Phil Lelyveldphiliplelyveld.com/.../2010/11/110601b-pdf-Univ-Pacific-3D-deck.pdf · Native 3D - Two...
Transcript of Phil Lelyveldphiliplelyveld.com/.../2010/11/110601b-pdf-Univ-Pacific-3D-deck.pdf · Native 3D - Two...
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Strategy and Research Consultant
www.etcenter.org www.PhilipLelyveld.com !"
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Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
Planning
• How will 3D affect storytelling? • The 3D “Look” • Production Design • Depth Scripting
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Shooting 3D - Lessons learned
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Content Creation
1. Computer Generated Images (CGI)
2. 2D-to-3D conversion
3. Live Action (2 image)
! Prerecorded
! Real time
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Computer Generated Images (CGI)
" Everything is controlled
" No alignment issues
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Games (the other CGI 3D)
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Games (the other CGI 3D)
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" Call of Duty: Black Ops- $650M in 5 days ($1B in 9 mo.) " 50 3D games coming to PS3 " Nintendo 3DS may drive consumer adoption of 3D
" Average gamer is 34 years old " Average gamer has been playing for 12 years " 40% are now women (prefer social games) Source: Craig Allen, CEO, Spark Unlimited, 12/10 conversation
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Native 3D
- Two Cameras
Non-Real-Time 2D to 3D Conversion
- Painters - Human hands
Real-Time 2D to 3D Conversion
- Automatic - Chip
!#"Conflicting depth cues
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Native 3D
- Two Cameras
Non-Real-Time 2D to 3D Conversion
- Painters - Human hands
Real-Time 2D to 3D Conversion
- Automatic - Chip
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Conversion is continuous 3D.
You can control everything. - Phil McNally
Conflicting depth cues
Real Time 2D-3D Conversion
3D Eye Solutions 3D Mention Media ArcSoft CyberLink DDD e-MDT Enhanced Chip Technologies
Inc HD Logic Himax Technologies Marvell Mercury Systems Panasonic (JVC) Quartics Sensio Sonic Solutions Stergen (Vizrt) Toshiba Trident Microsystems Wistron
Non-Real Time 2D-3D Conversion
DDD In-Three / Digital Domain Legend Films Passmore Labs Prime Focus Sassoon Film Design Stereo Pictures Technicolor
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Side by side Limited min. interaxial
Beam splitter
Live Action
" Two cameras or camera pairs
" Alignment issues
Single body Limited interaxial range Single or dual sensor
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Sports and live action
driving the learning curve
Camera development
Cutting among cameras
Stats, flying logos, and closed caption !I"
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Shooting 3D - Lessons learned
Close-up becomes
Big-up Sight lines
Depth of Field circle of isolation
makes telephoto ok
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The Emerging Language of 3D
End Game:
To transition 3D
from a special effect
to a key resource in the storyteller’s tool kit
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Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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Leading 3D cinema systems
##"Source: The Hollywood Reporter 5/11/11
Screen Count as of March, 2011 U.S. World Total
Digital Screens 16,231 39,742 3D-capable 8,963 26,022
China averages 3 new screens/day!
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Theatrical 3D
2011
34
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% of population by age who went to a movie in 2010 2D (blue) and 3D (red)
2-11 12-17
18-24 24-39
40-49 50-59
60+
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Upcoming 2011 3D Releases Not counting
Bollywood International Independent
Source: www.BoxOfficeMojo.com
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Upcoming 2011 3D Releases Not counting
Bollywood International Independent
Source: www.BoxOfficeMojo.com
Werner Herzog: Cave of Forgotten Dreams (3D documentary) Bernardo Bertolucci is working on Io e Te (Me and You) (3D Drama) ./0102"3&145&16"7"./01028./01023&145&16%(+9"
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Are audiences tiring of 3d?
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Avatar
Pirates 4
Justin Bieber Jackass 3D
Gulliver’s Travels
Opening Weekend
Stats
Are audiences tiring of 3d?
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Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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Millions o
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3.2M to 6.2M 3D TVs sold in 2010
50M to 88M 3D TVs sold in 2015
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Millions o
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year
3.2M to 6.2M 3D TVs sold in 2010
50M to 88M 3D TVs sold in 2015
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TV Makers get bad reception for 3D Source: Wall Street Journal December 19, 2010
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Polarized 3D TVs coming to consumer market - Re-energize the market? -
LG Vizio Samsung others
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Millions o
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year
3.2M to 6.2M 3D TVs sold in 2010
50M to 88M 3D TVs sold in 2015
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More Optimistic
5/6/11
./0102"3&145&16"7"./01028./01023&145&16%(+9" -:"*Source: TCO Development 3DTV Study, 4/28/11
Active vs Passive*
Much more technical and
consumer research needed
Not a format war
- consumer choice -
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3D Glasses landscape Active models Passive models
NGX $55
Samsung $50 LG $69
Sony $110
Samsung $150
XPAND $130
Panasonic $80
Viewsonic $90 nVidia $95
RealD $3
Ingri:Dahl $29.50
MicroVision $32.50
Sfirex $110 prescription
LG $11 Clip-on
No tint or performance
standards
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Large Autostereoscopic Displays A work in progress
Dimenco 52” screen - “new approach” - targeting business customers - consumer price in a few years - $8,000
Source: TG Daily, 5/24/11
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Autostereoscopic Displays State of the Art and the Way Forward By Gregg Favalora of Optics for Hire
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"There are no best products, only best perceptions". Prof Jankel
Dean of Bath Business School (UK)
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Source: Multichannel News, 3/24/11
Study date: 3/1-31/11 Sample size: 3,056 Profile: US 3D TV owners
88% liked the 3D image quality 91% liked the HD image quality
85% would like half to all content to be in 3D
Preferred content types 78% movies 77% animation 75% nature 67% football
28% own Playstation 3 76% of them play 3D games
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Movies Sports/ Live Events
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Impact of display size on 3D authoring Looking at the horizon = eye spacing
interocular distance 2.5”
40’ theater screen “2K” projector = 1920 pixels across (1920 pixels / 480”) X 2.5” = 10 pixels
60” 3D TV
(1920 pixels / 60”) X 2.5” = 80 pixels ./0102"3&145&16"7"./018P&&1$+*6%(+9"
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Technicolor Certification
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THX 3D certification ecosystem
THX partners with BluFocus, an official Blu-ray Disc Assoc test center
THX Certified Displays program
THX’s Rick Dean will discuss
Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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$249 MSRP
Augmented Reality Games
Playing
+ sharing
with others!
Glasses-free 3D!
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$249 MSRP
But wait! There’s more!!!!!
Augmented Reality Games
Playing
+ sharing
with others!
Glasses-free 3D!
3DS Autostereo screen
Kids, teens, early twenties
Adults
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(Source, ABI Research, 4/20/11)
Three key applications: - creation and sharing of user-generated
3D content - playback of 3D content - 3D gaming
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Sharp Aquos SH-12C Dual 8 Megapixel
cameras
Autostereo 3D Phones
LG Optimus 3D Dual 5 Megapixel
cameras
HTC EVO 3D Dual 5 Megapixel
cameras
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Sony Bloggie 3D 1080P video (4 hrs) 5 Megapixel (x2) pictures Autostereo display $249 msrp
GoPro 3D Hero System Two 1080P cameras
plus mount $620 and up msrp
Consumer 3D Cameras
FujiFilm FinePix 3D 3D video (multi formats) 10 Megapixel pictures Autostereo display $395 and up msrp
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Toshiba laptop runs 3D in one window, 2D in another! - uses face tracking and ‘active lenses’ (4/20/11, Toshiba dynabook Qosmio T851/D8CR notebook, due July, 2011)
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Super Street Fighter IV: 3D Edition
The Legend of Zelda: Ocarina of Time 3D
Resident Evil: The Mercenaries 3D
Nintendogs + cats 3D
~$40 each
Nintendo 3DS Games
Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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3D In Theatres Tech Waiting in the Wings
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Dome theatres
US 382 domes* Int’l 445 domes*
* # permanent dome structures - Source: www.lochnessproductions.com
Vortex Immersion Media and others experimenting with 3D dome experiences
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LG Thrill 3D 4G phone
3D autostereo Augmented Reality
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Tribeca Flashpoint Media Arts Academy 10th Annual Tribeca Film Festival
“LG's sponsorship has proven to be invaluable for these budding young film-makers to experiment and hone their 3D skills.”
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"Your Life in Sony 3D"
Consumer competition – submit ideas • Sports & Recreation • Arts & Entertainment • Cause & Community • Life Milestones & Events
Grand prize: a 3D video of the winning idea - shot on Sony professional equipment and - aired nationally on 3net, the 24/7 3D network
Agenda
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1. 3D Content Creation
2. 3D in Movie Theatres
3. 3D TVs
4. 3D on Smaller Devices
5. What’s Coming
6. Research Areas of Interest
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Art of 3D Storytelling • Eye tracking studies: what influences where you look
• Impact of 3D vs 2D vs Ultra High Def vs … • Interaction between 3D video and 3D audio • Role of 3D within broader entertainment experience
NeuroFocus / Nielsen
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Technology of 3D • Capture technology • Projection technology • Autostereoscopy • Virtual production integrated with live action • Metadata management • Consumer tools
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3D Marketplace • Advertising and digital signage • Usage attributes in different situations • Changes in features and genre demand over time
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Vision Science • Basic stereoscopic norms for the general population
• What metrics matter • Impact of 3D viewing on children
• Psycho-physiological effects of 3D • Impact of 2D-3D conversion or blending • Impact of frame rate, shutter behavior, other motion factors • Pixel resolution, color depth, other static factors
• Changes in the 3D experience over time
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3D in Education, Training, and other markets • Best practices for integrating 3D into the process • Impact on learning and retention
• 2D / 3D double blind tests
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Thank You
JM"