Persuasive Technologies Lynne Hall. Definition “a computing system, device or application...
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Transcript of Persuasive Technologies Lynne Hall. Definition “a computing system, device or application...
Definition
“a computing system, device or application intentionally designed to change a person's attitudes or behaviour in a
predetermined way”
Fogg, 1999
How does Persuasion Occur?
“An interactive technology persuades by increasing a person's abilities, providing
users with an experience or by leveraging the power of social
relationships”
Is it new?
Not introducing new methods of persuasion
Using already established persuasive forms positive feedback competition / recognition
The technological setting is new
Functional Triad
Toolincreases
abilities
Mediumprovides
experience
Social Actorcreatesrelationships
PocketCalculator
Telerobotics
V irtualEnvironm ents
W ebAgent
ArcadeG am e
Digita l Pet
As a Tool
A computer application or system can provide humans with new abilities allowing people to do things more easily
Computer tools persuade by: Increasing self-efficacy By providing tailored information By leading people through a process
As Media
Can convey symbolic content (such as text or icons)
Can convey sensory content (such as virtual worlds and simulations).
Can suggest different pathways to persuasion
As Media (continued)
Can influence people by Providing first-hand experiences
Prompting insights into cause-effect relationships
Allowing cognitive and behavioural rehearsal
As Social Actors
Can invoke social response from users Especially effective when:
Adopting animate characteristics (physical features, emotions and voices)
Playing animate roles (coach, pet or opponent)
Following social dynamics (greetings, apologies and turn taking).
As Social Actors (continued)
Persuade people to change their attitudes and behaviours by: Providing social support
Modelling attitudes or behaviours
Leveraging social rules and dynamics
Categories
Desk-topmass audience potentiallimits interaction possibilities
Artefactsportablepotentially expensive / hi-tech requirements
Environment based incorporated into contextexpensive, high maintenance, security
Persuasive Approaches
Simulated ExperienceMarketingSurveillanceEnvironments of DiscoveryVirtual GroupsPersonalising Information
Commercial Persuasion
Branding
Corporate awareness
Similar to advertising
Based on models of buyer behaviour
Example: Onsale.com
www.onsale.comAuction Web siteCommercial with main aim to sellAims
Attract people to site Register at site Motivate people to purchase at site
Social Persuasion
Often reflect commonly held views
Can be highly educational
Widespread appeal
Address single significant issue
Example: Coping With Bullying
CD ROM sponsored by RotaryAimed at childrenOffers variety of ways to deal with
bullyingAllows users to try different approaches
whilst in a safe environmentUsed in classroom / home as teaching aid
Coping with Bullying
“Safe” environmentDecisions have no adverse consequences
in real lifeWrong choices can demonstrate negative
results that might occur ”Better” choices result in positive
outcomes Can then be replicated in the real?
Persuasive Technology Trends
Most aimed at children and teenagers
Growing adult market Elective Persuasive Technology Compulsory Persuasive Technology
Buy-in by those with high socio-economic status