Play

32
NYU I M.S. in Integrated Marketing I Digital Marketing I Prof. Camilo La Cruz I Spring 2012 Play

description

As presented to graduate students at NYU this semester, enjoy!

Transcript of Play

Page 1: Play

NYU I M.S. in Integrated Marketing I Digital Marketing I Prof. Camilo La Cruz I Spring 2012

Play

Page 2: Play

“Play is the free space of movement within a more rigid structure.”

Katie Salen and Eric Zimmermanvia Aaron Dignan’s Game Frame

Page 3: Play

“...a stepping out of ‘real’ life into a temporary sphere of activity with a disposition all its own.”

Johan Huizingavia Aaron Dignan’s Game Frame

Page 4: Play

Facebook – Palo Alto, CA

Page 5: Play

understanding human motivation is essential to design behavioral games

Page 6: Play

Social Value Orientation (social psychology):

1. Altruistic: Desire to maximize the welfare of others2. Cooperative: Desire to maximize joint outcomes3. Individualistic: Desire to maximize own welfare4. Competitive: Desire to maximize own welfare relative to others5. Aggressive: Desire to maximize the welfare of the other

P2P Foundation

Page 7: Play
Page 8: Play
Page 9: Play

“If a reward --money, awards, praise, or winning a contest-- comes to be seen as the reason one is engaging in an activity, that activity will be viewed as less enjoyable in its own right.”

Alfred Kohnvia Aaron Dignan’s Game Frame

Page 10: Play

Extrinsic versus Intrinsic motivation(someone wants you to do it) (you want to do it)

positivesharing.com

Page 11: Play

What Enhances Intrinsic Motivation:1. Challenge: Being able to challenge yourself and accomplish new tasks2. Control: Having choice over what to do3. Cooperation: Being able to work with and help others4. Recognition: Getting meaningful, positive recognition for your work

P2P Foundation

Page 12: Play
Page 13: Play

PlayGames

photo by Solo

Page 14: Play

Applied Games“designed to help us engage and achieve in our real lives”

Aaron Dignan

Page 15: Play
Page 16: Play
Page 17: Play

via The Lounge Group

Page 18: Play

1. The activity can be learned2. The player can be measured3. The play can be rewarded real time

Daniel Cook(Spry Fox co-founder)

via Aaron Dignan’s Game Frame

Apply game design thinking when:

Page 19: Play

“Good behavioral games, then, should reveal something fundamental about the underlying activities they’re built around. Achieving this requires examining the structure of our own activities and experiences in more depth than ever before. This process of observation and inquiry is the precursor to design. Indeed, to reshape the world around us--our workplace, our schools, our homes--we must become behavioral game designers.”

Aaron Dignan

Page 20: Play
Page 21: Play
Page 22: Play

The Building Blocks of Behavioral Games

Page 23: Play

1. Targets: Benchmark, Bulls-eye, Quota2. Competition: Rivalry, Opponent, Adversary 3. Chance: Randomness, Fortune, Luck4. Time Pressure: Urgency, Countdown, Timer5. Scarcity: Limited, Collectible, Rare6. Puzzles: Mysteries, Patterns, Hints7. Novelty: Surprises, Changes, Curiosity8. Levels: Stages, Areas, Domains9. Social Pressure: Peer Pressure, Obligation, Conformity10. Teamwork: Collaboration, Cooperation, Co-Creation11. Currency: Economy, Marketplace, Exchange12. Renewal: Regeneration, Iteration, Boost13. Forced Decisions: Choice, Preference, Judgement14. Data: Information, Results, Indicators15. Progress: Steps, Meters, Percentages16. Points: Scores, Ratings, Grades17. Recognition: Achievements, Badges, Awards18. Sensation: Stimulation, Motion, Touch19. Status: Rank, Class, Reputation

Aaron Dignan

Page 24: Play

1. Targets: Benchmark, Bulls-eye, Quota2. Competition: Rivalry, Opponent, Adversary 3. Time Pressure: Urgency, Countdown, Timer4. Puzzles: Mysteries, Patterns, Hints5. Novelty: Surprises, Changes, Curiosity6. Levels: Stages, Areas, Domains7. Social Pressure: Peer Pressure, Obligation, Conformity8. Teamwork: Collaboration, Cooperation, Co-Creation9. Currency: Economy, Marketplace, Exchange10. Data: Information, Results, Indicators11. Recognition: Achievements, Badges, Awards12. Status: Rank, Class, Reputation

Aaron Dignan

These are 12 I encounter frequently at work

Page 25: Play

3 all-time favorites

Page 26: Play
Page 27: Play

Competition, Levels, Data, Recognition

Page 28: Play
Page 29: Play

Puzzles, Social Pressure, Competition, Levels, Data, Status

Page 30: Play
Page 31: Play

Time Pressure, Data, Targets, Novelty, Recognition

Page 32: Play

thank you@akaJuanSmith