Peripheria Vision
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Transcript of Peripheria Vision
Deploy convergent Future Internet (FI) platforms and services for the
promotion of sustainable lifestyles in and across emergent networks of
“smart” peripheral cities in Europe.
11 Source:
LEAN CLEAN
FRESH EFFICIENT
15/11/2010
21
Neighbour-hood
Malmoe
Street Bremen
Square Athens
Museum-Park
Genoa
City Hall Palmela
Co-housing cooperative wanting to go sustainable. Visualisation of collaborative e-participation ideas. Community resource sharing. Link with local supermarket for sustainable food. Inter-cultural communication with immigrant communities. Real-estate management firm to renovate public spaces with technology experiences. Mobile games to explore unfamiliar parts of the city.
Management of city parking. Integrated ICT and mobile services for drivers including reservation of spaces. Introduction of facilities for electric cars, bicycles and related services. Integration with public transport networks and food logistics.
Citizen engagement in developing, co-designing and prioritising green city policies: •Traffic management and info services •Waste collection management and info system •Planning of green city spaces
Tourist and citizen participation in learning about material and immaterial cultural and natural heritage (FP6 ISAAC). Management and protection of cultural and natural heritage. Safety and quality of life in open urban spaces.
Use an ICT-equipped mobile vehicle to extend delivery of city e-gov services to territory. •Accessibility and mobility for All project (awareness and training in schools and public administration) •Services to automotive SME network cluster
Internet of Services Internet of People
RFID Sensor networks
Location
Based
Services
Modelling
and Simulation
Service
composition
Media
and 3D
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Square Neighbourhood
IoP
• E‐participation in public debate • Collective simulations of sustainable futures • Inter-square cafés
• Community interaction • Collective transport systems
IoS
• Public information services • Orientation services. • Social and civic interaction services. • Public events, shows, collective media events.
• Entertainment, social and interaction services. • City services to the family, the community. • Logistics and distribution services (last mile).
IoT
• Intense density of sensor-awareness. • Concentration of information with respect to remote sensed systems (weather, traffic, urban systems, etc.) • People as things (importance of monitoring density, position, movement, etc.) • Things for art. • Involved urban objects: cars dissuaders, buildings walls, urban furniture, urban sculptures, green infrastructures
• Related to things that “belong” to an individual, a family. • Sensor networks for city distribution services (water, waste, etc.) • Sensor networks for distribution of goods, logistics. • Involved urban objects: green spaces, housing, local commercial facilities, local associations
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City Hall Street Museum and Park
IoS
• E-Government services
• Orientation and guidance services. • Social and civic interaction services. • City services e.g. waste management
• Service promoting sport and interaction with nature. • Services for culture, knowledge, learning. • Services to guarantee individual safety
IoP
• E-Participation services
• Logistics and distribution. • Street cafés • Collective transport systems • Group city services
• Leisure time interaction. • Collective learning, culture. • Personal safety
IoT
• Identity management • Document management • Involved urban objects: objects located where city hall activities take place, urban furniture
• Linear sensor networks detecting flows along pathways (e.g. traffic) • Sensor networks for city distribution services (water, waste, etc.) • Sensor networks for distribution of goods, logistics. • Involved urban objects: built environment, urban furniture, (trees, green strips, local green areas)
• Sensor networks for management of park natural systems • Sensor networks for personal safety. • IoT for tracking and identification of elements of heritage. • Involved urban objects: built environment, cultural objects, urban furniture, green infrastructures (trees, green strips, local green areas)
Event and sensor data
Semantic Toolkit (social, relational, time, place, culture, etc.)
Business Services
Community Services
Periphèria Arenas: People in Places
Institu-tional data
Commer-cial data
Business data
Social data
Internet Of Things
Internet Of Services
Internet Of People
Individual Services
Institutional Services
Public Commons Modular Open Source API
Real world
Digital world
Social world
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15/11/2010
Privacy
Individual data
Access to profiles
Silence of the chips
Security
Critical infrastructures
Systemic vulnerability
Equity
Equal access to opportunities