Playful
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Transcript of Playful
Hardware HackingHacking Games
Daniel SoltisInteraction DesignerTinker.it!
Tinker.it!Interaction design
consultancy
Interactive installations,
products, exhibitionsand events.
Physical meets digital.
Hardware Hacking
Playful Experiences
Transformative
Idiosyncratic
Not transformative
I Play Games
QuickTime™ and a decompressor
are needed to see this picture.
Sometimes I Make Games
Sometimes I Make Games
Foreground the social
Technologies other than screens or keyboards
May be asynchronous, on an expanded ‘board,’ etc.
Potential to transform our relationships to technology
Games I Find Particularly Interesting
asynchronous playgeographically distant players
changing pool of players
Players need to know the game stateThe system needs to know the game state
Both need to be able to enforce the game’s rules
Some Technical Challenges
Some Solutions from the Past
QuickTime™ and a decompressor
are needed to see this picture.
Big score boards, giant game pieces, players call in with info, spy on the players, make a central meeting point, players document online, keep players in small groups, custom hardware
Mobile Phones to the Rescue
QuickTime™ and a decompressor
are needed to see this picture.
foursquare, foursquare.com
But…
Foreground the social
Technologies other than screens or keyboards
May be asynchronous, on an expanded ‘board,’ etc.
Potential to transform our relationships to technology?
Tactile pleasure?
http://www.flickr.com/people/ralphunden/
An Ecosystem of Game Interfaces
!!
Filling in that last box: some playful moments
!!
GPS Puzzle BoxMikal Hart, http://arduiniana.org/projects/the-reverse-geo-cache-puzzle/
Oyster Card Snowflake
HangTime, iphonehangtime.com
Transformative
Idiosyncratic
http://www.flickr.com/people/cameronparkins/
Not Transformative