Playing Style Editdocshare04.docshare.tips/files/16191/161911154.pdf · summoning or banishing...

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Playing Style Edit Iron Chains are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for bringing back Iron Chain monsters from theGraveyard. This is useful, as "Poison Chain" needs Iron Chain monsters on the field to work. When used well, Iron Chain Decks can quickly achieve a Deck Out. However, if you have 3000 Life Points or less, your opponent can easily win the Duel by activating "Blasting the Ruins". By using multiple copies of Iron Chain Snake on a high-level monster, you will mill nearly (if not more than) half of your opponent's Deck. The Iron Chains have their own Synchro Monster, "Iron Chain Dragon". Its effect sends the top three cards of your opponent's Deck to the Graveyard when it inflicts Battle Damage. Its other effect lets it banish all Iron Chain monsters in the Graveyard to have it gain 200 ATK for each. Although a few decks prefer cards in their Graveyard for effects, uncontrolled milling is different, causing those decks to destabilize. The Teleport Dark Armed Deck requires exactly 3 DARK monsters in the Graveyard to summon "Dark Armed Dragon", and adding more monsters adds a step to the Deck's key summon. Lightsworns Decks already mill themselves, so adding on to that should only damage them further.Zombie Decks may lose a few key Spell/Trap Cards when discarding cards. This Deck has easy access to a Level 7 Synchro Monster by using "Foolish Burial" or "Sandcloud Knight" to dump a "Iron Chain Coil" into the grave, searching "Iron Chain Repairman" with "Reinforcement of the Army", and then using it to revive "Iron Chain Coil" to Synchro Summon. This Deck can make use of of many Continous Spells and Traps, such as "Gravity Bind", and "Level Limit - Area B", as an addition to "Poison Chain" and "Paralyzing Chain". Hamon, Lord of Striking Thunder and Uria, Lord of Searing Flames may be good additions to the Deck. If you are using your Iron Chain Deck as a Stall Deck, then "Blood Mephist", "Gravity Bind", and "Stardust Dragon" are great cards to have in your Deck. Using this Deck, one can easily get out "Iron Chain Dragon" without having to lose some monsters, specifically by tuning "Iron Chain Coil" with "Iron Chain Snake", then using "Iron Chain Repairman" to bring them back from the Graveyard. This Deck may also be good against Exodia Decks, since it is sure to eliminate pieces of Exodia, which may be hard for the opponent to get back. For those planning a beatdown, it is a good idea to run cards such as "Marshmallon" and "Marshmallon Glasses", and bulking up "Iron Chain Repairman" with "Iron Chain Coil" every turn. If you watch carefully, you may see a strong milled card. You can then use "Monster Reborn" if it is a monster, or "Graverobber" if it is a Spell or Trap. Signer Dragon Deck Edit If you were to use a Field Spell Card along with the Trap Card "Skull Invitation" you can use both "Ancient Fairy Dragon" and "Black-Winged Dragon" along with the other Signer Dragons. As a result, this Deck would be capable of using the Signer Dragons with ease. Ancient Fairy Dragon - Supports Field Spells (3 recommended)

Transcript of Playing Style Editdocshare04.docshare.tips/files/16191/161911154.pdf · summoning or banishing...

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Playing Style Edit

Iron Chains are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron

Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for bringing back Iron Chain

monsters from theGraveyard. This is useful, as "Poison Chain" needs Iron Chain monsters on the field to

work. When used well, Iron Chain Decks can quickly achieve a Deck Out. However, if you have 3000 Life

Points or less, your opponent can easily win the Duel by activating "Blasting the Ruins".

By using multiple copies of Iron Chain Snake on a high-level monster, you will mill nearly (if not

more than) half of your opponent's Deck.

The Iron Chains have their own Synchro Monster, "Iron Chain Dragon". Its effect sends the top

three cards of your opponent's Deck to the Graveyard when it inflicts Battle Damage. Its other

effect lets it banish all Iron Chain monsters in the Graveyard to have it gain 200 ATK for each.

Although a few decks prefer cards in their Graveyard for effects, uncontrolled milling is different,

causing those decks to destabilize. The Teleport Dark Armed Deck requires exactly

3 DARK monsters in the Graveyard to summon "Dark Armed Dragon", and adding more monsters

adds a step to the Deck's key summon. Lightsworns Decks already mill themselves, so adding on

to that should only damage them further.Zombie Decks may lose a few key Spell/Trap Cards when

discarding cards.

This Deck has easy access to a Level 7 Synchro Monster by using "Foolish Burial" or "Sandcloud

Knight" to dump a "Iron Chain Coil" into the grave, searching "Iron Chain Repairman" with

"Reinforcement of the Army", and then using it to revive "Iron Chain Coil" to Synchro Summon.

This Deck can make use of of many Continous Spells and Traps, such as "Gravity Bind", and

"Level Limit - Area B", as an addition to "Poison Chain" and "Paralyzing Chain". Hamon, Lord of

Striking Thunder and Uria, Lord of Searing Flames may be good additions to the Deck.

If you are using your Iron Chain Deck as a Stall Deck, then "Blood Mephist", "Gravity Bind", and

"Stardust Dragon" are great cards to have in your Deck.

Using this Deck, one can easily get out "Iron Chain Dragon" without having to lose some monsters,

specifically by tuning "Iron Chain Coil" with "Iron Chain Snake", then using "Iron Chain Repairman"

to bring them back from the Graveyard.

This Deck may also be good against Exodia Decks, since it is sure to eliminate pieces of Exodia,

which may be hard for the opponent to get back.

For those planning a beatdown, it is a good idea to run cards such as "Marshmallon" and

"Marshmallon Glasses", and bulking up "Iron Chain Repairman" with "Iron Chain Coil" every turn.

If you watch carefully, you may see a strong milled card. You can then use "Monster Reborn" if it is

a monster, or "Graverobber" if it is a Spell or Trap.

Signer Dragon Deck Edit

If you were to use a Field Spell Card along with the Trap Card "Skull Invitation" you can use both "Ancient

Fairy Dragon" and "Black-Winged Dragon" along with the other Signer Dragons. As a result, this Deck

would be capable of using the Signer Dragons with ease.

Ancient Fairy Dragon - Supports Field Spells (3 recommended)

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Black Rose Dragon - Destroys all cards on the field and sends them to the Graveyard, fueling

"Cemetery Bomb".

Black-Winged Dragon - Protection from the direct damage caused by "Skull Invitation".

Red Dragon Archfiend- Can help "Iron Chain Dragon" cause direct damage.

Stardust Dragon - Protects cards from being destroyed before they are needed.

Also, "Black Rose Dragon" and "Ancient Fairy Dragon" can easily be Summoned by having "Iron Chain

Repairman" Special Summon "Iron Chain Coil" from the Graveyard.

Overall, the Signer Dragons would work very well in an Iron Chain Deck.

Recommended cards Edit

Monsters Edit

Iron Chain Blaster

Iron Chain Coil

Iron Chain Repairman

Iron Chain Snake

Needle Worm

Salvage Warrior (allows "Iron Chain Coil" to be brought back for a Level 8 Synchro Summon)

Marauding Captain (use its effect to bring out "Iron Chain Coil" and Summon "Iron Chain Dragon"

in one turn)

Spells Edit

Gravekeeper's Servant (Control)

Card Destruction

Hand Destruction

Shrink (For winning battles and triggering the Iron Chains' mill effects)

Poison Chain

Dark Room of Nightmare (Can be used with "Paralyzing Chain" to inflict a further 300 points of

damage)

Book of Eclipse (can flip all monsters on the field face-down, allowing the reuse of "Needle Worm")

Traps Edit

Threatening Roar

Strike Slash (Piercing)

Waboku

Skull Invitation

Fatal Abacus

Cemetery Bomb

Scrap-Iron Scarecrow

Magical Thorn

Gravity Bind

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Meteor Flare (Helpful if the duel is nearly finished with the opponent's LP at 3000 or more)

Chain Destruction (Helpful in weeding out opponent's deck)

Synchros Edit

Iron Chain Dragon

Magical Android (For healing if need be)

Blood Mefist

Stardust Dragon

Black Rose Dragon

Xyz Edit

Wind-Up Zenmeister (Can flip "Needle Worm" back down, forcing the opponent to discard 5 more

cards at the End Phase)

Dark Diviner's Return Edit

This Deck is based off using "Dark Diviner" alongside Iron Chains in an attempt to maximize the amount

of cards being milled from the opponent's Deck. The cards listed below are cards that can be used in

such a Deck. Below are some tips for this strategy:

Use "Junk Synchron" along with "Dark Bug" in this Deck, as both cards can be used to revive the

other from your grave-yard for an immediate tuning.

While "Junk Synchron" can't be played face-up on the field in the same turn "Worm Bait" was used,

it can be played face-down on the field OR summoned next turn to use with one of the remaining

"Worm Tokens" to Synchro Summon "Dark Diviner".

"Regretful Rebirth" can be used to Special Summon either a "Shield Worm" or "Warm Worm" that

was destroyed by battle this turn to mill more of your opponents cards.

"Worm Bait" can also boost the number of cards sent from the top of the opponent's Deck when

combined with the effect of "Shield Worm".

Before you attack with "Dark Diviner", equip the opposing monster with "Iron Chain Snake" to

boost the number of cards sent to the Graveyard from 3 to 6.

"Call of the Haunted" is great for bring back "Warm Worm" or "Shield Worm" for more card

drainage. As well as reviving a "Dark Diviner" that was destroyed by an opponent's card (especially

if a monster attacked "Dark Diviner").

Equip an opponents monster with "Iron Chain Snake", and then have "Dark Diviner" attack the

same monster. Your opponent will have to send at least 3 cards - plus any number of cards equal

to that monster's Level - from the top of their Deck to the Graveyard.

Monsters Edit

Spells Edit

Monster Reborn (Brings back "Shield Worm", "Warm Worm" and "Dark Diviner")

Worm Bait

Traps Edit

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Call of the Haunted

Regretful Rebirth

Extra Deck Edit

Ancient Fairy Dragon

Dark Diviner

Wind-Up Zenmeister (can be used to flip a "Needle Worm" face-down (preferably after it was

flipped face-up that turn) and force the opponent send another 5 cards from the top of their Deck to

the Graveyard at the End Phase)

Malefics function well as an anti-meta deck, revolving primarily around the cards "Necrovalley,"

"Geartown" and "Skill Drain." Geartown allows you to maintain field presense even if your Field Spell is

destroyed by summoning "Ancient Gear Gadjiltron Dragon," who can be discarded using "Trade-In" to

add consistency to the deck. Cards such as "Beast King Barbaros" and "Fusilier Dragon, the Dual-Mode

Beast" can be summoned under Skill Drain with their full attack - Beast King Barbaros is level 8, therefore

compatible with Trade-In, and Fusilier is Dark, and therefore compatible with "Allure of Darkness", "Deck

Devastation Virus" and "Eradicator Epidemic Virus." Necrovalley will prevent your opponent from

summoning or banishing monsters from their graveyard, shutting out a majority of popular decks while not

affecting the Malefics. With Skill Drain preventing access to monster effects, Necrovalley locking the

grave and the powerful beatsticks in a Malefic deck, an anti-meta variant of Malefics can prove highly

successful. As the deck does not make use of the graveyard, cards such as "Macro Cosmos" are

excellent side-deck choices, shutting down popular decks such as "Dark World," "Inzektors," and

"Lavals."

This Deck is based on banishing monsters from the Extra Deck and Deck to Special Summon powerful

monsters and overwhelm the opponent. Because of the large amount of monster removal, "Different

Dimension" Spell andTrap Cards are useful. Because most of the "Malefic" monsters are Dragons you

can use "Burial from a Different Dimension" and "Dragon's Mirror" or at least Side Deck them. Since most

monsters needed to Summon "Malefic" monsters need to be in the Deck, "Card Trader" or "Lighten the

Load" can be used to return unnecessary cards to the Deck. The most common Field Spell Card that is

played in this Deck is "Malefic World", but before this card was released, Field Spell Cards which can

prevent their own destruction (such as "Ancient City - Rainbow Ruins" or "Magical Citadel of Endymion"),

as well as cards like "Field Barrier", were pivotal to a successful Deck ("Malefic Stardust Dragon" will help

with this)."Terraforming" can also help by searching for a Field Spell. Although "Malefic Stardust Dragon"

will lose its positive effect, "Skill Drain" will negate the negative effects of the "Malefic" monsters and allow

them to stay on the field even without a Field card, as well as allow your other monsters to attack, which

makes all "Malefic" monsters great beatstick assets to a "Skill Drain Deck". "Axe of Fools" will also have

the same effect on any one "Malefic" monster, as well as give it a 1000 ATK increase. "The Dark Door"

can be used to limit your opponent to one attack, and will not affect you since you can usually only attack

with one monster anyway. "Kaiser Colosseum" can be used to also limit your opponent to 1 Monster.

Alternatively, a faster and more powerful playing style can be used. It involves solely using "Malefic

Stardust Dragon", "Malefic Cyber End Dragon", and "Malefic Truth Dragon". This eliminates the need to

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use monsters that are dead draws. In addition to this, the deck is a lot more reliable-"Malefic Stardust

Dragon" protects your Field Spell and "Malefic Cyber End Dragon" can attack over virtually every

common monster. "Cyber Dragon" also works in this deck to maintain field presence since it can be easy

to clear your field (you'll be using one monster at a time due to the Malefic monster's limitations). "Jinzo"

is a great monster to use as well-you can Special Summon "Cyber Dragon" and tribute it for "Jinzo" and

then summon a "Malefic" Monster and have it avoid your opponent's Trap Cards. "Royal Decree" works in

this respect as well. As for Field Spells, "Malefic World", "Dragon Ravine", and "Magical Citadel of

Endymion" could prove to be the most useful. "Citadel" is the easiest-to-protect Field Spell and since

you'll be using a higher amount of Spell Cards than Trap Cards and Monsters, it will be quite easy to

protect. "Dragon Ravine" can send a "Malefic Truth Dragon" to the Graveyard for use later in the game

and "Malefic World" gives you ample searching ability. "Terraforming" can be used to search out your

Field Spells.

Another interesting type of playing style revolves around Malefic Paradox Dragon, Malefic Truth

Dragon, Dark Simorgh, and Red-Eyes Darkness Metal Dragon. If any Field Spell besides "Malefic World"

is up, Malefic Paradox Dragon is instantly destroyed, allowing you to summon Malefic Truth Dragon, who

remains safe since any Field Spell will keep it alive. Then, Red-Eyes Darkness Metal Dragon gives the

deck longevity by constantly revivingMalefic Paradox Dragon (as it's not a Nomi monster) and by

extension Malefic Truth Dragon. With Dark Simorgh in play, your opponent won't be able to set their

monsters or traps cards, allowing you to take full advantage of the Malefic's high ATK power.

Also, Dragon's Rage has proved useful in certain situations, as every Malefic is a dragon besides Malefic

Cyber End Dragon and Malefic Parallel Gear.

You can include R-Genex Turbo and R-Genex Oracle into your deck for Synchro Summon of Locomotion

R-Genex, since both Malefic Stardust Dragon and Malefic Blue-Eyes White Dragon are Level 8 DARK

monsters, that can be easily Searched and Summoned.

You can include a combo of "Ojama Trio"\"Nightmare Archfiends" and "Battle Mania"\"All-Out Attacks" for

an OTK.

It requires a big support to use Malefic Monsters as a beatsticks, but it still can easily be stopped. An

alternative strategy (or entire play stile) for them is to use high Attack of Malefic monsters for stalling

instead of attacking. Use Final Countdown, Wave Motion Cannon and cards that can prevent your cards

from being destroyed (LikeMagic Reflector, Imperial Custom and Safe Zone). Cost Down can reduce

"Malefic Stardust Dragon"'s level in your hand, which can let you use Malefic Parallel Gear to Synchro

Summon Stardust Dragon. Macro Cosmos, All-Out Attacks, Deck Devastation Virus, Eradicator Epidemic

Virus, Skill Drain and Clear World make from it one of the most powerful Archetipes for stalling antimeta

(you can still unleash your Malefic's ATK power to finish off your opponent).

Weaknesses Edit

The easiest and fastest way to defeat this Deck is to activate "Imperial Iron Wall", which would make

almost all "Malefic" monsters impossible to Summon. Since a Malefic deck probably won't have many

low Level monsters in their Deck your opponent will probably have a clear field for quite a few turns. A

good way to counter this would be using common all-purpose Spell and Trap removal cards such as

"Mystical Space Typhoon".

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The most common and certainly the most reliable way to defeat this Deck is with anti-Special

Summon cards such as "Fossil Dyna Pachycephalo" and "Thunder King Rai-Oh", since almost none of

the "Malefic" monsters can be Normal Summoned. This also gives "Grave of the Super Ancient

Organism", a card that is very rarely useful, a chance to stall. "Thunder King Rai-Oh" is especially

dangerous as it negates the effect of "Malefic World". "Skill Drain" can counter these monster effects, as

well as having a lot of synergy with the Malefic deck. "Blue-Eyes White Dragon" and "Red-Eyes B.

Dragon" CAN be Normal Summoned but it is almost next to impossible with this Deck, and hence they

are almost always dead if drawn. "Koa'ki Meiru Drago" and "Consecrated Light" also kill this deck as they

prevent DARK monsters from being Special Summoned. Another popular method people also use would

aim to synchro summon Ancient Fairy Dragon to destroy a field spell, thus destroying the malefic dragon

and gaining 1000 life points in return.

Since the "Malefic" monsters need their original forms to be in the Deck, Deck Destruction cards such as

"Needle Worm", "Gravekeeper's Servant", and "Doom Dozer" can be useful. "Dark Designator" and

"Respect Play" can be a good combo as well. If your opponent controls a "Malefic" monster and they

have one in their hand you can use "Dark Designator" to add the non-Malefic version to your opponents

hand, so they can't banish it from their Deck(but it's likely that they'll have another copy in their Deck).

This combo, however, will not work against "Malefic Stardust Dragon," "Malefic Cyber End Dragon,"

"Malefic Rainbow Dragon," or "Malefic Truth Dragon," so "Dragunity Knight - Trident" and "Extra Gate" is

your best bet. Also, since they need Field Spell Cards you can activate "Field Barrier" when no Field

Spells are active to keep them off the field and give your opponent more useless draws.

Mirror Matching against a "Malefic" Deck can be risky, as all "Malefic" monsters (with the exception of

"Malefic Paradox Dragon" and "Malefic Truth Dragon), "there can only be one face-up Malefic monster

on the field", so your opponent can lock you out of Summoning your "Malefic" monsters if they've

Summoned one of their own.Creature Swap can also work the same way.

Recommended cards Edit

Monsters Edit

Malefic Truth Dragon

Malefic Cyber End Dragon

Malefic Stardust Dragon

Malefic Parallel Gear ( synchro )

Ancient Gear Gadjiltron Dragon ( use Geartown)

Machina Fortress (Malefic Cyber End Dragon or Ancient Gear Gadjiltron Dragon)

Gravekeeper's Commandant (use Necrovalley)

Dark Armed Dragon

Darkflare Dragon

Eclipse Wyvern

Gorz the Emissary of Darkness

Herald of Creation

Lightpulsar Dragon

Montage Dragon

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Black Luster Soldier - Envoy of the Beginning

Malefic Blue-Eyes White Dragon

Malefic Red-Eyes B. Dragon

Malefic Rainbow Dragon

All the Malefic monsters you see fit.

Spells Edit

Malefic World

Geartown

Necrovalley

Allure of Darkness

Axe of Fools

Burial from a Different Dimension

Chaos Zone

Dragon's Mirror

Gold Sarcophagus

Field Barrier

Kaiser Colosseum

Card Trader

Megamorph

Pot of Avarice

Draconnection

Soul Absorption

Terraforming

Trade In

The Dark Door

Twin Swords of Flashing Light - Tryce

A Deal with Dark Ruler

Fissure

Dark Hole

Fighting Spirit

Overload Fusion

Galaxy Queen's Light

Mystic Plasma Zone

Traps Edit

Malefic Claw Stream

Eradicator Epidemic Virus

Dark Bribe

Deck Devastation Virus

Destruct Potion

Destruction Jammer

Dragon's Rage

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Dragon's Rebirth

Proof of Powerlessness

Dark Illusion

Trap Jammer

Trap Stun

Skill Drain

Return from the Different Dimension

Royal Decree

Defense Draw

Torrential Tribute

Remote Revenge

Trap Hole

Extra Deck Edit

Stardust Dragon

Cyber End Dragon

Five-Headed Dragon

Malefic Paradox Dragon

Neo Galaxy-Eyes Photon Dragon

Hieratic Sun Dragon Overlord of Heliopolis

Thunder End Dragon

Number 15: Gimmick Puppet Giant Killer

Optional Support Edit

Arcana Force 0 - The Fool

Marshmallon

Battle Fader

Morphing Jar

Chaos Sorcerer

Pot of Benevolence

Deck Types Edit

Scrap Meklord Edit

This deck makes use of the "Scrap" monster's self-destructing effects to Special Summon your "Meklord

Emperors" and steal Synchro Monsters or tribute them for "Scrap Dragon".

Monsters Edit

Scrap Chimera

Scrap Orthros

Scrap Beast

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Scrap Goblin

Scrap Golem

Scrap Kong

Scrap Breaker

Scrap Hunter

Meklord Emperor Granel

Meklord Emperor Wisel

Spells Edit

Scrapyard

Scrapstorm

Foolish Burial

Dark Hole

Extra Deck Edit

Scrap Dragon

Black Rose Dragon

Scrap Twin Dragon

Stardust Dragon

Thought Ruler Archfiend

T.G. Hyper Librarian

Ally of Justice Catastor

Recommended Cards Edit

Monster Cards Edit

Ally Salvo

Ally of Justice Unlimiter

Ally of Justice Core Destroyer

Ally of Justice Cosmic Gateway

Ally of Justice Cycle Reader

Ally of Justice Cyclone Creator

Ally of Justice Enemy Catcher

Ally of Justice Omni-Weapon

Ally of Justice Searcher

Ally of Justice Nullfier

Ally of Justice Reverse Break

Dark Blade the Captain of the Evil World

Genex Ally Birdman

Genex Ally Duradark

Junk Synchron

Unknown Synchron

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Oilman

Cyber Dragon (for Chimeratech Fortress Dragon)

Spell Cards Edit

Allure of Darkness

Autonomous Action Unit

Fires of Doomsday

Limiter Removal

Star Blast

Book of Moon

Book of Eclipse

Swords of Concealing Light

Swords of Revealing Light

Break! Draw!

Trap Cards Edit

DNA Transplant

Imperial Custom (to protect DNA Transplant)

Metalmorph

Crevice Into the Different Dimension

Waboku

Extra Deck Edit

Ally of Justice Catastor

Ally of Justice Decisive Armor

Ally of Justice Field Marshal

Ally of Justice Light Gazer

Chimeratech Fortress Dragon

Dark End Dragon (While DNA Transplant isn't on the field)

Light End Dragon (When DNA Transplant is on the field)(light)

Vylon Sigma (When DNA Transplant is on the field)(light)

Recommended Cards Edit

Monsters Edit

Red-Eyes Darkness Metal Dragon

Red-Eyes Wyvern

Prime Material Dragon

Dark Horus

Dark Armed Dragon

Divine Dragon Apocralyph

Darklord Zerato

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The Dark Creator

Dark Grepher

Armageddon Knight

Phantom of Chaos

Sky Scourge Norleras

Gorz the Emissary of Darkness

Morphing Jar

Spells Edit

Allure of Darkness

Burial from a Different Dimension

D.D.R. - Different Dimension Reincarnation

Foolish Burial

Future Fusion

Gold Sarcophagus

Hand Destruction

Hidden Armory

Monster Reborn

Trade-In

Heavy Storm (to chain with Starlight Road... If combo failed)

Traps Edit

Bottomless Trap Hole

Call of the Haunted

Dark Bribe

Starlight Road

Threatening Roar

The Huge Revolution is Over

Trap Stun

Extra Deck Edit

Brionac, Dragon of the Ice Barrier

Iron Chain Dragon

Stardust Dragon

Dark End Dragon

Thought Ruler Archfiend

Colossal Fighter

Scrap Dragon

Infernity Doom Dragon

Void Ogre Dragon

Red Dragon Archfiend

Ally of Justice Decisive Armor

Queen Dragun Djinn

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Hieratic Sun Dragon Overlord of Heliopolis

Super-Dreadnought Gun Turret Train - Gustav Max

Neo Galaxy-Eyes Photon Dragon

Five-Headed Dragon

Side Deck Edit

Van'Dalgyon the Dark Dragon Lord

Infernal Dragon

Genesis Dragon

Rainbow Dark Dragon

Necro Gardna

Plaguespreader Zombie

Blackwing - Gale the Whirlwind

Delta Flyer

Card Destruction

Dragon's Mirror

Reinforcement of the Army (Search card for Armageddon Knight/Dark Grepher)

Chivalry

Compulsory Evacuation Device

Deck Devastation Virus

Escape from the Dark Dimension

Phoenix Wing Wind Blast

Return from the Different Dimension

Royal Decree

Recommended cards Edit

Monsters Edit

Cyberdark Horn

Cyberdark Edge

Cyberdark Keel

Delta Flyer

Exploder Dragon

Hunter Dragon

Masked Dragon

Twin-Headed Behemoth

Dark Armed Dragon

Light and Darkness Dragon

Darkflare Dragon

Armageddon Knight (to send "Hunter Dragon" or a "Cyberdark" to your Graveyard)

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Dark Grepher

The Dark Creator

Black Salvo

Dragunity Aklys

Dragunity Brandistock

Dragunity Phalanx

Dragunity Pilum

Dragunity Corsesca

Spells Edit

Future Fusion (for "Five-Headed Dragon" or "Cyberdark Dragon" and set up the Graveyard)

Dragon Ravine (To send Dragon-Type monsters from your Deck to your Graveyard)

Dragon Mastery (To add 500 ATK for each "Dragunity" equipped)

Dark Eruption

Foolish Burial

Cyberdark Impact!

Overload Fusion

Allure of Darkness

Dragon's Mirror

Limiter Removal

Pot of Avarice

Creeping Darkness (add one Level 4 DARK monster to hand from Deck like "Dark General Freed")

Chain Summoning (Activate a card effect as 2nd Chain after a Cyberdark equips or unequips

a Dragon)

Traps Edit

Deck Devastation Virus

Eradicator Epidemic Virus

Compulsory Evacuation Device

Darklight

Ultimate Offering

Extra Deck Edit

Cyberdark Dragon

Five-Headed Dragon

Iron Chain Dragon

Orient Dragon

Black Rose Dragon

Stardust Dragon

Scrap Dragon

Dark End Dragon

Number 39: Utopia

Steelswarm Roach

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Thunder End Dragon (Only if you use "Blue-Eyes White Dragons" or Geminis like Darkstorm

Dragon )

Queen Dragun Djinn (For Thunder-End Dragon summoning support)

Recommended Cards Edit

Monsters Edit

Fabled Kushano

Fabled Krus

Fabled Grimro

The Fabled Cerburrel

The Fabled Chawa

The Fabled Ganashia

Morphing Jar

Black Luster Soldier - Envoy of the Beginning

Snipe Hunter

Dandylion

Effect Veiler

Tour Guide from the Underworld

Fabled Raven

Key Mouse

Spells Edit

Card Destruction

Mind Control

Pot of Avarice

Traps Edit

Beckoning Light

Reckless Greed

Dark Smog

Traps generally are not recommended beyond staples.

Extra Deck Edit

Formula Synchron

Armory Arm

The Fabled Unicore

Fabled Ragin

T.G. Hyper Librarian

Brionac, Dragon of the Ice Barrier

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Ancient Sacred Wyvern

Black Rose Dragon

Arcanite Magician

Mist Wurm

Stardust Dragon

Fabled Valkyrus

Shooting Star Dragon

Shooting Quasar Dragon

Leviair the Sea Dragon

Number 17: Leviathan Dragon

Tiras, Keeper of Genesis

Adreus, Keeper of Armageddon

Fabled Leviathan

Ragin Turbo Deck Edit

"Ragin Turbo Deck" is a Deck that makes use of the effect of "Fabled Ragin" to draw cards. Because its

effect allows its controller to draw up to two cards, a Deck that can use cards quickly or set a large

number of cards to generate later Card Advantage is important. The main way to Summon is

to discard "The Fabled Cerburrel" and "The Fabled Ganashia" with the effect of "The Fabled Chawa" and

to Normal Summon the second one. This deck has the potential to create an OTK with Synchro Monsters.

Recommended cards Edit

Ragin Turbo

[hide]

Monsters

The Fabled Chawa

The Fabled Ganashia

The Fabled Cerburrel

Fabled Grimro

Fabled Krus

The Fabled Nozoochee

Fabled Kushano

Fabled Gallabas or Snipe

Hunter

Doppelwarrior

Morphing Jar

[hide]

Spells

Card Destruction

Pot of Avarice

De-Synchro

Dark World Dealings

[hide]

Traps

Phoenix Wing Wind Blast

Divine Wrath

Beckoning Light

Karma Cut

Trap Stun

Extra Deck Edit

Fabled Leviathan

Fabled Valkyrus

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Italian Jinzo

Korean 인조인간 -사이코

Portuguese Jinzo

Spanish Jinzo

Sets

Pharaoh's Servant

Light of Destruction

Anime appearances

Yu-Gi-Oh! Duel Monsters

Yu-Gi-Oh! (Duel Monsters) GX

Manga appearances

Yu-Gi-Oh! Duelist

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Yu-Gi-Oh! R

Members

Jinzo, also known as Android - Psycho in the Japanese and Korean versions, are a series of Machine-

Type monsters. Their effects revolve around the negation of Trap Cards.

The main monster of the Jinzo series is "Jinzo", himself. He is supported by "Amplifier" (which makes him

only negate your opponent's Trap Cards), "Jinzo - Returner" and "Jinzo - Lord".

The card "Jinzo #7" isn't directly connected to "Jinzo", but has "Jinzo" in its name. In the Japanese and

Korean version, it has "Android" rather than "Android - Psycho" in its name.

Contents

[show]

Appearances Edit

Espa Roba was the first character shown to use "Jinzo". He also used "Amplifier" to strengthen it, Joey

Wheeler later won it off him and used it in many of his Duels. Leichter in Virtual World used Jinzo as

his Deck Master.

In Yu-Gi-Oh! GX, Jinzo appears as a character. He is a Duel Monster Spirit awakened by a cult, seeking

souls so he may exist in the human world. Jinzo is defeated by Jaden in a Duel and sent back to the Duel

Monsters dimension.

Makoto Inotsume also uses "Jinzo" cards in Yu-Gi-Oh! GX, including "Jinzo - Returner" and "Jinzo -

Lord". These cards rival the Cyber Style cards.

Playing style Edit

The easiest way of Summoning "Jinzo" is by using "Future Fusion" and targeting "Chimeratech

Overdragon" (which means you will also need "Cyber Dragon"). By sending 3 "Jinzos" and 3 "Jinzo -

Returners" with "Future Fusion's" effect, the 3 "Jinzos" will beSpecial Summoned from the Graveyard due

to the effects of the "Jinzo - Returners". If your opponent controls one or no monsters, use "Limiter

Removal" upon attacking with the 3 "Jinzos" ([each one would go from 2400 to 4800 ATK: 4800 x 3 =

14,400]), and you will almost ensure an OTK.

If you also sent 2 "Dekoichis" with the effect of "Future Fusion", you can summon "Black Salvo" and

activate its effect to Special Summon your "Dekoichi the Battlechanted Locomotive", and thenSynchro

Summon "Power Tool Dragon". Search out 3 Equip Spell Cards ("United We Stand" or "Mage Power" are

both recommended) and equip the one your opponent chooses to either "Power Tool Dragon" or 1 of your

"Jinzo"s. It is recommended to control "Power Tool Dragon" equipped with "United We Stand" and 3

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"Jinzo"s for an attack force between 9500 ([2400 x 3] + 2300 = 9500) and 12,700 ([2400 x 3] + 2300 +

[800 x 4] = 12,700). Since "Jinzo" will prevent your opponent from activating Trap Cards to stop your

OTK, you have nearly a 100% chance of success (unless they force the Battle-phase to end by activating

"Swift Scarecrow" or "Battle Fader" from their hand). "Limiter Removal" can be useful as well, because

the total ATK of your monsters will then be 25,400.

Include some "Ancient Gear" monsters in your Deck, and then you can use "Ancient Gear Drill" to search

out "Future Fusion" and/or "Overload Fusion" to use early in the Duel.

Recommended cards Edit

Monsters Edit

Cyber Dragon

Jinzo

Jinzo - Returner

Dekoichi the Battlechanted Locomotive

Black Salvo

Jinzo - Lord

Ancient Gear Soldier

Ancient Gear Golem

Cyber Valley

Cyber Phoenix

Scrap Recycler

Extra Deck Edit

Black Rose Dragon

Chimeratech Overdragon

Power Tool Dragon

Spells Edit

Amplifier

Future Fusion

Overload Fusion

United We Stand

Mage Power

Limiter Removal

Solidarity

Pot of Avarice

Ancient Gear Drill

Fires of Doomsday

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Deck Types Edit

Ambulanceroid Swarm Edit

"Ambulanceroid's" ability to Special Summon "Roids" added from your graveyard to your hand can quickly

fill your field when using cards such as "Expressroid", "DUCKER Mobile Cannon" and "Monster

Reincarnation". To fill the graveyard, cards such as "Hand Destruction", "Card Destruction" and "Card

Trooper", and many other draw-for-discard cards should be used. "Jetroid" can be a handy card as your

opponent may be reluctant to attack him, especially if you summon just him in ATK and leave you back

row empty; this says to your opponent "I have a hand of traps and I'm not afraid to use them". If this

doesn't work and your opponent thinks you are bluffing, you can activate the traps that you DID have in

your hand such as "Mirror Force", and "Magic Cylinder" that might have otherwise been destroyed by

cards such as "Mystical Space Typhoon" and "Breaker the Magical Warrior". "Armoroid" is often used as

a finisher to clear your opponent's back row without triggering "Starlight Road" or "Stardust Dragon".

Something this Deck must be careful of though is "Cyber Dragon" combined with "Chimeratech Fortress

Dragon", however the Deck may choose to run these cards itself.

Recommended cards Edit

Monsters

Armoroid

Card Trooper

Ambulanceroid

Expressroid

Decoyroid

Rescueroid

Submarineroid

Carrierroid

Drillroid

Steamroid

Gyroid

Stealthroid

Truckroid

UFOroid

DUCKER Mobile Cannon

Cycroid

Patroid

Jetroid

Spells

Solidarity

Card Destruction

Limiter Removal

Vehicroid Connection Zone

Power Bond

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Future Fusion

Break! Draw!

Traps

Supercharge

Wonder Garage

Extra Deck

Steam Gyroid

Super Vehicroid Jumbo Drill

Ambulance Rescueroid

UFOroid Fighter

Barbaroid, the Ultimate Battle Machine

Super Vehicroid - Stealth Union

SynchRoid Edit

By using "Roid" effects to return "Roid" monsters from your Graveyard to your hand and Special Summon

"Roid" monsters you can add Tuner monsters to make a Synchro-based "Roid" Deck. Use "Shining

Angel" to get "Chaos-End Master" and use him to get "UFOroid". Use Tuner monsters

to Synchro Summon powerful Synchro Monsters.

Recommended cards Edit

Monsters

Shining Angel

Chaos-End Master

UFOroid

Ambulanceroid

Drillroid

Expressroid

Glow-Up Bulb (Traditional Format)

Lonefire Blossom

Spore (Traditional Format)

Spells

One for One

Traps

Supercharge

Extra Deck

Karakuri Shogun mdl 00 “Burei”

Armoroid Kill Edit

This Deck's main strategy is to summon a pair of "Armoroids" to the field. Cards that send cards to the

Graveyard from your Deck (e.i. "Card Trooper") will help the Deck dramatically. You could select a

"Chimeratech Overdragon" for "Future Fusion", and send "Cyber Dragon", two "Armoroids", an

"Expressroid", and an "Ambulanceroid" to your Graveyard. Using the combination between

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"Expressroid"/"Ambulanceroid", they will be Special Summoned. "Limiter Removal" can double the ATK of

the "Armoroids" to 5400, and attacking your opponent directly with both will allow you to win the game.

Recommended cards Edit

Monsters

Armoroid

Cyber Dragon

Ambulanceroid

Expressroid

Truckroid

Spells

Future Fusion

Limiter Removal

Extra Deck

Chimeratech Overdragon

Vehicroid Equip Edit

This build is mainly based around "Steam Gyroid" and "Ambulance Rescueroid". The Deck is based

around using the weaker "Vehicroid" Fusions and equipping them with "Fusion Weapon" to make their

attack higher than normal.

Recommended cards Edit

Monsters

Ambulanceroid

Gyroid

Rescueroid

Steamroid

Spells

Fusion Weapon

Hidden Armory

Power Bond

Vehicroid Connection Zone

Limiter Removal

Traps

Supercharge

Wonder Garage

Extra Deck

Steam Gyroid

Ambulance Rescueroid

Stealing Cards Truckroid Equip Edit

The best way this Deck runs is to make it so that your Opponent monsters are equipped to "Truckroid".

The best strategy is to equip "Truckroid" with Equip Spell Cards like "Malevolent Nuzzler" or "7

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Completed". However, be sure to have cards that destroy Equip Cards so you can equip only the strong

monsters to "Truckroid". You should also put in "Shield and Sword" so "Truckroid" would be at 2000 ATK

initially. It is probably a good idea to have cards like "Shrink" or "Adhesion Trap Hole" to lower your

opponent's monster's ATK, or try "Stumbling" since most monsters have weak DEF. Have "Mage Power"

in your Deck so "Truckroid" can boost up its ATK. On a side note, you might be able to use this type of

strategy on "Super Vehicroid - Stealth Union". It's a good idea to have "Evocator Chevalier" or

"Stealthroid" around to destroy some of the opponent's field and free up space.

Recommended cards Edit

Monsters

Truckroid

Spells

Solidarity

Gaia Power

Terraforming

Vehicroid Boost and Fusion Edit

Similar to the aforementioned Deck, but with cards like "Unstable Evolution" or "Solidarity", that make

"Truckroid" and "Steamroid" very powerful beatsticks. "Unstable Evolution" can also make

"Submarineroid" a 2400 ATK direct attacking monster. And then you can wait until the opportunity arises

for you to use "Chain Material" and "Vehicroid Connection Zone" to summon "Super Vehicroid Jumbo

Drill" or "Super Vehicroid - Stealth Union". After this, boosting the attack of the Fusion Monster using

"Limiter Removal", could be a good option, due to the monster's immunity of being destroyed by the effect

of a magic card, so you would have a powerful monster with more than 6000 ATK, that would not be

destroyed at the End Phase, proving you a good possibility to win this turn.

Recommended cards Edit

Monsters

Truckroid

Submarineroid

Drillroid

Steamroid

Stealthroid

Expressroid

Armoroid

Spells

Unstable Evolution

Solidarity

Vehicroid Connection Zone

Limiter Removal

Traps

Supercharge

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Chain Material

Extra Deck

Super Vehicroid - Stealth Union

Super Vehicroid - Jumbo Drill

Ambulance Rescueroid and Decoyroid loop combo Edit

This combo renders your opponent unable to attack (without something like "Angel 07" or "Skill Drain").

You Summon "Ambulance Rescueroid" and "Decoyroid", and if you are attacked, "Decoyroid" takes the

hit, and the "Ambulance Rescueroid" revives it. To prevent "Angel 07" or "Skill Drain", cards like "Pulling

the Rug and "Royal Decree" might be good ideas.

Recommended cards Edit

Monsters

Decoyroid

Ambulanceroid

Rescueroid

Traps

Supercharge

Royal Decree

Extra Deck

Ambulance Rescueroid

A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of

this Deck is to either remove from play your and your opponent's cards and swarm with Return from the

Different Dimension or using monsters that power-up when cards are removed from play such as Golden

Homunculus or Gren Maju Da Eiza.

Dimensional Fissure is a must in this Deck so always put 2 or more copies of it, as sometimes you

cannot drawMacro Cosmos. You should have 3 copies of Macro Cosmos because it removes all sorts of

cards, not just monsters.

Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and

can inflict 1000 points of damage to your opponent if the removed card is a DARK monster.

Different Dimension cards are a great addition to this Deck because they have many ways to remove

monsters from play such as D.D. Warrior Lady and D.D. Assailant.

Dark Hole is a great card to have (but limited) because when having a Blackwing deck or a Hero deck it

can banish up to 5 monsters not including all your opponents monsters, when Dimensional Fissure is in

play

D.D. Survivor is also a must, as if it's destroyed or Tributed while Macro Cosmos or Dimensional

Fissure is in play, it will be removed from play instead and will be Special Summoned during the End

Phase of that turn, which gives you field presence and Tribute fodder.

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The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because

you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be

removed from play instead.

Necrovalley is also a good addition to this deck. That way, if you get some of your opponent's cards in the

Graveyard, they won't be able to get them back. Use this with caution though, because you won't be able

to clean out your opponent's Graveyard with cards like D.D. Crow or Soul Release.

Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it

can remove from play one monster on field, and Chaos Sorcerer which once per turn you can remove

from play one face-up monster on the field.

Contents

[show]

Synchro Cosmos Edit

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to Summon powerful Synchro

Monsters. The only needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro

Cosmos, Dimensional Fissure and a lot ofTuners.

You can also Tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher

level monster, later these monsters can be used to synchro summon higher level monsters. .

This way you can easily bring out Level 8 Synchro Monsters by using Krebons. Even though Krebons is

one of the main cards in this Deck he doesn't return when he's Banished. He is quite useful though,

thanks to the searching abilities of Emergency Teleport.

You should add cards like D.D.R. - Different Dimension Reincarnation, Return from the Different

Dimension andPsychic Path because they allow you to return your banished monsters.

A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D.D.

Survivor orKrebons.

Recommended Cards

[hide] Monsters

Blackwing - Gale the

Whirlwind

Caius the Shadow

Monarch

D.D. Survivor

D.D. Scout Plane

D.D. Crow

Cyber Dragon

Cyber Valley

[hide] Spells

Allure of Darkness

D.D.R. - Different Dimension

Reincarnation

Dimensional Fissure

Emergency Teleport

Mind Control

Psychic Path

[hide] Traps

Dark Bribe

Dimensional Prison

Macro Cosmos

Return from the

Different Dimension

Solemn Judgment

Solemn Warning

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Genex Ally Birdman

Gravekeeper's Spy (For

Deck thinning and

Allure of Darkness)

Gravekeeper's

Guard (For Deck

thinning and Allure of

Darkness)

Guardian Eatos

Krebons

Mental Seeker

Psychic Commander

Raiza the Storm

Monarch

Thunder King Rai-Oh

Zaborg the Thunder

Monarch(Acts as Caius

when Macro Cosmos is

on the field)

Extra Deck

Chimeratech

Overdragon

Mist Wurm

Locomotion R-Genex

Stardust Dragon

Thought Ruler

Archfiend

Dark End Dragon

Blackwing Armor

Master

Ancient Fairy Dragon

Brionac, Dragon of the

Ice Barrier

Gaia Knight, the Force

of Earth

Ally of Justice Catastor

Armory Arm

Counter Cosmos Edit

Counter Comos is an Anti-Meta Deck. It basicallly is used to remove your

opponents monsters, destroy andnegate their cards by using Counter Traps and Counter Fairies.

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Recommended Cards

[show] Monsters

[show] Spells

[show] Traps

Macro Monarch Edit

Another alternative that is becoming popular is the Macro Monarch Deck. It is one of the most

efficient Monarchtype Deck and most effective against the current meta. This kind of Deck relies on

reusing the effects of "D.D. Survivor" and "D.D. Scout Plane" with the help of "Macro Cosmos" and/or

"Dimensional Fissure", which will allow the said monsters to keep coming back each End Phase, allowing

you to Tribute Summon a "Monarch" each turn.

Macro Monarch Decks are extremely effective against graveyard-based Decks, such as the now old

"Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to

revive Tribute material to keep summoning Monarchs. A draw engine is found in constantly summoning

Kuraz with D.D.R., combined with Cyber Valley and Allure. Lightsworns banishing the top few cards of the

deck is a small price to pay to speed it up, and, like a toolbox, you can choose around any combination of

the eight "Monarchs".

This Deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect

of Lightsworns, they will be removed from play instead; It can also be good against Zombie and Gladiator

Beast Decks just by adding cards like Royal Oppression (Traditional only), Royal Prison, Snowman

Eater, Legendary Jujitsu Master, Wall of Illusion and G.B. Hunter to your Side Deck.

However, this Deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos.

To protect Dimensional Fissure/Macro Cosmos add a Magic Reflector/Card Guard.

Recommended Cards

[hide] Monsters

Caius the Shadow Monarch

Raiza the Storm Monarch

Thestalos the Firestorm Monarch/Mobius

the Frost Monarch

D.D. Scout Plane

D.D. Survivor

D.D. Assailant

D.D. Warrior Lady

Breaker the Magical Warrior

Cyber Valley

Cyber Dragon

Ryko, Lightsworn Hunter

Lyla, Lightsworn Sorceress

Battle Fader

[hide] Spells

Allure of Darkness

Book of Moon

Chaos Zone

Dark Hole

D.D.R. - Different Dimension

Reincarnation

Dimensional Fissure

Enemy Controller

Gold Sarcophagus

Light of Redemption

Reinforcement of the Army

Soul Exchange

[show] Traps

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Jester Confit

D.D. Sprite

Neo-Spacian Grand Mole

Reborn Tengu

Macro City Edit

This Deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesn't use

any of the Elemental Hero fusions.

It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make

large chains of attackingmonsters and to recycle Elemental Hero Stratos to abuse his effect.

Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to

boost Elemental Hero Voltic's attack.

Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the

playing style of the Deck.

Gravekeeper's Servant and Exiled Force are good ways to keep Elemental Hero Voltic alive and to make

it easier for it to attack directly. This Deck can also be combined with Voltic OTK to make for a powerful

option depending on the situation.

Macro Burn/Mill Edit

In this kind of Deck you use cards from the Mill Deck, along with Macro Cosmos, Banisher of the

Light, Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite.

It focuses on Banishing your opponent's cards from play by milling them. Then you can either mill them

completely or burn them with D.D. Dynamite and Graverobber's Retribution. This Deck also works well

with theIron Chain cards.

There is also a similar build that focuses mainly on milling and stalling only, while cards are Banished.

The idea is similar to the above build. However, the Deck focuses on Decking the opponent out as fast as

possible. Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface,

whichBanishes the top 5 cards from both player's Decks.

Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phases due to the effect

of Gold Sarcophagus.

You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in

yourHand from play again, thus triggering the effect of Necroface again and removing from play the top 5

cards from both player's Decks.

Future Visions is another card that helps activate the effect of Necroface. Soul Absorption is another

great card that works in synergy with the effect of Necroface, where you can gain 500 Life Points per Soul

Absorption, each time Necroface Banishes 11 cards (Necroface + 5 from the top of both player's Decks).

To help reduce the opponent's Deck even further, cards such as Needle Worm, Morphing Jar and Card

Destructionare used to thin down the opponent's Deck.

You can defend yourself from the opponent's attacks by adding cards like Spirit

Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life

Points or draw a card(s).

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You can also prevent your opponent from attacking you altogether by using the Macro

Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper's

Servant attack lock down.

However, such a set up can be disrupted quite frequently. Adding Dark Bribe into the Deck will provide

you with a great counter.

It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from

their Deck afterDark Bribe is used, but with this build, that card drawn by the opponent only brings the

opponent closer to Deck-out.

You win the duel when your opponent is unable to draw any more cards from their Deck. This build is

mainly used to capitalise on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck Edit

The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your

opponents cards as possible in order to power up Helios - The Primordial Sun, Helios Duo

Megistus, Helios Trice MegistusGren Maju Da Eiza and Golden Homunculus.

Bazoo the Soul-Eater gets more powerful by removing cards from play. 1 popular combo is to remove as

many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da

Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Because a lot of these cards revolve around cards removed from play, Necroface would be a nice

addition to thisDeck as long as you don't Normal Summon it.

Running 3 D.D. Dynamites is a good idea because you can weaken your opponent with them and finish

up with your beefed up monsters for game.

A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or

you can use it to fuel D.D. Dynamite.

Inferno Tempest and Graverobber's Retribution is an absolutely killer combo that is a must in a Macro

Beatdown Deck. Though you lose almost all your monsters, use Return from the Different Dimension to

get them back for aturn.

Recommended Cards Edit

Monster Cards Edit

Banisher of the Light

Banisher of the Radiance

Bazoo the Soul-Eater

Caius the Shadow Monarch

Cyber Valley

D.D. Assailant

D.D. Crow

D.D. Scout Plane

D.D. Survivor

D.D. Warrior Lady

D.D.M. - Different Dimension Master

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Divine Knight Ishzark

Golden Homunculus

Gren Maju Da Eiza

Guardian Eatos

Helios Duo Megistus

Helios Trice Megistus

Kycoo the Ghost Destroyer

Necroface

Spell Cards Edit

Chaos Greed

Chaos End Destructive effect

D.D.R. - Different Dimension Reincarnation

Dark Core

Dimension Distortion

Dimensional Fissure

Lightning Vortex

Soul Release

Soul Absorption

Tribute to the Doomed

Trap Cards Edit

D.D. Dynamite

Dimensional Prison

Graverobber's Retribution

Karma Cut

Macro Cosmos

Return from the Different Dimension

Skull Lair

Bottomless Trap Hole

Defensive Macro Deck Edit

A defensive Macro Deck is a Deck that uses self-cure cards (Such as Soul Absorption) to Heal it's user,

and use Monsters that Cannot be Destroyed by Battle to protect it's user, while cards like Gren Maju Da

Eiza and Golden Homunculus gain more power from the cards that were removed from play earlier. The

deck uses the combination of Macro Cosmos and Gravekeeper's Servant to prevent the opponent from

attacking, while D.D. Assailant andD.D. Warrior Lady clear the field. A common trick in this deck, is

using Gold Sarcophagus while Macro Cosmosand Soul Absorption are face up on the field, to remove

from play Necroface, and gain 6000 LP. Two turns later, by Normal Summoning Necroface to the field, all

removed from play cards are sent back to their owner's decks, andNecroface gains a massive attack.

If Necroface is removed from play again (thanks to Macro Cosmos, the user gains additional 5,000 LP

thanks to Soul Absorption.

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Monsters Edit

Arcana Force 0 - The Fool

Banisher of the Radiance

Battle Fader

Cyber Valley

D.D. Assailant <- Key Card

D.D. Survivor

D.D.M. - Different Dimension Master

Golden Homunculus

Gren Maju Da Eiza

Marshmallon

Necroface <- Key Card

Spirit Reaper

Spells Edit

Dimensional Fissure

Gold Sarcophagus <- Key Card

Soul Absorption <- Key Card

Gravekeeper's Servant <- Key Card

Reinforcement of the Army

Traps Edit

Bottomless Trap Hole

Dimensional Prison

Macro Cosmos <- Key Card

Spirit Barrier

The Huge Revolution is Over

Ancient Macro Deck Edit

An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also

cards that come back that have been removed from play, such as D.D. Survivor and D.D. Scout Plane, to

continuously attackyour opponent without worrying about their monsters since they will be destroyed at

the end of their Battle Phase.

Monsters Edit

Caius the Shadow Monarch

Banisher of the Radiance

D.D. Scout Plane

D.D. Survivor

D.D. Assailant

Gren Maju Da Eiza

Breaker the Magical Warrior

Strike Ninja

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Kycoo the Ghost Destroyer

Spells Edit

Ancient Forest

Dimensional Fissure

Heavy Storm

Reinforcements of the Army

Grand Convergence

Dark Core

Lightning Vortex

Enemy Controller

Traps Edit

Macro Cosmos

Return from the Different Dimension

Deck types Edit

Yubel - The Ultimate Nightmare Deck Edit

The objective is to get "Yubel - The Ultimate Nightmare" out on the field because it cannot be destroyed

by battle and can attack opponents monsters to destroy them without damage to you while damaging

your opponent at no cost to you. Cards like "Montage Dragon" will fit to this Deck, as you can use the

Yubel's High Level for it's power. Another Technique is the almost-immortal Yubel, Summoning it by

Tributing "Hardened Armed Dragon" while it's effect is active, making the only thing to stop it is by

returning it in the hand.

Recommended cards Edit

Yubel

Yubel - Terror Incarnate

Yubel - The Ultimate Nightmare

Armageddon Knight

Caius the Shadow Monarch

Dark Armed Dragon

Dark Grepher

Debris Dragon

Doom Shaman

Montage Dragon

Mystic Tomato

Phantom of Chaos

Phantom Skyblaster

Sangan

Snipe Hunter

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Samsara Lotus

Meklord Emperor Wisel

Meklord Emperor Granel

The Dark Creator

Hardened Armed Dragon

Chaos-End Master quickly summons Yubel to evolve it later on.

Spells

Foolish Burial

Fires of Doomsday

Savage Colosseum

Terraforming

Gold Sarcophagus

Monster Reborn

Hand Destruction

Traps

Limit Reverse

Dark Illusion (To protect Ultimate Nightmare)

Final Attack Orders and Light of Intervention make a great combo with Savage Colosseum

Staunch Defender

Battle Mania

Torrential Tribute

Raigeki Break

Generation Shift

Trap Stun

Escape from the Dark Dimension

Shift

Damage Gate

Damage Condenser

Bottomless Trap Hole

Nightmare Archfiends

Synchro Yubel Edit

Synchro Yubel is a Deck with the objective of dumping "Yubel" in the Graveyard as soon as possible

while also getting Tuners out on the field and getting field advantage with Synchro Monsters such as

"Stardust Dragon" or "Brionac, Dragon of the Ice Barrier", as they both combo well with "Yubel - Terror

Incarnate".

Recommended cards Edit

Yubel

Yubel - Terror Incarnate

Yubel - The Ultimate Nightmare

Mystic Tomato

Dark Grepher

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Snipe Hunter

The Dark Creator

Dark Armed Dragon

Chaos End Master

Armageddon Knight

Caius the Shadow Monarch

Sangan

Spirit Reaper

Krebons

Morphing Jar

Phantom of Chaos

Blackwing - Gale the Whirlwind

Plaguespreader Zombie

Spells

Lightning Vortex

Emergency Teleport

Foolish Burial

Monster Reincarnation

Gold Sarcophagus

Reinforcement of the Army

Traps

Raigeki Break

Trap Stun

Escape from the Dark Dimension

Shift

Calculator Yubel Edit

The idea of this Deck is to quickly search "Yubel", "Metal Reflect Slime", and other high level monsters,

along with "The Calculator", then clear the field, and attack for game. You can use any Draw Engine you

want, but most prefer "Destiny HEROes".

Recommended cards Edit

Monsters

Yubel

The Calculator

Mystic Tomato

Sangan

Dark Magician of Chaos(Traditional Only)

Destiny Hero - Plasma

Destiny Hero - Dogma

Destiny Hero - Dasher

Phantom Skyblaster

Lava Golem

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Grinder Golem

Doom Shaman

Yubel - Terror Incarnate

Yubel - The Ultimate Nightmare

Snipe Hunter

Spells

Upstart Goblin

Allure of Darkness

Destiny Draw

Trade-In

Reasoning

Monster Gate

Dimension Fusion(Traditional Only)

Foolish Burial

Hand Destruction

Traps

Sakuretsu Armor (Alternative Dimensional Prison)

Limit Reverse

Metal Reflect Slime

Virus Control Yubel Edit

By adjusting the Doom Shaman/Swing of Memories Yubel Deck, it becomes possible to integrate

the Fusilier Dragon, the Dual-Mode Beast / Deck Devastation Virus / Eradicator Epidemic Virus group of

cards, and by utilizing the ease with which Yubel-Terror Incarnate can be Summoned as a stalling

strategy until Doom Shaman or another appropriate monster can be Summoned for Deck Devastation

Virus Fodder, Fusilier Dragon is drawn into for Eradicator Epidemic Virus, or, waiting until an opponent

overextends to destroy "Yubel-Terror Incarnate" and "Yubel - The Ultimate Nightmare" to play "Crush

Card Virus" and severely punish them for the play. The primary issue is being able to capitalize. There

are a couple of answers to that, and thats what the rest of the Deck is made up of.

Recommended cards Edit

Limit Reverse

Dark Grepher

Doom Shaman

Eradicator Epidemic Virus

Deck Devastation Virus

Swing of Memories

Fusilier Dragon, the Dual-Mode Beast

Deck Suggestions Edit

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Monsters Edit

The Wicked Eraser

The Wicked Avatar

The Wicked Dreadroot

Vice Dragon

Herald of Creation

Hardened Armed Dragon

Double Coston

Spell Striker

Jester Confit

Spirit Reaper

Marshmallon

Junk Forward

Guardian Eatos

T.G. Warwolf

The Tricky

Quickdraw Synchron

Cyber Dragon

Zombie Master

Pyramid Turtle

Giant Germ

Nimble Momonga

Evil HERO Infernal Gainer

Evil HERO Malicious Edge

Destiny HERO - Defender

Tragoedia

Hero Kid

Evil HERO Infernal Prodigy

Destiny HERO - Double Dude

Gilasaurus

Spells Edit

Instant Fusion

Soul Exchange

Fiend's Sanctuary

Inferno Reckless Summon

Swords of Revealing Light

Nightmare's Steelcage

Monster Reincarnation

Double Summon

Scapegoat

Fires of Doomsday

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Pot of Avarice

Shrink

Traps Edit

Proof of Powerlessness

Ultimate Offering

Zoma the Spirit

Spirit Barrier

Graceful Revival

Ojama Trio

Pole Position

Fruits of Kozaky's Studies

Waboku

Reckless Greed

Reinforce Truth

Nordic Ascendant Deck

[hide] Monsters

Effect Monsters

Chaos Sorcerer

Gravekeeper's Guard

Gravekeeper's Spy

Honest

Ljosalf of the Nordic

Alfar

Nova Summoner

Phantom Skyblaster

Valkyrie of the Nordic

Ascendant

Vanadis of the Nordic

Ascendant

Synchro Monsters

Brionac, Dragon of the

Ice Barrier

Odin, Father of the Aesir

[hide] Spells

Cards from the Sky

Creature Swap

Forbidden Lance

[hide] Traps

Gleipnir, the Fetters of

Fenrir

Solemn Warning

"Foolish Burial", "Dark Grepher", or "Armageddon Knight" can all be used to get the needed "Level Eater"

to the Graveyard. "Mystic Tomato" can search your "Svartalf" and your "Level Eater".

Monsters Edit

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Ljosalf of the Nordic Alfar

Dverg of the Nordic Alfar

Svartalf of the Nordic Alfar

Mara of the Nordic Alfar

Level Eater

Cyber Dragon

Mystic Tomato

The Tricky

Jester Confit

Spells Edit

Instant Fusion

Foolish Burial

One for One

Allure of Darkness

Traps Edit

Gleipnir, the Fetters of Fenrir

Nordic Relic Laevateinn

The Golden Apples

Mirror Force

Extra Deck Edit

Musician King (Or any other Level 5 Fusion Monsters)

Loki, Lord of the Aesir

Recommended cards Edit

Monsters Edit

Ancient Gear Gadjiltron Dragon

Black Salvo

Blackwing - Gale the Whirlwind

Breaker the Magical Warrior

Card Trooper

Cyber Dragon

Dekoichi the Battlechanted Locomotive

Machina Gearframe

Machina Fortress

Minefieldriller

Regulus

Summoner Monk

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Spells Edit

Future Fusion

Geartown

Limiter Removal

Pot of Benevolence

Terraforming

Upstart Goblin

Z-ONE

Trade-In

Double Cyclone

Traps Edit

Magical Hats

The Transmigration Prophecy

Imperial Iron Wall

Extra Deck Edit

Ancient Fairy Dragon

Arcanite Magician (With "Breaker the Magical Warrior")

Black Rose Dragon

Blackwing Armor Master (With "Blackwing - Gale the Whirlwind")

Chimeratech Fortress Dragon (As a counter to Machina Decks)

Chimeratech Overdragon

Scrap Archfiend

Scrap Dragon

Zeman the Ape King (With "Regulus")

Armityle-based Deck Edit

This Deck type is a hybrid of the three previous decks and is focused on Summoning the three Sacred

Beasts and their fusion, "Armityle the Chaos Phantom". This Deck also uses cards that allow the three

Sacred Beasts to function effectively.

If you have trouble drawing what you need, cards like "Clock Tower Prison", "Marshmallon", "Spirit

Reaper" and "Dimensional Prison" stall your opponent. Another strategy is to use cards like "Mad

Reloader", "Hand Destruction" and "Foolish Burial" to send the Sacred Beasts from your hand or Deck to

the Graveyard, allowing you to use the effect of "Phantom of Chaos" to banish the Sacred Beasts and

Summon "Armityle". "Elemental HERO Prisma" is also useful in this respect: he is able to discard a

Sacred Beast and be treated as that monster.

Armityle-based Deck

[hide] Monsters

Effect Monsters

[hide] Spells

Archfiend's Oath

[hide] Traps

Call of the Haunted

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Crystal Beast Amethyst

Cat

Crystal Beast Cobalt

Eagle

Crystal Beast Emerald

Tortoise

Crystal Beast Ruby

Carbuncle

Crystal Beast Sapphire

Pegasus

Crystal Beast Topaz

Tiger

Elemental HERO Prisma

Giant Germ

Gorz the Emissary of

Darkness

Hamon, Lord of Striking

Thunder

Kuriboh

Mad Reloader

Morphing Jar

Phantom of Chaos

Phantom Skyblaster

Puppet Master

Raviel, Lord of

Phantasms

Sangan

Snipe Hunter

Uria, Lord of Searing

Flames

Fusion Monsters

Armityle the Chaos

Phantom

Burden of the Mighty

Convulsion of Nature

Clock Tower Prison

Crystal Blessing

Fires of Doomsday

Foolish Burial

Hand Destruction

Messenger of Peace

Multiply

Recycle

Phantasmal Martyrs

DNA Surgery

Fairy Box

Imperial Custom

Labyrinth of Nightmare

Limit Reverse

Metal Reflect Slime

Nightmare Wheel

Ordeal of a Traveler

Spirit Barrier

Zoma the Spirit

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With a deck that includes many normal monsters and a face-up "Heart of the Underdog" you can

quickly get "Alpha", "Beta", and "Gamma" in your hand and summon this powerful monster.

Failing that, use "Dark Factory of Mass Production" to get the pieces of this card into your

hand from the graveyard.

If you're running a Rock Deck, just summoning this card will put 3 Rock-Types into your

Graveyard, giving you a lot of potential fodder for "Megarock Dragon". Summoning "Megarock

Dragon" right after summoning this card will give you two exceedingly powerful monsters in one

turn.

Alternatively, you can drop all 3 "Magnet Warriors" to your Graveyard (via "Card Trooper", "Foolish

Burial" or "Rock Bombardment" for example), then use "Phantom of Chaos" to remove "Valkyrion

the Magna Warrior" from play, letting it gain its effect. Then, Tribute "Phantom of Chaos" to Special

Summon "Alpha", "Beta" and "Gamma" for the cost of a single card.

Using this card in conjunction with "Dark Fusion" will allow you to summon an extremely high

attack "Evil Hero Dark Gaia".

It may be best to have 3 copies of "Beta The Magnet Warrior" while only having 2 of "Gamma The

Magnet Warrior" and "Alpha The Magnet Warrior". Reason being is that "Alpha" and "Gamma" can

be searched via "Sangan" and "Giant Rat".

This card's effect to summon the "Magnet Warriors" can be used to easily Tribute Summon either

"Gilford the Lightning" or "Moisture Creature", to activate their effects, or a Wicked God or Egyptian

God. But your best bet is to use its 3 summoning effect to summon "Beast King Barbaros" to

sweep your opponents side of the field of every card they have and go for a 3000 point Damage.

This card is only Semi-Nomi, so remember that you can Special Summon this card from

the Graveyard once it's been Special Summoned correctly.