PepsiCo Simba - TOPSIMtopsim.tatainteractive.com/.../TOPSIM_CaseStudy_PepsiCoSimba.pdf · PepsiCo...
Transcript of PepsiCo Simba - TOPSIMtopsim.tatainteractive.com/.../TOPSIM_CaseStudy_PepsiCoSimba.pdf · PepsiCo...
PepsiCo Simba
A snack empire that spans all across Africa, Simba, is an important part of the global snack and
beverages sector. Over the years, the company has changed and evolved to reflect what the
changing face of South Africa. The company is committed to bringing new and exciting flavors
and products that adapt to new tastes and demands of its consumers.
The challenge
Simba—South Africa’s largest snacks and beverages company and a subsidiary of Pepsi Co.—
required a fun, engaging, and hands-on training program. The training was primarily aimed at
branch managers with a secondary audience of newly hired managers. Simba wanted the
trainees to gain a keen understanding of business realities and drivers, while equipping them with
the essential skills needed to perform their daily duties.
The training needs included:
• Enhancing business acumen and leadership skills
• Enabling holistic thinking and actions that focused on both operational and long-term
business goals
• Fostering collaboration
• Aligning better to the organization’s business strategy
• Improving data analysis skills related to the company, market, and competitors
The solution
TOPSIM® is part of Tata Interactive Systems (TIS), the reputed and award-winning developers of
e-learning, training and education solutions. TIS collaborated with Simba’s DC Academy to
develop a four-day workshop featuring a Business Acumen simulation centered on TOPSIM® –
General Management simulation and various workshop activities.
Business Acumen Simulation
The Business Acumen workshop featured the TOPSIM® – General Management simulation. The
business acumen simulation is a competitive game-based solution that helps participants with
insights into commercial awareness, decision-making, and innovative best practices.
The participants are divided into teams and are required to manage a company for up to eight
business cycles, where one cycle equals one virtual business year.
TOPSIM® — General Management has the following characteristics:
Collaborating in teams, participants learn about financial performance and drivers by
analyzing financial reports and making informed decisions.
Teams compete for customers, market-
share, and the best share price. As the
simulation progresses, participants are required
to make increasingly complex decisions, deal
with more information, and handle time
pressures.
The team decision-making process teaches
participants to use and apply their business skills
in a practical environment where realistic
business challenges must be resolved.
Theoretical sessions in combination with
decision cycles ensure knowledge application
to practical learning experiences.
The strong link established between
management theory and business practice has lasting knowledge impact.
Workshop activities
The simulation game play was interspersed with workshop activities that imparted finer points of
leadership and business practices. Activities included:
Figure 1: Screenshot of TOPSIM – General Management: Graphic Analysis
Project management: Encourages participants to understand the skills required in
managing projects and distributing roles within a project
MIT beer game: Fosters understanding of the distribution-side dynamics of a multi-
echelon supply chain used to distribute a single item, in this case, cases of beer.
To break up the brainwork, activities like an advertisement campaign, a “cooperation
squares” game, a pizza-making challenge, expert teams, and brain switch to keep
participants engaged and offer valuable insights into collaboration, teamwork,
innovation, and change management.
The result
After completion of the in-classroom
training, the groups were given the
opportunity to take part in a business
transformation project. The teams identified
short-term wins as well as long-term
implementation plans in current issues within
the business.
This exercise created the following drivers:
• Pre-paid electricity saving on the total cost line, a reduction of 2% of cost from
Net Revenue
• Containers placed in new areas helped market penetration into small-volume
customer base with mass distribution resulting in an increase in Net Sales by 5%.
“The simulator training is and think
will be in future the best training I
have ever come across. The
impact this has made in our
business as well as the people
cannot be returned in money.”
Antoinette Roberts
Director – Commercial Optimization &
Capability, Simba Pepsi Co
• Route engineering and introduction of a Go-to-Market Model in a small format,
which drove up productivity by 15% and sales by 25%.
Awards and recognition
The solution won a Bronze award in the Best Program for Sales Training and Performance
category at the Brandon Hall Excellence Awards 2013.