PLAY ACTION GAME
description
Transcript of PLAY ACTION GAME
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PLAY ACTION GAME
Presented By:
Jason Compton
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PLAY ACTION GAMEBig Plays!
Get defenders out of the boxCompliment our run plays
Take advantage of personnel matchups
Keys for SuccessQB: Set-Show-Snap-Sell
OL: Low hats, aggressive blocks, sell schemeRB: Duck shoulders, two-arm carriage, sell run
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Power
LT: Set inside, hinge blockLG: Pull kick/log edge rusherC: DownblockRG: DownblockRT: Downblock
Q: Read CB to flat def.F: 2 yd. flat routeH: Sell power sweepX: PostY: Quick corner routeZ: Fade
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Power Boot
LT: Downblock or man if uncoveredLG: Pull kickC: DownblockRG: DownblockRT: Downblock
Q: Read CB to flat def.F: 2 steps 2 yd. flat route wkH: Sell power sweepX: FadeY: 8-12 yd DragZ: Post
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Iso
LT: Aggressive SlideLG: Aggressive SlideC: Aggressive SlideRG: Man onRT: Man on
Q: TE to Fade to PostF: Fill A Gap hard sell ISOH: Fake ISOX: PostY: release out, ready now!Z: Fade
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Belly
Q: Read Flat to In to DigF: 2 yd. flat routeH: Sell belly protect A to BX: PostY: 6 yard InZ: Dig
LT: Aggressive SlideLG: Aggressive SlideC: Aggressive SlideRG: Man onRT: Man on
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Trap
LT: Block man onLG: Pull kick edge rusherC: DownblockRG: DownblockRT: Downblock
Q: Skinny-Fade-Flat-DragF: Trap fake, fill for guardH: Swing X: FadeY: 8-12 yard DragZ: Skinny Post, be ready
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Counter
LT: DownblockLG: DownblockC: DownblockRG: Pull kickRT: Pull read
Q: Flat-Drag-PostF: Kick/log edge rusherH: Sell counterX: PostY: Quick block to 2 yd flatZ: 8 to 12 yard drag
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Counter
LT: DownblockLG: DownblockC: DownblockRG: Pull kickRT: Pull read
Q: Flat-Corner-Drag-PostF: 2 yard flat routeH: Sell counterX: PostY: CornerZ: 8 to 12 yard drag
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Toss
LT: ReachLG: ReachC: ReachRG: ReachRT: Seal and Hinge
Q: Skinny-Fade-Flat-DragF: Sell toss block edgeH: Sell tossX: FadeY: 8-12 yard dragZ: Skinny post, be ready
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Toss
LT: ReachLG: Pull and sealC: ReachRG: Pull and sealRT: Downblock
Q: Flat-Corner-Drag-PostF: 2 yard flat routeH: Sell tossX: PostY: CornerZ: 8 to 12 yard drag
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HB Toss
LT: Seal inside/hingeLG: Pull and leadC: DownblockRG: ReachRT: Pull and seal
Q: Read corner to deep dragF: Sell toss H: Sell toss, ready to throwX: Deep dragY: DownblockZ: Crack motion, corner
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Reverse
LT: Aggressive slideLG: Aggressive slideC: Aggressive slideRG: Man onRT: Man on
Q: Sell ISO/REV, Mid to FlatF: Hard to A gap sell IsoH: Hard to A then B sell IsoX: Direct route to MOFY: Man onZ: Inside Motion, Sell Reverse ready for flat pass
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