Pick n Place_Rules @Wings 2014
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Transcript of Pick n Place_Rules @Wings 2014
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8/12/2019 Pick n Place_Rules @Wings 2014
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Pick n Place
Arena:
1. Arena size: 10 ft * 10 ft.2. Track contains following elements:
a. Baskets or hoops.b. A pit hole.
Robot Specification:
1. Each team is allowed to have only one robot.2. The robot must fit into cube of dimensions 45*45*45 cm3.3. The robot must not exceed weight 10kg.4. The robot can be wired or wireless.5. The power supply should not exceed 24v during any point of time in the match.6. You can bring your own power supply.7. Only 230v AC power supply would be provided to you by organizers.8. The robot must not contain any mechanism which can affect the arena.
3 types of objects:
Green cube (Small in size + made of Thermocol) : 25 points
Orange Cube ( Slightly greater in size + made of Thermocol)) : 50 points
Yellow Smiley ball : 100 points
Sizes:
Green Cube: 5x5x5 cm3
Orange Cube: 8x8x8 cm3
Yellow Smiley ball
Three zones:
Blue: Zone for one team
Red: Zone for another team
Yellow: Common zone (both bots can enter)
Rules:
1. Bot starting positions are colored as grass green and are a square on the side of boththe red and blue zones.
2. Blue cubes have to be placed on the letters only! Team red will place it only on A &C, while team blue will do the same only on G & E, in any order. Letters are at the
height of 15 cm from the ground.
3. Orange cubes should be put through basket only marked as orange rings and musttouch to the ground when put through the basket to be counted as a valid point.
Height of the basket is between 18 cm to 22 cm from the ground!
4. Two yellow balls are in common zone and should be put in the common zone pithole at the centre of the arena. both teams can try for both the balls simultaneously.
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Violations:
Cannot enter into each other's arena. Negative points. Apart from the common zone, bots cannot defend each other.
Remember, There will actually be 2 more bonus green cubes in the arena for each team. The
place of the cubes will be declared on the spot.
General Rules:
Organizers will be not responsible for any minor scratches left by the previousmachines on the arena.
Any team which is not ready at the time specified will be disqualified from thecompetition.
The machines would be checked for their safety before the run and would bediscarded if found unsafe for arena, other participants.
Any machine which damages the arena will be disqualified. Participants should not dismantle their robots before the completion of the whole
competition as the machines might need to be verified by the judges at a later stage
to ensure that the participants have not violated any of the rules.
Judges decision shall be treated as final and binding on all. The organizers reserve the right to change any or all of the above rules as they deem
fit. Change in rules, if any, will be notified to the registered participants.
Team Specification:
A team may consist of a maximum of 4 members.
***The Rules of the Game may vary a bit on the spot. However, the power of the officials
and the judgments gives by the event coordinators are final.
Please register first if you haven't register.
Contact if any queries: Izhar Shaikh : 9922868627
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