Peripheria Vision

35

description

Periphèria Vision presentation delivered by Jean Barroca in Brussels, the 29th of June, during the Third Usage Area Workshop.

Transcript of Peripheria Vision

Page 1: Peripheria Vision
Page 2: Peripheria Vision
Page 3: Peripheria Vision

Deploy convergent Future Internet (FI) platforms and services for the

promotion of sustainable lifestyles in and across emergent networks of

“smart” peripheral cities in Europe.

Page 4: Peripheria Vision
Page 5: Peripheria Vision
Page 6: Peripheria Vision
Page 7: Peripheria Vision
Page 8: Peripheria Vision
Page 9: Peripheria Vision
Page 10: Peripheria Vision
Page 11: Peripheria Vision

11 Source:

Page 12: Peripheria Vision
Page 13: Peripheria Vision
Page 14: Peripheria Vision
Page 15: Peripheria Vision
Page 16: Peripheria Vision
Page 17: Peripheria Vision

LEAN CLEAN

FRESH EFFICIENT

Page 18: Peripheria Vision
Page 19: Peripheria Vision
Page 20: Peripheria Vision

15/11/2010

Page 21: Peripheria Vision

21

Neighbour-hood

Malmoe

Street Bremen

Square Athens

Museum-Park

Genoa

City Hall Palmela

Co-housing cooperative wanting to go sustainable. Visualisation of collaborative e-participation ideas. Community resource sharing. Link with local supermarket for sustainable food. Inter-cultural communication with immigrant communities. Real-estate management firm to renovate public spaces with technology experiences. Mobile games to explore unfamiliar parts of the city.

Management of city parking. Integrated ICT and mobile services for drivers including reservation of spaces. Introduction of facilities for electric cars, bicycles and related services. Integration with public transport networks and food logistics.

Citizen engagement in developing, co-designing and prioritising green city policies: •Traffic management and info services •Waste collection management and info system •Planning of green city spaces

Tourist and citizen participation in learning about material and immaterial cultural and natural heritage (FP6 ISAAC). Management and protection of cultural and natural heritage. Safety and quality of life in open urban spaces.

Use an ICT-equipped mobile vehicle to extend delivery of city e-gov services to territory. •Accessibility and mobility for All project (awareness and training in schools and public administration) •Services to automotive SME network cluster

Page 22: Peripheria Vision
Page 23: Peripheria Vision

Internet of Services Internet of People

RFID Sensor networks

Location

Based

Services

Modelling

and Simulation

Service

composition

Media

and 3D

Page 24: Peripheria Vision

24

Page 25: Peripheria Vision

25

Square Neighbourhood

IoP

• E‐participation in public debate • Collective simulations of sustainable futures • Inter-square cafés

• Community interaction • Collective transport systems

IoS

• Public information services • Orientation services. • Social and civic interaction services. • Public events, shows, collective media events.

• Entertainment, social and interaction services. • City services to the family, the community. • Logistics and distribution services (last mile).

IoT

• Intense density of sensor-awareness. • Concentration of information with respect to remote sensed systems (weather, traffic, urban systems, etc.) • People as things (importance of monitoring density, position, movement, etc.) • Things for art. • Involved urban objects: cars dissuaders, buildings walls, urban furniture, urban sculptures, green infrastructures

• Related to things that “belong” to an individual, a family. • Sensor networks for city distribution services (water, waste, etc.) • Sensor networks for distribution of goods, logistics. • Involved urban objects: green spaces, housing, local commercial facilities, local associations

Page 26: Peripheria Vision

26

City Hall Street Museum and Park

IoS

• E-Government services

• Orientation and guidance services. • Social and civic interaction services. • City services e.g. waste management

• Service promoting sport and interaction with nature. • Services for culture, knowledge, learning. • Services to guarantee individual safety

IoP

• E-Participation services

• Logistics and distribution. • Street cafés • Collective transport systems • Group city services

• Leisure time interaction. • Collective learning, culture. • Personal safety

IoT

• Identity management • Document management • Involved urban objects: objects located where city hall activities take place, urban furniture

• Linear sensor networks detecting flows along pathways (e.g. traffic) • Sensor networks for city distribution services (water, waste, etc.) • Sensor networks for distribution of goods, logistics. • Involved urban objects: built environment, urban furniture, (trees, green strips, local green areas)

• Sensor networks for management of park natural systems • Sensor networks for personal safety. • IoT for tracking and identification of elements of heritage. • Involved urban objects: built environment, cultural objects, urban furniture, green infrastructures (trees, green strips, local green areas)

Page 27: Peripheria Vision

Event and sensor data

Semantic Toolkit (social, relational, time, place, culture, etc.)

Business Services

Community Services

Periphèria Arenas: People in Places

Institu-tional data

Commer-cial data

Business data

Social data

Internet Of Things

Internet Of Services

Internet Of People

Individual Services

Institutional Services

Public Commons Modular Open Source API

Real world

Digital world

Social world

27

Page 28: Peripheria Vision

15/11/2010

Privacy

Individual data

Access to profiles

Silence of the chips

Security

Critical infrastructures

Systemic vulnerability

Equity

Equal access to opportunities

Page 29: Peripheria Vision
Page 30: Peripheria Vision
Page 31: Peripheria Vision
Page 32: Peripheria Vision
Page 33: Peripheria Vision
Page 34: Peripheria Vision
Page 35: Peripheria Vision