Playful Learning : how to turn any IP into a successful educational app or game

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Playful Learning How to turn any IP into a successful educational app or game

description

Slides from the Playful Learning workshop on creating good educational games from existing IP at the Children's Media Conference 2014. By Martha Henson and Kirsten Campbell-Howes of #LEGup and edugameshub.com. More details http://www.thechildrensmediaconference.com/sessions/wednesday-workshop-playful-learning. Write up http://www.thechildrensmediaconference.com/blog/2014/07/03/wednesday-workshop-playful-learning-report/.

Transcript of Playful Learning : how to turn any IP into a successful educational app or game

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Playful LearningHow to turn any IP into a successful educational app or game

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Workshop structure 1-5pm

● Part 1: Choosing the right IP● Part 2: Making it educational● Part 3: Designing your game● 3pm Coffee break● Part 4: Your strategy for success● Pitch your game idea

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Your hosts for the afternoon…

Mahesh Josh Phil Chris

Martha Kirsten

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Mahesh Ramachandra, Hopster

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Josh Davidson, Nightzookeeper

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Phil Stuart, Preloaded

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Chris O’Shea, Cowly Owl

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Part 1: Choosing the right IP

Can anything be made into a game?Should everything be made into a game?

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Choosing the right IP: considerations

Things to look for:• Reach• Cost vs likely return• Ease of partnership/acquisition• Spin off possibilities• Creative possibilities (e.g. Disney will

demand a lot from partners)

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The audience

• Who is your target audience?• What do they like? • What games do they play?• What sites do they/parents visit?• What do they need to know (literacy, maths,

GCSE psychology?) • Who makes the purchasing decision (kid, parent,

teacher, school, local authority?)

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Who’s playing what – tablet apps

Stats compiled by Dubit Ltd

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Activity 1: Choose your own IP

In your groups…• Pick an audience segment• Pick some IP you’d like to work withYou have 5 minutes!

Octonauts Young Sherlock Holmes Romeo and Juliet

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Education, Education, Education

• Designing with the end in mind – setting objectives

• Objectives and game design – a natural fit

• Should you design to fit a pre-existing curriculum?

• Working with educational specialists/partners

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From syllabus to screen

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Activity 2: Set your learning objectives

• Decide what subject area/s your game will focus on

• Pick a small aspect of the subject to create a demo around (e.g. the 3 times table, the life-cycle of the honeybee)

• Write out 3-5 learning objectives from the learner’s perspective. E.g.:• By the end of this game I’ll be able to draw an

elephant• By the end of this level I’ll be able to spell 3

words

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Part 3: Game design - considerations

• Balancing fun and learning• Phil’s framework – jeopardy, scoring,

narrative, cause and effect, measuring achievement, second to second

• Prototyping and iterative development• Examples: High Tea/Little Digits

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Game design: visuals and UX

• How and when to use a graphic designer/games artist

• Making sure your game is challenging to win, not to understand (or the importance of good UX)

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• Game design: test, test & test again

• Why?• How?

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Activity 3: Design a part of your game

Create the narrative for part of a level (what will happen as the student plays)● Decide which game mechanics you will use

(strategy game, tower defence, racing game, platform game, end of level boss? collecting points? avoiding bad guys?)

● Use the flipchart to illustrate your level

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Part 4: Your strategy for success

Designing your game is just the start… Now we move on to consider how you make it a bestseller…

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Distribution

• Which platform?• How to market to schools -• How to market to families - app store,

other? • Price - freemium/paid for/free• Partnerships

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Schedules and budgets

• How long does it take?

• How much does it cost?

• What are you paying for?

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Measuring success

• Building in evaluation - qual and quant

• Using analytics• Setting goals - what

are the benchmarks?

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Post launch

• It doesn’t end when you launch - legacy and maintenance

• Iteration• Promotion

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Activity 4: Pitch your game

● In your group decide on a distribution strategy (who will you sell to and how)

● Agree your benchmarks and how you will measure the success of your game

● Set your budget (Hollywood or Holly Oaks?)● Present your game to the judges - you have 3

minutes to present and 3 minutes for Q&A● Win great* prizes!

* not necessarily that great

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Thanks and happy games making!

@marthasadie@campbellhowes@philstuart@chrisoshea@hopsterTV@nightzookeeper