PhD Defense - Aurélien MARTINET

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Introduction Pre-processing 3D Geometry Structuring at the Object Level: Symmetry Structuring at the Scene Level: Instancing Conclusions Structuring 3D Geometry based on Symmetry and Instancing Information Aurelien MARTINET May 14, 2007 Aurelien MARTINET Structuring 3D Geometry

description

Slides from my PhD Defense in May 2007 @ Inria Rhône Alpes, Grenoble, France.

Transcript of PhD Defense - Aurélien MARTINET

Page 1: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Structuring 3D Geometry based on

Symmetry and Instancing Information

Aurelien MARTINET

May 14, 2007

Aurelien MARTINET Structuring 3D Geometry

Page 2: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

3D GeometryRepresentation

Question

How can these objects be represented in a computer ?

Aurelien MARTINET Structuring 3D Geometry

Page 3: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

3D GeometryRepresentation

3D Geometry represented as a collection of polygons

Aurelien MARTINET Structuring 3D Geometry

Page 4: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

3D GeometryTreatements

Rendering

Animation

Editing

Aurelien MARTINET Structuring 3D Geometry

Page 5: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

3D GeometryTreatements

Rendering

Animation

Editing

Aurelien MARTINET Structuring 3D Geometry

Page 6: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

3D GeometryTreatements

Rendering

Animation

Editing

Aurelien MARTINET Structuring 3D Geometry

Page 7: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

MotivationsObservations

Fact

Structure of Geometry is a key to Efficiency

Improve rendering speed

Reduce memory usage

. . .

Aurelien MARTINET Structuring 3D Geometry

Page 8: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

MotivationsObservations

Fact

3D Geometry is often unstructured

m

Structural Information is not accessible

Raises two important questions:

1 What is Structural Information ?

2 Why is it not accessible ?

Aurelien MARTINET Structuring 3D Geometry

Page 9: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

MotivationsObservations

Fact

3D Geometry is often unstructured

m

Structural Information is not accessible

Raises two important questions:

1 What is Structural Information ?

2 Why is it not accessible ?

Aurelien MARTINET Structuring 3D Geometry

Page 10: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Structural Information

Generalities

In Computer Graphics:

Symmetry Group of a ShapeParameters of a Revolution SurfaceScene-Graph. . .

Aurelien MARTINET Structuring 3D Geometry

Page 11: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Accessibility of Structural Information

Fact

Structural Information is not accessible

Sources of Problems

Asset Exchange

Non-Interactive Modeling Techniques

Aurelien MARTINET Structuring 3D Geometry

Page 12: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Accessibility of Structural InformationAsset Exchange

Exchanging assets is a major problem:

Constraints due to multiple platforms, software and file formatsMust ideally preserve the structure of the geometry

Aurelien MARTINET Structuring 3D Geometry

Page 13: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Accessibility of Structural InformationAsset Exchange

Exchanging assets is a major problem:

Constraints due to multiple platforms, software and file formatsMust ideally preserve the structure of the geometry

Aurelien MARTINET Structuring 3D Geometry

Page 14: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Accessibility of Structural InformationNon-Interactive Modeling Techniques

Pros

Reach High-Complexity

Cons

Unstructured Output

Aurelien MARTINET Structuring 3D Geometry

Page 15: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Accessibility of Structural InformationNon-Interactive Modeling Techniques

Pros

Reach High-Complexity

Cons

Unstructured Output

Aurelien MARTINET Structuring 3D Geometry

Page 16: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Structural InformationScene and Objects

Structural Information as a two-scale notion:

Object Level

Scene Level

Aurelien MARTINET Structuring 3D Geometry

Page 17: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

ApproachPipeline and Outline

A three-stage pipeline:

Unstructured3D Geometry

1 2 3

Aurelien MARTINET Structuring 3D Geometry

Page 18: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

ApproachPipeline and Outline

A three-stage pipeline:

Unstructured3D Geometry

1 2 3

Pre-Processing3D Geometry

Aurelien MARTINET Structuring 3D Geometry

Page 19: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

ApproachPipeline and Outline

A three-stage pipeline:

Unstructured3D Geometry

1 2 3

Pre-Processing3D Geometry

Object Level:Symmetry

Aurelien MARTINET Structuring 3D Geometry

Page 20: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

ApproachPipeline and Outline

A three-stage pipeline:

Unstructured3D Geometry

1 2

Pre-Processing3D Geometry

Object Level:Symmetry

Scene Level:Instancing

Aurelien MARTINET Structuring 3D Geometry

Page 21: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Contributions

1 A new way of partitioning unstructured geometry2 Original methods to compute Symmetries of 3D Shapes

Algorithm for single shapesAlgorithm for composite shapes

3 A new shape congruency descriptor

4 Original method to represent 3D geometry as a hierarchy ofinstances

Aurelien MARTINET Structuring 3D Geometry

Page 22: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Contributions

1 A new way of partitioning unstructured geometry2 Original methods to compute Symmetries of 3D Shapes

Algorithm for single shapesAlgorithm for composite shapes

3 A new shape congruency descriptor

4 Original method to represent 3D geometry as a hierarchy ofinstances

Aurelien MARTINET Structuring 3D Geometry

Page 23: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Contributions

1 A new way of partitioning unstructured geometry2 Original methods to compute Symmetries of 3D Shapes

Algorithm for single shapesAlgorithm for composite shapes

3 A new shape congruency descriptor

4 Original method to represent 3D geometry as a hierarchy ofinstances

Aurelien MARTINET Structuring 3D Geometry

Page 24: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

GeneralitiesMotivationsApproachContributions

Contributions

1 A new way of partitioning unstructured geometry2 Original methods to compute Symmetries of 3D Shapes

Algorithm for single shapesAlgorithm for composite shapes

3 A new shape congruency descriptor

4 Original method to represent 3D geometry as a hierarchy ofinstances

Aurelien MARTINET Structuring 3D Geometry

Page 25: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

ObjectiveTiles: Definition and ConstructionExamplesSummary

Objective

Question

What is an Object ?

Generalities

Ill-Defined Notion

Large Number of Possibilities

In this thesis, we define Objects as Tiles

Aurelien MARTINET Structuring 3D Geometry

Page 26: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

ObjectiveTiles: Definition and ConstructionExamplesSummary

Objective

Question

What is an Object ?

Generalities

Ill-Defined Notion

Large Number of Possibilities

In this thesis, we define Objects as Tiles

Aurelien MARTINET Structuring 3D Geometry

Page 27: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

ObjectiveTiles: Definition and ConstructionExamplesSummary

Tiles: Definition and Construction

Definition

A tile is a maximal set of edge-connected polygons

Aurelien MARTINET Structuring 3D Geometry

Page 28: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

ObjectiveTiles: Definition and ConstructionExamplesSummary

Examples of Tiles Decomposition

Computational-Friendly: Less than 2 minutes for 13M Polygons.

Aurelien MARTINET Structuring 3D Geometry

Page 29: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

ObjectiveTiles: Definition and ConstructionExamplesSummary

Summary

Polygon Soup is now a Set of Tiles

Next step is to compute the Symmetries of each Tile.

Aurelien MARTINET Structuring 3D Geometry

Page 30: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Problem Statement

Objectives

Detect global symmetries of a 3D Shape

Independent of Shape Tesselation

Aurelien MARTINET Structuring 3D Geometry

Page 31: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Problem Statement

Objectives

Detect global symmetries of a 3D Shape

Independent of Shape Tesselation

Aurelien MARTINET Structuring 3D Geometry

Page 32: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Problem Statement

Definition

Finding a symmetry of a shape S is equivalent to find an isometryA = (X, α), such that:

AS = S

π

2π3

π2

π

2π3

π2

Aurelien MARTINET Structuring 3D Geometry

Page 33: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Problem Statement

Question

How efficiently found parameters of symmetries of a 3D Shape ?

Aurelien MARTINET Structuring 3D Geometry

Page 34: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Approach

Our approach extends PCA-Based Approach:

1 What is PCA-Based Approach ?

2 What are its limitations ?

3 Our approach: The Generalized Moment Functions

Aurelien MARTINET Structuring 3D Geometry

Page 35: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

PCA-Based Approach

Principal Component Analysis (PCA)

Used to affect a local frame to a 3D Shape,called Principal Axes

Aurelien MARTINET Structuring 3D Geometry

Page 36: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

PCA-Based Approach

Fundamental Idea [Minovic, 1993]

ω is a Symmetry Axis of S

:

ω is a Principal Axis of S

The Method

1 Compute principal axes of the shape

2 Check each axis for a symmetry

Aurelien MARTINET Structuring 3D Geometry

Page 37: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

PCA-Based Approach

Problems

What happends if principal axes are not uniquely defined ?

Properties of Principal Axes

Along direction of maximum variance

Unicity only if extrema are strict

Aurelien MARTINET Structuring 3D Geometry

Page 38: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

PCA-Based Approach

Problems

What happends if principal axes are not uniquely defined ?

Properties of Principal Axes

Along direction of maximum variance

Unicity only if extrema are strict

Aurelien MARTINET Structuring 3D Geometry

Page 39: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

The Generalized Moment Functions

Variance Function a.k.a.

Moment of Order 2 M2(ω) =

∫s∈S

‖s × ω‖2ds

Generalized Moment of Order k Mk(ω) =

∫s∈S

‖s × ω‖kds

M2

Aurelien MARTINET Structuring 3D Geometry

Page 40: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

The Generalized Moment Functions

Variance Function a.k.a.

Moment of Order 2 M2(ω) =

∫s∈S

‖s × ω‖2ds

Generalized Moment of Order k Mk(ω) =

∫s∈S

‖s × ω‖kds

M2 M4 M6

Aurelien MARTINET Structuring 3D Geometry

Page 41: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Definition

Property 1 of Mk

Isometry A is a symmetry of S

:

Isometry A is a symmetry of Mk , for all k

Strategy

1 Candidates Symmetries are Symmetries of Mk , for all k

2 Check candidates on the shape S

Aurelien MARTINET Structuring 3D Geometry

Page 42: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Definition

Property 1 of Mk

Isometry A is a symmetry of S

:

Isometry A is a symmetry of Mk , for all k

Strategy

1 Candidates Symmetries are Symmetries of Mk , for all k

2 Check candidates on the shape S

Aurelien MARTINET Structuring 3D Geometry

Page 43: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of the Axis of Symmetry

Property 2

ω is a symmetry axis of Mk

:

‖∇Mk(ω)‖2 = 0

Potential Symmetry Axis ω of the Shape by solving:

∀k (∇Mk)(ω) = 0

Aurelien MARTINET Structuring 3D Geometry

Page 44: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of the Axis of SymmetryEfficient Computation

Closed-form expression of Mk for k even

Using Spherical Harmonic (SH) Basis

M2p(ω) =

∫s∈S

‖s × ω‖2pds

=

p∑l=0

2l∑m=−2l

Cml Y m

2l (ω)

Aurelien MARTINET Structuring 3D Geometry

Page 45: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of the Axis of SymmetryEfficient Computation

Closed-form expression of Mk for k even

Using Spherical Harmonic (SH) Basis

M2p(ω) =

∫s∈S

‖s × ω‖2pds

=

p∑l=0

2l∑m=−2l

Cml Y m

2l (ω)

SH coefficient

Aurelien MARTINET Structuring 3D Geometry

Page 46: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry Parameters

Property 3

Symmetries of M2p are obtained by testing SH coefficients.

Aurelien MARTINET Structuring 3D Geometry

Page 47: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry ParametersExample: Testing Revolution-Symmetry

Question

Has M2p a revolution-symmetry around axis n ?

We use the following powerful property:

Property

A Moment Function has a revolution-symmetry around z−axis if:

∀l ∀m m 6= 0 ⇒ Cml = 0

Aurelien MARTINET Structuring 3D Geometry

Page 48: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry ParametersExample: Testing Revolution-Symmetry

Question

Has M2p a revolution-symmetry around axis n ?

We use the following powerful property:

Property

A Moment Function has a revolution-symmetry around z−axis if:

∀l ∀m m 6= 0 ⇒ Cml = 0

Aurelien MARTINET Structuring 3D Geometry

Page 49: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry ParametersExample: Testing Revolution-Symmetry

Lead to a simple 2-step method:

1 Rotate M2p to align axis n on z

2 Test the nullity of the “new” coefficients Cml

(up to a threshold)

Aurelien MARTINET Structuring 3D Geometry

Page 50: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry Parameters

Equivalent properties exist for:

Planar symmetries,fixed-angle rotational symmetries

Last step is to check candidates on the 3D shape S

Aurelien MARTINET Structuring 3D Geometry

Page 51: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Determination of Symmetry Parameters

Equivalent properties exist for:

Planar symmetries,fixed-angle rotational symmetries

Last step is to check candidates on the 3D shape S

Aurelien MARTINET Structuring 3D Geometry

Page 52: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Testing a symmetry on a 3D Shape

Define a Symmetry Measure

Symmetries defined up to athreshold

Allow approximatesymmetries.

Fact

Testing a symmetry on S is costly.

Symmetry Measure only computed for few candidates

Aurelien MARTINET Structuring 3D Geometry

Page 53: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Testing a symmetry on a 3D Shape

Define a Symmetry Measure

Symmetries defined up to athreshold

Allow approximatesymmetries.

Fact

Testing a symmetry on S is costly.

Symmetry Measure only computed for few candidates

Aurelien MARTINET Structuring 3D Geometry

Page 54: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

ResultsComplete Example

Aurelien MARTINET Structuring 3D Geometry

Page 55: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

ResultsComplete Example

M8

‖∇M8‖2

Aurelien MARTINET Structuring 3D Geometry

Page 56: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

ResultsComplete Example

M8

‖∇M8‖2

Aurelien MARTINET Structuring 3D Geometry

Page 57: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

Problem StatementThe Generalized Moment FunctionsSymmetries of the Generalized Moment FunctionsSymmetries of the 3D ShapeSummary

Summary

Each tile (object) is structured using symmetry information

Last step is to compute a representation of the geometryas a Hierarchy of Instances.

Aurelien MARTINET Structuring 3D Geometry

Page 58: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Hierarchical InstantiationDefinition

Instantiation

Factorize repeated geometry

Hierarchical Instantiation

Extend Instantiation at multiple scales

Aurelien MARTINET Structuring 3D Geometry

Page 59: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Hierarchical InstantiationDefinition

Instantiation

Factorize repeated geometry

Hierarchical Instantiation

Extend Instantiation at multiple scales

Aurelien MARTINET Structuring 3D Geometry

Page 60: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Patterns and Instances

Definition

A pattern is a generic set of objects,

represented in the scene by its instances.

Per instance attributes: Transformation matrix

Aurelien MARTINET Structuring 3D Geometry

Page 61: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Utility of Instancing Information

Rendering

Geometry Editing

Aurelien MARTINET Structuring 3D Geometry

Page 62: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Utility of Instancing Information

Rendering

Geometry Editing

Aurelien MARTINET Structuring 3D Geometry

Page 63: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Overview

Input data

Set of Tiles

Class of Congruency

Congruent Descriptor (see manuscript)Derived from M2p

Aurelien MARTINET Structuring 3D Geometry

Page 64: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Overview

A two-step approach:

Structured 3D GeometryObject Level

Frequent PatternsDiscovery

OrganizingFrequent Patterns

Aurelien MARTINET Structuring 3D Geometry

Page 65: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Problem Definition

Definition

The frequency of a pattern is equal to the number of its (possiblyoverlaping) instances

Objective

Given a threshold f , identify all patterns P which frequency isgreater or equal to f .

Aurelien MARTINET Structuring 3D Geometry

Page 66: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Problem Definition

Definition

The frequency of a pattern is equal to the number of its (possiblyoverlaping) instances

Objective

Given a threshold f , identify all patterns P which frequency isgreater or equal to f .

Aurelien MARTINET Structuring 3D Geometry

Page 67: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Approach

Two potential approaches

1 Agglomerative Approach

Progressively grow up apatternEfficient traversal of thesearch spaceExponential Complexity

2 Symmetry-Based Approach

Aurelien MARTINET Structuring 3D Geometry

Page 68: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Approach

Two potential approaches

1 Agglomerative Approach

Progressively grow up apatternEfficient traversal of thesearch spaceExponential Complexity

2 Symmetry-Based Approach

Aurelien MARTINET Structuring 3D Geometry

Page 69: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based ApproachBasic assumption

Fact

Two instances of a pattern form a local symmetry.

Aurelien MARTINET Structuring 3D Geometry

Page 70: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-based approach

Strategy

Set of Frequent Patterns

m

Local Symmetries of the Scene

Aurelien MARTINET Structuring 3D Geometry

Page 71: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

Overview

Consider each couple of congruent tiles

Compute the transformation that map one tile to the other

Add the corresponding point in the Transformation Space

Aurelien MARTINET Structuring 3D Geometry

Page 72: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

Overview

Consider each couple of congruent tiles

Compute the transformation that map one tile to the other

Add the corresponding point in the Transformation Space

Aurelien MARTINET Structuring 3D Geometry

Page 73: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

The Transformation Space

For a couple of tiles, transformation is not unique:

Discrete symmetries i.e. rotation or planar symmetries.continuous symmetries:

spherical symmetries,

cylindrical symmetries.

Aurelien MARTINET Structuring 3D Geometry

Page 74: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

The Transformation Space

For a couple of tiles, transformation is not unique:

Discrete symmetries i.e. rotation or planar symmetries.continuous symmetries:

spherical symmetries,

cylindrical symmetries.

Aurelien MARTINET Structuring 3D Geometry

Page 75: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

The Transformation Space

For a couple of tiles, transformation is not unique:

Discrete symmetries i.e. rotation or planar symmetries.continuous symmetries:

spherical symmetries,

cylindrical symmetries.

Aurelien MARTINET Structuring 3D Geometry

Page 76: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

Forming patterns

Each point of the Transformation Space contains aninformation of mapping between two tiles,

Local symmetries are obtained by clustering points

Aurelien MARTINET Structuring 3D Geometry

Page 77: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Symmetry-Based Approach

Forming patterns

Each point of the Transformation Space contains aninformation of mapping between two tiles,

Local symmetries are obtained by clustering points

Aurelien MARTINET Structuring 3D Geometry

Page 78: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Frequent Patterns: Results

Aurelien MARTINET Structuring 3D Geometry

Page 79: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Summary of Contributions

1 Identify the “hardness” of the problem

2 A new approach to generate frequent patterns3 Not presented in this talk (see manuscript):

Analytic expression of curve equation for continuous symmetryMethod to reduce the number of mappings

Next step is to represent the scene as a Hierarchy of Instances

Aurelien MARTINET Structuring 3D Geometry

Page 80: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Summary of Contributions

1 Identify the “hardness” of the problem

2 A new approach to generate frequent patterns3 Not presented in this talk (see manuscript):

Analytic expression of curve equation for continuous symmetryMethod to reduce the number of mappings

Next step is to represent the scene as a Hierarchy of Instances

Aurelien MARTINET Structuring 3D Geometry

Page 81: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Summary of Contributions

1 Identify the “hardness” of the problem

2 A new approach to generate frequent patterns3 Not presented in this talk (see manuscript):

Analytic expression of curve equation for continuous symmetryMethod to reduce the number of mappings

Next step is to represent the scene as a Hierarchy of Instances

Aurelien MARTINET Structuring 3D Geometry

Page 82: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Summary of Contributions

1 Identify the “hardness” of the problem

2 A new approach to generate frequent patterns3 Not presented in this talk (see manuscript):

Analytic expression of curve equation for continuous symmetryMethod to reduce the number of mappings

Next step is to represent the scene as a Hierarchy of Instances

Aurelien MARTINET Structuring 3D Geometry

Page 83: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Problem Statement

Goal

Obtain a hierarchy of instances

Represented as a Hierarchy Assembly Graph (HAG)

Directed Acyclic Graph

Each node is a pattern

Each edge carries geometrictransformation

Aurelien MARTINET Structuring 3D Geometry

Page 84: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

HAG Construction

HAG Construction

Represent inclusion between frequent patterns

Pick a reference instance for each pattern

Compute the appropriate transform by iterating through edges

Aurelien MARTINET Structuring 3D Geometry

Page 85: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

HAG ConstructionExample: The Plane Model

Aurelien MARTINET Structuring 3D Geometry

Page 86: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

HAG Construction

Observation

A HAG with overlap nodes is hardly usable

Overlapping Problems

1 Multiple rendering of overlaped parts

2 Inefficient for memory reduction

3 Geometry editing is much more difficult

Aurelien MARTINET Structuring 3D Geometry

Page 87: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

HAG Construction

Observation

A HAG with overlap nodes is hardly usable

Overlapping Problems

1 Multiple rendering of overlaped parts

2 Inefficient for memory reduction

3 Geometry editing is much more difficult

Aurelien MARTINET Structuring 3D Geometry

Page 88: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of Instances

Usable Hierarchy : Hierarchy with no-overlap

Some choices must be made

This process is Application-Dependent

Example

Hierarchy of Instances optimized for Ray-Tracing

Aurelien MARTINET Structuring 3D Geometry

Page 89: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of Instances

Usable Hierarchy : Hierarchy with no-overlap

Some choices must be made

This process is Application-Dependent

Example

Hierarchy of Instances optimized for Ray-Tracing

Aurelien MARTINET Structuring 3D Geometry

Page 90: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesRay-Tracing

Generalities

Ray-Tracing naturally allows instancing

Load a single pattern per instance

Reduce part of the geometry loaded in memory

Aurelien MARTINET Structuring 3D Geometry

Page 91: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesRay-Tracing

If considering whole scene itself as a Pattern of frequency 1:

Strategy

Hierarchy of Instances optimized for Ray-Tracing

m

Reduce storage cost C(P) of each pattern P

Aurelien MARTINET Structuring 3D Geometry

Page 92: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesRay-Tracing

Strategy

Bottom-Up Approach

For each pattern P:

min C(P) constrained by non-overlap

Such problem is NP−complete

Need an approximation algorithm: greedy approach

Aurelien MARTINET Structuring 3D Geometry

Page 93: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesExample: Plane Model

Aurelien MARTINET Structuring 3D Geometry

Page 94: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesExample: Powerplant Model

Aurelien MARTINET Structuring 3D Geometry

Page 95: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

IntroductionOverviewStep 1: Frequent Pattern DiscoveryStep 2: Organizing frequent patternsResults

Deriving a usable Hierarchy of InstancesExample: Powerplant Model

Aurelien MARTINET Structuring 3D Geometry

Page 96: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Summary

A whole pipeline for structuring 3D Geometry:

Unstructured3D Geometry

Pre-Processing3D Geometry

Object Level:Symmetry

Scene Level:Instancing

Potential Applications:

RenderingGeometry Editing

Aurelien MARTINET Structuring 3D Geometry

Page 97: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Summary of Contributions

Two contributions for Structuring 3D Geometry:

Detection of Symmetries in 3D Shapes

The Generalized Moment Functions

Algorithms for Single and Composite Shapes

Potential Applications: Compression, Geometry Editing, . . .

Aurelien MARTINET Structuring 3D Geometry

Page 98: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Summary of Contributions

Two contributions for Structuring 3D Geometry:

Hierarchical Instancing of Geometry

A way of representing geometry as a Hierarchy of Instances

Potential Applications: Geometry Editing, Compression,rendering, . . .

Aurelien MARTINET Structuring 3D Geometry

Page 99: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Future Work

Most Promising Work: Structuring at the Semantic Level

Adaptive Display Algorithm [Funkhouser et al. 93]

Adapt geometry to render it at interactive frame rates

Aurelien MARTINET Structuring 3D Geometry

Page 100: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Future Work

Most Promising Work: Structuring at the Semantic Level

Adaptive Display Algorithm [Funkhouser et al. 93]

Adapt geometry to render it at interactive frame rates

Aurelien MARTINET Structuring 3D Geometry

Page 101: PhD Defense - Aurélien MARTINET

IntroductionPre-processing 3D Geometry

Structuring at the Object Level: SymmetryStructuring at the Scene Level: Instancing

Conclusions

SummaryContributionsFuture Work

Thank you for your attention

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Aurelien MARTINET Structuring 3D Geometry