PLANET EARTH (GEOGRAPHY: TYPE OF LAND AND ITS …

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i PLANET EARTH (GEOGRAPHY: TYPE OF LAND AND ITS FORMATION) SITI NURSUHAILAH NASUHA BINTI KHAIRUL PATAH BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONOURS FACULTY OF INFORMATICS AND COMPUTING UNIVERSITI SULTAN ZAINAL ABIDIN 2019

Transcript of PLANET EARTH (GEOGRAPHY: TYPE OF LAND AND ITS …

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PLANET EARTH

(GEOGRAPHY: TYPE OF LAND AND ITS FORMATION)

SITI NURSUHAILAH NASUHA BINTI KHAIRUL PATAH

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATICS AND COMPUTING

UNIVERSITI SULTAN ZAINAL ABIDIN

2019

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DECLARATION

This dissertation is submitted as a partial fulfillment for the award of a Bachelor of

Information Technology (Informatics Media) with Honours at the University Sultan Zainal

Abidin (UniSZA). The work is the result of my own investigations. All sections of the text

and results which have been obtained from other workers / sources are fully referenced. I

understand that cheating and plagiarism constitute a breach of University regulations and

will be dealt with accordingly.

________________________________

Name : Siti Nursuhailah Nasuha Binti Khairul Patah

Date : ………………………………………………….

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APPROVAL

This project report entitled Planet: Earth Geography - Type of Land and Its

Formation was prepared and submitted by Siti Nursuhailah Nasuha Binti Khairul Patah,

matrix number 044627 and has been found satisfactory in terms of scope, quality and

presentation as partial fulfillments of the requirements for the Bachelor of Information

Technology (Informatics Media) With Honours in Universiti Sultan Zainal Abidin

(UniSZA).

________________________________

Name : Puan Hasni Binti Hassan

Date : 8th May, 2019

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DEDICATION

First and foremost, praised be to Allah, the Most Gracious and the Most Merciful

for blessing me and giving me the opportunity to undergo and accomplish my final year

project, - Planet Earth: Geography - Type of Land and Its Formation. I would like to take

this opportunity to thank my supervisor, Puan Hasni Binti Hassan for her teachings,

guidance, patience, and motivations towards this project.

I would also like to thank to my family for their support and understanding while

completing this project and all the lectures in Faculty Informatics for teaching and helping

me by giving ideas in order to complete my final year project. Not forgetting all my friends

for their teaching, high technical supports and good skills. I really appreciate for their help,

support and kindness.

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ABSTRAK

Di zaman yang serba moden ini, maklumat dan juga teknologi merupakan sesuatu

yang amat penting dan tidak boleh dipisahkan dari kehidupan manusia. Kita mendapat

maklumat dari pelbagai sumber yang ada seperti internet, majalah, buku, surat khabar dan

sebagainya. Medium yang paling kerap sekali digunakan adalah melalui medium

perantaraan dunia internet. Sememangnya aplikasi mudah alih merupakan satu teknologi

yang semakin diberi perhatian kebelakangan ini. Kemajuan di dalam teknologi berasaskan

telefon pintar akhir-akhir ini telah banyak mempengaruhi perkembangan beberapa bidang

lain, termasuk pengajaran dan pembelajaran, contohnya subjek geografi.

Oleh itu, aplikasi mudah alih ini dibangunkan bagi membantu guru dan pelajar

sebagai alat tambahan bagi membantu proses pengajaran dan pembelajaran. Aplikasi ini

dibangunkan dalam bentuk animasi dan multimedia bagi menarik minat pelajar untuk

mendalami subjek tersebut supaya senang faham dan hafal. Di samping itu, pembelajaran

geografi ini adalah perlu untuk membantu pelajar supaya faham dengan lebih baik. Planet

Earth: GEOGRAPHY - Type Of Land And Its Formation adalah salah satu topik yang

dipilih dalam buku teks geografi tingkatan satu dan dioleh dalam bentuk aplikasi untuk

membantu menarik minat pelajar. Sebagai kesimpulan, adalah menjadi harapan bahawa

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projek ini boleh menjadi titik permulaan untuk pengalaman pengajaran dan pembelajaran

geografi yang lebih baik.

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ABSTRACT

In these modern times, information and technology are something that is very

important and inseparable from human lives. We get information from various sources such

as internet, magazines, books, newspapers and so on. The most commonly used medium is

through the medium of Internet. Mobile applications is a technology that has been

increasingly addressed lately. The advancements in smartphone-based technology lately

have greatly affected the development of several other areas, including teaching and

learning process, for example; the teaching of geography subject.

Thus, mobile application was developed to help students and teachers as an

additional tool for teaching and learning. This application was developed in the form of

animation and multimedia elements to attract students to explore and learn geography. In

addition, this geography learning application is deemed necessary to help students better

understand the subject materials. - Planet Earth: GEOGRAPHY - Land Types and Its

Formation is one of the topics selected in form one geography textbook. In conclusion, it

is hoped that this project could be of assistance for a better experience in teaching and

learning geography.

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CONTENTS

DECLARATION ......................................................................................................................... ii

APPROVAL ................................................................................................................................ iii

ABSTRAK .................................................................................................................................... v

ABSTRACT ................................................................................................................................ vii

CHAPTER 1 ................................................................................................................................. 1

INTRODUCTION ....................................................................................................................... 1

1.1 PROJECT BACKGROUND ................................................................................. 1

1.2 PROBLEM STATEMENT ................................................................................... 3

1.3 OBJECTIVES ....................................................................................................... 3

1.4 SCOPE OF THE PROJECT .................................................................................. 4

1.5 LIMITATION OF THE PROJECT ....................................................................... 4

1.7 EXPECTED RESULTS ....................................................................................... 5

CHAPTER 2 ................................................................................................................................. 6

LITERATURE REVIEW.......................................................................................................... 6

2.1 INTRODUCTION ................................................................................................. 6

2.2 COMPARISON ON EXISTING PROJECTS. ..................................................... 7

2.3 SUMMARY ........................................................................................................ 12

CHAPTER 3 ............................................................................................................................... 13

METHODOLOGY ................................................................................................................... 13

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3.1 INTRODUCTION ............................................................................................... 13

3.2 ADDIE MODEL ................................................................................................. 14

3.3.1 Requirements Analysis ............................................................................... 15

3.3.2 Design .......................................................................................................... 15

3.3.3 Development ................................................................................................ 16

3.3.4 Implementation ............................................................................................ 16

3.3.5 Evaluation .................................................................................................... 16

3.4.1 Software ....................................................................................................... 17

3.5 APPLICATION DESIGN ................................................................................... 18

3.5.1 Project Implementation Approach ............................................................... 19

3.5.2 Navigation Map. .......................................................................................... 19

3.5.3 Storyboard .................................................................................................... 21

3.6 CHAPTER SUMMARY ..................................................................................... 21

CHAPTER 4 ............................................................................................................................... 22

IMPLIMENTATION ............................................................................................................... 22

4.1 SPECIFICATIONS OF MULTIMEDIA ELEMENTS ...................................... 22

4.1.1 Button ........................................................................................................... 22

4.1.2 Audio ............................................................................................................ 23

4.1.3 Video ............................................................................................................ 23

4.1.4 Animation .................................................................................................... 24

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4.1.5 Concept ........................................................................................................ 24

4.2 APPLICATION IMPLEMENTATION .............................................................. 24

4.3.1 Application Startup ...................................................................................... 25

4.3.2 Interface of Introduction. ............................................................................. 27

4.3.2 Interface of Land Formation. ....................................................................... 28

4.3.3 Interface of Quiz .......................................................................................... 32

CHAPTER 5 ............................................................................................................................... 37

CONCLUSION .......................................................................................................................... 37

5.1 PROJECT ACHIEVEMENT .............................................................................. 37

5.2 PROJECT CONTRIBUTIONS / PROJECT BENEFITS ................................... 38

5.3 CONSTRAINTS / CHALLENGES .................................................................... 38

5.5 CONCLUSION ................................................................................................... 39

REFERENCES .......................................................................................................................... 41

APPENDIX ................................................................................................................................. 42

APPENDIX A ................................................................................................................ 42

APPENDIX B ................................................................................................................ 53

APPENDIX C ................................................................................................................ 54

APPENDIX D ................................................................................................................ 58

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LIST OF TABLES

Table 2. 1 Comparison of The Projects or Websites ......................................................... 11

Table 3. 1 Software Specification ...................................................................................... 17

Table 3. 2 Hardware and Justification ............................................................................... 18

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LIST OF FIGURES

Figure 2. 1 The World Geography Games website .............................................................. 7

Figure 2. 2 The Abberley and Malvern Hills Geopark Website .......................................... 8

Figure 2. 3 The National Geographic website ..................................................................... 9

Figure 2. 4 The Oxford Owl website ................................................................................. 10

Figure 3. 1 ADDIE Model Phase ....................................................................................... 14

Figure 3. 2 Navigation Map ............................................................................................... 20

Figure 4. 1 Start up Interface ............................................................................................. 25

Figure 4. 2 Main Page ........................................................................................................ 26

Figure 4. 3 Interface of Introduction .................................................................................. 27

Figure 4. 4 Interface of Land Formation in Malaysia ........................................................ 28

Figure 4. 5 .......................................................................................................................... 28

Figure 4. 6 .......................................................................................................................... 29

Figure 4. 7 .......................................................................................................................... 29

Figure 4. 8 .......................................................................................................................... 30

Figure 4. 9 .......................................................................................................................... 30

Figure 4. 10 ........................................................................................................................ 31

Figure 4. 11 ........................................................................................................................ 31

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Figure 4. 12 Interface of Insert Name User ....................................................................... 32

Figure 4. 13 Interface Level of Quiz .................................................................................. 33

Figure 4. 14 Interface Quiz Easy ....................................................................................... 33

Figure 4. 15 Interface Quiz Medium .................................................................................. 34

Figure 4. 16 Interface Quiz Hard ....................................................................................... 34

Figure 4. 17 Interface Score ............................................................................................... 35

Figure 4. 18 Interface Setting ............................................................................................. 36

Figure 6. 1 Incoming Menu ............................................................................................... 54

Figure 6. 2 Type of Land and Its Formation ...................................................................... 54

Figure 6. 3 Highlands ......................................................................................................... 55

Figure 6. 4 Seafront ............................................................................................................ 55

Figure 6. 5 Lowlands ......................................................................................................... 55

Figure 6. 6 Physical Features Along The Seafront ............................................................ 55

Figure 6. 7 Drainage .......................................................................................................... 56

Figure 6. 8 Quiz 1 .............................................................................................................. 56

Figure 6. 9 Quiz 2 .............................................................................................................. 56

Figure 6. 10 Quiz 3 ............................................................................................................ 56

Figure 6. 11 Setting ............................................................................................................ 57

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LIST OF APPENDIXES

Appendix 1. 1 Key Activities and Timescales In Implementing This Project ................... 58

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CHAPTER 1

INTRODUCTION

1.1 PROJECT BACKGROUND

In the current development of technology, most communities cannot escape the use

of Information Technology and Communications (ICT) sophistication and efficiency. This

phenomenon occurs because humankind face various changes and progress from the era of

agriculture to the industrial era and subsequently into the era of ICT. This paradigm shift

has led to the need for a change in many aspects of lives including educational system in

line with current technology development. It is time for ICT usage skills in the teaching

and learning process including Geography to be emphasized and prioritized. Furthermore,

with the development of the latest geography curriculum that requires high level of

application and thinking skills, it requires changes in the teaching and learning of

Geography that involves critical and creative thinking through a combination of

constructivism, contextual and fieldwork studies.

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This “Planet Earth: GEOGRAPHY - Type of land and its formation” is a project to

develop learning using multimedia in mobile applications. This project aims to make it

easier for users to understand the subject. For example, with this mobile application, users

will have the opportunity to be more familiar with what is being learned since the project

that embraces multimedia elements help users to better understand the subject matters. Not

only the multimedia elements will attract users’ interests in viewing and memorizing, it

will also help them comprehend the process of learning. Additionally, the project is easy

to use can where users learn the subject materials any time, at their own space.

A landform is a feature on the earth's surface that is part of the terrain. (-Douglass,

A. E., 1935). Mountains, hills, plateaus, and plains are the four major types of landforms.

Minor landforms include buttes, canyons, valleys, and basins. Tectonic plate movement

under the Earth can create landforms by pushing up mountains and hills. (-Dietrich, W. E.,

& Perron, J. T., 2006). Both processes happen over a long period of time, sometimes

millions of years. Malaysia has many beautiful terrains and ranges, such as the Titiwangsa

Range, the Crocker Ranges and the highlands of Kapuas Hulu Mountains with varying

altitudes. So, this project aims to encouraging students to use modern technology to keep

pace with today's technology circulation. It also aims to help students to understand the

subject. Additionally, this project is also accessible everywhere.

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1.2 PROBLEM STATEMENT

The emphasis on memorization techniques among students might cause students

not to think scientifically. Geography is a new subject to Form One students and sometimes

they find it difficult to understand certain concepts or prone to misinterpret a concept.

Teachers need to diversify the methods of teaching and learning by using more teaching

aids in the process of teaching and learning. Therefore, this project serves as an aid to the

process of teaching and learning in Geography by providing fun learning via interactive

mobile applications to help students understand the subject materials.

1.3 OBJECTIVES

The main objective of this project is to develop a mobile application for students to

learn geography regarding land and its formation. The main objective can be divided into

three, that are:

➢ To design an interactive mobile apps for students to learn geography subject

regarding land and its formation.

➢ To develop mobile applications using multimedia elements that are text, image,

audio, video, and animation.

➢ To evaluate the proposed application.

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1.4 SCOPE OF THE PROJECT

Scope is very important in every project to be developed since the scope will

facilitate the selection and determination of elements and contents in the project. This

project is intended to be used by Geography teachers and Form 1 to Form 3 students. It

aims to help students in recognizing the types of land and its formation in Malaysia. The

scope of the project can be defined as in the scope of:

A. Students:

➢ Can achieve the desired learning goals.

➢ Can nurture creative thinking in geography.

➢ Easier to understand and interpret geographic concepts using multimedia

elements.

B. Geography teachers:

➢ Can help facilitate the process of learning by providing appropriate guidelines

or explanation.

1.5 LIMITATION OF THE PROJECT

There are also limitations to this project especially regarding mobile application.

First, small screens on touch devices results in reduced context. This tend to be more

difficult for the users to get an overview of the page, compare various options, and

remember prior contents. Besides, using touch devices people use their fingers to click links

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and buttons on the screen, which significantly decrease the accuracy of clicks. This is also

known as the “fat finger problem”.

1.6 REPORT ORGANIZATION

This report is organized as follows. The first chapter provides brief introduction of

the project. Chapter 2 summarizes previous research regarding the technique to learn the

subject of geography with respect to the type of land and its formation. This chapter also

serves the purpose to identify what are the issues, drawbacks, and contributions from the

previous researches. Chapter 3 discusses the methodology used in this study. Chapter 4

focuses on the analysis and the design of the project. Finally, Chapter 5 summarizes the

contributions and the future works of this study.

1.7 EXPECTED RESULTS

The expected results for Planet Earth: Geography - type of land and its formation

using multimedia is to be implemented is a mobile application. That can facilitate the

process of teaching and learning. Furthermore, this mobile application can help students to

improve their learning experience in geography.

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CHAPTER 2

LITERATURE REVIEW

2.1 INTRODUCTION

Literature review is very significant in any research process prior to developing a

system including the development of a mobile application. The review has been made on

read media and existing websites as reference materials for the mobile applications project

to be developed that is " Planet Earth: Geography - land types and its formation". It was

discovered that the sources for teaching and learning are mostly in the form of reading

materials that are not suitable for the students. Through observations of reading materials

such as power point slides and textbooks, there are several disadvantages, among which is

too much use of texts making them less attractive. Additionally, some references are simply

static and without any interactions.

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2.2 COMPARISON ON EXISTING PROJECTS.

A review of the current learning courseware has been conducted to find out how

other developers implemented their projects. As a result, a few existing interactive project

courseware have been analyzed.

First, the website on World Geography Games is shown in Figure 2.1. This website

provides simple geography learning games regarding the world. – (Patterson, T. C., 2007).

This website brings about many entertaining and stimulating map games to improve

geographical knowledge. The quizzes include questions about countries, capitals, flags,

regions, bodies of water, mountains, deserts, metropolitan areas and other topics that will

test and challenge everyone who wants to explore and learn about the world.

Figure 2. 1 The World Geography Games website

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Secondly, Abberley and Malvern Hills Geopark website as shown in Figure 2.2,

users can read learn about geography. This website has many functions such as, home,

news, calendar and so on. This is a Geopark that can be enjoyed by all and provides the

opportunity to experience and learn about its impressive landscape and all to be found

within it – geology, wildlife, archaeology, art and heritage. The philosophy behind the

Geoparks concept was first introduced at the Digne Convention in 1991 as a means to

protect and promote geological heritage and sustainable local development through a global

network of territories containing geology of outstanding value (Jones, C., 2008).

Figure 2. 2 The Abberley and Malvern Hills Geopark Website

Third, the website of National Geographic is shown in Figure 2.3. The website

allows users to search any information about geography and without having to login.

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Through the world’s best scientists, photographers, journalists, and filmmakers,

National Geographic captivates and entertains a global community through television

channels, magazines, children’s media, travel expeditions, books, maps, consumer

products, location-based entertainment and experiences, and some of the most engaging

digital and social media platforms in the world. A joint venture with 21st Century Fox,

National Geographic reinvests 27% of proceeds to help fund the conservation and

education efforts of the National Geographic Society.

Figure 2. 3 The National Geographic website

Lastly, the website for Oxford Owl is shown in Figure 2.4. This website gives

information to children about learning geography especially the earth. Oxford Owl is an

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award-winning website from Oxford University Press, created to support children’s

learning both at home and at school. Navigating the education system can be tricky

sometimes. The things children are expected to learn and the way they are taught at school

have changed since many of us were at school. As parents, we all want the very best for

our child, but finding the right advice and resources can be a challenge.

Oxford Owl for Home is written specially for parents to help be as well-informed

as you can be, making sure best equipped to help their child have the smoothest journey

through school. From learning to read to understanding a tricky bit of math’s, from the first

day at school to making sense of exams, Oxford Owl can provide the important

information.

Figure 2. 4 The Oxford Owl website

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Based on the literature review regarding the existing courseware, it can be

concluded that there are various type of websites that provide learning about geography.

But there is still no website that provide the courseware multimedia to learn geography

using creative ideas.

Table 2. 1 Comparison of The Projects or Websites

WEB NAME ADVANTAGE DISADVANTAGE TECHNIQUE

The World

Geography Games

• Easy to use.

• Easy to understand.

• Do not have audio. i. 2D

ii. Multimedia

elements

Abberley and

Malvern Hills

Geopark

• Many function

• Lots of text.

• Crowded interface

iii. 2D picture

National

Geographic

• User can search the

information that

user wants and need.

• Attractive interface

• Very simple.

• Do not have audio

iv. Data based

Oxford Owl • Attractive interface. • So many texts and not

suitable for kid.

v. 2D picture

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2.3 SUMMARY

In conclusion, multimedia technique is very important to make sure that the mobile

applications successfully implemented and can achieved the objectives. Literature review

helps as a guide to develop the Planet Earth: Geography - type of land and its formation

mobile application.

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CHAPTER 3

METHODOLOGY

3.1 INTRODUCTION

This chapter describes the research method in developing an accessible and usable

mobile application for teachers and students teach and learn geography. Methodology is

the set of complete guidelines that includes the models of tools to carry out research or

design activities. Methodology splits the work into phases of activities for better planning

and management. Planet Earth: GEOGRAPHY - Type of land and its formation mobile

applications development uses ADDIE model as the methodology. It is a systematic way

of accomplishing certain tasks and is defined as a collection of procedures, techniques,

tools and documentation aid that helps a software developer to speed up and simplify the

mobile applications development process. Mobile applications requirement which include

tools and software that are used in mobile applications development are also described in

this chapter.

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3.2 ADDIE MODEL

Addie is an acronym for the five stages of a development process: Analysis, Design,

Development, Implementation, and Evaluation. The ADDIE model relies on each stage

being done in the given order but with a focus on reflection and iteration. The model gives

you a streamlined, focused approach that provides feedback for continuous improvement.

The great strength of the ADDIE Model is implied in the title we give it. A model is a

template, a structure, an approach to be used – (Bichelmeyer, B., 2005).

Figure 3. 1 ADDIE Model Phase

3.3 METHODOLOGY PHASE

The explanation of each phase involved in the development of the application called

Planet Earth: GEOGRAPHY - Type of land and its formation is as in the following

subsections.

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3.3.1 Requirements Analysis

The analysis phase is the first stage in the development module of this project. In

this phase, an analysis will be conducted to find the problems that exist for the development

of type of land and its formation applications. Among the important things analyzed are the

types of terrains found in Malaysia and the elements that need to be there to entice users to

use this interactive application. Through this phase, the process of developing this

interactive application will be much easier especially to set the information and choose the

appropriate contents and elements.

3.3.2 Design

The second phase explains the design of the interactive application in the form of

clearer storyboards. This phase also describes the technologies and tools involved. This

level focuses more on the sketches of the storyboard that have been made to tell the whole

idea of interactive application development. Additionally, there is also an overview of the

overall appearance, overall structure of interactive applications, images, texts, buttons and

content of content that can be viewed more clearly as a storyboard as a guide. Storyboard

also helps the development process so that every design used corresponds to the content of

the bricks.

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3.3.3 Development

This phase is the process of developing the entire design and serves as a guideline

for the authoring process. The development process is a process where all elements will be

incorporated into the interactive application using Adobe Flash CS6, Adobe Photoshop and

Adobe Illustrator. This software is selected because it is capable of producing interactive

applications with navigation. In this development stage, development also uses all agreed

approaches or designs at the design stage.

3.3.4 Implementation

Interactive application that has been developed will be tested by the for clarification

and opinion. The purpose of this phase is to detect minor errors that may not be realized

during the project development process.

3.3.5 Evaluation

The last phase is evaluation the process of obtaining user feedback on the contents,

audio, animations, graphics, interface and others contained in the applications either

through supervisors, meeting users, questionnaires, interviews, tests and so on. This action

is intended to ensure that this application is appropriate or not within the scope of the user

set. If there is a feedback stating that it does not fit the needs of the user, the modification

process will be made.

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3.4 APPLICATION REQUIREMENTS

In developing a mobile application, application requirements which consist of

software resources and hardware components is necessary to ensure the project that being

developed meets the user requirements. These applications requirements will support the

development and functions of the mobile applications.

3.4.1 Software

Table 3.1 lists the software specification categories that consists of application

software used in developing the mobile applications.

Table 3. 1 Software Specification

No. Categories Software names

1. Application software I. Google chrome version 70.0.3538.102

II. Mozilla Firefox version 61.0.2

III. Adobe photoshop cs6

IV. Adobe flash cs6

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3.4.2 Hardware

Table 3.2 lists the hardware and their justifications in order to perform its function

usually paired with software.

Table 3. 2 Hardware and Justification

No. Tools Minimum Requirements

1. Computer Processing Unit (CPU) Intel ® Core™ i5-6200U CPU @ 2.30GHz

2. Installed RAM 12.0 GB DDR4

3. System type 64-bit operating system, x 64-based processor

4. Hard disc Capacity 558GB

5. Pendrive TDK 4GB

6. Printer canon Pixma G2000

3.5 APPLICATION DESIGN

This stages it explains in detail the entire sketch of the storyboard, design and the

technologies involved. This level is more focused on designs that have been rolled out in

the storyboards that the developers have created. In this application it is presented with an

overview of the appearance, shape, structure, graphics, text, content and technology

involved.

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3.5.1 Project Implementation Approach

Interactive applications developed according to designs, storyboards and navigation

that have been made to facilitate the development phase because they are systematic and

organized.

The approach used in this application is an exploration method. This method is a

self-colonization method in which users are able to interact with this interactive application.

Therefore, the navigation buttons provided by the interactive application for the user will

enable the user to use the interactive applications as they wish.

3.5.2 Navigation Map.

This map explains the flow of interactive applications and the content they contain

in the stream. It is important that users can understand the concepts of this application

properly.

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Figure 3. 2 Navigation Map

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3.5.3 Storyboard

Every application that you want to develop should have its own storyboard. It will

be the main guideline in the authoring process of the application. The story sketches explain

the elements to be used and the arrangement of elements in an interface so that the app can

be developed exactly according to the storyboard. In fact it is also used as a reference for

the required contents. Please refer to attachment A.

3.6 CHAPTER SUMMARY

This chapter discusses the general methodology of design research that was chosen

as the major methodology to be followed when doing this study from all phases in this

methodology. It provided four general outputs for design research : proposal that are design

specifications, application, performance measures and the results.

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CHAPTER 4

IMPLIMENTATION

4.1 SPECIFICATIONS OF MULTIMEDIA ELEMENTS

Application design specifications are the most important step in mobile application

development. Important aspects emphasized in developing this application are the design

of application interfaces, based on storyboards and navigation maps. This design is

emphasized as it is the main display for the user. The development of this mobile

application combines multimedia elements to make it more interesting and easy to

understand and at the same time indirectly able to make users interested to use this

application.

4.1.1 Button

Button is one of the methods for users to browse their own mobile application on

their self. In the design of this button, there are buttons that are commonly seen and used

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and have links to each other. This button uses the rollover concept. Each button will expand

when on rollover. This is to show the user that the button works when pressed.

4.1.2 Audio

Audio is very important in producing a mobile application product. It aims to attract

users not to be bored with using this application while making this mobile application more

attractive and easy to use. In this mobile application the background audio has been used

as appropriate. The background audio that is included in this mobile application is based

on the suitability of the theme and the title created to entice users in learning type of land

and its formation . Voice input to tell the introduction of the terrain makes the learning

process becoming more effective.

4.1.3 Video

There is one learning video in each subtopic type of land and its formation to make

it easier for users to understand the subject. The videos generated are self-employed by the

developer using smartphones and drones. The purpose of this video provided in the learning

space is to provide better exposure to users when using this mobile application.

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4.1.4 Animation

The use of animation is also very important to make this courseware more attractive.

The resulting animation is an icon-shaped. Animation is created by inserting different icon

moves to cause a moving effect. Additionally, the effects of animation are also added to

the drawings to show how they apply. This allows users to learn faster than static books

and notes.

4.1.5 Concept

In the design of this application, interface display is used in the form of earth

surface. Most color uses are the colors deemed suitable to topic of study.

4.2 APPLICATION IMPLEMENTATION

Application implementation of this mobile application was done in accordance to

the agreed-upon design of the storyboard sketch and enhanced to make it more interesting

and appropriate to deliver each content more effectively.

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4.3 INPUT-OUTPUT SCREEN-REPORT

4.3.1 Application Startup

Figure 4. 1 Start up Interface

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Figure 4. 2 Main Page

Figure 4.1 shows the front page. On the front cover is the title of the application "the

planet". At the interface of this 4.1 also background audio is played to attract the attention

of users to continue to explore this mobile application. Here users are required to wait as

soon as the loading bar is full for the main menu, figure 4.2. Figure 4.2 is the main page of

this app which contains four buttons introduction, land formation, quiz and settings.

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4.3.2 Interface of Introduction.

Figure 4. 3 Interface of Introduction

Here users are exposed to the introduction of the land that is available in Malaysia with the

inclusion of audio sound.

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4.3.2 Interface of Land Formation.

Figure 4. 4 Interface of Land Formation in Malaysia

Figure 4. 5

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Figure 4. 6

Figure 4. 7

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Figure 4. 8

Figure 4. 9

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Figure 4. 10

Figure 4. 11

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Starting figure 4.4 to figure 4.11 is a summarized note based on the geographical

reference book of form 1 of chapter 6. Based on my referral book, the mobile app is in the

form of animation, video, audio and text.

4.3.3 Interface of Quiz

Figure 4. 12 Interface of Insert Name User

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Figure 4. 13 Interface Level of Quiz

Figure 4. 14 Interface Quiz Easy

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Figure 4. 15 Interface Quiz Medium

Figure 4. 16 Interface Quiz Hard

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Figure 4. 17 Interface Score

Figure 4.12 to figure 4.16 represent- the interface for quizzes. There are three level

of quiz that are easy, medium and hard. The first level is easy, the questions given are based

on the parts of the note provided that the question is in the form of the correct answer pick.

while the second level of the medium is a drag and drop question. Lastly hard level is that

same question with level easy but the question given is difficult. if the user answers the

correct answer, it will exit the correct sound and the wrong will output the sound like the

buzzer. When finished answering all the questions, the score will be displayed.

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4.3.4 Interface of Quiz

Figure 4. 18 Interface Setting

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CHAPTER 5

CONCLUSION

5.1 PROJECT ACHIEVEMENT

Among the achievements of the project that has been developed are:

• Design of "planet earth" interactive application that can help users in learning

geographic subjects.

• Ability to develop "planet earth" interactive application using Adobe Flash CS6 as

main software and with other software support such as Adobe Photoshop CS6,

Adobe Illustrator CS6 and Adobe Premiere CS6.

• Being able to test the developed application of "planet earth" can be played

smoothly in the platform window.

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5.2 PROJECT CONTRIBUTIONS / PROJECT BENEFITS

This mobile application project titled "planet earth" can contribute a lot in helping

the learning process and new knowledge to the user. This is because it contains solid and

easy-to-understand materials and knowledge. This application helps users to learn about

the dimension of the globe with a more effective method with the multimedia elements of

image, audio, animation, video and text. For example, of animations is are folding

mountains in Malaysia, physical features available on the seafront, and so on.

5.3 CONSTRAINTS / CHALLENGES

While managing and developing a project or application, we rarely can handle it

without any constraints and challenges that test us to persist with it. There are some

constraints that I've successfully figured out when I developed this app.

Among the constraints are:

• Lack of experience and knowledge in producing courseware lesson concepts.

• The need to use new technology, e.g. using drone to capture interesting videos on

the types of lands hence it requires some time and experience.

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5.4 FUTURE SUGGESTIONS AND ENHANCEMENTS

This mobile application project titled "planet earth" was successfully completed on

time, but there are still some weaknesses that need to be fixed. However, with this mobile

application it may be a driving force for future generation to produce better mobile

application after studying and improving its weaknesses and shortcomings.

• In terms of content it should show in more attractive forms (e.g.: variety of video).

• Additionally, training and activities should also be added in order to provide

effective training when the users use the application.

• I also find it necessary to add more buttons and functionalities to enhance the

application.

5.5 CONCLUSION

The development of the "planet earth" mobile application is expected to be adopted

in time to become a starting medium for more modern learning in line with the current

globalization era. Efforts to improve the quality of mobile applications need to be further

enhanced as their use in various fields is able to grow much further than those that use the

book as a primary learning medium. When users interact with mobile gadgets in learning,

they will be introduced to a perspective that they have never experienced and introduce

new evolution in the world of education. Through this mobile app it is hoped that it will

provide many benefits to both the teachers and the learners (students). It is also anticipated

that using this kind of application, users will find it easier to understand the lessons than

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traditional methods. Therefore, I hope with the mobile app has been develop, it will be of

a great benefit for consumers, especially those who are taking PT3 where they can have a

better learning experience in the subject of geography.

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REFERENCES

Douglass, A. E. (1935). Dating Pueblo Bonito and other ruins of the Southwest (No. 1).

National Geographic Society.

Dietrich, W. E., & Perron, J. T. (2006). The search for a topographic signature of

life. Nature, 439(7075), 411.

Jones, C. (2008). History of geoparks. Geological Society, London, Special

Publications, 300(1), 273-277

Patterson, T. C. (2007). Google Earth as a (not just) geography education tool. Journal of

Geography, 106(4), 145-152.

Bichelmeyer, B. (2005). The ADDIE model: A metaphor for the lack of clarity in the field

of IDT. IDT Record.

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APPENDIX

APPENDIX A

STORYBOARD ATTACHMENTS

Storyboard 1: The Main Menu

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Storyboard 2: The Main Menu

Storyboard 3: Introduction

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Storyboard 4: Type of Land and Its Formation

Storyboard 5: Highland

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Storyboard 6: Video

Storyboard 7: Info About Highland

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Storyboard 8: The Formation of Mountain Ranges in Malaysia

Storyboard 9: Lowland

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Storyboard 10: The Importance of Lowlands

Storyboard 11: Seafront

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Storyboard 12: Physical Characteristics Seafront

Storyboard 13: Drainage

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Storyboard 14: Drainage Pattern

Storyboard 15: Insert Name to Answer the Quiz

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Storyboard 16: Choose Level

Storyboard 17: Easy Level

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Storyboard 18: Medium Level

Storyboard 19: Hard Level

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Storyboard 20: Score

Storyboard 21: Setting

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APPENDIX B

POSTER

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APPENDIX C

Figure 6. 1 Incoming Menu

Figure 6. 3 Introduction

Figure 6. 2 Main Menu

Figure 6. 2 Type of Land and Its

Formation

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Figure 6. 3 Highlands

Figure 6. 4 Seafront

Figure 6. 5 Lowlands

Figure 6. 6 Physical Features Along The

Seafront

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Figure 6. 7 Drainage

Figure 6. 8 Quiz 1

Figure 6. 9 Quiz 2

Figure 6. 10 Quiz 3

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Figure 6. 11 Setting

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APPENDIX D

ACTIVITIES AND MILESTONES

Gantt Chart that describes key activities and timescales in implementing this project

is shown in Appendix 1.1 and Appendix 1.2.

Appendix 1. 1 Key Activities and Timescales in Implementing This Project

(Final Year Project I)

ACTIVITY

WEEK

1 2 3 4 5 6 7 8 9 10 1

1

1

2

1

3

1

4

1

5

Topic Discussion

and Determination

Project Title

Proposal

Proposal Writing

Introduction

Proposal Writing-

Literature Review

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Proposal Progress

Presentation &

Evaluation

Discussion &

Correction Proposal

& Proposed

Solution

Methodology

Proposed Solution

Methodology

Proposed Solution -

Methodology

Proof of Concept

Drafting Report of

Proposal

Drafting Report of

Proposal (Cont.)

Submission of Draft

Report to

Supervisor

Seminar

Presentation

Report Correction

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Final Report

Submission

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Appendix 1. 2 Key Activities and Timescales in Implementing This Project

(Final Year Project II)

Activities 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

1 Project Meeting with

Supervisor

2 Project Development

3 Proposal Progress

Presentation &

Evaluation

4 Project Testing

5 Poster Preparation

6 Final Year Project

Format Writing

Workshop

7 Submit draft Repot

and Documentation

of the Project

8 Seminar

Presentation

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9 Discussion and

Correction Report

10 Final Thesis

Submission

11 Submission

Hardcopy Repot and

Logbook

Submission