Pingo – An Online Portal for Educational Games with Customizable Content
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Transcript of Pingo – An Online Portal for Educational Games with Customizable Content
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Pingo - An Online Portal for Educational Gameswith Customizable ContentDenise N. NogueiraLuiz ChaimowiczRaquel O. Prates
XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013
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Introduction
Games evoke behaviors in their players that are favorable to learning, such as: persistence, risk-taking, attention to detail, problem solving
skills.
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Goal
To create a system that: Is a repository of games of various
disciplines; Enables teachers of Brazilian schools to
customize their content and use them with students, assisting in strengthening the content taught in classroom.
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Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
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Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
![Page 6: Pingo – An Online Portal for Educational Games with Customizable Content](https://reader038.fdocuments.us/reader038/viewer/2022103116/5592b2a61a28ab8a0d8b459f/html5/thumbnails/6.jpg)
Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
![Page 7: Pingo – An Online Portal for Educational Games with Customizable Content](https://reader038.fdocuments.us/reader038/viewer/2022103116/5592b2a61a28ab8a0d8b459f/html5/thumbnails/7.jpg)
Motivation
Papa-Letras Game
Nogueira et. al. Papa-Letras: Um Jogo de Auxílio à Alfabetização Infantil (SBGames 2010)
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Specific Goals
To develop a system that: Provides the ability for teachers to
customize game content; Contains a repository of various games,
from different disciplines; Would not require manual installation.
To allow developers to define which contents of their games must be customized by teachers.
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Related Work
Content Games System Clark et. al. (2011), Embi, Z. C. (2008),
Mininel et. al. (2009).
Customizations must follow a structure previously defined by system´s designers.
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PINGOPortal of INstructional Games, Online
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Pingo
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Teacher Interface
My Classes
My Students FAQ
Monitoring
GamesMy
Customizations
Game Developer Interface
My Games
Insert/Edit Game
FAQ
Students Interface
My Games FAQ
Performan-ce
Legend
Informational Table
Web page
Navigation
Gallery
Form
Data Visualization
Help
Insert Student
Insert/Edit Class
Game Descrip-
tion
Customize Game
Content
Game Unity Web Player
Try Game
Game
Wordpress Platform
Edit Customiza-
tion
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Pingo
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Content Customization
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Integrating Pingo and Unity 3D
Pingo DatabaseDataserver
Layer
Insert Statistics
Retrieve Customization
Game(Unity Web Player plugin)
Insert Statistics
Retrieve Customization(JSON Object)
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Integrating Pingo and Unity 3D
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Game Moderation Process
Pending
Change requested
Approved
Rejected
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Results
Three evaluations: General inspection for each user role by
specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated
Semiotic Inspection Method); Informal evaluation with developers.
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Results
Three evaluations: General inspection for each user role by
specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated
Semiotic Inspection Method); Informal evaluation with developers.
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Results
Glutton Caterpillar Game
de Lima Leão, N. S. (2013). Desenvolvimento de um jogo para auxílio ao ensino da matemática.
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Conclusion
Contributions: Architecture for game content
customization; Combination of technologies; Pingo removes the responsibility from
the game developer to create internal interfaces at the game to allow customization.
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Conclusion
Future Works: Improvements; Populate Pingo with several games; Publish for general public.
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Thanks!
Denise N. Nogueira ([email protected])
Laboratório Multidisciplinar de Pesquisa em Jogoswww.j.dcc.ufmg.br
Núcleo de Pesquisa em Engenharia Semiótica e Interação
www.pensi.dcc.ufmg.br
Portal Pingo temporarily available at:
http://homepages.dcc.ufmg.br/~denotini/pingo