Performative Archtiecture Studio 2011: Outline

2
SYNOPSIS This studio will produce a full-scale, functional installation, combining an inflatable structure with interactive media. The installation will be designed as a system of small-scale enclosures and wearable ele- ments. It will be developed and staged as a public performance within a theatrical or gallery space. The students will be free to invent the form and program of the installation but will be asked to base their designing on generative approaches to form-making. By emphasizing the generative capabilities of computing, the studio will demonstrate that outcomes of architectural design can be usefully understood as dynamic and responsive performances rather than static and passive objects. The process of designing with new digital/physical materials will invite students to explore and critique a broad range of concepts and techniques pertaining to digital architectural design. This learning can be useful as an essential foundation for many purposes: sophisticated site and behaviour analysis, environmentally responsive architecture, cradle-to-cradle making, etc. Complex form explorations are currently very fashionable in architecture and the interactive technologies be- come increasingly ubiquitous. Yet, successful integrations of complex geometry and interactivity at the architectural scale are rare. Innovation in this area has been constrained by a lack of relevant knowledge in the architectural profession. Performative Architecture Studio seeks to address this gap by educating its participants in an interdisciplinary and innovation-oriented environment that integrates the learning of concepts into the process of making. For additional information, links and examples see the dedicated studio website (updated regularly): http://scripts.crida.net/gh/pas Similarly to our previous work in this area, the studio outcomes will be disseminated online on a dedicated website and submitted to leading design publications. They will also be exhibited publicly and submitted to international festivals and exhibitions in the area of digital creativ- ity (such as ISEA, DEAF, Ars Electronica, FutureEverything or GA) or conferences and workshops in architecture (such as ACADIA or SmartGeometry). FIELD OF KNOWLEDGE AND LEARNING APPROACH Paper-based workflows constrain architecture into conventional types that rapidly become en- vironmentally and morally unsustainable. New digital design methods focus on processes in preference to static schema and seek to stage dynamic performances rather than produce objects. This change of focus reconfigures the conventional relationships between 1) ideation and making and 2) form and material. Responding to these fundamental issues, the 2011 Performative Architecture studio will ex- plore: 1) Ideation, by experimenting with generative capabilities of computers including agent- based systems 2) Making, by engaging with digital fabrica- tion from the outset and designing thorough functional interactive prototypes 3) Form, by utilising non-intuitive parametric/ associative geometries; and 4) Material, by utilising dynamic digital data along with physical/chemical objects. PERFORMATIVE ARCHITECTURE STUDIO 2011 KEYWORDS performative places, genera- tive approaches, interactive, emergent, procedural, para- metric, critical, experimental, ubiquitous computing, physi- cal computing, creativity, au- thorship, analogue making, digital making In the photo: Amococo by Architects of Air, 2008

description

Performative Archtiecture Studio run at the Faculty of Archtiecture, Building and Planning, University of Melbourne by Stanislav Roudavski

Transcript of Performative Archtiecture Studio 2011: Outline

Page 1: Performative Archtiecture Studio 2011: Outline

SYNOPSIS

This studio will produce a full-scale functional installation combining

an inflatable structure with interactive media The installation will be

designed as a system of small-scale enclosures and wearable ele-

ments It will be developed and staged as a public performance within

a theatrical or gallery space The students will be free to invent the

form and program of the installation but will be asked to base their

designing on generative approaches to form-making By emphasizing

the generative capabilities of computing the studio will demonstrate

that outcomes of architectural design can be usefully understood as

dynamic and responsive performances rather than static and passive

objects The process of designing with new digitalphysical materials

will invite students to explore and critique a broad range of concepts and

techniques pertaining to digital architectural design This learning can

be useful as an essential foundation for many purposes sophisticated

site and behaviour analysis environmentally responsive architecture

cradle-to-cradle making etc Complex form explorations are currently

very fashionable in architecture and the interactive technologies be-

come increasingly ubiquitous Yet successful integrations of complex

geometry and interactivity at the architectural scale are rare Innovation

in this area has been constrained by a lack of relevant knowledge in

the architectural profession Performative Architecture Studio seeks

to address this gap by educating its participants in an interdisciplinary

and innovation-oriented environment that integrates the learning of

concepts into the process of making

For additional information links and examples see the dedicated studio

website (updated regularly)

httpscriptscridanetghpas

Similarly to our previous work in this area the studio outcomes will be

disseminated online on a dedicated website and submitted to leading

design publications They will also be exhibited publicly and submitted

to international festivals and exhibitions in the area of digital creativ-

ity (such as ISEA DEAF Ars Electronica FutureEverything or GA)

or conferences and workshops in architecture (such as ACADIA or

SmartGeometry)

FIELD OF KNOWLEDGE AND LEARNING APPROACH

Paper-based workflows constrain architecture

into conventional types that rapidly become en-

vironmentally and morally unsustainable New

digital design methods focus on processes in

preference to static schema and seek to stage

dynamic performances rather than produce

objects This change of focus reconfigures the

conventional relationships between 1) ideation

and making and 2) form and material

Responding to these fundamental issues the

2011 Performative Architecture studio will ex-

plore

1) Ideation by experimenting with generative

capabilities of computers including agent-

based systems

2) Making by engaging with digital fabrica-

tion from the outset and designing thorough

functional interactive prototypes

3) Form by utilising non-intuitive parametric

associative geometries and

4) Material by utilising dynamic digital data

along with physicalchemical objects

PERFORMATIVE ARCHITECTURE STUDIO 2011

KEYWORDS

performative places genera-

tive approaches interactive

emergent procedural para-

metric critical experimental

ubiquitous computing physi-

cal computing creativity au-

thorship analogue making

digital making

In the photo Amococo by Architects of Air 2008

FLOW

6 week of individual work on two

themes 1) Geometry Material

system rarr Complex topology rarr

Rationalised geometry rarr Fab-

ricated prototype and 2) Behav-

iour Agent system rarr Diagram rarr

Behavioural system rarr Interactive

prototype

6 weeks of collaborative work on

the final installation development

and construction

SUBMISSIONS

As outcomes and for evaluation

the students will be asked to

produce functioning prototypes

of responsive installations and

contribute to the construction of

the full-scale implementation

They will also have to document

and exhibit their work using on-

line publishing technicalcrea-

tive journals and moving image

presentations

BIOGRAPHIES

As an architect artist and researcher Stanislav Roudavski studies and designs

technologically sustained places Currently a Lecturer in Digital Architectural

Design at the University of Melbourne he holds degrees of MArchMFA from the

Academy of Arts in St Petersburg (Russia) MSc CABD from the University of

Strathclyde (UK) and PhD from the University of Cambridge (UK) Before arriving to

Melbourne in 2009 Stanislav worked on research projects at the University of Cam-

bridge and practiced in several European countries His current interests include

generative designing of complex architectural geometries bioinspiration virtual

and augmented environments place and performance studies spatial narrative

practice-based research methodologies and participatory distributed creativity

Roger Alsop teaches audio and interactive technology courses at the Victorian

College of the Arts and Box Hill Institute His creative practice includes video

still interactive and sonic works and his collaborative practice ranges across

all areas of the performing arts He holds a Master of Arts in Composition from

La Trobe University and has recently completed his PhD in Media and Commu-

nication at RMIT

Gwyllim Jahn completed his BEnvDes at the University of Western Australia be-

fore completing his Masters of Architecture at RMIT in 2010 He leads workshops

and studios at RMIT Melbourne and Monash universities He practiced at Minifie

Nixon architects and currently collaborates at LAB Architecture Studio His design

expertise includes complex architectural geometry and behavioural systems

parametrics and digital fabrication

TOOLS AND MATERIALS

The students will have exclusive ac-

cess to a unique set of hardware and

software tools that have been espe-

cially assembled for the experimen-

tation within the studio including

Dedicated design and experimenta-

tion spaces within the faculty and

in the Arts Faculty building (audio-

visual studio with blue screen and

sound booth dance studio with

controlled lighting and Open Stage

Theatre with all of its technical sys-

tems)

Tools for flexible control of digital

environments (visualtextual pro-

gramming in particular Grasshop-

per MAXMSPJitter + VisualBasic

JavaJavaScript Processing)

Tools for recording designing and

presenting temporal events (video

recording animation editing and

compositing software in particular

Adobe Premiere and AfterEffects)

Tools for complex form making (in

this case - inflatable textile systems

fans and sewing machines)

Tools for constructing interactive

environments (computer-controlled

lights computer-vision systems

video cameras laser emitters

light sensors non-standard high-

resolution projection systems and

multi-speaker computer-controlled

sound systems)

LEARNING OUTCOMES

The studio will provide its participants with

a strong foundation in digital design that will

be essentially useful across all computational

tools and software types It will discuss the

contemporary understanding of creativity and

will enable its participants to explain and de-

fend their design decisions

Among other things the studio will introduce

1) Architecture as performances (events nar-

ratives or play)

2) Emergence in design

3) Parametric modellingassociative geometry

form-findingcomplex geometry

4) Digital fabricationconstruction

5) Real-time digital sensingcomputer vision

and

6) Augmentedresponsiveinteractive environ-

ments

In the photo SPOTS by realities united 2005

Page 2: Performative Archtiecture Studio 2011: Outline

FLOW

6 week of individual work on two

themes 1) Geometry Material

system rarr Complex topology rarr

Rationalised geometry rarr Fab-

ricated prototype and 2) Behav-

iour Agent system rarr Diagram rarr

Behavioural system rarr Interactive

prototype

6 weeks of collaborative work on

the final installation development

and construction

SUBMISSIONS

As outcomes and for evaluation

the students will be asked to

produce functioning prototypes

of responsive installations and

contribute to the construction of

the full-scale implementation

They will also have to document

and exhibit their work using on-

line publishing technicalcrea-

tive journals and moving image

presentations

BIOGRAPHIES

As an architect artist and researcher Stanislav Roudavski studies and designs

technologically sustained places Currently a Lecturer in Digital Architectural

Design at the University of Melbourne he holds degrees of MArchMFA from the

Academy of Arts in St Petersburg (Russia) MSc CABD from the University of

Strathclyde (UK) and PhD from the University of Cambridge (UK) Before arriving to

Melbourne in 2009 Stanislav worked on research projects at the University of Cam-

bridge and practiced in several European countries His current interests include

generative designing of complex architectural geometries bioinspiration virtual

and augmented environments place and performance studies spatial narrative

practice-based research methodologies and participatory distributed creativity

Roger Alsop teaches audio and interactive technology courses at the Victorian

College of the Arts and Box Hill Institute His creative practice includes video

still interactive and sonic works and his collaborative practice ranges across

all areas of the performing arts He holds a Master of Arts in Composition from

La Trobe University and has recently completed his PhD in Media and Commu-

nication at RMIT

Gwyllim Jahn completed his BEnvDes at the University of Western Australia be-

fore completing his Masters of Architecture at RMIT in 2010 He leads workshops

and studios at RMIT Melbourne and Monash universities He practiced at Minifie

Nixon architects and currently collaborates at LAB Architecture Studio His design

expertise includes complex architectural geometry and behavioural systems

parametrics and digital fabrication

TOOLS AND MATERIALS

The students will have exclusive ac-

cess to a unique set of hardware and

software tools that have been espe-

cially assembled for the experimen-

tation within the studio including

Dedicated design and experimenta-

tion spaces within the faculty and

in the Arts Faculty building (audio-

visual studio with blue screen and

sound booth dance studio with

controlled lighting and Open Stage

Theatre with all of its technical sys-

tems)

Tools for flexible control of digital

environments (visualtextual pro-

gramming in particular Grasshop-

per MAXMSPJitter + VisualBasic

JavaJavaScript Processing)

Tools for recording designing and

presenting temporal events (video

recording animation editing and

compositing software in particular

Adobe Premiere and AfterEffects)

Tools for complex form making (in

this case - inflatable textile systems

fans and sewing machines)

Tools for constructing interactive

environments (computer-controlled

lights computer-vision systems

video cameras laser emitters

light sensors non-standard high-

resolution projection systems and

multi-speaker computer-controlled

sound systems)

LEARNING OUTCOMES

The studio will provide its participants with

a strong foundation in digital design that will

be essentially useful across all computational

tools and software types It will discuss the

contemporary understanding of creativity and

will enable its participants to explain and de-

fend their design decisions

Among other things the studio will introduce

1) Architecture as performances (events nar-

ratives or play)

2) Emergence in design

3) Parametric modellingassociative geometry

form-findingcomplex geometry

4) Digital fabricationconstruction

5) Real-time digital sensingcomputer vision

and

6) Augmentedresponsiveinteractive environ-

ments

In the photo SPOTS by realities united 2005