physics formula application based on mobile android for tenth grade ...
Transcript of physics formula application based on mobile android for tenth grade ...
PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL
PUBLICATION ARTICLE
By:
Ida Yunita
Endah Sudarmilah, S.T, M.Eng
Yusuf Sulistyo Nugroho, S.T, M.Eng
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
UNIVERSITAS MUHAMMADIYAH SURAKARTA
JULI, 2013
PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL
Ida Yunita, Endah Sudarmilah, Yusuf Sulistyo Nugroho
Department of Informatics, Faculty of Communications and Informatics,
Universitas Muhammadiyah Surakarta
Email: [email protected]
ABSTRACT
The aim of design and building Fisikandroid application is presenting an education
application based on mobile android that contains physics formulas with more attractive
material so it will easy to be understood by students. Trial application respondent is students
of SMA N 2 Sukoharjo. Methods of data collection are questionnaire and comparison of
pretest result. The end result of this research is an educational application based on mobile
android that contains the physics formulas of class X, which presented more attractive and
easy to be understood by students. It is proved from the questionnaire that 86.67% of
respondents agreed if this application has elements of education, 96% of respondents stated
this is an attractive application, 82.67% respondents agreed the information in this application
is easy to understand, and 86.67% of students experienced increases in value after using this
application which means that this application can improve students understanding of the
material presented.
Key Word: Android, Physics, Fisikandroid, Education
INTRODUCTION
The development of information
systems and technology are now growing
rapidly (Supriyanto, 2005). Along with the
development of these technologies, an
information is not only accessible by using
a PC or laptop media, but it can be accessed
only by using a phone that people often call
it a smartphone.
A smartphone is supported with a
default operating system, one of the
operating systems that is growing now is
the android (Safaat, 2011). Android is an
operating system for smartphones which is
developed by Google. The open sources
have the impact on the increasing number
of users and developers significantly (Huda,
2012).
Physics is one of sciences that
studies the universe. Due to the
implementation of physics are found in
everyday life, physics becomes the basis for
future technological mastery (Indrajit,
2009). Conceptually, physics contains many
formulas that make students are not
interested to learn or memorize and
understand it. Moreover, the complicated
questions cause physics becomes the
difficult subject (Sugiharti, 2005). Because
of the reason, presenting the materials and
physics formulas attractively and colorful
with additional video animation are
attempted to increase students’ interest in
learning physics and to make the students
more understand the materials.
Therefore, the author raised the title
“Physics Formula Application Based on
Mobile Android for Tenth Grade High
School”.
LITERATURE REVIEW
According to Wijaya (2012), in his
journal entitled "Aplikasi Kimiandroid
Pada Ponsel Berbasis Android ",
kimiandroid application is an educative
application to help the learning activity,
especially in chemistry. Kimiandroid
application was built in several stages. First,
it was started with designing the UML
which was Use Case Diagram, Activity
Diagram and Sequence Diagram. And then,
it was proceed with designing the
appearance and building the program by
encoding the program in Eclipse. After that,
compilation and implementation using 2.2
AVD were done. This application was also
expected to enhance the students' interest in
learning, particularly in chemistry. This
application had been tested, and it could run
quite well on the Samsung Galaxy Mini
GT-S5570 Android operating system 2.2 or
Froyo (Frozen Yogurt).
Meanwhile, according to
Aripurnamayana (2012) in his journal
entitled "Rancangan Dan Pembuatan
Mobile Learning Berbasis Android (Studi
Kasus: Pembelajaran Sejarah Di Smp)",
some alternative methods in relation with
the modification in teaching history need to
be developed. One of the methods that I
think could be applied is the use of
audiovisual media via mobile learning. The
purpose of this study is to develop eighth
grade students’ interest in history and as the
interactive media in learning history which
is more interesting. The try out had been
done on the emulator 2.1 and emulator 2.2.
The program implementation was done on
the Samsung Galaxy Mini. In general, the
results showed in the emulator and Galaxi
mini were not much different from the
results showed in emulator 2.1 éclair.
However, Android with a higher version
has faster speed access.
In manuscript publication entitled
"Perancangan Aplikasi Rumus-Rumus
Fisika Berbasis Android" compiled by Latif
(2012) said that to make it easier for
students to learn physics formula, then it
needs a new method which is easier and
more enjoyable so that it can increase
students’ interest in learning. Learning
media that are moveable (easy to carry
around) would be more effective. The
design of this Android system was
accomplished by designing the UML, using
case diagrams, class diagrams, and
sequence diagrams, designing ERD,
designing database, and designing graphic.
The results of this study is the use of mobile
media in conveying information about the
discussion of physic materials such as
massa jenis, kalor, pemuaian, kelajuan,
usaha dan gaya may provide a
breakthrough for the users to learn physics
formulas briefly anywhere. There is a
calculator menu to perform calculations.
There is also a menu of test questions used
for exercising after learning or reading
material.
In the journal entitled "Rancang
Bangun Model Pembelajaran Fisika SMA
Dengan Flash (Studi Kasus Gerak Benda)"
by Santi, et al, (2009), the multimedia
aspects supported an application in the
manufacture of instructional applications.
This was because multimedia was the
integration of audio, video, text, animation
and graphics in a digital interactive
environment. This study built a Physics
Teaching Tool Application using
Macromedia Flash 8, which can assist in the
learning process. This study provides a
good interface learning materials which is
user-friendly and also creates a way to keep
children from the saturation while studying.
RESEARCH METHODOLOGY
a. SDLC (System Development Life
Cycle)
The research method used is
SDLC (System Development Life
Cycle), a method that describes the
system development life cycle in the
design and development of information
systems. SDLC has had several phases,
starting from beginning stage up to the
last stage and back again to the
beginning stage form a cycle or life
cycle (Jogiyanto, 2005).
Figure 1 Flowchart SDLC
The stages of SDLC methods are:
1. Requirements definition stage was
the planning process of the
introduction application and
learning needs and the potential
user. Verification of problems
occurred before the introduction
application and learning were built
was also conducted to allow an
assessment for the new
requirements.
2. Requirements analysis stage was to
find and analyze user reqirements
both in the form of information or
devices used and the applications
align with user needs, and then
provide the best alternative on the
application used by the user to
facilitate user performance.
3. Planning or designing stage was
designing the user interface which
includes appearance, content and the
design of Physics Formula
Application Based on Mobile
Android for Tenth Grade High
School complete with the exercises
and evaluation to measure users’
level of understanding the material.
4. System development stage or
program coding was the
implementation phase of the design
stage done by using a supporting
software programmer. This
instructional media application
development used Eclipse Helios
3.6.2 software.
5. Testing system was the try out or
testing stage of the learning media
application before the application can
be used fully. The purpose of testing
was to make the system run smoothly
and free from errors, and the result can
be accordance with the design and user
needs.
b. Designing
The UML designing only
includes the Use Case designing. Based
on the analysis of learning needs of the
media system, a use case of the system
that will be built can be made. The Use
case itself includes, use case diagrams,
actor definitions and use case definition.
1. Use Case Diagram
Figure 2 Use Case Diagram
Use case diagram is used to
illustrate the facilities given by this
application for the users. The users
consist of teachers and students.
"Figure 2 Use Case Diagram"
explains that the user as an operator
get the full facilities to open and
operate any information and
evaluation exercises provided in the
Fisikandroid application. This
application has a static character and
not uses the database as the data
storage media so the user cannot
change the content of information
and practice questions.
2. Actor Definition
Describes the facility that
can user get from Physics Formula
Application Based on Mobile
Android for Tenth Grade High
School. User is the people who have
to access the information of
application and do the exercises and
evaluations that are available in the
application.
3. Use Case Definition
The following is the use case
definition that includes Physics
formula materials and evaluation.
a) Physics Formula Materials
In this section the users can open
the materials of physics
formulas with example of the
questions.
b) Exercises and Evaluation Test
In this section the user can do
the exercises and evaluation to
measure the level of
understanding of the material.
c. Testing
The tests performed after the
system was completed. It is conducted
internally and externally.
1. Internal
Internal testing is conducted by the
researcher, in the form of error-
checking applications, the smooth
application while operating, as well
as make improvements performance
less than the maximum.
2. External
External testing in this research
divided in to three ways there are by
comparing the exercises result
before and after using this
application, by using questionnaires
and by testing the system itself.
Formula to calculate score of
questionnaires
Ideal Score / Maximum Score
(SMax) = 5 x n = 5n (SA)
Minimum Score (SMin)
1 x n = n (SDA)
n = total respondents
Score (S) = ∑ (Total Respondent
Answer Voters x Weights Answers)
Interpretation percentage (P)
Where the each of weight answer
are:
SS : Strongly Agree (5)
S : Agree (4)
N : Neutral (3)
TS : Disagree (2)
STS : Strongly Disagree (1)
Furthermore, to measure the
percentage rate of Interpretation (P),
i.e. the interval scales (Riduwan et
al, 2007) as follows:
81 – 100 (very strongly)
61 – 80 (strong)
41 – 60 (enough)
21 – 40 (weak)
0 –20 (very weak)
RESULT AND DISCUSSION
The results applications from this
research with the tittle “Physics Formula
Application Based on Mobile Android for
Tenth Grade High School” follows are:
a. Splash Screen Page
Splash will appear when the
application opened for a few seconds
and then automatically switch to the
main menu of Physics Formula
Application Based on Mobile Android
for Tenth Grade High School.
Figure 3 Splash Screen Page
b. Main Menu Page
The main menu page of
Fisikandroid application contains of
materi, latihan soal, about and exit.
Materi button contains of materials of
tenth grade high school that are Vektor,
Gerak dalam Satu Dimensi, Gerak
Melingkar, Dinamika Gerak, Alat
Optik, Kalor, Elektrodinamika,
Elektromagnetik. And for the Latihan
Soal button contains of sub-menu
latihan soal and evaluasi. Personal data
of programmer contained in the About
button. Main menu page will show in
figure 4
Figure 4 Main Menu Page
c. Material Page
Material page contains page that
contains the formulas with liltle
explanations, example problems and
video animation. Material page show in
figure 5 and 6
Figure 5 Materials and Formula Page
Figure 6 Example Page
And this is of video animation page
Figure 7 Display of Animation Video
Page
d. Exercise and Evaluation Page
Exercise page contains of
random practice questions with multiple
choice answers. If the answer false it
will appear the dialog to go to the
information page, if the answers true it
will go to the next question.
Figure 8 Exercises Page
Evaluation page contains of 20
random questions with multiple choice
answer. In the end of this session will
appear display of evaluation results.
Figure 9 Evaluation Page
Testing applications with a
questionnaire conducted by 15 students
of SMA Negeri 2 Sukoharjo by filling
out the questionnaire. Results of analysis
of questionnaires that have been made is
shown in figure 10
Figure 10 Percentages of Students
Assessment to the Application
Based on the result of
questionnaire can be conclude that 96%
of respondents said this is application
has attractive display applications. And
this application can easy to operate, this
reinforced if 88% agreed with this
statement. Around of 80% of
respondents says if this application and
video run smoothly, has completed
material and maximum graphical display
on easy to be understood.
For the research of comparative
results before and after using application
with the same types of questions state
that from 15 students, 86.67% students
having increases in value. It is proved
that this application can improve the
student understanding of the material
that presented in the Physics Formula
Application Based on Mobile Android
for Tenth Grade High School.
CONCLUSION
Based on design, development,
implementation and research of Physics
Formula Application Based on Mobile
Android for Tenth Grade High School
that has been done, can be concluded
that:
1. This application has elements of
education, this is proved in the
results of the research in Chapter IV
which states 86.67% of respondents
agreed if this application helps
facilitate student learning.
2. This application is attractive, based
on the results of chapter IV research
that 96% of respondents agreed with
this statement.
3. Information in this application is
easy to be understood, this is
strengthened by the results of
research that 82.67% of respondents
agreed with this statement.
4. This application can improve the
student understanding of the
material which presented in the
application, this is proved in
Chapter IV research results that
86.67% of students has increased
the value.
Based on that, it can be concluded
that the purpose of this research is to
present a learning application based on
android mobile with more attractive
material so that easy to understand by the
student has successfully achieved.
BIBLIOGRAPHY
Aripurnamayana, M. Irfan, 2012. Rancangan Dan Pembuatan Mobile Learning Berbasis
Android (Studi Kasus : Pembelajaran Sejarah Di Smp). Jurnal. Depok : Universitas
Gunadarma.
Handayani, Sri, dkk. 2009. FISIKA Untuk SMA dan MA Kelas X. Pademangan : Pusat
Pembukuan Departemen Pendidikan Nasional.
Huda, Arif Akbarul. 2012. 24jam!! Pintar Pemrograman Android. Yogyakarta: Penerbit
Andi.
Jogiyanto. 2005. Sistem Teknologi Informasi. Yogyakarta : Andi.
Latif, Muhammad Abdul. 2012. Perancangan Aplikasi Rumus-Rumus Fisika Berbasis
Android. Jurnal. Yogyakarta : Stmik AmikomYogyakarta.
Riduwan and Akdon. 2007. Rumus dan Data dalam Analisis Statistika. Bandung:
Alfabeta.
Safaat, Nazruddin. 2011. Android Pemrograman Aplikasi Mobile Smartphone dan Tablet
PC Berbasis Android. Bandung: Informatika.
Santi, Rina Candra Noor, dkk.2009. Rancang Bangun Model Pembelajaran Fisika Sma
Dengan Flash (Studi Kasus Gerak Benda).Jurnal Publikasi. Semarang : Universitas
Stikubank Semarang.
Saripudin, Aip, dkk. 2009.Praktis Belajar Fisika 1 Untuk SMA/MA Kelas X. Pademangan
: Pusat Pembukuan Departemen Pendidikan Nasional.
Septiawan, Arif Tri. 2012. “Pengenalan Dan Pembelajaran Cara Membaca Alquran
(Ilmu Tajwid) Berbasis Mobile Android”. Skripsi. Surakarta: Universitas
Muhammadiyah Surakarta.
Sugiharti, Piping, S,pd. 2005. Penerapan Teori Multiple Intelligence dalam
Pembelajaran Fisika. Jurnal Pendidikan Penabur.
Supriyanto, Aji. 2005. Pengantar Teknologi Informasi. Jakarta : Salemba Infotek.
Widodo, Tri. 2009. FISIKA Untuk SMA/MA Kelas X. Pademangan : Pusat Pembukuan
Departemen Pendidikan Nasional.
Wijaya, Fenny Anggraeni. 2012. Aplikasi Kimiandroid Pada Ponsel Berbasis Android.
Jurnal. Depok : Universitas Gunadarma.