Perplexing Puzzles #1 - DriveThruRPG.com · Perplexing Puzzles is a series of playtested, highly...

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Perplexing Puzzles #1 1 Bradley Crouch Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Kill! Loot! LEVEL! Repeat as necessary. It is a fact that we as gamers must face; a gaming campaign, at its heart, is an incredibly long corridor with monsters and shinies strewn throughout at regular intervals. GMs, DMs, Storytellers, and their ilk exist to mix this basic premise with interesting plothooks, puzzles, and homebrew mechanics. The end result, if done well, is a memorable bit of gaming whose highlights are talked about for years to come. The primary issue with producing this memorable content is that pushing the concept of, "Kill! Loot! Level!" into the background is a ridiculously difficult feat to pull. Players are hardwired for it, some more than others. This means that anything that is meant to pull the player away from this concept must be designed to engage the player in an intriguing fashion and fire upon a part of the mind that is not satisfied by, "Kill! Loot! Level!" In other words, one must design in such a way that the player pushes, "Kill! Loot! Level!" away on his own because this new idea is THAT cool. It is the author's opinion that puzzles are a fantastic method to accomplish this. Perplexing Puzzles is a series of playtested, highly modular puzzles laid out in a logical fashion so that they may be read quickly and implanted into almost any campaign. Care has been taken to make these puzzles as system neutral as possible, but certain references to rules interactions in Dungeons and Dragons is unavoidable at times. A Crystal Puzzle is Forever Sample file

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Page 1: Perplexing Puzzles #1 - DriveThruRPG.com · Perplexing Puzzles is a series of playtested, highly modular puzzles laid out in a logical fashion so that they may be read quickly and

PerplexingPuzzles #1

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Bradley Crouch

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing,LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing,LLC does not guarantee compatibility, and does not endorse this product.

Kill! Loot! LEVEL!Repeat as necessary.It is a fact that we as gamers must face; agaming campaign, at its heart, is an incrediblylong corridor with monsters and shiniesstrewn throughout at regular intervals. GMs,DMs, Storytellers, and their ilk exist to mixthis basic premise with interesting plothooks,puzzles, and homebrew mechanics. The endresult, if done well, is a memorable bit ofgaming whose highlights are talked about foryears to come.The primary issue with producing thismemorable content is that pushing theconcept of, "Kill! Loot! Level!" into thebackground is a ridiculously difficult feat topull. Players are hardwired for it, some morethan others. This means that anything that is

meant to pull the player away from thisconcept must be designed to engage the playerin an intriguing fashion and fire upon a part ofthe mind that is not satisfied by, "Kill! Loot!Level!" In other words, one must design insuch a way that the player pushes, "Kill! Loot!Level!" away on his own because this new ideais THAT cool.It is the author's opinion that puzzles are afantastic method to accomplish this.Perplexing Puzzles is a series of playtested,highly modular puzzles laid out in a logicalfashion so that they may be read quickly andimplanted into almost any campaign. Care hasbeen taken to make these puzzles as systemneutral as possible, but certain references torules interactions in Dungeons and Dragons isunavoidable at times.

A Crystal Puzzle is ForeverSa

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Perplexing Puzzles #1Interjection Games

Chromatic Crystals

What is it?Chromatic Crystals is an extrapolation of theclassic "Lights Out" puzzle. Given a targetcombination, the party utilizes a set ofcolored rods that cause crystals in a grid tochange color to match the targetcombination.

Entering the PuzzleChromatic Crystals is best used as a puzzlethat unlocks a door when solved. As such, thebest way to enter the puzzle is to simply havethe party walk into a room dominated by it.

Interpreting the PuzzleThere are four colors in Chromatic Crystals:red, blue, green, and clear. In addition, thereare three rods: red, blue, and green. Theproperties of the rods are as follows.Red:Turns clear crystal to red.Turns green crystal to clear.Blue:Turns red or green crystal to blue.Turns blue crystal to clear.Affects crystals adjacent to crystal touched.Green:Turns blue crystal to green.Turns red crystal to clear.Affects crystals adjacent to crystal touched.Note that rods do not function on adjacentcrystals if its primary target won't change.

Example of Rod FunctionalityStarting configuration:

If the blue rod is applied to the green crystalshown in the above configuration, it affectsnot only the crystal touched, but also thecrystals to the left of, to the right of, andabove. Since the blue rod turns red or greento blue and turns blue clear, we get thefollowing configuration.

Variants of this PuzzleA particularly amusing way to work thispuzzle into a campaign is to have the threerods strewn throughout a dungeon. Thisallows the party to get used to the rules ofeach rod in turn and makes the prospect ofcomplicated three­rod puzzles at the end ofthe dungeon a little less daunting due topuzzle experience gained leading up to it.Advanced variants are presented on page 8.

*poke*Sa

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Perplexing Puzzles #1Interjection GamesPuzzle Setups

Rods on hand: Red and Blue

Starting configuration:1 2 3

Goal:

Steps to solve:1: Red rod on crystal 1.2: Red rod on crystal 3.3: Blue rod on crystal 1.4: Blue rod on crystal 3.5: Red rod on crystal 2. Sa

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Perplexing Puzzles #1Interjection Games

Rods on hand: Red and Blue

Starting configuration:1 2 3

4 5 6

Goal:

Steps to solve:1: Blue rod on crystal 4.2: Blue rod on crystal 1.3: Blue rod on crystal 3.4: Red rod on all crystals.5: Blue rod on crystal 1.6: Blue rod on crystal 6.

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