPU works• Advances in Microprocessor Design–Moore’s Law
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Central Processing Unit
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Central Processing Unit
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Computer Memory
• Memory Capacity• Primary Storage (or Main Memory)• Secondary Storage
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Computer Memory
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Computer Memory
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Introduction to Software
PI2.2• Software• Software Issues• System Software• Application Software
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Software
• Programming• Programmers• Two Types of Software:– Systems Software– Application Software
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Software
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Software Issues
• Software Defects• Software Licensing• Open Systems• Proprietary Software• Open-Source Software
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Systems Software
• Systems Software• Operating System• Human-Computer Interface– Graphical User Interface (GUI)– Social Interface–Motion Control Gaming Consoles
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Application Software
• Personal Application Software• Examples of Personal Application
Software