Playing Style Editdocshare04.docshare.tips/files/16191/161911154.pdf · summoning or banishing...
Transcript of Playing Style Editdocshare04.docshare.tips/files/16191/161911154.pdf · summoning or banishing...
Playing Style Edit
Iron Chains are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron
Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for bringing back Iron Chain
monsters from theGraveyard. This is useful, as "Poison Chain" needs Iron Chain monsters on the field to
work. When used well, Iron Chain Decks can quickly achieve a Deck Out. However, if you have 3000 Life
Points or less, your opponent can easily win the Duel by activating "Blasting the Ruins".
By using multiple copies of Iron Chain Snake on a high-level monster, you will mill nearly (if not
more than) half of your opponent's Deck.
The Iron Chains have their own Synchro Monster, "Iron Chain Dragon". Its effect sends the top
three cards of your opponent's Deck to the Graveyard when it inflicts Battle Damage. Its other
effect lets it banish all Iron Chain monsters in the Graveyard to have it gain 200 ATK for each.
Although a few decks prefer cards in their Graveyard for effects, uncontrolled milling is different,
causing those decks to destabilize. The Teleport Dark Armed Deck requires exactly
3 DARK monsters in the Graveyard to summon "Dark Armed Dragon", and adding more monsters
adds a step to the Deck's key summon. Lightsworns Decks already mill themselves, so adding on
to that should only damage them further.Zombie Decks may lose a few key Spell/Trap Cards when
discarding cards.
This Deck has easy access to a Level 7 Synchro Monster by using "Foolish Burial" or "Sandcloud
Knight" to dump a "Iron Chain Coil" into the grave, searching "Iron Chain Repairman" with
"Reinforcement of the Army", and then using it to revive "Iron Chain Coil" to Synchro Summon.
This Deck can make use of of many Continous Spells and Traps, such as "Gravity Bind", and
"Level Limit - Area B", as an addition to "Poison Chain" and "Paralyzing Chain". Hamon, Lord of
Striking Thunder and Uria, Lord of Searing Flames may be good additions to the Deck.
If you are using your Iron Chain Deck as a Stall Deck, then "Blood Mephist", "Gravity Bind", and
"Stardust Dragon" are great cards to have in your Deck.
Using this Deck, one can easily get out "Iron Chain Dragon" without having to lose some monsters,
specifically by tuning "Iron Chain Coil" with "Iron Chain Snake", then using "Iron Chain Repairman"
to bring them back from the Graveyard.
This Deck may also be good against Exodia Decks, since it is sure to eliminate pieces of Exodia,
which may be hard for the opponent to get back.
For those planning a beatdown, it is a good idea to run cards such as "Marshmallon" and
"Marshmallon Glasses", and bulking up "Iron Chain Repairman" with "Iron Chain Coil" every turn.
If you watch carefully, you may see a strong milled card. You can then use "Monster Reborn" if it is
a monster, or "Graverobber" if it is a Spell or Trap.
Signer Dragon Deck Edit
If you were to use a Field Spell Card along with the Trap Card "Skull Invitation" you can use both "Ancient
Fairy Dragon" and "Black-Winged Dragon" along with the other Signer Dragons. As a result, this Deck
would be capable of using the Signer Dragons with ease.
Ancient Fairy Dragon - Supports Field Spells (3 recommended)
Black Rose Dragon - Destroys all cards on the field and sends them to the Graveyard, fueling
"Cemetery Bomb".
Black-Winged Dragon - Protection from the direct damage caused by "Skull Invitation".
Red Dragon Archfiend- Can help "Iron Chain Dragon" cause direct damage.
Stardust Dragon - Protects cards from being destroyed before they are needed.
Also, "Black Rose Dragon" and "Ancient Fairy Dragon" can easily be Summoned by having "Iron Chain
Repairman" Special Summon "Iron Chain Coil" from the Graveyard.
Overall, the Signer Dragons would work very well in an Iron Chain Deck.
Recommended cards Edit
Monsters Edit
Iron Chain Blaster
Iron Chain Coil
Iron Chain Repairman
Iron Chain Snake
Needle Worm
Salvage Warrior (allows "Iron Chain Coil" to be brought back for a Level 8 Synchro Summon)
Marauding Captain (use its effect to bring out "Iron Chain Coil" and Summon "Iron Chain Dragon"
in one turn)
Spells Edit
Gravekeeper's Servant (Control)
Card Destruction
Hand Destruction
Shrink (For winning battles and triggering the Iron Chains' mill effects)
Poison Chain
Dark Room of Nightmare (Can be used with "Paralyzing Chain" to inflict a further 300 points of
damage)
Book of Eclipse (can flip all monsters on the field face-down, allowing the reuse of "Needle Worm")
Traps Edit
Threatening Roar
Strike Slash (Piercing)
Waboku
Skull Invitation
Fatal Abacus
Cemetery Bomb
Scrap-Iron Scarecrow
Magical Thorn
Gravity Bind
Meteor Flare (Helpful if the duel is nearly finished with the opponent's LP at 3000 or more)
Chain Destruction (Helpful in weeding out opponent's deck)
Synchros Edit
Iron Chain Dragon
Magical Android (For healing if need be)
Blood Mefist
Stardust Dragon
Black Rose Dragon
Xyz Edit
Wind-Up Zenmeister (Can flip "Needle Worm" back down, forcing the opponent to discard 5 more
cards at the End Phase)
Dark Diviner's Return Edit
This Deck is based off using "Dark Diviner" alongside Iron Chains in an attempt to maximize the amount
of cards being milled from the opponent's Deck. The cards listed below are cards that can be used in
such a Deck. Below are some tips for this strategy:
Use "Junk Synchron" along with "Dark Bug" in this Deck, as both cards can be used to revive the
other from your grave-yard for an immediate tuning.
While "Junk Synchron" can't be played face-up on the field in the same turn "Worm Bait" was used,
it can be played face-down on the field OR summoned next turn to use with one of the remaining
"Worm Tokens" to Synchro Summon "Dark Diviner".
"Regretful Rebirth" can be used to Special Summon either a "Shield Worm" or "Warm Worm" that
was destroyed by battle this turn to mill more of your opponents cards.
"Worm Bait" can also boost the number of cards sent from the top of the opponent's Deck when
combined with the effect of "Shield Worm".
Before you attack with "Dark Diviner", equip the opposing monster with "Iron Chain Snake" to
boost the number of cards sent to the Graveyard from 3 to 6.
"Call of the Haunted" is great for bring back "Warm Worm" or "Shield Worm" for more card
drainage. As well as reviving a "Dark Diviner" that was destroyed by an opponent's card (especially
if a monster attacked "Dark Diviner").
Equip an opponents monster with "Iron Chain Snake", and then have "Dark Diviner" attack the
same monster. Your opponent will have to send at least 3 cards - plus any number of cards equal
to that monster's Level - from the top of their Deck to the Graveyard.
Monsters Edit
Spells Edit
Monster Reborn (Brings back "Shield Worm", "Warm Worm" and "Dark Diviner")
Worm Bait
Traps Edit
Call of the Haunted
Regretful Rebirth
Extra Deck Edit
Ancient Fairy Dragon
Dark Diviner
Wind-Up Zenmeister (can be used to flip a "Needle Worm" face-down (preferably after it was
flipped face-up that turn) and force the opponent send another 5 cards from the top of their Deck to
the Graveyard at the End Phase)
Malefics function well as an anti-meta deck, revolving primarily around the cards "Necrovalley,"
"Geartown" and "Skill Drain." Geartown allows you to maintain field presense even if your Field Spell is
destroyed by summoning "Ancient Gear Gadjiltron Dragon," who can be discarded using "Trade-In" to
add consistency to the deck. Cards such as "Beast King Barbaros" and "Fusilier Dragon, the Dual-Mode
Beast" can be summoned under Skill Drain with their full attack - Beast King Barbaros is level 8, therefore
compatible with Trade-In, and Fusilier is Dark, and therefore compatible with "Allure of Darkness", "Deck
Devastation Virus" and "Eradicator Epidemic Virus." Necrovalley will prevent your opponent from
summoning or banishing monsters from their graveyard, shutting out a majority of popular decks while not
affecting the Malefics. With Skill Drain preventing access to monster effects, Necrovalley locking the
grave and the powerful beatsticks in a Malefic deck, an anti-meta variant of Malefics can prove highly
successful. As the deck does not make use of the graveyard, cards such as "Macro Cosmos" are
excellent side-deck choices, shutting down popular decks such as "Dark World," "Inzektors," and
"Lavals."
This Deck is based on banishing monsters from the Extra Deck and Deck to Special Summon powerful
monsters and overwhelm the opponent. Because of the large amount of monster removal, "Different
Dimension" Spell andTrap Cards are useful. Because most of the "Malefic" monsters are Dragons you
can use "Burial from a Different Dimension" and "Dragon's Mirror" or at least Side Deck them. Since most
monsters needed to Summon "Malefic" monsters need to be in the Deck, "Card Trader" or "Lighten the
Load" can be used to return unnecessary cards to the Deck. The most common Field Spell Card that is
played in this Deck is "Malefic World", but before this card was released, Field Spell Cards which can
prevent their own destruction (such as "Ancient City - Rainbow Ruins" or "Magical Citadel of Endymion"),
as well as cards like "Field Barrier", were pivotal to a successful Deck ("Malefic Stardust Dragon" will help
with this)."Terraforming" can also help by searching for a Field Spell. Although "Malefic Stardust Dragon"
will lose its positive effect, "Skill Drain" will negate the negative effects of the "Malefic" monsters and allow
them to stay on the field even without a Field card, as well as allow your other monsters to attack, which
makes all "Malefic" monsters great beatstick assets to a "Skill Drain Deck". "Axe of Fools" will also have
the same effect on any one "Malefic" monster, as well as give it a 1000 ATK increase. "The Dark Door"
can be used to limit your opponent to one attack, and will not affect you since you can usually only attack
with one monster anyway. "Kaiser Colosseum" can be used to also limit your opponent to 1 Monster.
Alternatively, a faster and more powerful playing style can be used. It involves solely using "Malefic
Stardust Dragon", "Malefic Cyber End Dragon", and "Malefic Truth Dragon". This eliminates the need to
use monsters that are dead draws. In addition to this, the deck is a lot more reliable-"Malefic Stardust
Dragon" protects your Field Spell and "Malefic Cyber End Dragon" can attack over virtually every
common monster. "Cyber Dragon" also works in this deck to maintain field presence since it can be easy
to clear your field (you'll be using one monster at a time due to the Malefic monster's limitations). "Jinzo"
is a great monster to use as well-you can Special Summon "Cyber Dragon" and tribute it for "Jinzo" and
then summon a "Malefic" Monster and have it avoid your opponent's Trap Cards. "Royal Decree" works in
this respect as well. As for Field Spells, "Malefic World", "Dragon Ravine", and "Magical Citadel of
Endymion" could prove to be the most useful. "Citadel" is the easiest-to-protect Field Spell and since
you'll be using a higher amount of Spell Cards than Trap Cards and Monsters, it will be quite easy to
protect. "Dragon Ravine" can send a "Malefic Truth Dragon" to the Graveyard for use later in the game
and "Malefic World" gives you ample searching ability. "Terraforming" can be used to search out your
Field Spells.
Another interesting type of playing style revolves around Malefic Paradox Dragon, Malefic Truth
Dragon, Dark Simorgh, and Red-Eyes Darkness Metal Dragon. If any Field Spell besides "Malefic World"
is up, Malefic Paradox Dragon is instantly destroyed, allowing you to summon Malefic Truth Dragon, who
remains safe since any Field Spell will keep it alive. Then, Red-Eyes Darkness Metal Dragon gives the
deck longevity by constantly revivingMalefic Paradox Dragon (as it's not a Nomi monster) and by
extension Malefic Truth Dragon. With Dark Simorgh in play, your opponent won't be able to set their
monsters or traps cards, allowing you to take full advantage of the Malefic's high ATK power.
Also, Dragon's Rage has proved useful in certain situations, as every Malefic is a dragon besides Malefic
Cyber End Dragon and Malefic Parallel Gear.
You can include R-Genex Turbo and R-Genex Oracle into your deck for Synchro Summon of Locomotion
R-Genex, since both Malefic Stardust Dragon and Malefic Blue-Eyes White Dragon are Level 8 DARK
monsters, that can be easily Searched and Summoned.
You can include a combo of "Ojama Trio"\"Nightmare Archfiends" and "Battle Mania"\"All-Out Attacks" for
an OTK.
It requires a big support to use Malefic Monsters as a beatsticks, but it still can easily be stopped. An
alternative strategy (or entire play stile) for them is to use high Attack of Malefic monsters for stalling
instead of attacking. Use Final Countdown, Wave Motion Cannon and cards that can prevent your cards
from being destroyed (LikeMagic Reflector, Imperial Custom and Safe Zone). Cost Down can reduce
"Malefic Stardust Dragon"'s level in your hand, which can let you use Malefic Parallel Gear to Synchro
Summon Stardust Dragon. Macro Cosmos, All-Out Attacks, Deck Devastation Virus, Eradicator Epidemic
Virus, Skill Drain and Clear World make from it one of the most powerful Archetipes for stalling antimeta
(you can still unleash your Malefic's ATK power to finish off your opponent).
Weaknesses Edit
The easiest and fastest way to defeat this Deck is to activate "Imperial Iron Wall", which would make
almost all "Malefic" monsters impossible to Summon. Since a Malefic deck probably won't have many
low Level monsters in their Deck your opponent will probably have a clear field for quite a few turns. A
good way to counter this would be using common all-purpose Spell and Trap removal cards such as
"Mystical Space Typhoon".
The most common and certainly the most reliable way to defeat this Deck is with anti-Special
Summon cards such as "Fossil Dyna Pachycephalo" and "Thunder King Rai-Oh", since almost none of
the "Malefic" monsters can be Normal Summoned. This also gives "Grave of the Super Ancient
Organism", a card that is very rarely useful, a chance to stall. "Thunder King Rai-Oh" is especially
dangerous as it negates the effect of "Malefic World". "Skill Drain" can counter these monster effects, as
well as having a lot of synergy with the Malefic deck. "Blue-Eyes White Dragon" and "Red-Eyes B.
Dragon" CAN be Normal Summoned but it is almost next to impossible with this Deck, and hence they
are almost always dead if drawn. "Koa'ki Meiru Drago" and "Consecrated Light" also kill this deck as they
prevent DARK monsters from being Special Summoned. Another popular method people also use would
aim to synchro summon Ancient Fairy Dragon to destroy a field spell, thus destroying the malefic dragon
and gaining 1000 life points in return.
Since the "Malefic" monsters need their original forms to be in the Deck, Deck Destruction cards such as
"Needle Worm", "Gravekeeper's Servant", and "Doom Dozer" can be useful. "Dark Designator" and
"Respect Play" can be a good combo as well. If your opponent controls a "Malefic" monster and they
have one in their hand you can use "Dark Designator" to add the non-Malefic version to your opponents
hand, so they can't banish it from their Deck(but it's likely that they'll have another copy in their Deck).
This combo, however, will not work against "Malefic Stardust Dragon," "Malefic Cyber End Dragon,"
"Malefic Rainbow Dragon," or "Malefic Truth Dragon," so "Dragunity Knight - Trident" and "Extra Gate" is
your best bet. Also, since they need Field Spell Cards you can activate "Field Barrier" when no Field
Spells are active to keep them off the field and give your opponent more useless draws.
Mirror Matching against a "Malefic" Deck can be risky, as all "Malefic" monsters (with the exception of
"Malefic Paradox Dragon" and "Malefic Truth Dragon), "there can only be one face-up Malefic monster
on the field", so your opponent can lock you out of Summoning your "Malefic" monsters if they've
Summoned one of their own.Creature Swap can also work the same way.
Recommended cards Edit
Monsters Edit
Malefic Truth Dragon
Malefic Cyber End Dragon
Malefic Stardust Dragon
Malefic Parallel Gear ( synchro )
Ancient Gear Gadjiltron Dragon ( use Geartown)
Machina Fortress (Malefic Cyber End Dragon or Ancient Gear Gadjiltron Dragon)
Gravekeeper's Commandant (use Necrovalley)
Dark Armed Dragon
Darkflare Dragon
Eclipse Wyvern
Gorz the Emissary of Darkness
Herald of Creation
Lightpulsar Dragon
Montage Dragon
Black Luster Soldier - Envoy of the Beginning
Malefic Blue-Eyes White Dragon
Malefic Red-Eyes B. Dragon
Malefic Rainbow Dragon
All the Malefic monsters you see fit.
Spells Edit
Malefic World
Geartown
Necrovalley
Allure of Darkness
Axe of Fools
Burial from a Different Dimension
Chaos Zone
Dragon's Mirror
Gold Sarcophagus
Field Barrier
Kaiser Colosseum
Card Trader
Megamorph
Pot of Avarice
Draconnection
Soul Absorption
Terraforming
Trade In
The Dark Door
Twin Swords of Flashing Light - Tryce
A Deal with Dark Ruler
Fissure
Dark Hole
Fighting Spirit
Overload Fusion
Galaxy Queen's Light
Mystic Plasma Zone
Traps Edit
Malefic Claw Stream
Eradicator Epidemic Virus
Dark Bribe
Deck Devastation Virus
Destruct Potion
Destruction Jammer
Dragon's Rage
Dragon's Rebirth
Proof of Powerlessness
Dark Illusion
Trap Jammer
Trap Stun
Skill Drain
Return from the Different Dimension
Royal Decree
Defense Draw
Torrential Tribute
Remote Revenge
Trap Hole
Extra Deck Edit
Stardust Dragon
Cyber End Dragon
Five-Headed Dragon
Malefic Paradox Dragon
Neo Galaxy-Eyes Photon Dragon
Hieratic Sun Dragon Overlord of Heliopolis
Thunder End Dragon
Number 15: Gimmick Puppet Giant Killer
Optional Support Edit
Arcana Force 0 - The Fool
Marshmallon
Battle Fader
Morphing Jar
Chaos Sorcerer
Pot of Benevolence
Deck Types Edit
Scrap Meklord Edit
This deck makes use of the "Scrap" monster's self-destructing effects to Special Summon your "Meklord
Emperors" and steal Synchro Monsters or tribute them for "Scrap Dragon".
Monsters Edit
Scrap Chimera
Scrap Orthros
Scrap Beast
Scrap Goblin
Scrap Golem
Scrap Kong
Scrap Breaker
Scrap Hunter
Meklord Emperor Granel
Meklord Emperor Wisel
Spells Edit
Scrapyard
Scrapstorm
Foolish Burial
Dark Hole
Extra Deck Edit
Scrap Dragon
Black Rose Dragon
Scrap Twin Dragon
Stardust Dragon
Thought Ruler Archfiend
T.G. Hyper Librarian
Ally of Justice Catastor
Recommended Cards Edit
Monster Cards Edit
Ally Salvo
Ally of Justice Unlimiter
Ally of Justice Core Destroyer
Ally of Justice Cosmic Gateway
Ally of Justice Cycle Reader
Ally of Justice Cyclone Creator
Ally of Justice Enemy Catcher
Ally of Justice Omni-Weapon
Ally of Justice Searcher
Ally of Justice Nullfier
Ally of Justice Reverse Break
Dark Blade the Captain of the Evil World
Genex Ally Birdman
Genex Ally Duradark
Junk Synchron
Unknown Synchron
Oilman
Cyber Dragon (for Chimeratech Fortress Dragon)
Spell Cards Edit
Allure of Darkness
Autonomous Action Unit
Fires of Doomsday
Limiter Removal
Star Blast
Book of Moon
Book of Eclipse
Swords of Concealing Light
Swords of Revealing Light
Break! Draw!
Trap Cards Edit
DNA Transplant
Imperial Custom (to protect DNA Transplant)
Metalmorph
Crevice Into the Different Dimension
Waboku
Extra Deck Edit
Ally of Justice Catastor
Ally of Justice Decisive Armor
Ally of Justice Field Marshal
Ally of Justice Light Gazer
Chimeratech Fortress Dragon
Dark End Dragon (While DNA Transplant isn't on the field)
Light End Dragon (When DNA Transplant is on the field)(light)
Vylon Sigma (When DNA Transplant is on the field)(light)
Recommended Cards Edit
Monsters Edit
Red-Eyes Darkness Metal Dragon
Red-Eyes Wyvern
Prime Material Dragon
Dark Horus
Dark Armed Dragon
Divine Dragon Apocralyph
Darklord Zerato
The Dark Creator
Dark Grepher
Armageddon Knight
Phantom of Chaos
Sky Scourge Norleras
Gorz the Emissary of Darkness
Morphing Jar
Spells Edit
Allure of Darkness
Burial from a Different Dimension
D.D.R. - Different Dimension Reincarnation
Foolish Burial
Future Fusion
Gold Sarcophagus
Hand Destruction
Hidden Armory
Monster Reborn
Trade-In
Heavy Storm (to chain with Starlight Road... If combo failed)
Traps Edit
Bottomless Trap Hole
Call of the Haunted
Dark Bribe
Starlight Road
Threatening Roar
The Huge Revolution is Over
Trap Stun
Extra Deck Edit
Brionac, Dragon of the Ice Barrier
Iron Chain Dragon
Stardust Dragon
Dark End Dragon
Thought Ruler Archfiend
Colossal Fighter
Scrap Dragon
Infernity Doom Dragon
Void Ogre Dragon
Red Dragon Archfiend
Ally of Justice Decisive Armor
Queen Dragun Djinn
Hieratic Sun Dragon Overlord of Heliopolis
Super-Dreadnought Gun Turret Train - Gustav Max
Neo Galaxy-Eyes Photon Dragon
Five-Headed Dragon
Side Deck Edit
Van'Dalgyon the Dark Dragon Lord
Infernal Dragon
Genesis Dragon
Rainbow Dark Dragon
Necro Gardna
Plaguespreader Zombie
Blackwing - Gale the Whirlwind
Delta Flyer
Card Destruction
Dragon's Mirror
Reinforcement of the Army (Search card for Armageddon Knight/Dark Grepher)
Chivalry
Compulsory Evacuation Device
Deck Devastation Virus
Escape from the Dark Dimension
Phoenix Wing Wind Blast
Return from the Different Dimension
Royal Decree
Recommended cards Edit
Monsters Edit
Cyberdark Horn
Cyberdark Edge
Cyberdark Keel
Delta Flyer
Exploder Dragon
Hunter Dragon
Masked Dragon
Twin-Headed Behemoth
Dark Armed Dragon
Light and Darkness Dragon
Darkflare Dragon
Armageddon Knight (to send "Hunter Dragon" or a "Cyberdark" to your Graveyard)
Dark Grepher
The Dark Creator
Black Salvo
Dragunity Aklys
Dragunity Brandistock
Dragunity Phalanx
Dragunity Pilum
Dragunity Corsesca
Spells Edit
Future Fusion (for "Five-Headed Dragon" or "Cyberdark Dragon" and set up the Graveyard)
Dragon Ravine (To send Dragon-Type monsters from your Deck to your Graveyard)
Dragon Mastery (To add 500 ATK for each "Dragunity" equipped)
Dark Eruption
Foolish Burial
Cyberdark Impact!
Overload Fusion
Allure of Darkness
Dragon's Mirror
Limiter Removal
Pot of Avarice
Creeping Darkness (add one Level 4 DARK monster to hand from Deck like "Dark General Freed")
Chain Summoning (Activate a card effect as 2nd Chain after a Cyberdark equips or unequips
a Dragon)
Traps Edit
Deck Devastation Virus
Eradicator Epidemic Virus
Compulsory Evacuation Device
Darklight
Ultimate Offering
Extra Deck Edit
Cyberdark Dragon
Five-Headed Dragon
Iron Chain Dragon
Orient Dragon
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Dark End Dragon
Number 39: Utopia
Steelswarm Roach
Thunder End Dragon (Only if you use "Blue-Eyes White Dragons" or Geminis like Darkstorm
Dragon )
Queen Dragun Djinn (For Thunder-End Dragon summoning support)
Recommended Cards Edit
Monsters Edit
Fabled Kushano
Fabled Krus
Fabled Grimro
The Fabled Cerburrel
The Fabled Chawa
The Fabled Ganashia
Morphing Jar
Black Luster Soldier - Envoy of the Beginning
Snipe Hunter
Dandylion
Effect Veiler
Tour Guide from the Underworld
Fabled Raven
Key Mouse
Spells Edit
Card Destruction
Mind Control
Pot of Avarice
Traps Edit
Beckoning Light
Reckless Greed
Dark Smog
Traps generally are not recommended beyond staples.
Extra Deck Edit
Formula Synchron
Armory Arm
The Fabled Unicore
Fabled Ragin
T.G. Hyper Librarian
Brionac, Dragon of the Ice Barrier
Ancient Sacred Wyvern
Black Rose Dragon
Arcanite Magician
Mist Wurm
Stardust Dragon
Fabled Valkyrus
Shooting Star Dragon
Shooting Quasar Dragon
Leviair the Sea Dragon
Number 17: Leviathan Dragon
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Fabled Leviathan
Ragin Turbo Deck Edit
"Ragin Turbo Deck" is a Deck that makes use of the effect of "Fabled Ragin" to draw cards. Because its
effect allows its controller to draw up to two cards, a Deck that can use cards quickly or set a large
number of cards to generate later Card Advantage is important. The main way to Summon is
to discard "The Fabled Cerburrel" and "The Fabled Ganashia" with the effect of "The Fabled Chawa" and
to Normal Summon the second one. This deck has the potential to create an OTK with Synchro Monsters.
Recommended cards Edit
Ragin Turbo
[hide]
Monsters
The Fabled Chawa
The Fabled Ganashia
The Fabled Cerburrel
Fabled Grimro
Fabled Krus
The Fabled Nozoochee
Fabled Kushano
Fabled Gallabas or Snipe
Hunter
Doppelwarrior
Morphing Jar
[hide]
Spells
Card Destruction
Pot of Avarice
De-Synchro
Dark World Dealings
[hide]
Traps
Phoenix Wing Wind Blast
Divine Wrath
Beckoning Light
Karma Cut
Trap Stun
Extra Deck Edit
Fabled Leviathan
Fabled Valkyrus
Fabled Ragin
The Fabled Unicore
Stygian Sergeants
Ancient Fairy Dragon
Ancient Sacred Wyvern
Jinzo (series)
Edit
Redirected from Jinzos
Jinzo
Japanese
人造人間-サイコ
Jinzō ningen - Saiko (Rōmaji)
Android - Psycho (translated)
French Jinzo
German Jinzo
Italian Jinzo
Korean 인조인간 -사이코
Portuguese Jinzo
Spanish Jinzo
Sets
Pharaoh's Servant
Light of Destruction
Anime appearances
Yu-Gi-Oh! Duel Monsters
Yu-Gi-Oh! (Duel Monsters) GX
Manga appearances
Yu-Gi-Oh! Duelist
Yu-Gi-Oh! R
Members
Jinzo, also known as Android - Psycho in the Japanese and Korean versions, are a series of Machine-
Type monsters. Their effects revolve around the negation of Trap Cards.
The main monster of the Jinzo series is "Jinzo", himself. He is supported by "Amplifier" (which makes him
only negate your opponent's Trap Cards), "Jinzo - Returner" and "Jinzo - Lord".
The card "Jinzo #7" isn't directly connected to "Jinzo", but has "Jinzo" in its name. In the Japanese and
Korean version, it has "Android" rather than "Android - Psycho" in its name.
Contents
[show]
Appearances Edit
Espa Roba was the first character shown to use "Jinzo". He also used "Amplifier" to strengthen it, Joey
Wheeler later won it off him and used it in many of his Duels. Leichter in Virtual World used Jinzo as
his Deck Master.
In Yu-Gi-Oh! GX, Jinzo appears as a character. He is a Duel Monster Spirit awakened by a cult, seeking
souls so he may exist in the human world. Jinzo is defeated by Jaden in a Duel and sent back to the Duel
Monsters dimension.
Makoto Inotsume also uses "Jinzo" cards in Yu-Gi-Oh! GX, including "Jinzo - Returner" and "Jinzo -
Lord". These cards rival the Cyber Style cards.
Playing style Edit
The easiest way of Summoning "Jinzo" is by using "Future Fusion" and targeting "Chimeratech
Overdragon" (which means you will also need "Cyber Dragon"). By sending 3 "Jinzos" and 3 "Jinzo -
Returners" with "Future Fusion's" effect, the 3 "Jinzos" will beSpecial Summoned from the Graveyard due
to the effects of the "Jinzo - Returners". If your opponent controls one or no monsters, use "Limiter
Removal" upon attacking with the 3 "Jinzos" ([each one would go from 2400 to 4800 ATK: 4800 x 3 =
14,400]), and you will almost ensure an OTK.
If you also sent 2 "Dekoichis" with the effect of "Future Fusion", you can summon "Black Salvo" and
activate its effect to Special Summon your "Dekoichi the Battlechanted Locomotive", and thenSynchro
Summon "Power Tool Dragon". Search out 3 Equip Spell Cards ("United We Stand" or "Mage Power" are
both recommended) and equip the one your opponent chooses to either "Power Tool Dragon" or 1 of your
"Jinzo"s. It is recommended to control "Power Tool Dragon" equipped with "United We Stand" and 3
"Jinzo"s for an attack force between 9500 ([2400 x 3] + 2300 = 9500) and 12,700 ([2400 x 3] + 2300 +
[800 x 4] = 12,700). Since "Jinzo" will prevent your opponent from activating Trap Cards to stop your
OTK, you have nearly a 100% chance of success (unless they force the Battle-phase to end by activating
"Swift Scarecrow" or "Battle Fader" from their hand). "Limiter Removal" can be useful as well, because
the total ATK of your monsters will then be 25,400.
Include some "Ancient Gear" monsters in your Deck, and then you can use "Ancient Gear Drill" to search
out "Future Fusion" and/or "Overload Fusion" to use early in the Duel.
Recommended cards Edit
Monsters Edit
Cyber Dragon
Jinzo
Jinzo - Returner
Dekoichi the Battlechanted Locomotive
Black Salvo
Jinzo - Lord
Ancient Gear Soldier
Ancient Gear Golem
Cyber Valley
Cyber Phoenix
Scrap Recycler
Extra Deck Edit
Black Rose Dragon
Chimeratech Overdragon
Power Tool Dragon
Spells Edit
Amplifier
Future Fusion
Overload Fusion
United We Stand
Mage Power
Limiter Removal
Solidarity
Pot of Avarice
Ancient Gear Drill
Fires of Doomsday
Deck Types Edit
Ambulanceroid Swarm Edit
"Ambulanceroid's" ability to Special Summon "Roids" added from your graveyard to your hand can quickly
fill your field when using cards such as "Expressroid", "DUCKER Mobile Cannon" and "Monster
Reincarnation". To fill the graveyard, cards such as "Hand Destruction", "Card Destruction" and "Card
Trooper", and many other draw-for-discard cards should be used. "Jetroid" can be a handy card as your
opponent may be reluctant to attack him, especially if you summon just him in ATK and leave you back
row empty; this says to your opponent "I have a hand of traps and I'm not afraid to use them". If this
doesn't work and your opponent thinks you are bluffing, you can activate the traps that you DID have in
your hand such as "Mirror Force", and "Magic Cylinder" that might have otherwise been destroyed by
cards such as "Mystical Space Typhoon" and "Breaker the Magical Warrior". "Armoroid" is often used as
a finisher to clear your opponent's back row without triggering "Starlight Road" or "Stardust Dragon".
Something this Deck must be careful of though is "Cyber Dragon" combined with "Chimeratech Fortress
Dragon", however the Deck may choose to run these cards itself.
Recommended cards Edit
Monsters
Armoroid
Card Trooper
Ambulanceroid
Expressroid
Decoyroid
Rescueroid
Submarineroid
Carrierroid
Drillroid
Steamroid
Gyroid
Stealthroid
Truckroid
UFOroid
DUCKER Mobile Cannon
Cycroid
Patroid
Jetroid
Spells
Solidarity
Card Destruction
Limiter Removal
Vehicroid Connection Zone
Power Bond
Future Fusion
Break! Draw!
Traps
Supercharge
Wonder Garage
Extra Deck
Steam Gyroid
Super Vehicroid Jumbo Drill
Ambulance Rescueroid
UFOroid Fighter
Barbaroid, the Ultimate Battle Machine
Super Vehicroid - Stealth Union
SynchRoid Edit
By using "Roid" effects to return "Roid" monsters from your Graveyard to your hand and Special Summon
"Roid" monsters you can add Tuner monsters to make a Synchro-based "Roid" Deck. Use "Shining
Angel" to get "Chaos-End Master" and use him to get "UFOroid". Use Tuner monsters
to Synchro Summon powerful Synchro Monsters.
Recommended cards Edit
Monsters
Shining Angel
Chaos-End Master
UFOroid
Ambulanceroid
Drillroid
Expressroid
Glow-Up Bulb (Traditional Format)
Lonefire Blossom
Spore (Traditional Format)
Spells
One for One
Traps
Supercharge
Extra Deck
Karakuri Shogun mdl 00 “Burei”
Armoroid Kill Edit
This Deck's main strategy is to summon a pair of "Armoroids" to the field. Cards that send cards to the
Graveyard from your Deck (e.i. "Card Trooper") will help the Deck dramatically. You could select a
"Chimeratech Overdragon" for "Future Fusion", and send "Cyber Dragon", two "Armoroids", an
"Expressroid", and an "Ambulanceroid" to your Graveyard. Using the combination between
"Expressroid"/"Ambulanceroid", they will be Special Summoned. "Limiter Removal" can double the ATK of
the "Armoroids" to 5400, and attacking your opponent directly with both will allow you to win the game.
Recommended cards Edit
Monsters
Armoroid
Cyber Dragon
Ambulanceroid
Expressroid
Truckroid
Spells
Future Fusion
Limiter Removal
Extra Deck
Chimeratech Overdragon
Vehicroid Equip Edit
This build is mainly based around "Steam Gyroid" and "Ambulance Rescueroid". The Deck is based
around using the weaker "Vehicroid" Fusions and equipping them with "Fusion Weapon" to make their
attack higher than normal.
Recommended cards Edit
Monsters
Ambulanceroid
Gyroid
Rescueroid
Steamroid
Spells
Fusion Weapon
Hidden Armory
Power Bond
Vehicroid Connection Zone
Limiter Removal
Traps
Supercharge
Wonder Garage
Extra Deck
Steam Gyroid
Ambulance Rescueroid
Stealing Cards Truckroid Equip Edit
The best way this Deck runs is to make it so that your Opponent monsters are equipped to "Truckroid".
The best strategy is to equip "Truckroid" with Equip Spell Cards like "Malevolent Nuzzler" or "7
Completed". However, be sure to have cards that destroy Equip Cards so you can equip only the strong
monsters to "Truckroid". You should also put in "Shield and Sword" so "Truckroid" would be at 2000 ATK
initially. It is probably a good idea to have cards like "Shrink" or "Adhesion Trap Hole" to lower your
opponent's monster's ATK, or try "Stumbling" since most monsters have weak DEF. Have "Mage Power"
in your Deck so "Truckroid" can boost up its ATK. On a side note, you might be able to use this type of
strategy on "Super Vehicroid - Stealth Union". It's a good idea to have "Evocator Chevalier" or
"Stealthroid" around to destroy some of the opponent's field and free up space.
Recommended cards Edit
Monsters
Truckroid
Spells
Solidarity
Gaia Power
Terraforming
Vehicroid Boost and Fusion Edit
Similar to the aforementioned Deck, but with cards like "Unstable Evolution" or "Solidarity", that make
"Truckroid" and "Steamroid" very powerful beatsticks. "Unstable Evolution" can also make
"Submarineroid" a 2400 ATK direct attacking monster. And then you can wait until the opportunity arises
for you to use "Chain Material" and "Vehicroid Connection Zone" to summon "Super Vehicroid Jumbo
Drill" or "Super Vehicroid - Stealth Union". After this, boosting the attack of the Fusion Monster using
"Limiter Removal", could be a good option, due to the monster's immunity of being destroyed by the effect
of a magic card, so you would have a powerful monster with more than 6000 ATK, that would not be
destroyed at the End Phase, proving you a good possibility to win this turn.
Recommended cards Edit
Monsters
Truckroid
Submarineroid
Drillroid
Steamroid
Stealthroid
Expressroid
Armoroid
Spells
Unstable Evolution
Solidarity
Vehicroid Connection Zone
Limiter Removal
Traps
Supercharge
Chain Material
Extra Deck
Super Vehicroid - Stealth Union
Super Vehicroid - Jumbo Drill
Ambulance Rescueroid and Decoyroid loop combo Edit
This combo renders your opponent unable to attack (without something like "Angel 07" or "Skill Drain").
You Summon "Ambulance Rescueroid" and "Decoyroid", and if you are attacked, "Decoyroid" takes the
hit, and the "Ambulance Rescueroid" revives it. To prevent "Angel 07" or "Skill Drain", cards like "Pulling
the Rug and "Royal Decree" might be good ideas.
Recommended cards Edit
Monsters
Decoyroid
Ambulanceroid
Rescueroid
Traps
Supercharge
Royal Decree
Extra Deck
Ambulance Rescueroid
A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of
this Deck is to either remove from play your and your opponent's cards and swarm with Return from the
Different Dimension or using monsters that power-up when cards are removed from play such as Golden
Homunculus or Gren Maju Da Eiza.
Dimensional Fissure is a must in this Deck so always put 2 or more copies of it, as sometimes you
cannot drawMacro Cosmos. You should have 3 copies of Macro Cosmos because it removes all sorts of
cards, not just monsters.
Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and
can inflict 1000 points of damage to your opponent if the removed card is a DARK monster.
Different Dimension cards are a great addition to this Deck because they have many ways to remove
monsters from play such as D.D. Warrior Lady and D.D. Assailant.
Dark Hole is a great card to have (but limited) because when having a Blackwing deck or a Hero deck it
can banish up to 5 monsters not including all your opponents monsters, when Dimensional Fissure is in
play
D.D. Survivor is also a must, as if it's destroyed or Tributed while Macro Cosmos or Dimensional
Fissure is in play, it will be removed from play instead and will be Special Summoned during the End
Phase of that turn, which gives you field presence and Tribute fodder.
The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because
you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be
removed from play instead.
Necrovalley is also a good addition to this deck. That way, if you get some of your opponent's cards in the
Graveyard, they won't be able to get them back. Use this with caution though, because you won't be able
to clean out your opponent's Graveyard with cards like D.D. Crow or Soul Release.
Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it
can remove from play one monster on field, and Chaos Sorcerer which once per turn you can remove
from play one face-up monster on the field.
Contents
[show]
Synchro Cosmos Edit
A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to Summon powerful Synchro
Monsters. The only needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro
Cosmos, Dimensional Fissure and a lot ofTuners.
You can also Tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher
level monster, later these monsters can be used to synchro summon higher level monsters. .
This way you can easily bring out Level 8 Synchro Monsters by using Krebons. Even though Krebons is
one of the main cards in this Deck he doesn't return when he's Banished. He is quite useful though,
thanks to the searching abilities of Emergency Teleport.
You should add cards like D.D.R. - Different Dimension Reincarnation, Return from the Different
Dimension andPsychic Path because they allow you to return your banished monsters.
A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D.D.
Survivor orKrebons.
Recommended Cards
[hide] Monsters
Blackwing - Gale the
Whirlwind
Caius the Shadow
Monarch
D.D. Survivor
D.D. Scout Plane
D.D. Crow
Cyber Dragon
Cyber Valley
[hide] Spells
Allure of Darkness
D.D.R. - Different Dimension
Reincarnation
Dimensional Fissure
Emergency Teleport
Mind Control
Psychic Path
[hide] Traps
Dark Bribe
Dimensional Prison
Macro Cosmos
Return from the
Different Dimension
Solemn Judgment
Solemn Warning
Genex Ally Birdman
Gravekeeper's Spy (For
Deck thinning and
Allure of Darkness)
Gravekeeper's
Guard (For Deck
thinning and Allure of
Darkness)
Guardian Eatos
Krebons
Mental Seeker
Psychic Commander
Raiza the Storm
Monarch
Thunder King Rai-Oh
Zaborg the Thunder
Monarch(Acts as Caius
when Macro Cosmos is
on the field)
Extra Deck
Chimeratech
Overdragon
Mist Wurm
Locomotion R-Genex
Stardust Dragon
Thought Ruler
Archfiend
Dark End Dragon
Blackwing Armor
Master
Ancient Fairy Dragon
Brionac, Dragon of the
Ice Barrier
Gaia Knight, the Force
of Earth
Ally of Justice Catastor
Armory Arm
Counter Cosmos Edit
Counter Comos is an Anti-Meta Deck. It basicallly is used to remove your
opponents monsters, destroy andnegate their cards by using Counter Traps and Counter Fairies.
Recommended Cards
[show] Monsters
[show] Spells
[show] Traps
Macro Monarch Edit
Another alternative that is becoming popular is the Macro Monarch Deck. It is one of the most
efficient Monarchtype Deck and most effective against the current meta. This kind of Deck relies on
reusing the effects of "D.D. Survivor" and "D.D. Scout Plane" with the help of "Macro Cosmos" and/or
"Dimensional Fissure", which will allow the said monsters to keep coming back each End Phase, allowing
you to Tribute Summon a "Monarch" each turn.
Macro Monarch Decks are extremely effective against graveyard-based Decks, such as the now old
"Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to
revive Tribute material to keep summoning Monarchs. A draw engine is found in constantly summoning
Kuraz with D.D.R., combined with Cyber Valley and Allure. Lightsworns banishing the top few cards of the
deck is a small price to pay to speed it up, and, like a toolbox, you can choose around any combination of
the eight "Monarchs".
This Deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect
of Lightsworns, they will be removed from play instead; It can also be good against Zombie and Gladiator
Beast Decks just by adding cards like Royal Oppression (Traditional only), Royal Prison, Snowman
Eater, Legendary Jujitsu Master, Wall of Illusion and G.B. Hunter to your Side Deck.
However, this Deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos.
To protect Dimensional Fissure/Macro Cosmos add a Magic Reflector/Card Guard.
Recommended Cards
[hide] Monsters
Caius the Shadow Monarch
Raiza the Storm Monarch
Thestalos the Firestorm Monarch/Mobius
the Frost Monarch
D.D. Scout Plane
D.D. Survivor
D.D. Assailant
D.D. Warrior Lady
Breaker the Magical Warrior
Cyber Valley
Cyber Dragon
Ryko, Lightsworn Hunter
Lyla, Lightsworn Sorceress
Battle Fader
[hide] Spells
Allure of Darkness
Book of Moon
Chaos Zone
Dark Hole
D.D.R. - Different Dimension
Reincarnation
Dimensional Fissure
Enemy Controller
Gold Sarcophagus
Light of Redemption
Reinforcement of the Army
Soul Exchange
[show] Traps
Jester Confit
D.D. Sprite
Neo-Spacian Grand Mole
Reborn Tengu
Macro City Edit
This Deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesn't use
any of the Elemental Hero fusions.
It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make
large chains of attackingmonsters and to recycle Elemental Hero Stratos to abuse his effect.
Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to
boost Elemental Hero Voltic's attack.
Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the
playing style of the Deck.
Gravekeeper's Servant and Exiled Force are good ways to keep Elemental Hero Voltic alive and to make
it easier for it to attack directly. This Deck can also be combined with Voltic OTK to make for a powerful
option depending on the situation.
Macro Burn/Mill Edit
In this kind of Deck you use cards from the Mill Deck, along with Macro Cosmos, Banisher of the
Light, Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite.
It focuses on Banishing your opponent's cards from play by milling them. Then you can either mill them
completely or burn them with D.D. Dynamite and Graverobber's Retribution. This Deck also works well
with theIron Chain cards.
There is also a similar build that focuses mainly on milling and stalling only, while cards are Banished.
The idea is similar to the above build. However, the Deck focuses on Decking the opponent out as fast as
possible. Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface,
whichBanishes the top 5 cards from both player's Decks.
Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phases due to the effect
of Gold Sarcophagus.
You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in
yourHand from play again, thus triggering the effect of Necroface again and removing from play the top 5
cards from both player's Decks.
Future Visions is another card that helps activate the effect of Necroface. Soul Absorption is another
great card that works in synergy with the effect of Necroface, where you can gain 500 Life Points per Soul
Absorption, each time Necroface Banishes 11 cards (Necroface + 5 from the top of both player's Decks).
To help reduce the opponent's Deck even further, cards such as Needle Worm, Morphing Jar and Card
Destructionare used to thin down the opponent's Deck.
You can defend yourself from the opponent's attacks by adding cards like Spirit
Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life
Points or draw a card(s).
You can also prevent your opponent from attacking you altogether by using the Macro
Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper's
Servant attack lock down.
However, such a set up can be disrupted quite frequently. Adding Dark Bribe into the Deck will provide
you with a great counter.
It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from
their Deck afterDark Bribe is used, but with this build, that card drawn by the opponent only brings the
opponent closer to Deck-out.
You win the duel when your opponent is unable to draw any more cards from their Deck. This build is
mainly used to capitalise on the self-milling effects of Lightsworn cards.
Macro Beatdown Deck Edit
The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your
opponents cards as possible in order to power up Helios - The Primordial Sun, Helios Duo
Megistus, Helios Trice MegistusGren Maju Da Eiza and Golden Homunculus.
Bazoo the Soul-Eater gets more powerful by removing cards from play. 1 popular combo is to remove as
many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da
Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.
Because a lot of these cards revolve around cards removed from play, Necroface would be a nice
addition to thisDeck as long as you don't Normal Summon it.
Running 3 D.D. Dynamites is a good idea because you can weaken your opponent with them and finish
up with your beefed up monsters for game.
A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or
you can use it to fuel D.D. Dynamite.
Inferno Tempest and Graverobber's Retribution is an absolutely killer combo that is a must in a Macro
Beatdown Deck. Though you lose almost all your monsters, use Return from the Different Dimension to
get them back for aturn.
Recommended Cards Edit
Monster Cards Edit
Banisher of the Light
Banisher of the Radiance
Bazoo the Soul-Eater
Caius the Shadow Monarch
Cyber Valley
D.D. Assailant
D.D. Crow
D.D. Scout Plane
D.D. Survivor
D.D. Warrior Lady
D.D.M. - Different Dimension Master
Divine Knight Ishzark
Golden Homunculus
Gren Maju Da Eiza
Guardian Eatos
Helios Duo Megistus
Helios Trice Megistus
Kycoo the Ghost Destroyer
Necroface
Spell Cards Edit
Chaos Greed
Chaos End Destructive effect
D.D.R. - Different Dimension Reincarnation
Dark Core
Dimension Distortion
Dimensional Fissure
Lightning Vortex
Soul Release
Soul Absorption
Tribute to the Doomed
Trap Cards Edit
D.D. Dynamite
Dimensional Prison
Graverobber's Retribution
Karma Cut
Macro Cosmos
Return from the Different Dimension
Skull Lair
Bottomless Trap Hole
Defensive Macro Deck Edit
A defensive Macro Deck is a Deck that uses self-cure cards (Such as Soul Absorption) to Heal it's user,
and use Monsters that Cannot be Destroyed by Battle to protect it's user, while cards like Gren Maju Da
Eiza and Golden Homunculus gain more power from the cards that were removed from play earlier. The
deck uses the combination of Macro Cosmos and Gravekeeper's Servant to prevent the opponent from
attacking, while D.D. Assailant andD.D. Warrior Lady clear the field. A common trick in this deck, is
using Gold Sarcophagus while Macro Cosmosand Soul Absorption are face up on the field, to remove
from play Necroface, and gain 6000 LP. Two turns later, by Normal Summoning Necroface to the field, all
removed from play cards are sent back to their owner's decks, andNecroface gains a massive attack.
If Necroface is removed from play again (thanks to Macro Cosmos, the user gains additional 5,000 LP
thanks to Soul Absorption.
Monsters Edit
Arcana Force 0 - The Fool
Banisher of the Radiance
Battle Fader
Cyber Valley
D.D. Assailant <- Key Card
D.D. Survivor
D.D.M. - Different Dimension Master
Golden Homunculus
Gren Maju Da Eiza
Marshmallon
Necroface <- Key Card
Spirit Reaper
Spells Edit
Dimensional Fissure
Gold Sarcophagus <- Key Card
Soul Absorption <- Key Card
Gravekeeper's Servant <- Key Card
Reinforcement of the Army
Traps Edit
Bottomless Trap Hole
Dimensional Prison
Macro Cosmos <- Key Card
Spirit Barrier
The Huge Revolution is Over
Ancient Macro Deck Edit
An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also
cards that come back that have been removed from play, such as D.D. Survivor and D.D. Scout Plane, to
continuously attackyour opponent without worrying about their monsters since they will be destroyed at
the end of their Battle Phase.
Monsters Edit
Caius the Shadow Monarch
Banisher of the Radiance
D.D. Scout Plane
D.D. Survivor
D.D. Assailant
Gren Maju Da Eiza
Breaker the Magical Warrior
Strike Ninja
Kycoo the Ghost Destroyer
Spells Edit
Ancient Forest
Dimensional Fissure
Heavy Storm
Reinforcements of the Army
Grand Convergence
Dark Core
Lightning Vortex
Enemy Controller
Traps Edit
Macro Cosmos
Return from the Different Dimension
Deck types Edit
Yubel - The Ultimate Nightmare Deck Edit
The objective is to get "Yubel - The Ultimate Nightmare" out on the field because it cannot be destroyed
by battle and can attack opponents monsters to destroy them without damage to you while damaging
your opponent at no cost to you. Cards like "Montage Dragon" will fit to this Deck, as you can use the
Yubel's High Level for it's power. Another Technique is the almost-immortal Yubel, Summoning it by
Tributing "Hardened Armed Dragon" while it's effect is active, making the only thing to stop it is by
returning it in the hand.
Recommended cards Edit
Yubel
Yubel - Terror Incarnate
Yubel - The Ultimate Nightmare
Armageddon Knight
Caius the Shadow Monarch
Dark Armed Dragon
Dark Grepher
Debris Dragon
Doom Shaman
Montage Dragon
Mystic Tomato
Phantom of Chaos
Phantom Skyblaster
Sangan
Snipe Hunter
Samsara Lotus
Meklord Emperor Wisel
Meklord Emperor Granel
The Dark Creator
Hardened Armed Dragon
Chaos-End Master quickly summons Yubel to evolve it later on.
Spells
Foolish Burial
Fires of Doomsday
Savage Colosseum
Terraforming
Gold Sarcophagus
Monster Reborn
Hand Destruction
Traps
Limit Reverse
Dark Illusion (To protect Ultimate Nightmare)
Final Attack Orders and Light of Intervention make a great combo with Savage Colosseum
Staunch Defender
Battle Mania
Torrential Tribute
Raigeki Break
Generation Shift
Trap Stun
Escape from the Dark Dimension
Shift
Damage Gate
Damage Condenser
Bottomless Trap Hole
Nightmare Archfiends
Synchro Yubel Edit
Synchro Yubel is a Deck with the objective of dumping "Yubel" in the Graveyard as soon as possible
while also getting Tuners out on the field and getting field advantage with Synchro Monsters such as
"Stardust Dragon" or "Brionac, Dragon of the Ice Barrier", as they both combo well with "Yubel - Terror
Incarnate".
Recommended cards Edit
Yubel
Yubel - Terror Incarnate
Yubel - The Ultimate Nightmare
Mystic Tomato
Dark Grepher
Snipe Hunter
The Dark Creator
Dark Armed Dragon
Chaos End Master
Armageddon Knight
Caius the Shadow Monarch
Sangan
Spirit Reaper
Krebons
Morphing Jar
Phantom of Chaos
Blackwing - Gale the Whirlwind
Plaguespreader Zombie
Spells
Lightning Vortex
Emergency Teleport
Foolish Burial
Monster Reincarnation
Gold Sarcophagus
Reinforcement of the Army
Traps
Raigeki Break
Trap Stun
Escape from the Dark Dimension
Shift
Calculator Yubel Edit
The idea of this Deck is to quickly search "Yubel", "Metal Reflect Slime", and other high level monsters,
along with "The Calculator", then clear the field, and attack for game. You can use any Draw Engine you
want, but most prefer "Destiny HEROes".
Recommended cards Edit
Monsters
Yubel
The Calculator
Mystic Tomato
Sangan
Dark Magician of Chaos(Traditional Only)
Destiny Hero - Plasma
Destiny Hero - Dogma
Destiny Hero - Dasher
Phantom Skyblaster
Lava Golem
Grinder Golem
Doom Shaman
Yubel - Terror Incarnate
Yubel - The Ultimate Nightmare
Snipe Hunter
Spells
Upstart Goblin
Allure of Darkness
Destiny Draw
Trade-In
Reasoning
Monster Gate
Dimension Fusion(Traditional Only)
Foolish Burial
Hand Destruction
Traps
Sakuretsu Armor (Alternative Dimensional Prison)
Limit Reverse
Metal Reflect Slime
Virus Control Yubel Edit
By adjusting the Doom Shaman/Swing of Memories Yubel Deck, it becomes possible to integrate
the Fusilier Dragon, the Dual-Mode Beast / Deck Devastation Virus / Eradicator Epidemic Virus group of
cards, and by utilizing the ease with which Yubel-Terror Incarnate can be Summoned as a stalling
strategy until Doom Shaman or another appropriate monster can be Summoned for Deck Devastation
Virus Fodder, Fusilier Dragon is drawn into for Eradicator Epidemic Virus, or, waiting until an opponent
overextends to destroy "Yubel-Terror Incarnate" and "Yubel - The Ultimate Nightmare" to play "Crush
Card Virus" and severely punish them for the play. The primary issue is being able to capitalize. There
are a couple of answers to that, and thats what the rest of the Deck is made up of.
Recommended cards Edit
Limit Reverse
Dark Grepher
Doom Shaman
Eradicator Epidemic Virus
Deck Devastation Virus
Swing of Memories
Fusilier Dragon, the Dual-Mode Beast
Deck Suggestions Edit
Monsters Edit
The Wicked Eraser
The Wicked Avatar
The Wicked Dreadroot
Vice Dragon
Herald of Creation
Hardened Armed Dragon
Double Coston
Spell Striker
Jester Confit
Spirit Reaper
Marshmallon
Junk Forward
Guardian Eatos
T.G. Warwolf
The Tricky
Quickdraw Synchron
Cyber Dragon
Zombie Master
Pyramid Turtle
Giant Germ
Nimble Momonga
Evil HERO Infernal Gainer
Evil HERO Malicious Edge
Destiny HERO - Defender
Tragoedia
Hero Kid
Evil HERO Infernal Prodigy
Destiny HERO - Double Dude
Gilasaurus
Spells Edit
Instant Fusion
Soul Exchange
Fiend's Sanctuary
Inferno Reckless Summon
Swords of Revealing Light
Nightmare's Steelcage
Monster Reincarnation
Double Summon
Scapegoat
Fires of Doomsday
Pot of Avarice
Shrink
Traps Edit
Proof of Powerlessness
Ultimate Offering
Zoma the Spirit
Spirit Barrier
Graceful Revival
Ojama Trio
Pole Position
Fruits of Kozaky's Studies
Waboku
Reckless Greed
Reinforce Truth
Nordic Ascendant Deck
[hide] Monsters
Effect Monsters
Chaos Sorcerer
Gravekeeper's Guard
Gravekeeper's Spy
Honest
Ljosalf of the Nordic
Alfar
Nova Summoner
Phantom Skyblaster
Valkyrie of the Nordic
Ascendant
Vanadis of the Nordic
Ascendant
Synchro Monsters
Brionac, Dragon of the
Ice Barrier
Odin, Father of the Aesir
[hide] Spells
Cards from the Sky
Creature Swap
Forbidden Lance
[hide] Traps
Gleipnir, the Fetters of
Fenrir
Solemn Warning
"Foolish Burial", "Dark Grepher", or "Armageddon Knight" can all be used to get the needed "Level Eater"
to the Graveyard. "Mystic Tomato" can search your "Svartalf" and your "Level Eater".
Monsters Edit
Ljosalf of the Nordic Alfar
Dverg of the Nordic Alfar
Svartalf of the Nordic Alfar
Mara of the Nordic Alfar
Level Eater
Cyber Dragon
Mystic Tomato
The Tricky
Jester Confit
Spells Edit
Instant Fusion
Foolish Burial
One for One
Allure of Darkness
Traps Edit
Gleipnir, the Fetters of Fenrir
Nordic Relic Laevateinn
The Golden Apples
Mirror Force
Extra Deck Edit
Musician King (Or any other Level 5 Fusion Monsters)
Loki, Lord of the Aesir
Recommended cards Edit
Monsters Edit
Ancient Gear Gadjiltron Dragon
Black Salvo
Blackwing - Gale the Whirlwind
Breaker the Magical Warrior
Card Trooper
Cyber Dragon
Dekoichi the Battlechanted Locomotive
Machina Gearframe
Machina Fortress
Minefieldriller
Regulus
Summoner Monk
Spells Edit
Future Fusion
Geartown
Limiter Removal
Pot of Benevolence
Terraforming
Upstart Goblin
Z-ONE
Trade-In
Double Cyclone
Traps Edit
Magical Hats
The Transmigration Prophecy
Imperial Iron Wall
Extra Deck Edit
Ancient Fairy Dragon
Arcanite Magician (With "Breaker the Magical Warrior")
Black Rose Dragon
Blackwing Armor Master (With "Blackwing - Gale the Whirlwind")
Chimeratech Fortress Dragon (As a counter to Machina Decks)
Chimeratech Overdragon
Scrap Archfiend
Scrap Dragon
Zeman the Ape King (With "Regulus")
Armityle-based Deck Edit
This Deck type is a hybrid of the three previous decks and is focused on Summoning the three Sacred
Beasts and their fusion, "Armityle the Chaos Phantom". This Deck also uses cards that allow the three
Sacred Beasts to function effectively.
If you have trouble drawing what you need, cards like "Clock Tower Prison", "Marshmallon", "Spirit
Reaper" and "Dimensional Prison" stall your opponent. Another strategy is to use cards like "Mad
Reloader", "Hand Destruction" and "Foolish Burial" to send the Sacred Beasts from your hand or Deck to
the Graveyard, allowing you to use the effect of "Phantom of Chaos" to banish the Sacred Beasts and
Summon "Armityle". "Elemental HERO Prisma" is also useful in this respect: he is able to discard a
Sacred Beast and be treated as that monster.
Armityle-based Deck
[hide] Monsters
Effect Monsters
[hide] Spells
Archfiend's Oath
[hide] Traps
Call of the Haunted
Crystal Beast Amethyst
Cat
Crystal Beast Cobalt
Eagle
Crystal Beast Emerald
Tortoise
Crystal Beast Ruby
Carbuncle
Crystal Beast Sapphire
Pegasus
Crystal Beast Topaz
Tiger
Elemental HERO Prisma
Giant Germ
Gorz the Emissary of
Darkness
Hamon, Lord of Striking
Thunder
Kuriboh
Mad Reloader
Morphing Jar
Phantom of Chaos
Phantom Skyblaster
Puppet Master
Raviel, Lord of
Phantasms
Sangan
Snipe Hunter
Uria, Lord of Searing
Flames
Fusion Monsters
Armityle the Chaos
Phantom
Burden of the Mighty
Convulsion of Nature
Clock Tower Prison
Crystal Blessing
Fires of Doomsday
Foolish Burial
Hand Destruction
Messenger of Peace
Multiply
Recycle
Phantasmal Martyrs
DNA Surgery
Fairy Box
Imperial Custom
Labyrinth of Nightmare
Limit Reverse
Metal Reflect Slime
Nightmare Wheel
Ordeal of a Traveler
Spirit Barrier
Zoma the Spirit
With a deck that includes many normal monsters and a face-up "Heart of the Underdog" you can
quickly get "Alpha", "Beta", and "Gamma" in your hand and summon this powerful monster.
Failing that, use "Dark Factory of Mass Production" to get the pieces of this card into your
hand from the graveyard.
If you're running a Rock Deck, just summoning this card will put 3 Rock-Types into your
Graveyard, giving you a lot of potential fodder for "Megarock Dragon". Summoning "Megarock
Dragon" right after summoning this card will give you two exceedingly powerful monsters in one
turn.
Alternatively, you can drop all 3 "Magnet Warriors" to your Graveyard (via "Card Trooper", "Foolish
Burial" or "Rock Bombardment" for example), then use "Phantom of Chaos" to remove "Valkyrion
the Magna Warrior" from play, letting it gain its effect. Then, Tribute "Phantom of Chaos" to Special
Summon "Alpha", "Beta" and "Gamma" for the cost of a single card.
Using this card in conjunction with "Dark Fusion" will allow you to summon an extremely high
attack "Evil Hero Dark Gaia".
It may be best to have 3 copies of "Beta The Magnet Warrior" while only having 2 of "Gamma The
Magnet Warrior" and "Alpha The Magnet Warrior". Reason being is that "Alpha" and "Gamma" can
be searched via "Sangan" and "Giant Rat".
This card's effect to summon the "Magnet Warriors" can be used to easily Tribute Summon either
"Gilford the Lightning" or "Moisture Creature", to activate their effects, or a Wicked God or Egyptian
God. But your best bet is to use its 3 summoning effect to summon "Beast King Barbaros" to
sweep your opponents side of the field of every card they have and go for a 3000 point Damage.
This card is only Semi-Nomi, so remember that you can Special Summon this card from
the Graveyard once it's been Special Summoned correctly.